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couger malthas
Amarr Shiva Morsus Mihi
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Posted - 2007.06.01 19:59:00 -
[181]
Originally by: Glumpumpkin
Originally by: Akita T Edited by: Akita T on 01/06/2007 06:03:32 blah lbhal blah blha
So let me get this straight: You want CCP to completely homogenize tanking, so that every ship has the exact same even resists, and both tanking options have the exact same modules just with different names.
All I have to say is that I'm glad you're not a developer.
so i take it you want Caldari to be the best? well not that they already arnt. but anyways, i turned over to minni ships because amarr keep getting nerfed, please when will this end? Help amarr not hurt them, just because we have the largest looking phalic objects in space dosent mean you have to be so mean to us, make our lasers better and you wont have to nerf em tanks _______________________________________________
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couger malthas
Amarr Shiva Morsus Mihi
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Posted - 2007.06.01 19:59:00 -
[182]
Originally by: Glumpumpkin
Originally by: Akita T Edited by: Akita T on 01/06/2007 06:03:32 blah lbhal blah blha
So let me get this straight: You want CCP to completely homogenize tanking, so that every ship has the exact same even resists, and both tanking options have the exact same modules just with different names.
All I have to say is that I'm glad you're not a developer.
so i take it you want Caldari to be the best? well not that they already arnt. but anyways, i turned over to minni ships because amarr keep getting nerfed, please when will this end? Help amarr not hurt them, just because we have the largest looking phalic objects in space dosent mean you have to be so mean to us, make our lasers better and you wont have to nerf em tanks _______________________________________________
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Kolwrath
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Posted - 2007.06.01 20:10:00 -
[183]
Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
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Kolwrath
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Posted - 2007.06.01 20:10:00 -
[184]
Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
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RossP Zoyka
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Posted - 2007.06.01 20:13:00 -
[185]
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
Reduce the fitting requirements for damage specific Energy plates and they can nerf omni-tanks all damn day...sound good?!
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RossP Zoyka
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Posted - 2007.06.01 20:13:00 -
[186]
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
Reduce the fitting requirements for damage specific Energy plates and they can nerf omni-tanks all damn day...sound good?!
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.01 20:17:00 -
[187]
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
No, you're safe because you actually make a good point, and aren't just flamebaiting
You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr. --------
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.01 20:17:00 -
[188]
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
No, you're safe because you actually make a good point, and aren't just flamebaiting
You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr. --------
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RossP Zoyka
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Posted - 2007.06.01 20:25:00 -
[189]
Originally by: Patch86
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
No, you're safe because you actually make a good point, and aren't just flamebaiting
You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr.
Your freaking right big time man!! The Amarr have a hard time fitting any tank much less an omni-tank....and that's when you put frigate sized guns on their cruisers among other things.
This is an Amarr nerf. Bottom Line.
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RossP Zoyka
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Posted - 2007.06.01 20:25:00 -
[190]
Originally by: Patch86
Originally by: Kolwrath Hmm well I guess I am the only one who things this is not a bad change. Amarr damage really isent the problem, its the prevelance of the ENAMII omni tank that is the problem with Amarr.
Any armor tanker pvp setup I see has two or more ENAMS (at least) and other stuff in thier lows. To me that says that ENAMS are abit overpowered because practically everybody uses them all the time. Armor tanks are very popular ... my guess is its because ENAM IIs compiled with high compensation skills = way too high resists in comparison to say Shield tanking. To me this seems more like a nerf to armor tanking to bring it in line with shield tanking. This has nothing to do with Amarr, and I think alot of people are missing that.
Yay now I can flamed because my opinion isen't what the armor tankers want to hear.
No, you're safe because you actually make a good point, and aren't just flamebaiting
You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr.
Your freaking right big time man!! The Amarr have a hard time fitting any tank much less an omni-tank....and that's when you put frigate sized guns on their cruisers among other things.
This is an Amarr nerf. Bottom Line.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.06.01 20:27:00 -
[191]
Here is a very easy fix.
Simply have the Armour skills effect Active hardners like they do to passive ones.
People would then switch to active hardners insted of EANM's
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.01 20:27:00 -
[192]
Edited by: Aramendel on 01/06/2007 20:28:44
Originally by: Patch86 You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
I would tend to agree with that.
IMO 2 changes are needed: - make active single resistance harderners use LESS cpu than EAN2 - remove the stacking immunity from DCs
Increasing the cpu for EAN2, but still make them a better option than actives does not really change anything. The problem is that 2 EAN2 + DC are a LOT better than 3 active harderners. Even if both use the same cpu 2 EAN2 + DC is still better due to similar resists + hull resistances. And if almost 1/3rd of your HP is in hull the hul lresistances are a pretty huge bonus.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.06.01 20:27:00 -
[193]
Here is a very easy fix.
Simply have the Armour skills effect Active hardners like they do to passive ones.
People would then switch to active hardners insted of EANM's
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.01 20:27:00 -
[194]
Edited by: Aramendel on 01/06/2007 20:28:44
Originally by: Patch86 You are right, and I agree almost entirely that EANMs are overpowered and in need of a nerf- they're seriously hindering Amarr in particular, and are removing the whole point of there being 4 damage types.
Personally though, I don't feel that this nerf achieves that. I feel that just about the only ships that are going to be affected by this are the Amarr ships themselves and blaster users, both of whom are already on the ropes. The omni-tank itself will remain happily intact for most other ships, including some of the most powerful set-ups in the game.
I would tend to agree with that.
IMO 2 changes are needed: - make active single resistance harderners use LESS cpu than EAN2 - remove the stacking immunity from DCs
Increasing the cpu for EAN2, but still make them a better option than actives does not really change anything. The problem is that 2 EAN2 + DC are a LOT better than 3 active harderners. Even if both use the same cpu 2 EAN2 + DC is still better due to similar resists + hull resistances. And if almost 1/3rd of your HP is in hull the hul lresistances are a pretty huge bonus.
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Kolwrath
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Posted - 2007.06.01 20:30:00 -
[195]
Originally by: Patch86
<SNIP> All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr.
Wow a well thought out reply and insightful non flaming reply. That is something I dont see on the forums very much anymore. I tip my hat to you sir.
After reading your post I do agree with your points. Your right in that this is probably not going to do much more than nerf omni tanks for everyone except the elite and also hurt Amarr pretty badly in the process. I can only hope that Amarr ships will get a slight CPU boost across the board so that they can continue to omni tank whereas the other armor tanking ships will have to go another route. That would in effect be quite a buff to amarr, if that is infact CCPs plan.
I guess we will have to wait and see how it plays out once the patch comes out.
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Kolwrath
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Posted - 2007.06.01 20:30:00 -
[196]
Originally by: Patch86
<SNIP> All this change would do is limit omni-tanks to those who are already leagues ahead, while limiting their use to, of all people, the Amarr.
Wow a well thought out reply and insightful non flaming reply. That is something I dont see on the forums very much anymore. I tip my hat to you sir.
After reading your post I do agree with your points. Your right in that this is probably not going to do much more than nerf omni tanks for everyone except the elite and also hurt Amarr pretty badly in the process. I can only hope that Amarr ships will get a slight CPU boost across the board so that they can continue to omni tank whereas the other armor tanking ships will have to go another route. That would in effect be quite a buff to amarr, if that is infact CCPs plan.
I guess we will have to wait and see how it plays out once the patch comes out.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.06.01 21:09:00 -
[197]
This change is most definately not what was asked for.
Those claiming the nerf is obviously needed because so many people are using it are not conisdering the fact that a much similar situation exists for shield tanking.
Both types of tanking have modules that are by and large unused. This does not imply that the modules we use are overpowered... they are merely what we have left.
Theres much more to be said, but theres really no need. Either you fly the ships and/or understand their advantages and limitations or you dont.
The EANM nerf will not, as has been stated, nerf the problem omni-tanks nor boost Amarr.
Heres some popular alternatives:-
-Reduce the base EM resistance on armor -Alter the ratios of thermal and EM damage on lasers
Want to solve the omni-tank issue?:-
-Reduce the EANM resistances
Want to make tanking all it should be?
-Make our other options (all those aforementioned unused modules) more attractive instead of crippling the modules we are left to rely on.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.06.01 21:09:00 -
[198]
This change is most definately not what was asked for.
Those claiming the nerf is obviously needed because so many people are using it are not conisdering the fact that a much similar situation exists for shield tanking.
Both types of tanking have modules that are by and large unused. This does not imply that the modules we use are overpowered... they are merely what we have left.
Theres much more to be said, but theres really no need. Either you fly the ships and/or understand their advantages and limitations or you dont.
The EANM nerf will not, as has been stated, nerf the problem omni-tanks nor boost Amarr.
Heres some popular alternatives:-
-Reduce the base EM resistance on armor -Alter the ratios of thermal and EM damage on lasers
Want to solve the omni-tank issue?:-
-Reduce the EANM resistances
Want to make tanking all it should be?
-Make our other options (all those aforementioned unused modules) more attractive instead of crippling the modules we are left to rely on.
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.01 21:28:00 -
[199]
Edited by: Rosalina Sarinna on 01/06/2007 21:27:37
Originally by: Daelin Blackleaf This change is most definately not what was asked for.
Those claiming the nerf is obviously needed because so many people are using it are not conisdering the fact that a much similar situation exists for shield tanking.
Both types of tanking have modules that are by and large unused. This does not imply that the modules we use are overpowered... they are merely what we have left.
Theres much more to be said, but theres really no need. Either you fly the ships and/or understand their advantages and limitations or you dont.
The EANM nerf will not, as has been stated, nerf the problem omni-tanks nor boost Amarr.
Heres some popular alternatives:-
-Reduce the base EM resistance on armor -Alter the ratios of thermal and EM damage on lasers
Want to solve the omni-tank issue?:-
-Reduce the EANM resistances
Want to make tanking all it should be?
-Make our other options (all those aforementioned unused modules) more attractive instead of crippling the modules we are left to rely on.
This guy can read my mind, only difference is he wrote it down eloquently and concisely 100% agreement
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.01 21:28:00 -
[200]
Edited by: Rosalina Sarinna on 01/06/2007 21:27:37
Originally by: Daelin Blackleaf This change is most definately not what was asked for.
Those claiming the nerf is obviously needed because so many people are using it are not conisdering the fact that a much similar situation exists for shield tanking.
Both types of tanking have modules that are by and large unused. This does not imply that the modules we use are overpowered... they are merely what we have left.
Theres much more to be said, but theres really no need. Either you fly the ships and/or understand their advantages and limitations or you dont.
The EANM nerf will not, as has been stated, nerf the problem omni-tanks nor boost Amarr.
Heres some popular alternatives:-
-Reduce the base EM resistance on armor -Alter the ratios of thermal and EM damage on lasers
Want to solve the omni-tank issue?:-
-Reduce the EANM resistances
Want to make tanking all it should be?
-Make our other options (all those aforementioned unused modules) more attractive instead of crippling the modules we are left to rely on.
This guy can read my mind, only difference is he wrote it down eloquently and concisely 100% agreement
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Raia Mortius
Yin Bao
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Posted - 2007.06.01 21:36:00 -
[201]
please dont nerf them !!!!
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Raia Mortius
Yin Bao
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Posted - 2007.06.01 21:36:00 -
[202]
please dont nerf them !!!!
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.06.01 21:48:00 -
[203]
Way to boost shield tank. Seems like now maybe all of us should switch to passive shield tanking, and then nobody would lose ships any more because we'd all be invincible. Passive shield tank... hmm able to tank 3 bs for 10 minutes or infinite.
As someone mentioned, it hits lots of armor tanking ships hard, particularly amarr and gallente. What do you want us to do? Move to active tank? Personally I LOVE active tanking, but it gives a hole in explosive... I don't even care about EM. I would tank actively more if it weren't for 2 things: CPU and lack of adequate lows on some gallente ships. Active tanks require more cpu than EANM, so effectively I will have no other option but maybe a 100mil faction tank or passive adaptive plates which give 12% resistance.
If anything, decrease the amount of EM bonus it gives and put it into explosive or something. If CCP is trying to boost Amarr, well they failed because Amarr ships are hit by the nerf. --------------
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.06.01 21:48:00 -
[204]
Way to boost shield tank. Seems like now maybe all of us should switch to passive shield tanking, and then nobody would lose ships any more because we'd all be invincible. Passive shield tank... hmm able to tank 3 bs for 10 minutes or infinite.
As someone mentioned, it hits lots of armor tanking ships hard, particularly amarr and gallente. What do you want us to do? Move to active tank? Personally I LOVE active tanking, but it gives a hole in explosive... I don't even care about EM. I would tank actively more if it weren't for 2 things: CPU and lack of adequate lows on some gallente ships. Active tanks require more cpu than EANM, so effectively I will have no other option but maybe a 100mil faction tank or passive adaptive plates which give 12% resistance.
If anything, decrease the amount of EM bonus it gives and put it into explosive or something. If CCP is trying to boost Amarr, well they failed because Amarr ships are hit by the nerf. --------------
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Drizit
Amarr
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Posted - 2007.06.01 21:52:00 -
[205]
I agree, this isn't an Amarr buff, it's more of a further nerf. I fly Prophecy, Damnation and Absolution so it's effectively nerfed my main 3 ships that I spent so much time training for. It's not even worth going down a step to a Zealot, they nerfed that as well
These nerfs are getting beyond a joke lately, soon there won't be anything worth playing any more. No doubt they will give us walking in stations and then nerf that a little later as well , not that I particularly care whether we can walk in stations or not anyway.
Welcome to Nerf Eve Online.
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Drizit
Amarr
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Posted - 2007.06.01 21:52:00 -
[206]
I agree, this isn't an Amarr buff, it's more of a further nerf. I fly Prophecy, Damnation and Absolution so it's effectively nerfed my main 3 ships that I spent so much time training for. It's not even worth going down a step to a Zealot, they nerfed that as well
These nerfs are getting beyond a joke lately, soon there won't be anything worth playing any more. No doubt they will give us walking in stations and then nerf that a little later as well , not that I particularly care whether we can walk in stations or not anyway.
Welcome to Nerf Eve Online.
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CrestoftheStars
Perkone
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Posted - 2007.06.01 22:00:00 -
[207]
Originally by: couger malthas
Originally by: Glumpumpkin
Originally by: Akita T Edited by: Akita T on 01/06/2007 06:03:32 blah lbhal blah blha
So let me get this straight: You want CCP to completely homogenize tanking, so that every ship has the exact same even resists, and both tanking options have the exact same modules just with different names.
All I have to say is that I'm glad you're not a developer.
so i take it you want Caldari to be the best? well not that they already arnt. but anyways, i turned over to minni ships because amarr keep getting nerfed, please when will this end? Help amarr not hurt them, just because we have the largest looking phalic objects in space dosent mean you have to be so mean to us, make our lasers better and you wont have to nerf em tanks
emm, i don't think you should complain like that, shield tanking takes a hell lot more of cpu and there is no way to give resist to all without hardeners. i do agree that this module has to get a chenge like this, but i don't like the negative effect it have on the amarr's ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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CrestoftheStars
Perkone
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Posted - 2007.06.01 22:00:00 -
[208]
Originally by: couger malthas
Originally by: Glumpumpkin
Originally by: Akita T Edited by: Akita T on 01/06/2007 06:03:32 blah lbhal blah blha
So let me get this straight: You want CCP to completely homogenize tanking, so that every ship has the exact same even resists, and both tanking options have the exact same modules just with different names.
All I have to say is that I'm glad you're not a developer.
so i take it you want Caldari to be the best? well not that they already arnt. but anyways, i turned over to minni ships because amarr keep getting nerfed, please when will this end? Help amarr not hurt them, just because we have the largest looking phalic objects in space dosent mean you have to be so mean to us, make our lasers better and you wont have to nerf em tanks
emm, i don't think you should complain like that, shield tanking takes a hell lot more of cpu and there is no way to give resist to all without hardeners. i do agree that this module has to get a chenge like this, but i don't like the negative effect it have on the amarr's ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly. http://oldforums.eveonline.com/?a=topic&thr |
Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.01 22:09:00 -
[209]
Originally by: Mississippi Gunn OH NO! I might have to choose between my best DPS guns and tank!? Shields still don't have a passive all resist module?! Shields have to give up all the 'PvP' mods to fit their tanks?!
Somebody better call the wambulence with some cheese to go with that Whine.
If your going to try to fit taycon's and Mega Neutron cannons etc and *still* want to tank your deluding yourselves into thinking that that is balanced. If your going to want to tank your going to have to give up some of that DPS to do so. If you want to get more DPS your going to have to give up some tank. Is that such a hard concept to understand? I am 100% behind this nerf.
Clueless muppet.
You already choose between no tank and excellent damage output (neutrons + plates) or semi passive-active tank with decent damage output (Ions + plate + single repairer) or semi ok tank and moderate damage (electrons +dual armour repairers +hardeners)
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Video - 'War-Machine' |
Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.01 22:09:00 -
[210]
Originally by: Mississippi Gunn OH NO! I might have to choose between my best DPS guns and tank!? Shields still don't have a passive all resist module?! Shields have to give up all the 'PvP' mods to fit their tanks?!
Somebody better call the wambulence with some cheese to go with that Whine.
If your going to try to fit taycon's and Mega Neutron cannons etc and *still* want to tank your deluding yourselves into thinking that that is balanced. If your going to want to tank your going to have to give up some of that DPS to do so. If you want to get more DPS your going to have to give up some tank. Is that such a hard concept to understand? I am 100% behind this nerf.
Clueless muppet.
You already choose between no tank and excellent damage output (neutrons + plates) or semi passive-active tank with decent damage output (Ions + plate + single repairer) or semi ok tank and moderate damage (electrons +dual armour repairers +hardeners)
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