Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.06.02 11:36:00 -
[31]
So heat was really intended to fit in with Tech 3. Then why introduce it now?
The funny thing about is that it makes absolutely no sense to overclock only a single slot rack, since they don't share the same heat gauge. So instead of boosting gank at the expense of tank (or vice versa) you just boost everything and watch your modules die in less than a minute.
Sounds really useful to me.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.02 11:42:00 -
[32]
EVE doesn't need Tech 3 and it doesn't need the current version of heat. Done right, Heat would be interesting - currently it's stupid.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.02 11:43:00 -
[33]
no heat sucks like most recent idea`s they come up with..
->My Vids<- |
Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.02 11:44:00 -
[34]
Edited by: Sheriff Jones on 02/06/2007 11:42:39 I like it.
There...that should sum it up nicely i think
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ToxicDream
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Posted - 2007.06.02 11:45:00 -
[35]
Its a totaly hypocritical thing CCP plans on doing... as per normal, they say they want longer Battles, then interduce a System which whilst active (overload) can end a fight in under a minute. (it needs _alot_ of refining) Same goes for their anti-blob measures, One min they say they wish to reduce the number of blobs, the next min their interducing missions which require a blob to compleate. Im confused!
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.02 11:50:00 -
[36]
Originally by: Rod Blaine Edited by: Rod Blaine on 02/06/2007 11:15:37 I'm also inclined to say CCP would do well to stop introducing more crappy stuff and get done finishing the stuff they introduced crappily before.
POS and capital warfare is a nice step, pity it's again being done half assed it seems. I mean, wtf spam limit per system per day ? And that's good for reducing boring lagfests that make you potentially take weeks to conquer anything better how exactly ?
Anyway, I'd have to agree. Scrap heat.
wise words..
->My Vids<- |
DgO4
Infinitus Odium
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Posted - 2007.06.02 11:56:00 -
[37]
Eve does not need heat, it will just cause more lag. I am a bloke, i dont do two things at once. I find it hard enough flying gallente, activating mods and using drones, then double checking my drones arnt getting wtfomgbbq pwned by smarties, then activating my repper cuz i havent been watching my armour and too busy staring at the drones.
HEAT, *******s to it.
We are the pilgrims, Master, We will always go a little farther.....
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Gner Dechast
Gallente Aliastra
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Posted - 2007.06.02 12:10:00 -
[38]
Originally by: mechtech It's a cool thing. It might be bland now, and only be useful for limited situations, but it will tie into tech 3.
So yes, eve does need heat, because of tech 3.
Do you realise that T3 is not out yet? It's still in the drawing board, so T3 can or won't use anything, depending what decisions are finally made regarding it. Nothing forces T3 to use heat, unless developers make it so when T3 is finally being rolled out. I for one hope to various gods that they are not connected when T3 comes out...
Does Eve need heat?
In my opinion, no. Atleast in the form it can be tested in Singularity, it's useless. The whole concept should be scrapped and started again - there are some very good ideas been submitted in the development forum and gleefully ignored that would serve better while still not becoming defacto "must" for PvP (still following the idea of it being the last resort to turn a close fight into your favor).
Having listened to the live dev blog, I got a strong impression that the group of devs are patting each others backs how great the heat is, all happy and infallable, sure that the numerous posts of critisism and improvement ideas are just from people that don't see it for the great thing it is. Grounds for getting this impression also lie in the fact that virtually none of the posts that would merit some feedback have not been given feedback, let alone having the matters discussed. This can only be because there doesn't seem to be need to, I can only assume.
Hence I am pretty sure heat will be the next stealth bomber in Eve, that will undergo many changes over extended period of time, until original developers have moved far enough from it, that it no longer matters to indirectly admit that they were wrong and it can be redesigned.
For now, it's not gonna change. Developers are obviously fashinated with what they are now creating. Even dragging the next great evolution, Tech 3, into the mix. (Was I the only one that cried out in disbelief when a dev said something along the lines "T3 might even be weaker than T3, but with greater heat bonuses and potential"?)
I cannot believe most of the player base would be moronic enough to invest into modules that offer nothing more, except at the moment of their destruction. I fit my ships to win, not to lose so I would get the chance to benefit from heat... (T3 would have to be exactly the same price and attributes as T2 before there would be any point to choose them, IMO)
What struck me at the live dev blog was also that all the devs involved were very new, atleast compared to old timers that develop the game. Could this be some sort of a intern project, where bunch of new guys are given mostly free reigns to create a new aspect of the game? Would make sense in that heat IS essentially pretty separate from most of the other game mechanics and if it fails miserably, damages are minimal as far as I see it.
What Singularity now has, is utterly pointless. No matter how I have tried it, I have caused myself far more harm (and always lost) using heat as it disables my tank and weapons in few cycles. Any fight THAT close, that we both would be couple of module cycles away from death are RARE and have too little time to activate any overloading to make any difference.
Resounding no, to the heat as it is now.
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Leviathan Brian
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Posted - 2007.06.02 13:05:00 -
[39]
After thinking more on the topic I've got a very specific question to raise.
What effect will heat have on high security ganking? If you are committing suicide to destroy freighters or other players with blobs then does heat mean this is a lot more feasible now with fewer players? I'm not sure on the exact DPS increase for EVERY ship and I'm inexperienced in high security ganking also so I'm unsure.
I don't think tech 3 is the way to go with the game. The game has a lot of ships and such and I think improving what we do with those ships is not only a better use of resources but what is needed.
I definitely agree with the above mentioned hypocrisy that CCP want to make fights longer and then they do this? It's very confusing as to how this change makes any sense whatsoever.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.02 13:43:00 -
[40]
Edited by: ReaperOfSly on 02/06/2007 14:03:12 Having read about it in Eon 7, I have to say I like the concept of heat. I'm copying my client as we speak so I can play around with it on the test server. I hope it's not as bad as everyone makes out :p
Edit: I don't see what people are moaning about tbh. The interface is simple (right-click -> toggle overload or overload rack) and you can see in your HUD how hot your modules are getting, so you can un-overload just before the heat gets too high.
What I would like to see is overloading capital jumpdrives. It is VERY annoying to have a jump range of 13 light years and your target is 13.01 light years away. --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |
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lles
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.06.02 14:38:00 -
[41]
Well..it doesnt matter really...T1, T2 Heat, T3 whatever...
If you jump into a system and you cant activate modules, doesnt make any of that stuff difference..only the cost of losing your ship due to lag...
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Hajyt
Caldari EnTech Pax Familia
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Posted - 2007.06.02 15:21:00 -
[42]
Just seems like another gimmick to say "look at all the features we have".
Seems like all the time put into heat could have been used so much better elsewhere.
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CyberChick
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.06.02 15:23:00 -
[43]
I think heat will be used as often as combat boosters - incredibly rarely
I don't think as it currently is implemented I will ever use this feature, even if my ship is dying, there are just too few scenarios where it is practical on t1/t2 ships/modules.
I think the developers have mentioned that its more 1v1 related but honestly how often do you seen 1v1 pvp?
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Treelox
Amarr Frontier Technologies
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Posted - 2007.06.02 15:24:00 -
[44]
Heat seems like a another example of fluff taking space in eve's code.
So to answer the question of the OP, NO I dont think eve needs HEAT. -- http://www./sigs/Treelox/sig.png [orange]signature removed (change the zombie gagging sig) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected] |
Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.06.02 17:36:00 -
[45]
Originally by: ReaperOfSly
Edit: I don't see what people are moaning about tbh. The interface is simple (right-click -> toggle overload or overload rack) and you can see in your HUD how hot your modules are getting, so you can un-overload just before the heat gets too high.
Did you try overloading all your weapons? Must be fun to right click up to 8 times in a close battle.
And you simply can NOT un-overload before the heat gets to high, your module always has a chance to be damaged.
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Anehra
X-Fire
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Posted - 2007.06.02 17:53:00 -
[46]
Do we need it? No. Do I want it? Yes.
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RU Sirius
Blueprint Haus Hydra Alliance
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Posted - 2007.06.02 19:55:00 -
[47]
No
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Maya Rkell
Sebiestor tribe
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Posted - 2007.06.02 19:58:00 -
[48]
Originally by: Leviathan Brian Will the addition of this "feature" even help make gameplay better?
Afaik, as I've said before - no. It's introducing a very twitchy, lag sensitive element, and one which favours bigger blobs and ganking strongly.
//Maya |
Illistar DeathWing
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Posted - 2007.06.02 20:10:00 -
[49]
Edited by: Illistar DeathWing on 02/06/2007 20:09:02 Well yes I like the heat idea. I have been in tons of fights that were evenly matched where using heat would have provided me a potential win.
Or better yet, ever fought that passive tanked drake and he menages to hold you down at 30%, well just overheat your guns for a few seconds and break his tank. And there you have it drake bbq chops.
On a side note, they do need to fix it so that overheating your guns (esp lasers) lasts longer then 10 seconds before they offline.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.02 20:10:00 -
[50]
Originally by: Ogul
Originally by: ReaperOfSly
Edit: I don't see what people are moaning about tbh. The interface is simple (right-click -> toggle overload or overload rack) and you can see in your HUD how hot your modules are getting, so you can un-overload just before the heat gets too high.
Did you try overloading all your weapons? Must be fun to right click up to 8 times in a close battle.
And you simply can NOT un-overload before the heat gets to high, your module always has a chance to be damaged.
Just right click, overload rack. That makes every gun overload. As for un-overloading them, that's pretty much the only thing that's missing, is a way to un-overload a rack.
Anyway it's moot point. Who would overload their weapons? I don't know about other weapon types, but my heavy ion blasters were only getting a 15% boost when overloaded. Afterburners and MWDs get a 50% boost.
Personally the only things I'd overload in PvP would be active armour hardners and AB/MWDs. (You can't overload damage control modules which is a bit mean) --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.02 20:21:00 -
[51]
I can't see using heat very often at all in it's current configuration. It's too chance based, too inconsistant, and too difficult to use with the interface. A huge waste of time and effort.
Because I said so...
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.06.02 21:05:00 -
[52]
I will most likely never use it. It's unneeded, subject to critical failure in laggy situations (which are not predictable), and the risk vs. reward is off-balance. Sure, changes might be made, but I think that the Devs effort could be better used elsewhere. I wrote up a thread regarding this last night. Here is a link to it -
Readage
All life is sacred... until the client says otherwise. |
Meutena
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Posted - 2007.06.02 21:16:00 -
[53]
I would have the heat project canceled if it meant I could see the bottom three sooner.
1. I'd rather see changes made to make small fleet maneuvers viable. (kill blobs)
2. I'd rather see improvements done to the game's scalability (fix lag).
3. I'd rather see improvements done to the in-game economy to make it more realistic and dynamic like the real world.
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Toria Nynys
Minmatar
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Posted - 2007.06.02 21:38:00 -
[54]
Blow up my expensive faction/t2/deadspace modules rather than have the mission ganking prat squad get them?
YES PLEASE! And as soon as possible.
Heck, if I time the self-destruct right they might not only be deprived of any loot but also a killmail. As an e-peen lopping off device, this is awesome.
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Bazman
Caldari Werda Fookarwii
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Posted - 2007.06.02 21:46:00 -
[55]
Originally by: Toria Nynys Blow up my expensive faction/t2/deadspace modules rather than have the mission ganking prat squad get them?
YES PLEASE! And as soon as possible.
Heck, if I time the self-destruct right they might not only be deprived of any loot but also a killmail. As an e-peen lopping off device, this is awesome.
Shame your modules aren't actually destroyed by heat, just offlined. All your mods belong to the gankers. -----
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Toria Nynys
Minmatar
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Posted - 2007.06.02 21:49:00 -
[56]
Originally by: Bazman
Shame your modules aren't actually destroyed by heat, just offlined. All your mods belong to the gankers.
Ah, too bad. Disregard the forgasm, and pretend that was a generic anti-heat whine.
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Tazerz2
Gallente Information Science Security
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Posted - 2007.06.03 21:23:00 -
[57]
Hotkey it and I'll be happy. If it's already been hotkeyed and I've missed it, I'm happy. Otherwise I'm just gonna say it's even more clicking on an already-mouse-intensive process. But still potentially a brilliant concept.
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Xrak
Black Eclipse Corp Band of Brothers
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Posted - 2007.06.03 21:56:00 -
[58]
Not really looking forward to it, there is alot more they could can added or balanced instead which would have been much better. Sorry Tuxford but I think you wasted your time.
Still only time will tell, I reserve final judgement for when it is actually released.
Sig stolen from Tekka. Evemail him for details about free sigs. <3 |
Wendat Huron
Lupus Industries
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Posted - 2007.06.03 21:57:00 -
[59]
Not before they've found a use for all the modules currently ingame, ECCM anyone?
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Saori Rei
Gallente Arcana Imperii Ltd. The Cartel.
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Posted - 2007.06.03 22:25:00 -
[60]
I think heat is an utter waste of time. They could be doing so many other useful things like balancing NOS and making ECM useful again. I bet heat is going to add even MORE lag to the game.
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