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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.04 07:27:00 -
[1]
L4Q18 in sec 0.7 gives approx 7100 LP L4Q17 in sec 0.6 gives approx 7965 LP
With max skills ofcource. So effect of system security is quite noticeable. In reality their 'LP rewards' should be quite close to each other most likely so pick one that does not send you to low sec. Take into account also if there is any other combat agents near by (say in 3..5 jump range) who you can use if you get several 'bad missions' in row so you dont have to do the 4h wait thing.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.04 10:26:00 -
[2]
Originally by: Roy Gordon As an example, I have max'ed out social skills, with Labour, High Tech and Beauracratic connections to lvl 5. I run missions for a lvl4 Q15 Personnel agent in a 0.7 sec system. My max LP award is 6017LP. I also run missions for a lvl 4 Q17 agent in a 0.3 sec system. Only Beauracratic connections helps me out, but I get over 8k LP with that agent. So, you get more LP in low sec, your reward and bonus payments for the missions are also higher.
True. But low sec does not fit well into risk vs. reward equation in case of missionrunning. At least in the case of level 4 missions. You can either use expencive and rather effective setup in there (or in high sec) or you can use (with reasonable skills) something affordable (and sacrifice some effectivity due to cheaper setup).
At the end of day it all boils down how often will you get jumped and how often will you get killed. If your setup costs several billions it's not very reasonable to risk that investment for 1 mil higher mission reward and few thousand more LP. If you use less than optimal setup you will lose those 'bonuses' due to longer mission accomplishment time anyway (plus risk your ship).
It is possible to avoid ganksquads by being vigilant but time spent jumping between safespots or sitting docked is time not spent running missions.
Who knows. Perhaps with upcoming lev 5 missions there will be unique content in low sec worth poking but that depends a bit how it's going to get implemented. But at this moment dedicated missionrunner earns better isk/hour in lower end high sec than in low sec.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.06 07:11:00 -
[3]
Originally by: Erfnam Paying 30-40% of isk rewards turns out to be more profitable when you factor in LP.
You will still lose effectivity as (unless you like umm .. trust pirates) you will be using 'affordable' setup (like T2 regular raven instead of faction fitted CNR) or will be risking too expencive setup (local pirates are not the only ones hunting people in low sec usually and they dont babysit missionrunners).
So in low sec you will get what ... up to 12 000 LP per harder missions vs 8000 in sec 0.5 while being less effective and reducing your isk rewards 30 to 40 %. I assume it's just mission rewards, not bounties meaning approx 1 to 2 mil per mission, not like 3 to 15 mil per mission.
Loss of effectivity can be easily as high as 25% from using less effective setup (t2 raven vs faction CNR) so in my opinion even if you pay off some local pirates you are still better off in lower end high sec than in low sec. Unless you actually like the adrealine of risking expencive ships in PvE fittings ofcource. There are some people who do like that also just for adrealine rush 
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.06 12:42:00 -
[4]
I mean being low sec with t2 fittings gets you less isk/hour than being in lower end high sec with faction fittings. LP translates directly to isk also - for higher end LP offers I use value of 1000 isk/LP in my calculations.
For example.
Lets say that you can do level 4 worlds collide in t2 raven in 1 hour and get 4 million isk as mission reward plus 12 000 LP plus 30 mil in bounties. I can do level 4 worlds collide in 45 minutes get 3 million isk as mission reward plus 8000 LP plus 30 mil in bounties.
t2 raven in low sec total reward : 46 mil / hour faction fitted CNR total reward in low end high sec: 52 mil / hour
Granted worlds collide is one of the best isk/hour missions but approx same relation holds for other missions also. Note also that I have not actually measured t2 fitted regular raven mission accomplishent times versus faction fitted CNR so those numers are rather arbitary and perhaps a bit exxtragated. My low sec mission running experiment was also several months (pathces) ago so who knows - perhaps it's no longer valid. If anyone happens to have relevant data about low sec mission running profits vs lower end high sec profits (with affordable setup in low sec and pimped ride in high sec) then I sure would be interested.
It's not question if you can do lev 4 missions with t2 fittings. With reasonable skills it's not a problem but about mission running speed and at the end of day isk/hour. I run my missions to get isk for other hobbies so it's just a source of income for me.
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