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Thread Statistics | Show CCP posts - 0 post(s) |
Kusha'an
Gallente
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Posted - 2008.02.19 18:12:00 -
[1]
Originally by: Vested Interest I don't know if this has been suggested yet.
What if they set it so you could train points by attribute and then apply them to skills as they accumulate?
You could set one primary and one secondary attribute to train constantly and then apply the points to your skill of choice once you have enough saved up.
This would let you train continuously, as long as your account was paid. You'd simply have to take care to not stick, say, Charisma as your primary training attribute for 6 months and forget about it.
I don't think this is the best idea, but it's not bad. It gave me this idea:
Why not just have skillpoints constantly accumulating at a steady rate that is based on your current attribute level. The skill points do not stop accumulating because of downtime or whatever. At any time you may "purchase" any skill with those skillpoints, provided you have sufficient points accumulated and the skill is unlocked for you.
This would eliminate the problem entirely and would STILL require logins to "purchase" skills. It would still require careful planning but would eliminate the sleep and work penalties.
Example: Player A has xxx points accumulated and will have enough points to buy electronics 3 by 3:30 am, but is going to sleep. By the time he gets home from work the next day, he can log and immediately "buy" that skill and any other that he has accumulated enough points for. He has lost no playing time without that skill and he has lost no skill time. Everybody is on the same level playing field.
This is the best way to solve the problem without fostering character farming.
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Kusha'an
Gallente
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Posted - 2008.03.04 15:31:00 -
[2]
Originally by: Matterick Boon that would help character farmers even more. they would just need one cheap computer that just needs to load a browsers. just give some kid a list of all skills and pay him 60 cents an hour to manager hundereds of characters via the website. genius idea cassanunda. if it's going to benefit you it's going to benefit farmers 100 times more. regardless of what "security" measures you take they will find ways around it. farming this game is their way of life. CCP or anyone else for that matter really don't care if you missed a few hours of training due to being at work or whatever. as many people on here suggested go play a game where you have to grind to skill up. you don't see people on those games begging for bots to play for them while they are at work do you? be grateful for what you already have or go somewhere else.
Follow your post to its logical conclusion. Punishing real game players for the sins of the farmers is not helpful. As you say, they're gonna benefit no matter what, and they're gonna cheat no matter what. So there's nothing that can be done about it anyway. So help out the real players who actually pay the bills.
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Kusha'an
Gallente
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Posted - 2008.03.05 16:41:00 -
[3]
Originally by: Ogdru Jahad
the trade off for skilling up while offline is tha5t you must login for a new skill to be trained. this has been like this since year dot for eve.
as for months or years to high end one self is utter bull****e! I am pure amarr specced. almost 31m sp and i aint even 2 years old chr wise. its not how the game mechanics benifit you, its how you benifit the game as a whole.
while i am not able to play eve till late july at the worste I am still able to login and do skill changes at least. I am presently doing Commandships to lvl V, i know THIS skill finishes around 3 am for my TZ, so just before downtime I am going to swtich to Medium beam spec V. with luck this skill will finish in the evening.. if not i can then CHOOSE a lower rank skill i need doen that will bring it into my "normal" game time. then i will finish off these two skills that are nearly done.
to be honest. I find it more of a pain to do short skill trains lol. I ACTUALLY look forward to long skill trains.
infact. i might just as my last act before i rejion eve is learn Maruaders V as its not an overly long skill train for me,36 days'ish.
so i now have 4-5 months of skill up my chr. i reckon around july 6 i will be somewhat 36m+ sp
so my advice to you is...
got to your Loyaty point store, cash in your LP's buy 14.7 trillion matches, 23.012 tonnes of glue, 4 hectres of land in the shape of a valley then... BUILD A BRIDGE AND GET OVER IT!
Self aggrandizing, unhelpful, gratuitous, redundant rant.
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Kusha'an
Gallente
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Posted - 2008.03.06 15:48:00 -
[4]
Edited by: Kusha''an on 06/03/2008 15:48:43
Originally by: Sue Mee
Originally by: Ogdru Jahad
personally i dont like it lol. I see the advantages, but too easy.
too easy? what? like auto repeat on weapons? like the starmap statistics? like having a graphic interface instead of a space based MUD?
what you mean easy?
we do not want free progression. we just want to be inmune to server diseases. and for that, 1 skill queue would be enough
Well of course he doesn't like it. He's already got 31 million SP. So poo on all the other players who aren't skilled up yet. Nobody else is permitted to have any improvements in the game that he didn't benefit from. See his logic? What's wrong with you?
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Kusha'an
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Posted - 2008.03.13 12:20:00 -
[5]
So I guess we got the middle finger from CCP since they didn't offer a skill queue in this latest patch? Or was it not intended to happen any time soon?
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Kusha'an
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Posted - 2008.03.13 13:14:00 -
[6]
Originally by: Malena Dear God, Please let this thread die. Please. Please. I've been decent to my fellows, and I don't ask for much. But please let this thread die and let the whiners find something else to go on about.
On second thought, let the thread keep going but force all the whiners to go here instead of finding something else. At least then I can go back to ignoring this one thread instead of having to wonder if there is a legitimate logical suggestion somewhere in all of them.
Thanks,
Malena
Can't even decide what to ask God for? Then can't edit the post properly when you change your mind?
This post is FAIL.
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Kusha'an
Equinox Industrial Co.
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Posted - 2008.04.02 14:24:00 -
[7]
Originally by: Falaricae Just implement a backup skill system already. Some will abuse it, so what? Don't **** over all the playerbase for the actions of the few. People who don't want to use it and play EVE the way it is now still can. Though I bet none will, since having a backup skill only makes sense.
THIS.
I will bet that all the naysayers would take advantage of this system despite their "principles" just as they take advantage of the overview and all the boosts that their personal ships have received over the years.
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Kusha'an
Equinox Industrial Co.
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Posted - 2008.04.07 13:15:00 -
[8]
Edited by: Kusha''an on 07/04/2008 13:16:49
Originally by: Achran Dexx
I've been playing for about a month now and I believe you guys are really, really ****** up.
You really believe this, noob? That the thousands of people who work full time jobs and don't want to be punished for the actions of isk farmers are "really, really ****ed up?"
I guess in your delusional, narcissistic world, anyone who thinks anything that isn't perfectly aligned with your extreme views is "really, really ****ed up."
You, sir, sound like a wacko.
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
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Posted - 2008.04.07 14:48:00 -
[9]
I'll give an example of how inefficient the current system is.
Let's say you want to upgrade your gunnery dps. So you buy all the requisite gun skills and train them to level 2.
Now you have, say, 6 or 7 skills, each of which will take approx 7-8 hours to train to level 3.
Say you get home from work at 5:30 and are in bed by 11 pm. That's 6.5 hours per skill. So you train sharpshooting for 6.5 hours and then go to bed, having set a long skill. The next day after work you finish sharpshooting and start with controlled bursts. You switch to a long skill again and go to bed. The next day (day 3) after work you finish controlled bursts and start on surgical strike. Again you go to bed after setting another long skill. You finish surgical strike the 4th day.
4 days, 3 skills, part of a long skill trained.
Skill que:
You set sharpshooting when you get home and then controlled bursts as queued skill. The next day both are finished. Then you set surgical strike and queue up trajectory analysis. The next day both skills are finished.
2 days, 4 short skills, no long skill trained.
Result: Your goal is reached, gunnery dps increased in less time. This equals more fun, and faster.
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
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Posted - 2008.04.07 20:09:00 -
[10]
Edited by: Kusha''an on 07/04/2008 20:09:22
Originally by: Achran Dexx
Originally by: Apertotes
Originally by: Achran Dexx
Yet again, nobody cares.
wow, nobody wrote 18 pages already. must be quite a surprising nobody.
If even half a percent of the eve community would want a queue, this thread would be over a hundred pages.
Wrong. You're assuming that all the people who care have the time to post on the forums. And you are a newb, a newbie, a noob, and an a-hole. And I never suggested that you don't have a job, that was your paranoid schizophrenia acting up again. Go take your meds and stop flaming like an idiot.
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
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Posted - 2008.04.07 20:12:00 -
[11]
Originally by: Apertotes
Originally by: Achran Dexx
Originally by: Apertotes
Originally by: Achran Dexx
Yet again, nobody cares.
wow, nobody wrote 18 pages already. must be quite a surprising nobody.
If even half a percent of the eve community would want a queue, this thread would be over a hundred pages.
wow, you are a genius at statistics
Yeah, he doesn't have a clue. Even assuming 40,000 players, half a percent would be 200 people. So his statement would only be true if each page held 2 posts.
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.04.10 13:14:00 -
[12]
Originally by: Grarr Dexx Thanks for proving my point, idiot. You can't even come up with a valid response anymore, thread closed.
That's funny, I don't see "Moderator" under your name, poser.
So if they decide to give us a skill queue, do we have YOUR word that you will never use it, Oh wise sage Eve superplayer? After all, supermagnificos like you don't need upgrades to the game to win EVE, do they?
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.04.11 14:13:00 -
[13]
Originally by: padraig animal
Well about lucky the train when offline ,if not the whole training schedule would be different so imo not really something to compare .
???
Is English your third language?
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.04.16 12:44:00 -
[14]
Edited by: Kusha''an on 16/04/2008 12:44:10
Originally by: Grarr Dexx I countered ALL your points, provided insight, and you dare call me a troll? Why don't you just ADAPT to the game, instead of bending it your way. It's not cause you pay a measly 15-30-45 bucks per month that you should affect the lives of the 200.000+ characters who do not agree with you.
Hey troll...
1. You haven't countered jack shi-zzle from where I sit.
2. There aren't 200,000+ characters that do not agree with our position that we should have a skill queue.
3. CCP has considered doing this, so obviously the idea has merit.
4. Your life would not be affected by a skill queue in any negative way.
5. You are resorting to hyperbole so as not to let the facts get in the way of a trollish rant.
Your post is FAIL.
Originally by: welsh wizard stupid falcon pilots uncloak all the time coz they think they need to surface for air.
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.04.27 04:16:00 -
[15]
Originally by: Achran Dexx Aren't you guys already happy enough you get skills that train offline?
Obviously not, Mr. Condexxension. ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.02 01:44:00 -
[16]
Originally by: Grarr Dexx
I pay to have fun and play with friends.
Figures. Pretty sad that the only way you have friends is to pay for them to play with you. |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.05 14:19:00 -
[17]
Originally by: Grarr Dexx Eve's not supposed to be easy, now is it?
Either offer a solution to this obvious problem or shut up. You've already made your point - i.e. "U alz suxor Eve duznt needz skill q lolz buncha f-in nubz roflmao I iz ubermmorpg plyrz" - so anything you say now is nothing but trolling.
---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.05 21:34:00 -
[18]
Edited by: Kusha''an on 05/05/2008 21:35:00
Originally by: Grarr Dexx You set it before the server goes down, jeez even the latest news item tells you to do that, just in CASE, jesus ******* christ.
Hey troll, I want you to respond to this post BEFORE I actually post it. Come on, you can do it.
Troll is dumber than a bag of hammers. Go away, troll. ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.06 02:53:00 -
[19]
Originally by: Grarr Dexx Isn't that what you wanted? Keep up or catch up with the veterans of this game? Or should you suddenly get an advantage over them?
What's it to you, noobtroll? ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.06 14:47:00 -
[20]
Originally by: RisingStar1971 I admit, a queue system would be nice, AND I admit the arguments against it are sound. Since there is no cue system, this is what I do. (Feel free to use this system, I wont sue you or anything :))
1. I decide on what skill I would like to train. (based on desire for a piece of equipment or whatever.)
2. I think about what day it is. (Ok am I working today, if so, what time am I supposed to be there)
3. I turn my head 90 degrees and look at the clock (you may have to turn your head farther to see your clock)
4. I compare the training time vs work time.(Lets say I have a skill training that takes 7 days. I need that missle launcher skill by the time I get home, says 3 hours. OK I have to be to work in 4. I will stop the 7 day training, start the missle launcher training, then switch back to the 7 day training 1 hour before work. Long skills like this get trained while Im at work or sleeping, short skills get trained while Im awake and home.)
The point is to use your time as efficently as possible. And yes, sometimes you may waste 4 hours or even more not being able to get back to your machine to get that next skill training. This brings me to point 5
5. GET OVER IT!!!!
This concludes my training guide.....I played 4 years ago and am now comming back into Eve. The training part seems pretty much the same, and this worked for me back then. Feel free to use this method
IT COULD CHANGE YOUR LIFE, BUT IT WONT MAKE YOU RICH, MAKE YOU A BETTER LOVER, CURE DISESES, OR STOP YOUR WIFE FROM DIVORCING YOU.
Some things you STILL have to actually DO.
Star
You obviously haven't read the entire thread before posting. Any 10-day old noob knows this. Count the pages in this thread. Do you REALLY think this hasn't been mentioned already?
Thank you for your sarcastic and worthless noncontribution. ---- What part of "shorn't" do you not understand? |
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.08 13:33:00 -
[21]
Originally by: Grarr Dexx Isn't that what you wanted? Keep up or catch up with the veterans of this game? Or should you suddenly get an advantage over them?
This is a really stupid argument. Obviously the veterans of the game would have the same skill queue, so there would be no advantage. And yes, it would be nice to keep up, that's only fair.
Next trollish argument, please. ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.12 16:34:00 -
[22]
Originally by: Grarr Dexx You guys are funny.
And you're a boring troll. ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.13 03:22:00 -
[23]
Originally by: Grarr Dexx What part of 95% do you not understand?
What part of "go away troll" do you not understand? ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.14 13:20:00 -
[24]
Originally by: Veryez
Originally by: Grarr Dexx "go away troll"
Grarr I suggest you take some time and read this:
http://www.eve-online.com/pnp/forumrules.asp
Especially number 7, it might help you and prevent a forum ban. What meaningful ideas have you added in the last 4 pages?
I think he needs this thread more than it needs him. ---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente RuffRyders Axiom Empire
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Posted - 2008.05.19 12:33:00 -
[25]
Originally by: Liu so your argument is really lacking any meaningful content.
QFT. ---- What part of "shorn't" do you not understand? |
Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.05.21 13:40:00 -
[26]
Originally by: Aniel Zaar Honestly, I don't see a problem with the way the system is now. I simply train the short skills when I am online, then, when I have to log off, I put some long skill that will absolutely ensure I will be back online before it finishes (4 days +). When I'm back, I simply start training another short skill. (anything under a day or two is short)
Yeah, this strategy has already been covered ad nauseum. Here's the problem: Doing it your way forces a player to be nonlinear in his/her training. That's all well and good if your goal is just to keep the meter running. But in most cases where a player is training up for a specific goal, such as a new Tech 2 ship, the training needs to be linear. This makes logging on to set and/or change skills a real hassle, which is compounded for players who work a lot. A skill queue makes that goal attainable more quickly as nonlinear skills can be set aside for the most part during this period. ---- What part of "shorn't" do you not understand? |
Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.05.22 13:09:00 -
[27]
Originally by: Veryez
Originally by: Grarr Dexx
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team
And when you learn how business works you'll understand my comment better.
But allow me to explain: Your clever answer would be correct if a company had infinite resources (and time) such that all it really had to do is decide when to solve each problem. But alas in the real world no company can do that, so every decision made to commit resources in fact subtracts resources from other ideas. The business decision to introduce ambulation inevitably takes resources away from making other improvements (in this case implementing a skill que). The example of "walking around in stations" was simply a metaphor.
In reality the people who would code in a skill que are doing other tasks, and simply haven't been directed to do this. It can safely be assumed they aren't sitting around waiting to work. So if CCP decides to implement a skill que, these people must be pulled from what they are doing (or working on) and redirected to this. Once again stealing resources (people) from other projects.
So while I might not have the skill Reading I trained, I'm pretty sure I finished Business V.
I endorse this post.
---- What part of "shorn't" do you not understand? |
Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.04 17:08:00 -
[28]
Originally by: Grarr Dexx
Quote: Ok... so i know i will be home at 6:00pm and my skill finishes at 6:30pm cool i am set. But my kid got hurt at and i have to take him to the hospital and dont get home until 9:00 or 10:00 and maybe at that point i am a little to concerned with my family to log onto eve to change my skill. should i be penalized for this?
Your kid gets hurt and all you care about is 90 minutes (OH JESUS!) of skilltime lost?
Er...not only are you a troll, but you're not even a good one. 9pm minus 6:30pm doesn't equal 90 minutes. Sheesh.
---- What part of "shorn't" do you not understand? |
Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.05 14:09:00 -
[29]
Originally by: SellYourPoppa A skill queue will help break the addiction. We wouldn't wanna do that :).
No, it won't. What it will do is allow people to avoid unplanned downtime losses.
People who would normally be getting up for work and need to change a skill aren't suddenly drawn to play the game in the morning. They just log in, change the skill, and log out. With the skill queue, they wouldn't have to do that. Or if there's downtime, they won't be punished.
No actual decrease in play time would be realized; in fact, it probably would increase since people would be training more short skills and would be more eager to play since their short term goals would be accomplished more often.
---- What part of "shorn't" do you not understand? |
Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.05 17:11:00 -
[30]
Originally by: b1zz This thread has to take the record as the most bumped, and also the most alt bumped .
And yet here you are bumping it again. Thanks for that, by the way.
---- What part of "shorn't" do you not understand? |
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Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.05 19:45:00 -
[31]
Originally by: b1zz Edited by: b1zz on 05/06/2008 17:56:43
Originally by: Kusha'an
Originally by: b1zz This thread has to take the record as the most bumped, and also the most alt bumped .
And yet here you are bumping it again. Thanks for that, by the way.
And I would accept that thanks if I had bumped anything. The thread was already at the top when I posted so direct your sarcasm elsewhere numbnuts
Thanks for your noncontribution. I will take it under advisement. By the way, your mom can explain why my nuts are numb.
---- What part of "shorn't" do you not understand? |
Kusha'an
Gallente RuffRyders Axiom Empire
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Posted - 2008.07.08 13:40:00 -
[32]
Originally by: Doc Extropy Repost of myself:
We should make a signature for a skill queue, so the developers see the massive public need for this feature.
Also everybody supporting this idea may have a look at my bio ingame.
Please, everybody, support the ongoing discussion in the assembly hall!
Done. Good idea. ---- CCP, please implement a skill queue! |
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