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Kusha'an
Gallente
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Posted - 2008.02.19 18:12:00 -
[421]
Originally by: Vested Interest I don't know if this has been suggested yet.
What if they set it so you could train points by attribute and then apply them to skills as they accumulate?
You could set one primary and one secondary attribute to train constantly and then apply the points to your skill of choice once you have enough saved up.
This would let you train continuously, as long as your account was paid. You'd simply have to take care to not stick, say, Charisma as your primary training attribute for 6 months and forget about it.
I don't think this is the best idea, but it's not bad. It gave me this idea:
Why not just have skillpoints constantly accumulating at a steady rate that is based on your current attribute level. The skill points do not stop accumulating because of downtime or whatever. At any time you may "purchase" any skill with those skillpoints, provided you have sufficient points accumulated and the skill is unlocked for you.
This would eliminate the problem entirely and would STILL require logins to "purchase" skills. It would still require careful planning but would eliminate the sleep and work penalties.
Example: Player A has xxx points accumulated and will have enough points to buy electronics 3 by 3:30 am, but is going to sleep. By the time he gets home from work the next day, he can log and immediately "buy" that skill and any other that he has accumulated enough points for. He has lost no playing time without that skill and he has lost no skill time. Everybody is on the same level playing field.
This is the best way to solve the problem without fostering character farming.
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ceyriot
Minmatar Crimson Rebellion
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Posted - 2008.02.20 01:34:00 -
[422]
i want this to happen as well, doubt it actually will though...IMO...you should only be able to stack 2 skills, and not lvl 5's....this way you stop extremely long trains, but sitll able to co-ordinate training times when offline. --- CEO - Crimson Rebellion
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Kulgan Matak
Minmatar White Wolf Enterprises Harmonious Ascent
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Posted - 2008.02.21 10:35:00 -
[423]
Originally by: Kusha'an
I don't think this is the best idea, but it's not bad. It gave me this idea:
Why not just have skillpoints constantly accumulating at a steady rate that is based on your current attribute level. The skill points do not stop accumulating because of downtime or whatever. At any time you may "purchase" any skill with those skillpoints, provided you have sufficient points accumulated and the skill is unlocked for you.
This would eliminate the problem entirely and would STILL require logins to "purchase" skills. It would still require careful planning but would eliminate the sleep and work penalties.
Example: Player A has xxx points accumulated and will have enough points to buy electronics 3 by 3:30 am, but is going to sleep. By the time he gets home from work the next day, he can log and immediately "buy" that skill and any other that he has accumulated enough points for. He has lost no playing time without that skill and he has lost no skill time. Everybody is on the same level playing field.
This is the best way to solve the problem without fostering character farming.
This is, in effect, an unlimited skill-queue, unless there is some cap on how many points you can save up, before they have to be committet to a skill. Then it just becomes a limited queue.
Without a cap, I could farm thus: 1. Buy 20 accounts 2. Apply skillpoints to learningskills for each of the 20 chars first. 3. After learning skills are up, sit back and wait untill you have enough SP. Say a year. Buy some more accounts while you wait. 4. Sell chars, either with skills applied, or better yet just with a pool for the customer to spend.
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Squidgey
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Posted - 2008.02.21 11:28:00 -
[424]
You could set it up so you can only queue two skills... but that stops working when you are at two skills that take 26 days each since you can just say "Im not paying for the game for two months, when I come back the skills are done". So that wont work.
How about a 7 day queue? Or maybe less... Say, lets be able to queue for 24 hours or 4 skills, whichever comes first. You could queue up a few levels of one skill to be done training the next day in preparation for...Heavy Missiles, or something.
Maybe 4 is too much? How about 24 hours max length or 2 skills, whichever comes first. Wouldnt be OP and would work out VERY nicely during DT instead of switching to another longer skill during DT. (Don't get me wrong, I have no issue planning my skills around my day, thats what Evemon is good at.) But sometimes Id like to be able to queue up a couple of 30 minute skills if I suddenly have personal affairs to attend to and I have to leave the house.
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Squidgey
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Posted - 2008.02.21 11:29:00 -
[425]
Originally by: Kusha'an
Originally by: Vested Interest I don't know if this has been suggested yet.
What if they set it so you could train points by attribute and then apply them to skills as they accumulate?
You could set one primary and one secondary attribute to train constantly and then apply the points to your skill of choice once you have enough saved up.
This would let you train continuously, as long as your account was paid. You'd simply have to take care to not stick, say, Charisma as your primary training attribute for 6 months and forget about it.
I don't think this is the best idea, but it's not bad. It gave me this idea:
Why not just have skillpoints constantly accumulating at a steady rate that is based on your current attribute level. The skill points do not stop accumulating because of downtime or whatever. At any time you may "purchase" any skill with those skillpoints, provided you have sufficient points accumulated and the skill is unlocked for you.
This would eliminate the problem entirely and would STILL require logins to "purchase" skills. It would still require careful planning but would eliminate the sleep and work penalties.
Example: Player A has xxx points accumulated and will have enough points to buy electronics 3 by 3:30 am, but is going to sleep. By the time he gets home from work the next day, he can log and immediately "buy" that skill and any other that he has accumulated enough points for. He has lost no playing time without that skill and he has lost no skill time. Everybody is on the same level playing field.
This is the best way to solve the problem without fostering character farming.
This brings the issue of character farming, start a trial, pay for... one month, then let the character sit for 6 months and come back to millions of skillpoints which you could then sell the character and the buyer could build the character any way they want. This way would make it worse.
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Belmarduk
de Prieure Enuma Elish.
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Posted - 2008.02.21 16:04:00 -
[426]
Originally by: Squidgey This brings the issue of character farming, start a trial, pay for... one month, then let the character sit for 6 months and come back to millions of skillpoints which you could then sell the character and the buyer could build the character any way they want. This way would make it worse.[/quote
For christ sake - they should just turn the possibility to train skills on a INactive account OFF !!!! Luckily there are never any unexpected downtimes...ah ooops there is just one NOW again... CCP Please give us casual players a Skill-Queue !
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Vested Interest
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Posted - 2008.02.22 04:52:00 -
[427]
Yeah sorry if I left the implication of these attribute streams training in perpetuity. Of course it would only be for as long as your account is active.
I don't see "farming" being a big issue here. Heck I have a spare account just training an alt up in the basics as we speak.
As it is now we essentially have this already only the skill points are applied directly to the skills as you train. Pooling them up for later application to a skill only seems like a next logical step to me.
When you train a skill currently you are basically running a primary and 2ndary attribute stream, why not just let these accumulate.
So if you were saving up for skills in the Trade tree, you'd set your primary training stream to be Memory or Charisma, with the 2ndary stream training Perception.
The obvious and self-limiting downside is if you left Charisma training for 6 months you might not be able to spend the points.
I appreciate the interest!
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.22 13:40:00 -
[428]
Edited by: Alowishus on 22/02/2008 13:40:25 People want everything handed to them these days. New Eve players are like a new generation of children, wishing things were easier and believing they're entitled to it. I demand that there never be a skill queue. The newer generation of Eve players should have to do what I have done for the last four years.
Back in my day we didn't even have advanced learning skills and there were less carebears flooding the market with cheap implants. You all have it easy by comparison. Be thankful and STFU.
/makes fart noise
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Jade Rapture
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Posted - 2008.02.22 20:04:00 -
[429]
Edited by: Jade Rapture on 22/02/2008 20:04:05 What he said. I'm new and I think this is some silver spoon caca. __________
Ask a Muslim, Jew, or Christian about their religion and they'll tell you. Ask a Scientologist and they'll tell you.. after the check clears. |
Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2008.02.22 20:39:00 -
[430]
I guess I will add my two cents to an ever growing thread. I want a skill queue as well.
Volition Cult Recruitment Post |
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1Commando1
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Posted - 2008.02.23 11:57:00 -
[431]
Yes, I too want a skill queue of maximum 2 skills. 1 training and 1 sitting in the queue next to be trained.
This would solve a lot of problems for people that do work full-time and spend the other time playing eve-online.
Regards,
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Squidgey
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Posted - 2008.02.23 15:04:00 -
[432]
Originally by: 1Commando1 Yes, I too want a skill queue of maximum 2 skills. 1 training and 1 sitting in the queue next to be trained.
This would solve a lot of problems for people that do work full-time and spend the other time playing eve-online.
Regards,
That causes a problem when you have two 26 day skills. You can just not pay for two months and away they go. Unless of course the account has to be active. But I like my idea better, 2 skills or 24 hours, whichever comes first. That way you cant train up two 26 day skills even if you wanted to and you still have to log in every day to check it.
It just makes training the lowbie ass skills during DT a possibility.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.02.25 07:58:00 -
[433]
Originally by: Alowishus Edited by: Alowishus on 22/02/2008 13:40:25 People want everything handed to them these days. New Eve players are like a new generation of children, wishing things were easier and believing they're entitled to it. I demand that there never be a skill queue. The newer generation of Eve players should have to do what I have done for the last four years.
Back in my day we didn't even have advanced learning skills and there were less carebears flooding the market with cheap implants. You all have it easy by comparison. Be thankful and STFU.
you are a selfish childish poor person. so, we shouldnt have internet cause our parents had it the hard way? we shouldnt be able to travel by plane? we shouldnt have heart surgery?
it is because people like you that both EVE and the real world are a nasty place. if you want to play eve the real way, like tought men do, turn off autorepeat from guns, delete your overview settings everytime you undock from a station and never switch skills when they are midway.
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Morles
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Posted - 2008.02.25 09:39:00 -
[434]
Originally by: 1Commando1 Yes, I too want a skill queue of maximum 2 skills. 1 training and 1 sitting in the queue next to be trained.
This would solve a lot of problems for people that do work full-time and spend the other time playing eve-online.
Regards,
amen. it really could be set up to be for active accounts only couldnt be that hard. we need a bunch of ppl to protest it.. make them give us a skill queue! and while your at it.. let us log in to eve-online.com and set our skills for training there! we want quick and easy access (from work) for those who cant play all the time!
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Pazzuzzu
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Posted - 2008.02.26 00:46:00 -
[435]
I just dont understand why this is just being ignored by the devs? Maybe we should rally a ingame protest - Not sure if that is allowed though - If it were we could have hundreds of ships and cans called " Please give us a skill-queue " :) But as I said i dont know if its allowed so until that is clarified better no such actions. Greetings
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Danorium
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Posted - 2008.02.26 08:30:00 -
[436]
Edited by: Danorium on 26/02/2008 08:30:40 I'm very new too this game and i also had my though about the training system. i agree with a queue which would be nice but: if you can count and plan your life i don't see the problem whenever I play I am picking the short (30 min-8 hours) skills. whenever i go too bed i pick a 1-2-3(or more) days skill. i really don't see the problem and why people are whining so much.
just think a bit before you go a few hours afk.
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Belmarduk
de Prieure Enuma Elish.
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Posted - 2008.02.26 12:12:00 -
[437]
Originally by: Danorium Edited by: Danorium on 26/02/2008 08:30:40 I'm very new too this game and i also had my though about the training system. i agree with a queue which would be nice but: if you can count and plan your life i don't see the problem whenever I play I am picking the short (30 min-8 hours) skills. whenever i go too bed i pick a 1-2-3(or more) days skill. i really don't see the problem and why people are whining so much.
just think a bit before you go a few hours afk.
If you like planing your life around a Computer game I expect you dont need a skill-queue.... And luckily there are NEVER unscheduled downtimes...ah wait.... CCP Please give us casual players a Skill-Queue !
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Danorium
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Posted - 2008.02.26 13:33:00 -
[438]
Originally by: Belmarduk
Originally by: Danorium Edited by: Danorium on 26/02/2008 08:30:40 I'm very new too this game and i also had my though about the training system. i agree with a queue which would be nice but: if you can count and plan your life i don't see the problem whenever I play I am picking the short (30 min-8 hours) skills. whenever i go too bed i pick a 1-2-3(or more) days skill. i really don't see the problem and why people are whining so much.
just think a bit before you go a few hours afk.
If you like planing your life around a Computer game I expect you dont need a skill-queue.... And luckily there are NEVER unscheduled downtimes...ah wait....
plan my life about this game? o.O if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game
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Glacius Prime
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Posted - 2008.02.26 13:59:00 -
[439]
I am confused
I have a friend who started to play one mouth before me... It took me a little more then 2 mounts to beat his skill points! Yes, with one mouth advantage, now I have more skill points that he has ... <=== and that is by far the best thing I did in my n00b life in EvE.
Now... I do work! and I do have a RL. Yes, I hate the idea of not being home in time to change/add a new skill... stil, I did it :P
I guess after a while, when skills will take more then 2, 3 days it will not be such a problem... but it is hard now.
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Danorium
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Posted - 2008.02.27 08:13:00 -
[440]
Originally by: Glacius Prime I am confused
I have a friend who started to play one mouth before me... It took me a little more then 2 mounts to beat his skill points! Yes, with one mouth advantage, now I have more skill points that he has ... <=== and that is by far the best thing I did in my n00b life in EvE.
Now... I do work! and I do have a RL. Yes, I hate the idea of not being home in time to change/add a new skill... stil, I did it :P
I guess after a while, when skills will take more then 2, 3 days it will not be such a problem... but it is hard now.
i agree on you there. in the beginning it's hard to find some long run skills which are really needed. you want to focus on the ones you can use in the short run.
still as you said it is not impossible or even hard.
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Sue Mee
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Posted - 2008.02.27 08:27:00 -
[441]
Originally by: Alowishus Edited by: Alowishus on 22/02/2008 13:40:25 People want everything handed to them these days. New Eve players are like a new generation of children, wishing things were easier and believing they're entitled to it. I demand that there never be a skill queue. The newer generation of Eve players should have to do what I have done for the last four years.
Back in my day we didn't even have advanced learning skills and there were less carebears flooding the market with cheap implants. You all have it easy by comparison. Be thankful and STFU.
get lost. if you are so tough, why dont you play EVE without the overview, relying on your l33t skills to target everybody, and calculate transversal speed on your own just by looking at the moving red crosses?
stop already with your superiority. we dont want any easy mode button, we only ask for something to free us from unexpected server downtimes, which happen more often that you probably would like to admit.
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Sue Mee
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Posted - 2008.02.27 08:34:00 -
[442]
Originally by: Danorium
whenever I play I am picking the short (30 min-8 hours) skills.
and what do you do when the skill is about to finish and suddenly the server goes to take a nap? how does it feel those 6 hours of training time lost?
what do you do if you are about to go to bed at that time? you wait? you go to bed knowing you'll loose 8 hours?
we all know the trick, short skills when playing, long skills when loggin out. we are not that thick. problem is when the server goes on holiday without telling anybody. that is why a single skill queue would be perfect.
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Belmarduk
de Prieure Enuma Elish.
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Posted - 2008.02.27 16:24:00 -
[443]
Originally by: Danorium if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game[/quote
No offense mate but I think its priceless when a Newbie gives me tips about trying a different game because of the skill-system I have about 36 mio SP now after playing since beginning of 2006 and I have 10,15,20 ? skills that would take longer than a week - I even have a few skills which would take 30 days+ BUT I still want a skill-queue !!! Why? *sigh* I have mentioned it before in this thread at someplace ( PLEASE read through the WHOLE thread before giving answers like this..)
1.When you have many long skills and keep only learning those skills there will come a time when you will run out of long skills fast ! Especiouly when you are skilling towards a certain goal eg. Carrier 2. Logging on JUST to switch skills is a STUPID and UNNECCESSARY load on the servers which are often at there limit as it is !!!! 3. I am PAYING for playing and skilling so I would like to choose if and when I go online (DEACTIVATE SKILLTRAINING FROM INACTIVE ACCOUNTS !!!!!!!) sorry capkey got stuck 4.Eve¦s skillsystem in comparison to other games is built and designed that YOU MUST SKILL ALL THE TIME to NOT waste time. Its only gives you content not highendpower ! It takes you literally months/years to be able to be "highend" (Which I like about the skillsystem in EVE BUT as I said you are forced to be skilling at ALL TIMES ! In other games you can level up to highend in a few weeks (WoW - *pukes*) 5. There are often unforseen issues where you cant log in to change a skill (RL,unscheduled Downtimes,isp-issues etc etc) 6.A skillqueue has been on the drawing board for ages - What the hell is it with it? 7.I would safley say about 80% - 90% of the players activley WANT a skill-queue ! 8.I have myself heard from new players that quit after trial that they dont like the way they are forced to log in just for changing skills AND vets who quit partly because they played less and because they got ****ed off about changing skills all the time said "Ok I will quit completly - No point it keeping account alive if I only now and then start a skill to run out half the time" 9.I had more valid reasons but cant think of them now as I am at work (If ATLEAST one could change skills via webpage......) Greetings Belmarduk CCP Please give us casual players a Skill-Queue !
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Zakurai
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Posted - 2008.03.02 01:16:00 -
[444]
I for one am inclined to think a one-skill queue would be an excellent solution for many of the problems that occurred during downtime or personal problems in RL. I believe the best course of action is to have an eve-wide vote. Since the skill system effects all eve players new and old, everyone should have a say in the matter via voting thereby putting an end to several lengthy bouts of flame wars, and discussions alike (yay for democracy )
Please excuse me for being slightly off topic, but in a game with a futuristic sci-fi theme, i find it hard to believe that the computers which feed directly into a capsuler's head, are less efficient at queuing than windows media player (At least a pseudoscience explanation from the Dev team is necessary...)
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Squidgey
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Posted - 2008.03.02 16:49:00 -
[445]
Originally by: Zakurai Please excuse me for being slightly off topic, but in a game with a futuristic sci-fi theme, i find it hard to believe that the computers which feed directly into a capsuler's head, are less efficient at queuing than windows media player (At least a pseudoscience explanation from the Dev team is necessary...)
QFW - Qouted for Win.
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Dirty Snipe
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Posted - 2008.03.03 16:01:00 -
[446]
I agree a one skill option would be good. And if you training a long skill and you havn't paid then the skills should stop training.
Simple as, Stop messing around CCP and put up a vote and put an end to this flame wars thread!! [url=http://oss.evesource.com/kb/?a=pilot_detail&plt_id=11604] [/url] |
Cassanunda
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Posted - 2008.03.03 20:56:00 -
[447]
I can understand how allowing a queue could be abused.
How about this. Either in the Full Access API or the eve onlnine site, allow a "set skill in training". To stop bots, use the same anti bot system you have on your 14 day trial creation site. This would allow people to log in from anywhere with internet access and set the next skill and would require that person to be a "human" every time it is done. That way it is the "same" as logging in and setting your training skill then logging directly out, and it allows that functionality from any internet ready computer.
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Matterick Boon
Minmatar Rim Collection RC Zenith Affinity
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Posted - 2008.03.04 00:46:00 -
[448]
that would help character farmers even more. they would just need one cheap computer that just needs to load a browsers. just give some kid a list of all skills and pay him 60 cents an hour to manager hundereds of characters via the website. genius idea cassanunda. if it's going to benefit you it's going to benefit farmers 100 times more. regardless of what "security" measures you take they will find ways around it. farming this game is their way of life. CCP or anyone else for that matter really don't care if you missed a few hours of training due to being at work or whatever. as many people on here suggested go play a game where you have to grind to skill up. you don't see people on those games begging for bots to play for them while they are at work do you? be grateful for what you already have or go somewhere else. o_O |
Kusha'an
Gallente
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Posted - 2008.03.04 15:31:00 -
[449]
Originally by: Matterick Boon that would help character farmers even more. they would just need one cheap computer that just needs to load a browsers. just give some kid a list of all skills and pay him 60 cents an hour to manager hundereds of characters via the website. genius idea cassanunda. if it's going to benefit you it's going to benefit farmers 100 times more. regardless of what "security" measures you take they will find ways around it. farming this game is their way of life. CCP or anyone else for that matter really don't care if you missed a few hours of training due to being at work or whatever. as many people on here suggested go play a game where you have to grind to skill up. you don't see people on those games begging for bots to play for them while they are at work do you? be grateful for what you already have or go somewhere else.
Follow your post to its logical conclusion. Punishing real game players for the sins of the farmers is not helpful. As you say, they're gonna benefit no matter what, and they're gonna cheat no matter what. So there's nothing that can be done about it anyway. So help out the real players who actually pay the bills.
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Jake RIvers
Caldari Vinyl Roid The Cool Kids Club
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Posted - 2008.03.04 16:10:00 -
[450]
Edited by: Jake RIvers on 04/03/2008 16:16:37 I for one would like to see at least 1 queue for skills.
It's annoying to keep jocking around the skills each day to just train a portion of a skill that is going to take 8 hours back to a skill that takes more than a day simply because I am not on for a 8 hour stretch.
If its character farming that is the problem with putting in a queue just make it for paid up accounts.
A skill queue would allow your character to progress more quickly on skills that take less time, giving your character more access to new items, making things more interesting to log in for each day.
I play two accounts, so its twice as annoying to jockey around the skill training.
I would also like to add, when I am playing and start training a short term skill, I almost always never notice when it has finished. Even thought the character portrait shows when your skill is done, I am usually concentrating on other things, like blowing up those nasty guristas on missions. When I am running missions, I don't like to have to concentrate on going over the skill tree every few hours. I would rather just go over my skill tree for a bit when I first log in, or while long distance travel, or when I am done for the night.
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