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Dr Karsun
Gallente Integrity.
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Posted - 2008.12.08 20:57:00 -
[781]
Wow, reading all this made my eyes go out...
I see the problem, I can feel it. Mostly because I got a lot of small skills to train and turning eve on every few hours to train multiple small skills I want to finish early is a pain... For now I've seen a few nice ideas, mostly:
I. 1 skill sq - a nice addition. Would solve 99% of the problems. Would also allow many, many players to log in once a day and ENJOY not losing training time.
II. 24 hour skill plan. This one I really liked. Mentioned a few times too. Withing 24 hours you can fit as many skills as you want to the plan, the last one would be a long skill that would take a few days. That's the very best idea I've seen so far.
III. Compiled ideas I. and II. - the best. You can either chose to take the 24 hour plan, or if you'r off for a long trip, just switch one few-day skill on and another few-day skill on next. The best idea I've come up with so far, that would also allow people not to char-farm.
So... What's the problem here... Since I've seen EVE working (not such a long time) I've noticed that a lot of people complain about it. The mods don't react, they don't care...
BECAUSE THEY CAN'T DO IT. Lets face it. They are just poor geeks, they don't want to mess it all up (omg, that would be a terrible flame for them if the system collapsed totally) and they don't want to bother. Changing this wouldn't attract far more players (compared to the new ship, stargates, etc stuff)...
If they will want to do us a favour, they will and they will try to design the system. For now they just haven't got the balls to admit that they can't do it... ------------------------
My Deviantart profile |
tekpede
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Posted - 2008.12.10 02:01:00 -
[782]
I think have a 1 skill queue would be great.
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Nikolai Razkolnikov
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Posted - 2009.01.23 16:37:00 -
[783]
One skill to train next, please. Big improvement! |
Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.01.23 17:10:00 -
[784]
Originally by: brinelan I have a skill que, its called evemon. I do short skills when I am playing and long skills when I am not. I do month long skills near patch times. It has worked for over 2.5 years, so whats the issue?
This.
And for all the people whining in this thread... can it. |
ZephyrLexx
Caldari The Graduates Morsus Mihi
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Posted - 2009.01.23 20:06:00 -
[785]
Originally by: Elseer Radak I like the idea of a skill queue training system and would like the Devs to take it seriously. so /signed.
Elseer Radak
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Dani SP
Rupture Farms Mining
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Posted - 2009.01.24 17:00:00 -
[786]
this would be a great help for:
- macrominers and other farmers - people who doesnt really play the game, or just connect 1 time per week - trialers, they set a huge 3-month queue and then activate the game once its done
Yeah I would love myself to do the latest, but c'mon its unfair and you all know it. Train a longer skill when you are out from computer, and that's all.
The only time you will have "problems" is at very-newbie stage when ALL the skills are so short, and its not possible to set a 8+ hours skill. But it only happens the first or second day :)
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BrundleMeth
Caldari Caldari Provisions
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Posted - 2009.01.24 19:51:00 -
[787]
Edited by: BrundleMeth on 24/01/2009 19:51:37 Edited by: BrundleMeth on 24/01/2009 19:51:13 I just started playing a short time ago annd I love this game. Someone early in this thread said "most people have a job" and "it's impossible to log on at work to train". Not for me. I simply take in my personal laptop and i have one of those new portable internet devices that can connect anywhere. Just to show you how crazy I am, I just bought one of those new $500.00 "Netbook" computers with an 8.9 inch screen and it weighs 2.3 pounds.
www.dell.com/content/products/productdetails.aspx/laptop-inspiron-9?cs=19&s=dhs&ref=homepg
I keep it strapped to my waist in a carrying pouch and can whip it out, log onto the net, and start a new session in 5 minutes or less... Woot !!!
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Hardened Heart
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Posted - 2009.01.25 01:33:00 -
[788]
They won't ever do it. Why? Because having to change skills gets you to log in. And logging in mean you might talk to you corp mates 'just to say hello.' And.. ...your war targets might be 1 jump away. ...or your space might have a hostile fleet/CTA is called. ...or your buy orders got under cut and need to be re-made. ...or your scam contracts just sold so you can buy that new toy. And you get sucked into playing...
CCP will lose suscriber base 3 months after they make a skill queue from people saying 'holy crap, I haven't logged into this game in 2 months, why am I paying for it?'
Sad, but true.
Quit whining, it won't happen.
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Ronha Ottrit
Minmatar
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Posted - 2009.01.25 02:55:00 -
[789]
Originally by: Hardened Heart They won't ever do it. Why? Because having to change skills gets you to log in. And logging in mean you might talk to you corp mates 'just to say hello.' And.. ...your war targets might be 1 jump away. ...or your space might have a hostile fleet/CTA is called. ...or your buy orders got under cut and need to be re-made. ...or your scam contracts just sold so you can buy that new toy. And you get sucked into playing...
CCP will lose suscriber base 3 months after they make a skill queue from people saying 'holy crap, I haven't logged into this game in 2 months, why am I paying for it?'
Sad, but true.
Quit whining, it won't happen.
I'd say 90% of the people your describing would not stay online. |
Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.01.25 12:40:00 -
[790]
Originally by: Dani SP - trialers, they set a huge 3-month queue and then activate the game once its done
Yeah I would love myself to do the latest, but c'mon its unfair and you all know it. Train a longer skill when you are out from computer, and that's all.
You are aware ghost-training was disabled in oktober, right... the best you can get are 3 days of free training. And a trial takes 14 days at most, during which time you can learn what does what... and where you want to go. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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BrundleMeth
Caldari Caldari Provisions
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Posted - 2009.01.25 18:38:00 -
[791]
I haven't read this whole thread so this may have been touched on already. I think queue traing is bad for many of the reasons I see here. What I would really like to see it that skills take less time to train. And I am talking about Level 5 only. A 21 day traing time seem excessive to me. But what the heck I suppose it could be worse... |
Hairy Blutac
Amarr A Quest Millitia
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Posted - 2009.01.27 13:41:00 -
[792]
Edited by: Hairy Blutac on 27/01/2009 13:42:51 The skill system is OK as it is, but in the light of the fact CCP have nerfed "ghost" training I see no reason why you should not be able to have 1 skill queued after the current one ends, helpful to players but not much help to toon farmers.
I know this has been asked for almost since Eve was launched, (me = reactivated toon), so I guess it will never happen, but hey, no harm in asking, (again), right?
PS never Ghost trained btw, left and came back due to all the inncessant emails and promo from CCP ;) -= If it ain't broke... Don't fix it! =- |
Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.02.04 16:44:00 -
[793]
Dev blog
No idea on an ETA, but it's coming.... a 24-hour queue. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.04 18:46:00 -
[794]
Originally by: Shan'Talasha Mea'Questa Dev blog
No idea on an ETA, but it's coming.... a 24-hour queue.
ETA is March 10.
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Pedro Montana
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Posted - 2009.02.04 20:02:00 -
[795]
no more putting skills on hold before going to sleep because it finishes in 5 hours and having to wait later to do em.
This solves on of my gripes about when skills finish.
more would be better. 48 or 96 hours etc but I can queue up some little skills to run while im at work...or if i know one of my 8 day skills finishes at 3am..i can just pop the next one I want into the queue before going to bed and sleep happily.
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Intergalactic Quant
Darkmatter Research and Industries
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Posted - 2009.02.12 14:14:00 -
[796]
Originally by: Shan'Talasha Mea'Questa Dev blog
No idea on an ETA, but it's coming.... a 24-hour queue.
I just was reading through this and was just thinking I'd like a que to add up my short skills. I'm in favor of a 24 hour que. Most people should be able to log in at least once a day to set a skill (or the que) While I'm at work I don't have to sneak on to set skills, and it still requires me to plan my training daily. If I'm already skilling a 3-30 day skill, the que doesnt' matter and it won't (or shouldn't) accept a new skill in the que.
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Mrs Brokker
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Posted - 2009.02.12 17:47:00 -
[797]
Originally by: Pedro Montana no more putting skills on hold before going to sleep because it finishes in 5 hours and having to wait later to do em.
This solves on of my gripes about when skills finish.
more would be better. 48 or 96 hours etc but I can queue up some little skills to run while im at work...or if i know one of my 8 day skills finishes at 3am..i can just pop the next one I want into the queue before going to bed and sleep happily.
24hrs is more than enough. I mean how many people actually can't get onto a computer for more than a period of 24 hours. If you can't, just finish with a long skill and you got nothing to worry about...
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Kusum Fawn
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Posted - 2009.02.15 10:22:00 -
[798]
Originally by: Dani SP this would be a great help for:
- macrominers and other farmers - people who doesnt really play the game, or just connect 1 time per week - trialers, they set a huge 3-month queue and then activate the game once its done
Yeah I would love myself to do the latest, but c'mon its unfair and you all know it. Train a longer skill when you are out from computer, and that's all.
The only time you will have "problems" is at very-newbie stage when ALL the skills are so short, and its not possible to set a 8+ hours skill. But it only happens the first or second day :)
1) macroers dont have a skill change macro and/or they have more time to set up their skills to not end at bad times, since they are macros its not as imoprtant to get that last second, 2) what about the people who like to sleep ad/or get all the stupid 7 hour skills out of the way while at work and not have to have 3-8 different skills at varying levels of completion to have a few choices when changing skills for work or sleep or god forbid vacation times, id like to be able to que as many things as i can, if im paying for the account then i dont see a good reason why not, maybe have it only for subscription accounts? 3)no.
first or second day? you must not remember, how many skills are 8 hour skills, and how many a active player might have at that level, hell, i have 173 skills and a good 60 of them are at lev 2, a skill train would make learning lasers a lot faster, cause i dont want to have to wait the 4 hours to change when arti2 finishes, id rather get that out of the way while im away
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Gothiele
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Posted - 2009.02.15 11:53:00 -
[799]
Glad to hear this is going to happen. Honest, I would've settled for just having one additional skill waiting for the current to finish. 24 hours will be very nice, so I don't have to keep fiddling with all the small-time skills. More than one day would definitely be too powerful, though.
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