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Constantinee
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.06.06 18:26:00 -
[1]
does anyone else hate this
hard to tell how much ammos left. takes up alotta screen space. just bloody ugly. anyone else. your thoughts
Omerta Syndicate |

William Alex
Viscosity Dark Synergy
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Posted - 2007.06.06 19:13:00 -
[2]
The ammo counter needs to be more prominently displayed.
Aside from that I love it.
Those are my principles, and if you don't like them... well, I have others.
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Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.06 19:39:00 -
[3]
didnt CCP think that the ammo was abit to small? im almost 100% sure that they said that in the live deblog and that they would do something about it. other then the fact that the ammo is to small i love the new UI
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Frater Perdurabo
Amarr The Ancient Illuminated Seers of Bavaria
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Posted - 2007.06.06 20:03:00 -
[4]
Overload rack option = good. But why not add the option to reload crystals in a similar way rather than seperatly, this would go a LLOOOONNGG way towards helping amarr, since it can take 1min+ sometimes to get em all done.
Cant tell how much ammo is in my guns = very bad(!)
TBH the overload rack option was essential infact, seeing as to do it manually on each module, using that circle thing, is VERY fiddly, and half the time i pres the wrong bit or even module above in case of mids/lows, it is a pretty shockingly bad addition to the HUD, but the overload rack option pretty much makes this irrelevant so... meh. Sig->
Good isnt it.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.06 20:06:00 -
[5]
I *think* a dev said somewhere that the current HUD is totally different from the final HUD, but that might have been just white noise.
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.06.06 23:17:00 -
[6]
Originally by: Frater Perdurabo Overload rack option = good. But why not add the option to reload crystals in a similar way rather than seperatly, this would go a LLOOOONNGG way towards helping amarr, since it can take 1min+ sometimes to get em all done.
Cant tell how much ammo is in my guns = very bad(!)
TBH the overload rack option was essential infact, seeing as to do it manually on each module, using that circle thing, is VERY fiddly, and half the time i pres the wrong bit or even module above in case of mids/lows, it is a pretty shockingly bad addition to the HUD, but the overload rack option pretty much makes this irrelevant so... meh.
I don't mean to be funny, but it takes longer to change ammo in other ships AND we have to reload
Maarud.
Proudly a Ex-BYDI member |

paulcdb
Gallente Ascent of Ages Dark Matter Coalition
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Posted - 2007.06.07 01:19:00 -
[7]
at first i didn't like it but now i kinda like it... except now when you goto set your speed it says 'set to max speed' rather then 'set speed 300m/s' so you can't just activate your AB/MWD and see what speed you'll get or set a speed in between easily 
not sure on the ammo thing as i've not messed with it yet. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.07 11:30:00 -
[8]
Originally by: paulcdb at first i didn't like it but now i kinda like it... except now when you goto set your speed it says 'set to max speed' rather then 'set speed 300m/s' so you can't just activate your AB/MWD and see what speed you'll get or set a speed in between easily 
Yes, that is annoying me as well. Not a major thing, but something which shouldn't take too much effort to fix.
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SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.06.07 11:38:00 -
[9]
If anything else, reload rack would help everyone's carpel tunnel.
AHE wants YOU! |

Frater Perdurabo
Amarr The Ancient Illuminated Seers of Bavaria
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Posted - 2007.06.08 15:31:00 -
[10]
Originally by: maarud
Originally by: Frater Perdurabo Overload rack option = good. But why not add the option to reload crystals in a similar way rather than seperatly, this would go a LLOOOONNGG way towards helping amarr, since it can take 1min+ sometimes to get em all done.
Cant tell how much ammo is in my guns = very bad(!)
TBH the overload rack option was essential infact, seeing as to do it manually on each module, using that circle thing, is VERY fiddly, and half the time i pres the wrong bit or even module above in case of mids/lows, it is a pretty shockingly bad addition to the HUD, but the overload rack option pretty much makes this irrelevant so... meh.
I don't mean to be funny, but it takes longer to change ammo in other ships AND we have to reload
Bleh, your right, i said crystals because i was focusing on amarr somewhat. But yes, we absolutely need an option for changing all types of ammo on all guns at once, really doesnt seem like it would take much to me. Sig->
Good isnt it.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.08 15:55:00 -
[11]
They fixed the ammo counters now but every change seem to make it harder and harder to accutally see if your mods are active or not. Try looking at them in a sunligt lit room and against a light background of a mission site and and not just under perfect conditions. ---------------------------------------- A Guide to Scan Probing in Revelations |

Alpine 69
Slacker Industries Exuro Mortis
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Posted - 2007.06.08 15:57:00 -
[12]
I think the new HUD is ugly, and unfunctional, almost impossible to tell how many ammo you have, and accidentally clicking overload etc is really annoying. Please make it an option to use the old hud with the numbers for heat and old buttons, and the overload button in the right click menu on the module.
Sweet love for the ones that mod my sig <3  |
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