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Kazuo Ishiguro
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Posted - 2007.06.07 23:12:00 -
[1]
These seem to have followed the line of existing T2 drones, having 20% better range, damage and hp (of each kind - shield, armour & hull). Here's a pic showing all the relevant stats:
http://dl.eve-files.com/media/corp/KzIg/T1_vs_T2_sentries.JPG
It looks as though the Bouncer II will become the new sniping drone of choice, having almost the same range as the existing warden and doing 40% more damage
N.B. Bouncer = explosive, Warden = kinetic, Curator = EM, Garde = thermal
So the damage type is also an improvement for the majority of pvp situations.
------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Kazuo Ishiguro
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Posted - 2007.06.08 00:11:00 -
[2]
Depending on your preferred engagement range, there are various quite powerful fits. The Dominix is preferable to the Myrmidon mainly because it has the longer base targeting range; the Myrmidon can use a modified version of either setup for similar dps. For each of these setups, the ship can lock out to the specified range, the drones are within optimal at that range, and the the ship's drone control range extends out into the drones' falloff.
The setups are marked by white dots on the graph below: http://go-dl1.eve-files.com/media/corp/KzIg/sniper_comparison.GIF
These new drones are clearly a force to be reckoned with. The Rokh still has its super-long-range niche, but the Dominix now looks set to be the sniper of choice for much of the rest of the time...
Fit 1: 415 dps @ ~125km with 5x Bouncer II
5x Drone Link Augmentor I (for shooting in falloff) Prototype Cloaking Device I
4x Omnidirectional Tracking Link I 100MN Afterburner II
Large Armor Repairer II 3x Capacitor Power Relay II Armor Explosive Hardener II Damage Control II Energized Adaptive Nano Membrane II
Rigs : 2x Ionic Field Projector I (+20% targeting range) Sentry Damage Augmentor I
Fit 2: 371 dps @ 155km with 5x Warden II
5x Drone Link Augmentor I Prototype Cloaking Device I
4x Omnidirectional Tracking Link I Sensor Booster II
Large Armor Repairer II 3x Capacitor Power Relay II Armor Explosive Hardener II Damage Control II Energized Adaptive Nano Membrane II
Rigs : Ionic Field Projector I Sentry Damage Augmentor I Drone Control Range Augmentor I (+15km) ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Thanos Mortis
Infinitus Odium
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Posted - 2007.06.08 00:16:00 -
[3]
Domi needs 2x sensor boosters to lock more than 140km, -
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Kazuo Ishiguro
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Posted - 2007.06.08 00:30:00 -
[4]
Not at max skills and with the rigs I mentioned. The 1st one is only intended to work within 125km, so the 2 range rigs are enough. Some people might prefer to fit a cap booster instead of the afterburner and rejig the tank completely, too. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
MotherMoon
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Posted - 2007.06.08 00:35:00 -
[5]
the Curator has less damge and range than the Bouncer... why?
shouldn't less dmg equal more range??
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.06.08 02:33:00 -
[6]
umm correct me if im wrong please, but wouldnt an armageddon fitted with 7 tach 2'a and a sniper fit for dmg at 100km with one drone link augmenter in spare high and 3 drone range rigs pound the living crap out of someone at around 100km,
you would essentialy have the highest or second highest dps sniping ship adding alot of explosive dmg with bouncer 2's to its already substantial em and thermal dmg.
I would love to have somone crunch the numbers on this as I dont have access to my regular computer or know how..... but I am thinking that would be like a gank ships dmg at 100 km.....
amarr ftw I guess
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Iism
Gallente University of Caille
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Posted - 2007.06.08 08:42:00 -
[7]
Originally by: MotherMoon the Curator has less damge and range than the Bouncer... why?
shouldn't less dmg equal more range??
it depends on damage type rather
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Arushia
Nova Labs Empire Research
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Posted - 2007.06.08 09:00:00 -
[8]
Originally by: MotherMoon the Curator has less damge and range than the Bouncer... why?
shouldn't less dmg equal more range??
The Curator is Amarr. 'Nuff said.
Tired of Waiting? Use Empire Research |
Kazuo Ishiguro
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Posted - 2007.06.08 09:43:00 -
[9]
Originally by: Shardrael umm correct me if im wrong please, but wouldnt an armageddon fitted with 7 tach 2 and a sniper fit for dmg at 100km with one drone link augmenter in spare high and 3 drone range rigs pound the living crap out of someone at around 100km.
You'd need at least 2 DLAs. Drones only shoot at targets inside their controller's drone control range (this is at most 60km with skills alone). Also, the Armageddon only has 3 mid slots and would need to use 2 of those for Omnidirectional Tracking Links just to get Warden IIs to hit out to 100km. At slightly closer ranges, though, it might work. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Sleepkevert
Amarr
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Posted - 2007.06.08 09:45:00 -
[10]
Originally by: Arushia
Originally by: MotherMoon the Curator has less damge and range than the Bouncer... why?
shouldn't less dmg equal more range??
The Curator is Amarr. 'Nuff said.
BOOST AMARR!
On a more serious note, those t2 sentries look like good stuff to train for :)
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.08 10:18:00 -
[11]
Edited by: Rigsta on 08/06/2007 10:19:49 Edited by: Rigsta on 08/06/2007 10:19:03
Originally by: MotherMoon the Curator has less damge and range than the Bouncer... why?
shouldn't less dmg equal more range??
CCP seem to be following the "EM drones suck" tradition :(
But I'll be using bouncers or wrdens anyway. Time to train sentry drones 5. Does anyone know if thesntry range rigs work or not? (impossible to tell in-game, drone stats are not updated for skills etc. )
@ Kazuo: The damage types haven't changed... I don't get what your last line is supposed to mean?
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Kazuo Ishiguro
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Posted - 2007.06.08 10:34:00 -
[12]
Edited by: Kazuo Ishiguro on 08/06/2007 10:43:39 I just posted it to save people from scratching their heads trying to remember which drone does which damage type
You seem to be confusing two sorts of rigs - sentry damage rigs do work, but they carry a stacking penalty (not that it makes much difference, since you can fit at most 2 on any existing ship).
There *is* a way to tell whether the drone range rigs work - you need to spend ages blasting away at someone at long range and then get them to send you the log file. You can then infer the chance to hit, which will be different if you have a working range rig fitted.
Omnidirectional tracking links are not stacking nerfed, so I reckon the range rigs aren't either; apparently they work for ordinary drones as well.
//edit: @ Eleana: I'm comparing Bouncer II with Warden I. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Eleana Tomelac
Gallente
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Posted - 2007.06.08 10:35:00 -
[13]
Those T2 versions seems like exactly the same improvement between T1 scout or heavy and T2 scout or heavy. It's around 20% everywhere (in damage too, it's NOT doing 40% more damage, take T2 multiplier/T1 multiplier, and you'll see it's 20% more like other drones.).
Good thing they're out, I hope people will put them on invention alot when they get to TQ. -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.08 11:11:00 -
[14]
Edited by: Aramendel on 08/06/2007 11:14:42
Originally by: Eleana Tomelac It's around 20% everywhere (in damage too, it's NOT doing 40% more damage, take T2 multiplier/T1 multiplier, and you'll see it's 20% more like other drones.).
Technically correct, but there are a two details which boost that.
- due to the skill requirement you usually go from lvl 4 skill + t1 to lvl 5 skill + t2 (I doubt that even regular sentry drones users will have the skill at 5 currently, unless they arerather old chars which ran out of stuff to train) - up to 10% bonus from the spec (which sentries ATM do not need (and as result do not get boni from, too), but considering its the case for all other combat drones it's rather likely that this will be changed till release)
So it's 1.25/1.2 * 1.2 * 1.1 -> 1.375 or a 37.5% dps boost. Or 35% with a more realistic lvl 4 spec.
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Eleana Tomelac
Gallente
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Posted - 2007.06.08 12:29:00 -
[15]
Right, I did no skill calculations. So, we'll get 4.16% more damage from lvl 4 to lvl 5 and maybe 8% more for the specialisation, I don't know anybody who pumped up to lvl 5 for the last 2%.
So, 35% is the right value after the spec skill and the lvl 5 that seemed a waste of time before. Thanks forputting this right, I always forget the spec skills for damage calculations. -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |
Le Skunk
Low Sec Liberators
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Posted - 2007.06.15 01:51:00 -
[16]
Does anyone have a link or can tell me what sort of skills you will need for the t2?
Cheers
SKUNK
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Skuld OdinsDottir
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Posted - 2007.06.15 02:22:00 -
[17]
what i'm curious about on the required skills is that they don't use Drone spec skills. Would make sense for them to use them , after all they are specialised drones.
Are the reqs on sis final or are they still subject to change ?
BAD VISTA |
MyOwnSling
Gallente RONA Corporation RONA Alliance
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Posted - 2007.06.15 05:44:00 -
[18]
And are these coming out with Rev2? IF so, are T2 rep drones also coming out? ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Kiyano
Caldari Pilots Of Honour
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Posted - 2007.06.15 11:38:00 -
[19]
They simply require Sentry Drones V. Also yes t2 Logistics drones are also out on test server. All coming out in Rev 2.
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Kirtan Loor
Divine Retribution
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Posted - 2007.06.15 11:43:00 -
[20]
Dominix with BS5 Sentry 5 DroneInt 5 MinSpec 4
High 6xDLA Med 1x SBII 4x OD Tracking Low 2x Signal Amplifier 5x T2 Exotic Dancer Cabinets Rigs 2x Drone Scope Chip 1xSentry Damage Augmentor
Locking range 175k Dronecontrol range 174k with EW drones skill level 3
5x Bouncer II drones get:
Range: 48000(base) %20 (Skill level 4) %20^4=%107.36 (Modules) %15^2=%32.25 (rigs) ---------------------- 157900 Optimal 35k Falloff
Damage 12.5dps(base) 1.68 base modifier %25 (Sentry Drones Skill) %50 (Battleship Skill) %100 (Drone Interfacing Skill) %8 (Drone Spec Skill) ?? Not sure about this one %10 (rig) ------------------- 93.5 dps / drone
5 Drones = 467.7 DPS @ 170k with much better tracking(0.025rad/s) than t2 ammo snipers
Scary? Yes.
Would any fleet commander allow it? I doubt it. You have to stay near sentries in order to scoop them back up unless you are planning to lose them in the battle. Current state of lag and drone UI make it very hard to deploy and switch targets when using drones in fleet battles.
Is it going to get pwnd by the implementation of aoe bombs? Possibly.
Will I feel sorry when such a ship blows up? Maybe because of rigs and Exotic Dancers. But it is much more 'loseable' than the turret ships. Other modules are quite inexpensive and dominix insurance pay out is 62.5 mil. You can build your dominix yourself for 45-47 mil with todays mineral prices and insurance is 16 million.
Is this only viable at long range? No. Your drone bay has place for garde II's too. Half the range, triple tracking(0.075rad/s) and %15 more damage.
/me begins training sentry drones V |
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Razvedchitsa
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Posted - 2007.06.16 14:51:00 -
[21]
the question is wether "Omnidirectional Tracking Link I" as well as rigs are stacking nerfed.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.16 14:57:00 -
[22]
Edited by: Rigsta on 16/06/2007 14:56:06
Originally by: Kirtan Loor
/me begins training sentry drones V
If I weren't currently training missile bombardment V for bombs I'd be training it too :) Nice post btw.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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n0thing
omen.
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Posted - 2007.06.16 15:06:00 -
[23]
Originally by: Kirtan Loor <space saver>
With that kinda damage/tracking this is going to be next FOTM for no-sec gate camps. Put 3-5 of those 150k off, dictors and intys on gates...bbq anything that dares to jump in. Gets 15-25 drones on it and dies without even getting to the damage dealers. ---
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GeeSussFreeK
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Posted - 2007.06.18 00:56:00 -
[24]
Has anyone every tried droping off sent drones way out there, then going to the gate and trying to use them without link augmenters? Since you are right on top of them, does this mess with the drone control range? Reason I ask is you could place the drones very far out, then move closer to the gate and not have to use so many links in the highs. Never tested cause I was to lazy, but it was an exploit I always wanted to try.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.18 15:19:00 -
[25]
Long ago I wanted to snipe in my domi via sentry drones. Tested the omni tracking mods on sisi. IÆm sorry to say but they are stacking nerffed.
At least the test I did revealed that the drones were not hitting their target at intended optimal range. As if the omnis were stacking nerfed.
Problem with this is that CCP have yet to fix the bug were the drones show their stats when fitted. But a Lachesis can fit 7 omnis and test to see if they are stacking nerfed or not.
Non stacked range (T1 Garde x 1) 20000(base) x 25% skill x 15% ^ 2 Rigs x 20% ^ 7 Modules ---------------------- 118 469 Optimal 10k Falloff
Stacking nerfed range (T1 Garde x 1) 20000(base) x 25% skill x 15% ^ 2 Rigs x 219.15% (x 2.192) Modules ( 7 of them) ---------------------- 72 459 Optimal 10k Falloff
5% chance to hit is around 95km. Optimal is around 118 km. If you canÆt hit 100% of the time at that range it means the omni mods are stacking penalized. Someone can test this on sisi. Problem is I donÆt have a target to shoost at to see if itÆs working otherwise I would do it myself right now.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.18 15:38:00 -
[26]
Originally by: GeeSussFreeK Has anyone every tried droping off sent drones way out there, then going to the gate and trying to use them without link augmenters? Since you are right on top of them, does this mess with the drone control range? Reason I ask is you could place the drones very far out, then move closer to the gate and not have to use so many links in the highs. Never tested cause I was to lazy, but it was an exploit I always wanted to try.
I think this can work. Because sometimes my drones follow a rat far beyond drone control range. then when I order them to attack a closer target they follow commands.
But this is not a very smart choice as normal drones do better dmg and you can always scoop them. Sentryes have 400mm sig accuracy and bad tracking. Unless you want to spend med slots on omni mods and put them far away enough to be able to track properly. Use regular drones.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.18 15:50:00 -
[27]
Edited by: Donathan Slade on 18/06/2007 15:49:30
Originally by: Razvedchitsa the question is wether "Omnidirectional Tracking Link I" as well as rigs are stacking nerfed.
Yes, rigs count as modules for stacking purposes.
Edit: But, now your a drone only boat, and you suck at anything else.
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Inspiration
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Posted - 2007.06.18 16:17:00 -
[28]
Originally by: Xcom 5% chance to hit is around 95km. Optimal is around 118 km. If you canÆt hit 100% of the time at that range it means the omni mods are stacking penalized. Someone can test this on sisi. Problem is I donÆt have a target to shoost at to see if itÆs working otherwise I would do it myself right now.
Drop a battleship fitted with armor plates near a station. Exit and get ur gear to shoot it, or accept a mission and test it on a NPC structure. If it hits 5% or 100% of the time, should be quite easily observable!
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.18 17:22:00 -
[29]
Was on test server. Didn't get enough time before server went back down. But preliminary test shows that it's stacking nerfed.
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.06.18 17:34:00 -
[30]
For god sakes, everytime I start to train those skills that have been on the back burner for way too long CCP comes out with more must have skills.
-Bart CCP: please fix the asteroids in the new regions.
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