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Lord DarkStar
Gallente Mobile Alcohol Processing Units
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Posted - 2007.06.11 17:47:00 -
[31]
Fuel useage is fine for anything but force recon cov ops and stealth bomber,they cannot have fuel requirements because it nerfs their ability to stay on station like they need to and for force recons to fight when needed.
Reason i say that is,force recons fight they need their cargo space for ammo not for fuel when flying around systems,cov ops need their cargo space for probes as that is what that ship is most used for is finding exploration sights,stealth bomber = bombs have massive size,i believe they can carry 2 bombs in cargohold if i recall the #s right
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |
Morreia
The Celestial Element
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Posted - 2007.06.11 17:50:00 -
[32]
What, so just cos something unfourtunate happens in rl that I have to attend to I should loose my ship in EVE?
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Djerin
Obsidian Exploration Services
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Posted - 2007.06.11 18:07:00 -
[33]
Well, you could hit the ctrl+q. It's not logoffski when there really is a real life reason...
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Morreia
The Celestial Element
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Posted - 2007.06.11 18:25:00 -
[34]
Originally by: Djerin Well, you could hit the ctrl+q. It's not logoffski when there really is a real life reason...
And then have your ship sitting in space for 15minutes for anyone to blow up?
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Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.06.11 18:28:00 -
[35]
Originally by: Morreia
Originally by: Djerin Well, you could hit the ctrl+q. It's not logoffski when there really is a real life reason...
And then have your ship sitting in space for 15minutes for anyone to blow up?
If you don't have an agression timer from player combat your ship disappears after 30sec. So log off. ---------------------
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Djerin
Obsidian Exploration Services
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Posted - 2007.06.11 18:31:00 -
[36]
Edited by: Djerin on 11/06/2007 18:31:11 I was thinking it's like 120 seconds, but other than that this capsuleer from Youwhat is right. Unless of course you're talking about your pvp ship. But then again i'd say your fitting s*cks if you do use a cloak...
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Rylet VanDorn
Pastafarians Novus Ordos Seclorum
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Posted - 2007.06.11 18:32:00 -
[37]
To those who say the Pilgrim isn't a solopwnmobile: Seriously, who are you trying to convince?
The ONLY effective combat difference between the Pilgrim and the Curse is the 40% NOS/Neut range the Curse has over the Pilgrim. This is easily countered, if not exceeded in utility, by the Pilgrim's ability to warp while cloaked.
Extra NOS range isn't going to stop your target from warping away when he sees you coming. Warping in cloaked, slipping into scram range, and utterly destroying your enemy's capacitor while your drones eat away at his ship is what's going to win the day. DPS on 5 T2 medium drones isn't laughable, especially with +50% damage from the cruiser bonus.
The only ships capable of easily surviving a Pilgrim or Curse are ones fit to have an extreme abundance of capacitor. This means either cap boosters or a passive tank, and one of those is being nerfed next patch.
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EMTsNightmare
Viper Squad Triumvirate.
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Posted - 2007.06.11 18:32:00 -
[38]
Originally by: Deschenus Maximus
I concur. Going AFK in space should be a death sentence, no matter what you are flying.
So people AFK at a POS should die as well right? that's in space
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Rylet VanDorn
Pastafarians Novus Ordos Seclorum
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Posted - 2007.06.11 18:42:00 -
[39]
Also I'll reiterate: In order to prevent AFK cloakers sitting in enemy space shutting down normal complex/ratting operations, ALL ships need to be probable. Covops frigs included.
Note: I'm not necessarily saying covops frigs should be easily found. I'm simply saying if you see a red - in system, and you actively search, you should be able to determine at least what ship the enemy is in. As a result, if you dedicate time toward finding them, then you should also be able to do so if they are AFK.
Low sec and 0.0 SHOULD be dangerous. Going AFK without docking, logging off, or being under the protections of static defenses (ie POS) should be an invitation to have others blow you out of the sky.
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Vicious Phoenix
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Posted - 2007.06.11 18:43:00 -
[40]
Originally by: Rylet VanDorn Edited by: Rylet VanDorn on 11/06/2007 18:35:22 To those who say the Pilgrim isn't a solopwnmobile: Seriously, who are you trying to convince?
The ONLY effective combat difference between the Pilgrim and the Curse is the 40% NOS/Neut range the Curse has over the Pilgrim. This is easily countered, if not exceeded in utility, by the Pilgrim's ability to warp while cloaked.
Extra NOS range isn't going to stop your target from warping away when he sees you coming. Warping in cloaked, slipping into scram range, and utterly destroying your enemy's capacitor while your drones eat away at his ship is what's going to win the day. DPS on 5 T2 medium drones isn't laughable, especially with +50% damage from the cruiser bonus, and even moreso when your enemy's hardeners and armor/shield reppers shut down due to having no cap left.
The pilgrim conducts capacitor warfare, with dps enhanced by drones. It's basically a smaller, maneuverable, cloaked NOS domi. As such, the only ships capable of surviving a Pilgrim or Curse are ones fit to have an extreme abundance of capacitor. This means either cap boosters or a passive tank, and one of those is being nerfed next patch.
What you fail to realize is that it is much more difficult to not get yourself killed in the Pilgrim since you can't damp you opponent down past your orbit range. You either need to fit damps + ECM burst and rely on chance to save you or fit TDs and only engage turret ships. (meaning you lose about 50% of your targets since so many people NPC in Ravens) Also, a Pilgrim cannot fit 5 nos/neut like a Curse can, only 3, this makes a big difference as well.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Khadur
Minmatar Spontaneous Defenestration
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Posted - 2007.06.11 18:47:00 -
[41]
Originally by: LUKEC Cloaks should use fuel. Liquid ozone or heavy water. (and perhaps recons with 98% reduction and cov. ops with 100% reduction).
If you want to sniff around cloaked use appropriate ship.
melikes
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Morreia
The Celestial Element
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Posted - 2007.06.11 19:02:00 -
[42]
Originally by: Rylet VanDorn Also I'll reiterate: In order to prevent AFK cloakers sitting in enemy space shutting down normal complex/ratting operations, ALL ships need to be probable. Covops frigs included.
Note: I'm not necessarily saying covops frigs should be easily found. I'm simply saying if you see a red - in system, and you actively search, you should be able to determine at least what ship the enemy is in. As a result, if you dedicate time toward finding them, then you should also be able to do so if they are AFK.
Low sec and 0.0 SHOULD be dangerous. Going AFK without docking, logging off, or being under the protections of static defenses (ie POS) should be an invitation to have others blow you out of the sky.
Thats what cov-ops and recons ships are meant to do though - sit in enemy territory and stop them making enough to carry on the fight at the front line.
Also when even logging off won't help you but you have to go and attend to something, what do u do then?
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Amy Wang
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Posted - 2007.06.11 20:37:00 -
[43]
I like the idea as long as ships using the covert ops skill are not affected by it at all (which would include recons, stealth bombers and obviously coverts).
But probably the formula should be based on total cap and not sig size as with your suggestions capital ships still can cloak for very long seeing they have 10-15x the cap of a bs and only 2,5x the sig radius.
There could also be rigs introduced that reduce the cap usage of the cloak (e.g. 20%) and better cloaks would have a better cap/time ratio as well.
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l3lind Man
Caldari
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Posted - 2007.06.11 20:41:00 -
[44]
only noob use cloaks, CTRL+Q is far superior!
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Original Saint
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Posted - 2007.06.11 20:45:00 -
[45]
I dont think any ship but a Cov ops, Stealth bomber or Recon should be allowed a cloak...
Removing the cloaking ability from any ship but those also fixes a the MOM warp away and cloak issue....
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Anaalys Fluuterby
Caldari
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Posted - 2007.06.11 20:48:00 -
[46]
I swear most 0.0 players are worse than us CareBears about whining to get things nerfed <-----------> Factional Warfare:
The LowSec wars which never happened. |
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