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Taerenius
Caldari
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Posted - 2007.06.14 18:50:00 -
[1]
So I'm almost able to fly a nighthawk and I have a drake with a core defence field purger and core defence field extender on it already, I wanted to think of a good way to throw it into pvp, whether I get blown up or not.
So I was reading another post on another ship and it made a lightbulb go off in my head... So here is the setup, and I'll tell you why afterwards:
Drake
Heavy Missile Launcher II [40xScourge Heavy Missile] Heavy Missile Launcher II [40xScourge Heavy Missile] Heavy Missile Launcher II [40xScourge Heavy Missile] Heavy Missile Launcher II [40xScourge Heavy Missile] Heavy Missile Launcher II [40xScourge Heavy Missile] 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction
Y-S8 Hydrocarbon I Afterburners Warp Disruptor II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Shield Recharger II Large Shield Extender II
Power Diagnostic System II Power Diagnostic System II Ballistic Control System II Power Diagnostic System II
Rigs : Core Defence Field Purger I \ Core Defence Field Extender I \ Ancillary Current Router I \ Hobgoblin II Hobgoblin II Hobgoblin II Hornet II Hornet II
12930 shield, 66.19/s, E/T/K/Ex=57/65/54/69 4296 armor, E/T/K/Ex=59/44/25/10 3906.983842715645 cap, +20.83/s, -40.375/s 374.0 m/s 197.8 DPS
The beautiful thing is no one expects it. You have the AB to get closer to someone, and as long as you can get in the 12km neut range, which may or may not be possible - you can suck the cap dry of anything BC sized or smaller pretty fast. You don't really need much of any cap yourself, only enough to run the disruptor really.
Once you suck their cap dry they can't MWD, AB, Repair, etc. I think the biggest thing is no one would expect this. The dps being low doesn't matter once their tank is inactive. Obviously this setup would fail miserably against another passive setup so you just avoid other drakes and possibly myrmidons :D
The tank on this ship isn't stupendous but its good enough to survive long enough to suck someone dry, and the neuts/ab/disruptor dont cap you out for around 3 1/2 - 4 minutes, which is a long time.
Any opinions? Mostly I'm just looking for a fun way to lose my drake ;)
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tarin adur
Gallente Einherjar Rising
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Posted - 2007.06.14 19:07:00 -
[2]
Quote: Once you suck their cap dry they can't MWD, AB, Repair, etc. I think the biggest thing is no one would expect this. The dps being low doesn't matter once their tank is inactive. Obviously this setup would fail miserably against another passive setup so you just avoid other drakes and possibly myrmidons :D
You do Realize That neutralizers aren't like nos and take your own cap right? And that you need cap to run a disruptor...and you'd have a really sucky Recharge rate??
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Taerenius
Caldari
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Posted - 2007.06.14 19:13:00 -
[3]
Originally by: tarin adur
Quote: Once you suck their cap dry they can't MWD, AB, Repair, etc. I think the biggest thing is no one would expect this. The dps being low doesn't matter once their tank is inactive. Obviously this setup would fail miserably against another passive setup so you just avoid other drakes and possibly myrmidons :D
You do Realize That neutralizers aren't like nos and take your own cap right? And that you need cap to run a disruptor...and you'd have a really sucky Recharge rate??
... did you even read the setup or any of my comments at all? I said it doesn't cap out (with EVERYTHING running) for almost 4 minutes. How would I have a sucky recharge rate? I'm not using any shield power relays and I have 3 T2 PDUs which INCREASE total cap and recharge rate. Once I'm about to cap out I just turn off the neuts and leave the disruptor/AB running, by then any cruiser or even BC will be completely capped out.
Honestly I expected someone to at least read the entire post before responding.
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tarin adur
Gallente Einherjar Rising
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Posted - 2007.06.14 19:16:00 -
[4]
Edited by: tarin adur on 14/06/2007 19:17:04
Originally by: Taerenius
Originally by: tarin adur
Quote: Once you suck their cap dry they can't MWD, AB, Repair, etc. I think the biggest thing is no one would expect this. The dps being low doesn't matter once their tank is inactive. Obviously this setup would fail miserably against another passive setup so you just avoid other drakes and possibly myrmidons :D
You do Realize That neutralizers aren't like nos and take your own cap right? And that you need cap to run a disruptor...and you'd have a really sucky Recharge rate??
... did you even read the setup or any of my comments at all? I said it doesn't cap out (with EVERYTHING running) for almost 4 minutes. How would I have a sucky recharge rate? I'm not using any shield power relays and I have 3 T2 PDUs which INCREASE total cap and recharge rate. Once I'm about to cap out I just turn off the neuts and leave the disruptor/AB running, by then any cruiser or even BC will be completely capped out.
Honestly I expected someone to at least read the entire post before responding.
missed the 4 minutes part,used to standard pvp fit for drakes And what would you do vs someone fielding nos? Your cap time would decrease alot,and they'd be able to run tank at least. Then again your opponent would prolly self-destruct of boredom,or he'd run out of ammo
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Taerenius
Caldari
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Posted - 2007.06.14 19:21:00 -
[5]
I suppose depending on how much nos he has it might not even be enough to save him - if you both cap out around the same time he can't drain you anymore cause you dont have any cap to drain, and the drake doesn't use any cap for its tank so you'll have the better tank at that point :D
Its not fool proof but I think in a lot of situations it could work quite nice - you'll have the element of surprise for sure.
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LMAAAOOOO
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Posted - 2007.06.14 19:43:00 -
[6]
Good idea for the wrong ship
Would be far more effective in a Myrm 3 med nos, 3 med energy neuts 10mn mwd, 2 lse II 1 invul II 6 pds II 3 extender rigs 5 garde's/5 ogre II's
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Stoner Sid
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Posted - 2007.06.14 19:47:00 -
[7]
Originally by: LMAAAOOOO Good idea for the wrong ship
Would be far more effective in a Myrm 3 med nos, 3 med energy neuts 10mn mwd, 2 lse II 1 invul II 6 pds II 3 extender rigs 5 garde's/5 ogre II's
never ever ever shield tank a myrm its a crime against humanity
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PartyVaN
Minmatar
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Posted - 2007.06.14 19:48:00 -
[8]
can you fit another extender over the mid recharger? Would dropping down to 2 Neut/1Nos allow you to do it? seems like it (2nd extender) would help you possibly permatank something that you cant get into your neut range.
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Murtific
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.14 19:52:00 -
[9]
wow, another absolutely pointless setup... A t2 fitted recharge drake will do about 240 dps with t2 ammo. no BCU's. Just do 3 extenders and 7 launchers AWU 4 SU 5. disruptor, EM AMP II, TH AMP II. Kali 2 aint here yet! =] 3 purge, 4 SPR II. yarrr =]
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Taerenius
Caldari
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Posted - 2007.06.14 19:53:00 -
[10]
Originally by: PartyVaN can you fit another extender over the mid recharger? Would dropping down to 2 Neut/1Nos allow you to do it? seems like it (2nd extender) would help you possibly permatank something that you cant get into your neut range.
Hmm good idea, I was trying to find a way to fit a 2nd extender. I'm about 40pg short, i dont think dropping a nos will help - maybe a nos plus 2 named extenders instead of t2. I'll have to play around a bit - the extra extender definitely helps as it gives another 3000+ shield of buffer and approx 12hp/sec more peak recharge over the shield recharger.
Alternatively I could drop the BCU for a 4th t2 pdu and probably fit the extender and also get the extra recharge from the PDU - this would also allow me to run the neuts longer...would gimp my DPS even more but would make the ship much more capable of sucking someone dry i think.
And as to the "wrong ship" comment...again someone who doesn't read. Theres so many things wrong with that statement.
a) I already have a drake, and it already has 2 rigs on it, and I have no reason to fly it anymore unless I use it like this for pvp
b) I can't fly gallente ships at all, even if I could I wouldn't go buy a myrm just to try this with
c) The whole point of this is to bring up an INTERESTING idea that no one expects on a drake...on a myrm EVERYONE will suspect it because its a fairly common setup :P
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LMAAAOOOO
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Posted - 2007.06.14 19:53:00 -
[11]
Originally by: Stoner Sid
Originally by: LMAAAOOOO Good idea for the wrong ship
Would be far more effective in a Myrm 3 med nos, 3 med energy neuts 10mn mwd, 2 lse II 1 invul II 6 pds II 3 extender rigs 5 garde's/5 ogre II's
never ever ever shield tank a myrm its a crime against humanity
Great, another ******.
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Taerenius
Caldari
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Posted - 2007.06.14 20:00:00 -
[12]
Edited by: Taerenius on 14/06/2007 19:59:48
Originally by: Murtific wow, another absolutely pointless setup... A t2 fitted recharge drake will do about 240 dps with t2 ammo. no BCU's. Just do 3 extenders and 7 launchers AWU 4 SU 5. disruptor, EM AMP II, TH AMP II. Kali 2 aint here yet! =] 3 purge, 4 SPR II. yarrr =]
Wow another absolutely pointless post. Another person who didn't read the subject or the post itself.
This is a standard set up - its the setup everyone uses, its a pve setup, it hardly works for pvp unless you're bait, and it doesn't even come CLOSE to accomplishing what I'm trying to accomplish with the setup I had listed, which I'm not going to repeat because its already in the original post.
I'm trying to use MY setup for SOLO pvp, how are YOU going to scramble someone to keep them from warping away? Furthermore your DPS is HARDLY better than the DPS from my setup, which doesn't even let you shoot your way out of a wet paper bag - at least with my setup i can disable someone else's tank which at least makes my DPS many many times more effective
Seriously...where do you illiterate people come from?
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tarin adur
Gallente Einherjar Rising
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Posted - 2007.06.14 20:09:00 -
[13]
Swap the hornets for Warriors if you can, perhaps switch the Heavy missile launchers to HAM aswell,if you have an ab you should be able to get in range.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.06.14 20:20:00 -
[14]
fit on myrm:
drop one neut and fit one nos more..
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Baru Pel
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Posted - 2007.06.14 21:01:00 -
[15]
I see three problems. 1. you thought out of the box. Good.
2. You put it on the forum. Bad.
3. It is not a cookie cutter setup. Good.
Props for at least trying something different.
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darkmancer
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Posted - 2007.06.14 23:46:00 -
[16]
Originally by: Baru Pel I see three problems. 1. you thought out of the box. Good.
2. You put it on the forum. Bad.
3. It is not a cookie cutter setup. Good.
Props for at least trying something different.
Posting on the forums isn't a bad idea, if you filter out the trolling you'll see any holes in your setup.
Your setup isn't bad, but as somebody has already pointed out, it's only a pale imitation of what the ever uber myrmidon can do.
The drakes only real trick is a fantastic passive tank with a reasonable (i use the term loosely) dps. Unfortunatly you have to sacrifice the more important things that a gang needs to achieve the tank.
I've been messing around with setups that might be able to take a myr down and generally failing. You can fit the scamb + web/speed mod with passive tanking(and get enough dps), plus there isn't enough cpu to get a good active tank, and then its a poor one with having to lose 2 mids to tackle.
The only setup i can come up with is a cheese setup with ab + a overdrive 3 sensor damps 1 sensor booster and a scrambler. With 7 heavies, lows optional bcu,pdu,dcu. Your can swap the ab for a mwd for more speed and a extra low if you can fit it.
With max skills your burst damage from the heavies should be able to pop the drones, then slowly take down the myrd. Just hope he hasn't got any friends. Also you'll have to engage away from any gates/stations (unless they're really stupid and you leave 1/2 drones alive).
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |
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