Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
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Author |
Thread Statistics | Show CCP posts - 34 post(s) |
ftcm
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Posted - 2007.06.16 04:14:00 -
[241]
So...are we getting more copy slots on mobile labs with the next patch?
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.06.16 05:25:00 -
[242]
Edited by: Tek''a Rain on 16/06/2007 05:24:59 the changes to gang mechanics sounds promising. if I am reading it correctly, it will allow Real fleet commanders and wing commanders (people who know tactics and people-handling) to delegate the gang-boosting position to someone who has skill in Those areas.
removing dumb forced workarounds like having placeholder alts in boosting positions and conducting all commands and target calls through oog means.
full of joy that I might be able to use my Logistics skills (which gangboosting and its modules should be called) without putting other people at the mercy of my FC skills (because they are a deathtrap).
btw: wow at the release date. was expecting late/end july at the Soonest
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Dimerx
Caldari Blue Phoenix Rising
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Posted - 2007.06.16 05:58:00 -
[243]
Firstly well done to CCP for the forthcoming release.
However I am concerned that in the earlier discussions CCP stated they would adding the abilitlity to train 2 skills at once as well as priortising and stacking learning skills. Has this development been put on hold or dropped. Regards
Dimerx Director of Operations |
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.06.16 06:38:00 -
[244]
"The Focused Medium Pulse I and the Focused Medium Beam I have had their graphics switched, as they were the wrong way round."
Woohoo! Amarr Boost! ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries":
1) All Amarr Ships have been deleted |
Aeryn Davenport
Claflin Industries
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Posted - 2007.06.16 07:47:00 -
[245]
Originally by: Elegant Rapture Okay, whats the scoop on the loyalty point store? Will it be an imbedded interaction with each individual agent or am I going to have to travel across the galaxy to get to a specific Corporation/Faction store?
Here's a screenshot of the interface (doesn't have any actual offers in it): screenshot
You can access the LP store at any station owned by the corporation with whom you have LP.
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Chequrself
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.06.16 08:04:00 -
[246]
Prolly already been said I haven't read all this thread but I will try to catch it up.
IMHO first off the good stuff, I think most of the changes you are making are awesome and a step in the right direction. The bad stuff is simply, I don't think enough has been done to negate the effect super-capitals have on the battlefield, and if you think giving ms more toys to play with are going to see the death of fleet engagements, your sorely mistaken. What you've just done is simply move pvp into the hands of the isk rich and further from the grasp of the isk not so rich. The fleet engagements you will see now, will simply be capital and super-capital blobbing. Hell your already seeing it.
On the whole but alot of positive changes made. -------------------------------------------------
http://razor-eve.org/killboard/?a=pilot_detail&plt_id=50519 Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
n0thing
omen.
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Posted - 2007.06.16 10:50:00 -
[247]
Please, oh please, give us new Nosf stats at least 24h before patch.
BEst would be ofc to give em now, but well... ---
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Smokey Joe
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Posted - 2007.06.16 11:16:00 -
[248]
In case you've forgotten CCP, there are OTHER factions in the game! Why are all the faction improvements always Amarr, Caldari, Gallente, Minmatar?
What about use half-breads that live in Ammatar? We are 1/2 Amarr and 1/2 Minmatar, and we get totally forgotten about. We have feelings too. We need some loving
Why don't we get any more R&D agents? We only have 2 R&D agents and they are level 3 agent and belong to the one corporation in Ammatar space that nobody does missions for.
How are we ever going to get our own faction ships if we don't have decent R&D agents?
DON'T LEAVE US AGAIN DADDY WE'LL BE GOOD THIS TIME
Quote: Growing Interest in the field of Mechanical Engineering Research has lead to more agents within the Amarr, Caldari and Gallente factions beginning research into this highly demanded area alongside their current projects.
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Mr Horizontal
Gallente
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Posted - 2007.06.16 11:17:00 -
[249]
Erm - I thought the work for Salvage Drones had already been done and were to be released in Revelations 2?
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.06.16 12:03:00 -
[250]
Originally by: Patch Notes The job time of all tech 1 crystal, hybrid, projectile ammo, missiles and drones blueprints have been updated and balanced to provide consistent run times between the different types of S&I job for these items.
Currently 100,000 rounds of any ammo on a PE 0 BPO takes 1 day 2 hours and 20 minutes, on SiSi it now takes 2 days 18 hours and 40 minutes. This is over twice as long. How is this balencing? surely it is just slowing down the whole production system? Warning, sig starts here,
Imperial Visions, Now 851938 seconds since our last fatality
Gis dekcajih a ton! |
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CCP kieron
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Posted - 2007.06.16 13:32:00 -
[251]
A number of updates have been made to the patch notes, please see my original post for more information.
I think a lot of people are going to be very happy with the Data Export section.
kieron Community Manager, EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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Laendra
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Posted - 2007.06.16 14:11:00 -
[252]
Originally by: CCP kieron A number of updates have been made to the patch notes, please see my original post for more information.
I think a lot of people are going to be very happy with the Data Export section.
What about the standard icon and data exports (typeInfo, attributes, etc.)? When can we expect them? I mean, other than the fact we have been told to expect them "soon" since December... ------------------- Brainstorm ideas to make EVE better:->http://eve.stormingbrains.org/index.php
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.06.16 14:46:00 -
[253]
Originally by: CCP kieron A number of updates have been made to the patch notes, please see my original post for more information.
I think a lot of people are going to be very happy with the Data Export section.
Omg omg omg...
------
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Jyuusan
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Posted - 2007.06.16 15:04:00 -
[254]
Lot of messages, and don't have much time to look through all of them right now. I'll look later..
For Vista -- Any chance we can break away from DirectX's directsound and switch to OpenAL? The problem with DirectSound, is that it no longer supports hardware acceleration, and I'm having to use Creative's ALchemy to port the DirectSound to the OpenAL state (which thankfully gets rid of most of the pops and clicks and restores EAX capability..)
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Armadaus Baldwin
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Posted - 2007.06.16 15:12:00 -
[255]
What I still don't understand, is how CCP classifies a "Light Year" in EVE. Since the entire EVE "galaxy" end to end, doesn't have enough AU to even be 1 Light Year.
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Radgun
Minmatar Eve University Ivy League
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Posted - 2007.06.16 16:30:00 -
[256]
omg hyper
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.06.16 16:33:00 -
[257]
Distance between star are defined by using ly.
P.S. I can't find you the allmighty goonswarm jump calculator to give you some example. I think I got the zip somewhere.
----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |
Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.06.16 16:35:00 -
[258]
Originally by: Armadaus Baldwin What I still don't understand, is how CCP classifies a "Light Year" in EVE. Since the entire EVE "galaxy" end to end, doesn't have enough AU to even be 1 Light Year.
Oh god, forgot that icsc jumpplaner still exist : http://www.eve-icsc.com/jumptools/jumpplanner.php?st=carrier&rangeskill=5&fuelskill=5&fromsystem=HED-GP&waypoints0=Skarkon ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |
Tipz NexAstrum
Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.16 16:56:00 -
[259]
Quote: Removed Mining Foreman: Drone Coordination Module and Blueprint from market as they were not meant to be available.
I've been mulling this over for a couple days and can't figure out why this needs to be removed. How does this hurt anything?
-------------------------------------------
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.06.16 17:39:00 -
[260]
One thing I'd like to know:
What happens to people who have already trained Starbase Tactical Officer? That skill is not present on Singularity. So do you simply delete it from TQ characters or will it be simply replaced by Starbase Defense Management? By the latter the requirement of Anchoring V could be bypassed and what with people who have trained it to, say, level 4 or something?
Thanks.
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Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2007.06.16 18:25:00 -
[261]
Originally by: Imhothar Xarodit One thing I'd like to know:
What happens to people who have already trained Starbase Tactical Officer? That skill is not present on Singularity. So do you simply delete it from TQ characters or will it be simply replaced by Starbase Defense Management? By the latter the requirement of Anchoring V could be bypassed and what with people who have trained it to, say, level 4 or something?
Thanks.
I have the Starbase Tactical Officer skill too, I'd like to know as well what is being done?
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.06.16 18:48:00 -
[262]
Something else, that just came up my mind:
Quote: Logging out inside a starbase forcefield will now not activate an emergency warp, provided that you have rights to stay inside the forcefield.
1. What happens if your aggression timer is active and 2. Does the ship disappear immediately or after a certain delay?
If emergency warp is stil triggered with an active aggression timer, is it visible in 0.0 the same way as anywhere in empire?
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.06.16 21:11:00 -
[263]
Great-looking patch! A few replies to some...
Originally by: Kai Lae On another note, though I realize you have many things to do CCP, I note with displeasure the fact that you still haven't fixed the bugs relating to ECM bursts in that frequency modulation doesn't work and no caldari ship EW bonuses affect the module (other than the scorpion). You'd figure that this should be a fairly simple fix too.
"Clarified the description of Electronic Warfare skill to emphasize that ECM and ECM burst are different types of modules and thus are not in general affected by the same skills."
Originally by: Elmicker Totally unneccessary, MASSIVE nerfs for the ******* lose.
Yeah, a less than 15% nerf to cargo capacity is MASSIVE, totally destroying the use of carriers as transports. Too bad that's not what they're supposed to carry anyway.
Originally by: Lady Natacha Consider testing all this stuff for at least 2 more weeks before deploying, especially if the list of bugs on the known issues page has not been resolved completely.
Honeslty, as long as this patch doesn't have any really serious bugs, I'll take it ASAP bugs and all. It fixes (or at least improves) some things which are simply broken in the game right now (passive BC tanks) and I'll put up with some iconveniences for the better of the game. Also, I haven't encountered any serious bugs on Singularity so let's hope for the best. I know a lot of players have been testing stuff.
Originally by: William Hamilton 2)Tech II probe launchers! OMGZORZ!!! Can we be provided the stats, preeety please!!!
Where is that in the patch notes? They're not on Singularity either.
Originally by: pardux btw make the icons in the lp store smaller o_O
PLEASE!
Originally by: Tohmu Blackwing These ships already suffer from a complete lack of functionality (fit anything in your mids and lows but tank mods and you can't passive tank) and have a very limited ability to respond to situations - there are no boosters or reppers to get you out from under that short term burst of damage.
The reasons are actually pretty obvious. The Drake as it is absorbs tons of damage but doesn't do crap, it's a "turtle tank". For example, I was in a gang of four smallish ships trying to kill a Drake the other day. We couldn't kill him but he couldn't even kill an Assault Frig. Getting rid of this is a good thing.
Originally by: Ice Globe Hope our amarr recons don't get too much of a nerf.
Not too much, though if the change is what I think it is you might have to mix nosferatus and neutralizers a bit more.
Originally by: violator2k5 drones i can understand but ammo. if im not mistaken theres probably at least 120 t2 bpos of each ammo type out in the eve populaces hands (not mine :( ) anyway profit in that will be almost non existant if not profitable at all.
Though ammo costs are so closely tied with mineral costs so that the negative ME will hurt invented BPCs.
--- Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Elissen
Amarr The Arrow Project
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Posted - 2007.06.16 23:00:00 -
[264]
Originally by: Armadaus Baldwin What I still don't understand, is how CCP classifies a "Light Year" in EVE. Since the entire EVE "galaxy" end to end, doesn't have enough AU to even be 1 Light Year.
Take a look at their data dump. All the coordinates you find are in meters.
The distance between objects in a system is "only a few" au. There is however an awefull lot of space between those systems. ---- Weeks of programming can save you hours of planning. Jumpplanner v2.0 - Routeplanner for all jumpcapable ships! |
Xeron Silverblade
Esthar Industries
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Posted - 2007.06.17 09:23:00 -
[265]
Originally by: CCP Explorer
Originally by: Xeron Silverblade for the changed paths: i have two clients running on the same machine. will this work with the new setting or are the two clients overwriting each others files? or is there/will there be an command line option to set a specific path? for example store setting for client 1 in c:\eve\1 and for client 2 in c:\eve\2 (not the game-dirs)... would be much easier to put that stuff on a ramdrive as well if would be able to do that
Please see replies 53, 59, 157, 160, 181, and this thread.
hm.. doesn't seem to work for me anyway.. let's hope evelauncher update get's ready till mid of the week... ;-)
but thx anyway.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.06.17 10:36:00 -
[266]
Originally by: CCP kieron A number of updates have been made to the patch notes, please see my original post for more information.
I think a lot of people are going to be very happy with the Data Export section.
One thing I've started to notice about Eve's Data; is that CCP mak's it public once a large minority uses the data to gain the upper hand:
Data Export Came about soon after sites like Eve-I started to pull information out of the client.
Market Export After a few people managed to work out how to pull market prices out of machonet. The market 'correction' followed soon after.
Map Information After one or two enterprising people managed to pull map data out for sovreignity and outpost information.
Not a criticism, just an observation. All this extra data is good, but it does seem that it's driven by people diving into Eve's data cache.
What I do the rest of the time - Vote for a Jita bypass! |
Xeron Silverblade
Esthar Industries
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Posted - 2007.06.17 11:22:00 -
[267]
the api-interface: i like it well.. no.. i love it
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JForce
Black Lance NBSI Alliance
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Posted - 2007.06.17 12:33:00 -
[268]
Weren't we also supposed to get some fixes/changes to the sound engine etc?
Any info on that? |
Kilmatar
Minmatar Aeria Gloris Inc United Legion
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Posted - 2007.06.17 13:04:00 -
[269]
Where are the fix for "Camera reset after gate jump" bug ????????? ============= Matari Rullz!
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aevistyne
Caldari Solarflare Heavy Industries Pure.
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Posted - 2007.06.17 14:09:00 -
[270]
Everything looks like it'll be great when the patch hits :) I just have one question regarding the POS structure changes: When the patch hits, what will happen to the structures already anchored inside a POS shield? will they be randomly thrown out of the shield into a new location, or will they need to be unanchored and reanchored outside the POS shields? If this has already been answered i apologise for askign again, i obviously didnt read the patch notes or this thread well enough if i missed it :P
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