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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Hirana Yoshida
Behavioral Affront
237
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Posted - 2012.01.05 18:07:00 -
[1] - Quote
Most militia corps do not have access to null in general .. different cakes .. it is a choice, simple as that.
Here's a wrench: If alliance XY joins militia YY, then all members of militia YY become blue to everyone XY is blue with overriding all player settings. Blue-on-Blue violence, best violence! Betcha alliances would think twice before sitting down to milk our cow!
Seriously though, ask around the office as to why one of the first and most persistent requests with regards to FW has not been implemented if it was so easy to code. Want to bet that there's a wall with some holes from some hapless Dev trying to think of ways to add it without killing FW in the process?
A lot of consciously chose not to do the blob thing, aka. null, don't force it down our throats now .. at least not without adding some other venue where we can kill each other. |
Hirana Yoshida
Behavioral Affront
237
|
Posted - 2012.01.05 20:23:00 -
[2] - Quote
"Fix FW first, open door after" .. this seems to be the mantra du jour .
I can live/work with that
- Occupancy needs consequences attached (carrots for the wabbits!) - NPC balance needs to be addressed one way or another. - Missions need tweaks to discourage the annoyingly common solo bombers. |
Hirana Yoshida
Behavioral Affront
239
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Posted - 2012.01.06 07:51:00 -
[3] - Quote
Ladies, please stay on topic. Just because FW is mentioned doesn't mean we should immediately hijack and turn it into a clone of the umpteen other threads.
Could we have reps from a bunch of alliances check their sheets and report what the 4 standings are for them? Should give an indication of high/low the standings part of the equation should/could be set.
Cearain wrote:Not always. I can't "choose" to respect faction war any more than I can "choose" to like having piranhas attack my *******. Ok plexing isn't quite that bad but the comparison did spring to mind.... Sometimes you scare me .. who the hell has "piranhas attacking my jewels" as a stray though .. hahahaha
Garr Earthbender wrote:...Major plex = worth lots of LP but has to have a minimum of (X number) Faction Warfare pilots in the plex to take it? Alliances would be good for that. See what I did thar? Put alliances and plexing in the same subject! You are of course intending to sort plexes first so that it is not merely done a speedy frig and a bunch of lay-abouts, right?
Bad Messenger wrote:..There is no benefits to join militia, you can take missions with alts if that is reason why you want to join.
Which is, if you think about it, a pretty damn good incentive as they have been moaning about their precious sanctum spawn time and what not. Fill up available blue-sea systems with ratters and send remainder to make approx. same ISK (for a week until markets crash) doing FW missions.
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Hirana Yoshida
Behavioral Affront
240
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Posted - 2012.01.06 13:07:00 -
[4] - Quote
Ugh. Should have know the "Removing high-sec navy is a good idea for FW" guy was behind the "Lets make navy LP worthless and show FW the true meaning of blobs" idea
Once more: Could someone (or a Dev) post some alliance empire standings (4) so we can get an idea of just how monstrous a barrier 0.5 is? My theory is that they will be largely positive due to day-to-day ratting/mission activities of all pilots. There are only two ways that I know of that allows one to tank ones factions and that is the faction specific storyline missions and being in FW, whereas doing just about anything involving shooting generic pirate NPCs increases faction standings.
PS: Have you separated FW areas from high-sec nodes yet .. the hub pipes in FW lowsec is going to need permanent reinforcement .. just sayin' |
Hirana Yoshida
Behavioral Affront
246
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Posted - 2012.01.10 09:58:00 -
[5] - Quote
I'd prefer they did away with the infernal button entirely .. replace it with a less obvious waste of time like multiple hack targets or mini-games. As long as the time spent can be controlled almost anything is better than "The ButtonGäó" (my 400k lifetime VP demands "The ButtonGäó" be put to death! .. I intentionally let Sasa overtake me \o/). |
Hirana Yoshida
Behavioral Affront
247
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Posted - 2012.01.11 09:59:00 -
[6] - Quote
Shalee Lianne wrote:...I don't understand why CCP refuses to listen to those who actually play in FW. You will find countless threads with thousands of ideas that will make FW so much better, but it seems like those things are completely ignored and these random a$$ed 'fixes' get thrown at us. Null wants cheap navy gear and an alternative revenue source. What null wants, null gets .. you should know this by now
PS: Asses isn't filtered, no need to strain your hand reaching for the the $ sign.
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Hirana Yoshida
Behavioral Affront
250
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Posted - 2012.01.11 16:52:00 -
[7] - Quote
Hans Jagerblitzen wrote:..It also is just as likely that very few Alliances, if any, actually make the switch.. That's my problem, there is no 'switch'. There is absolutely nothing to lose and tons to gain by joining an alliance up, the only sacrifice they might have to make is move high-sec alts into neutral corps and that is it.
Hans Jagerblitzen wrote:..and was actually voted upon, ratified, and added to CCP's backlog three years ago.. It is indeed probably the oldest, came up during the discussion prior to Empyrean Age going live and all the RP entities saw great potential in FW as an RP vehicle .. been voted on 3-4 times in slightly different shades over the years I think.
Hans Jagerblitzen wrote:I personally think that ultimately Alliance involvement with the Faction Warfare scene are inevitable, and ultimately beneficial. Most definitely, alliances will be awesome to have involved .. but not with FW in its current state. If a ferry is taking on water you try to mend it before loading more passengers! Note: Above analogy is not entirely accurate as a sinking ferry might be saved by a dead'ish person plugging the hole so more people onboard can be a good thing, whereas FW does not enjoy such luxury.
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Hirana Yoshida
Behavioral Affront
250
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Posted - 2012.01.11 18:39:00 -
[8] - Quote
Hans Jagerblitzen wrote:Yeah what?? .. Never mentioned anything about the Matari peoples, you read that into it all on your own. Perhaps deep down, in your subconscious, you really believe that your people are "that foul".
Lay down your arms, come home and be cleansed by the divine light!
PS: Sorry couldn't resist
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Hirana Yoshida
Behavioral Affront
252
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Posted - 2012.01.13 08:16:00 -
[9] - Quote
Esna Pitoojee wrote:... if I am differing from CCP, CCP feel free to correct me... I see what you did there! Devious, Esna is devious!
Pretty much spot on with just a few minor quibbles not worth mentioning. The whole "CCP present a plan!" has bee flogged by some of us for years, and more recently by everyone in the aftermath of the FF (Fanfest Fiasco) .. their inability to do such a seemingly simple thing is why I have close to zero faith in them knowing what the hell they are doing.
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Hirana Yoshida
Behavioral Affront
252
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Posted - 2012.01.13 18:42:00 -
[10] - Quote
Cearain wrote:You have never offered any sort of analysis of how npcs promote pvp... I'll use an example: Lost (Griffin) and I (Punisher) came across an open minor in Sifilar I think it was, we start timer just as three (3) Thrashers show on short range .. instinct says run, yes? Due to an aborted speed tanking attempt by a minnie, there was an NPC group within 30k of entrance so we decide to stay with me on warp-in and Lost keeping timer running .. 2nd-3rd Thrasher are intermittently jammed by Lost while I work on the first who can't overcome my active tank thanks to NPC eWar .. End result: 3 Trash cans and the biggest damn adrenaline high I have ever experienced. In short: They allow one to fight against superior numbers/ships .. sometimes.
Cearain wrote:We have overwhelming evidence that npcs hurt pvp opportunities... Anecdotal evidence cannot, by its very nature, be overwhelming. Fact is that NPC both hurts and benefits PvP opportunities in roughly equal measure .. the current slant towards 'hurts' is due to differences in eWar (ie. NPC balance).
Cearain wrote:If Amarr ever wins.. You mean WHEN Amarr wins. It is preordained! We will win because it is Right, Just and a Glory to God! ... Just sayin'
Being restricted to using Amarr hulls (RP for the win!), the minimum viable (ie. PvP ready) ship I have been able to find to solo FW Lvl4's is the Sacrilege. Missions were not easy and required a lot of manual piloting, but definitely doable. Although I think that aiming for a PvP HAC/PvE BC is a near perfect difficulty level, I fear that the bombers will merely be replaced by swarms of Drakes as even a crap-fit Drake is better at PvE than an officer fit 'any other BC'.
In my perfect world the missions/plexes are mixed up with some requiring hacking/archaeology, killing a specific spawn group (ie. not single commander), fetching an item or all of the above. The problem is that there has be some PvE element if they are not become entirely trivial .. imagine how stupid plexing would be if all sides could use crap-fit solo frigates .. PvP in plexes would cease to exist even if everyone knew where everyone else was at all times, plexes would essentially become WoW styled battlegrounds with most action being in hub-pipe systems. |
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