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Prockey
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Posted - 2007.06.21 07:56:00 -
[1]
Have anyone found a corp that have these in their LP-store?
Would look nice on my CNR.
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Venkul Mul
Gallente
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Posted - 2007.06.21 08:00:00 -
[2]
From what I know they are available from Caldari corporations. Check that your setting aren't hiding them.
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Roland San
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Posted - 2007.06.21 08:00:00 -
[3]
Have seen them in CPF and, er, Caldari Navy stations...
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Asael
Caldari Caldari Independent Navy Reserve
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Posted - 2007.06.21 08:40:00 -
[4]
Found them on my Hyasyoda agent, along with a whole lot of other launchers and railguns. ______________________________
-Everto es hic servo Mihi |
Adeena Torcfist
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Posted - 2007.06.21 19:12:00 -
[5]
ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.06.21 19:28:00 -
[6]
Originally by: Adeena Torcfist Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
Eh?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.21 20:04:00 -
[7]
Originally by: Adeena Torcfist ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
Dread gurista / Caldary navy launhers have better RoF than T2 launchers with max spec skills. Thats why they go for 125 to 160 mil / unit while T2 is considerably cheaper.
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Gungankllr
Caldari STK Scientific
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Posted - 2007.06.21 20:26:00 -
[8]
Fit a rack of Tech II Siege, then fit a rack of CN Siege and see if there is a big difference in what you can fit on your ship.
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godders89
Warp Riders Fang Alliance
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Posted - 2007.06.21 20:30:00 -
[9]
actualy if u run teh numbers cn have a better rof and they use less pg and cpu
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Plasmatique
Caldari DAB RAZOR Alliance
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Posted - 2007.06.22 02:48:00 -
[10]
Originally by: Adeena Torcfist ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
I have cruise missile spec lvl 4.
Tech2 = 7.10 rof CN launcher = 6.76 rof thats fitted
plus the CN's hold 3 more missiles than tech 2, like a 10% increase
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.22 03:35:00 -
[11]
Originally by: Plasmatique
Originally by: Adeena Torcfist ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
I have cruise missile spec lvl 4.
Tech2 = 7.10 rof CN launcher = 6.76 rof thats fitted
plus the CN's hold 3 more missiles than tech 2, like a 10% increase
WTH? Why arn't blasters and rails and projectiles like this?
BUYING ZAINOU 'DEADEYE' ZGL1000 IMPLANTS, PAYING WELL, CONVO/MAIL IN-GAME |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.22 04:50:00 -
[12]
Originally by: murder one WTH? Why arn't blasters and rails and projectiles like this?
They are. But in other ways. For instance, CN 200mm rails have 23 optimal and 5.16 activation energy, while 200mm railgun IIs have 21 optimal and 6.45 activation energy. Same with 425mm, 62 vs 57 optimal and 24 vs 30 energy. Oh, and lower powergrid requirements. The rest is identical to T2.
As for blasters, it's more or less the same. GN neutron blaster cannon vs T2. x4.375 (GN) damage mod compared to x4.2 (T2), and 14.56 energy per shot (GN) vs 18.2 energy per shot (T2). Optimal on T2 is slightly higher, 7200m vs 6300m for Gallente Navy version. Of course, GN version only needs 2,250 MW, whereas T2 needs 2,363 MW.
Not as good as launchers, granted, but still. _ New char creation guide | Module/Rig stacknerfing explained |
Scrutt5
Visual I.D GoonSwarm
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Posted - 2007.06.22 11:01:00 -
[13]
Expert Distribution offer all caldari navy missile launchers
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Quilan Masaq
Caldari Combat Systems
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Posted - 2007.06.22 11:12:00 -
[14]
Caldari Navy offer 5 x Run CN Cruise Launcer BPC for like 90K LP and a bunch of tags.
Anyone know who do Seige Launchers? Built or BPC. |
Paigan
Amarr Thirdwave
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Posted - 2007.06.22 11:47:00 -
[15]
Originally by: Quilan Masaq Caldari Navy offer 5 x Run CN Cruise Launcer BPC for like 90K LP and a bunch of tags.
Anyone know who do Seige Launchers? Built or BPC.
Caldari Navy offers built siege launchers. Check your LP store again ;) But i have yet to see a siege 5run bpc. -- This game is still in beta stage |
trirok
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Posted - 2007.06.24 02:41:00 -
[16]
From what I've seen, all caldari corps offer the same stuff. You just have to chose "show all."
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Slayton Ford
Vindicate and Deliverance ASGARDIAN EMPIRE
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Posted - 2007.06.24 03:17:00 -
[17]
The main issue with buying in the store is the tags. Right now the price very high in that a siege launcher will cost upwards of 400+m between tags and isk. Add in the fact that doing missions with tags means your not getting bounties so your getting less value for the time doing missions.
The other thing I noticed is it seems that Caldari Navy torpedoes seems to make Rage torps redundent. They do almost the same damage but don't have any of the penalties. --------------- This sig has been censored in fear of recieving the ban hammer... |
Raxxius Maelstrom
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Posted - 2007.06.24 11:25:00 -
[18]
Originally by: murder one
Originally by: Plasmatique
Originally by: Adeena Torcfist ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
I have cruise missile spec lvl 4.
Tech2 = 7.10 rof CN launcher = 6.76 rof thats fitted
plus the CN's hold 3 more missiles than tech 2, like a 10% increase
WTH? Why arn't blasters and rails and projectiles like this?
Republic fleet autocannons are better than T2 autocannons, same fitting requirements though. Ain't looked at the others.
Anyone looked at Republic Fleet Launchers, from what I can see they're not as good as Tech 2 but the fitting requirements are stupidly low, and they didn't look that bad.
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errorist
Caldari Free Mercenaries Union FATAL Alliance
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Posted - 2007.06.24 12:11:00 -
[19]
You are all forgeting that Navy items cant use t2 ammo.. and at least when we regard blasters and rails.. the t2 ammo gives alot of extra dps. If Somethings hard doing its not worth doing, But get going anyway :twisted: |
Rafein
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Posted - 2007.06.24 12:46:00 -
[20]
Originally by: errorist You are all forgeting that Navy items cant use t2 ammo.. and at least when we regard blasters and rails.. the t2 ammo gives alot of extra dps.
more than faction ammo, which has no drawbacks?
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.25 06:14:00 -
[21]
Originally by: errorist You are all forgeting that Navy items cant use t2 ammo.. and at least when we regard blasters and rails.. the t2 ammo gives alot of extra dps.
Faction ammo can fix that, at least for short range. What they're forgetting is that T2 guns get the damage bonus from the spec skill.
Faction guns, of any sort, do *not* outdamage T2 guns. Faction launchers do however outdamage T2 launchers, of any sort, even with the spec skill at 5.
BUYING ZAINOU 'DEADEYE' ZGL1000 IMPLANTS, PAYING WELL, CONVO/MAIL IN-GAME |
Adeena Torcfist
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Posted - 2007.07.03 13:59:00 -
[22]
ok, i lost this post, but now found it.
there seems to be some confusion. Probably on my part.
As far as i was aware, & ill take the heavy missile launchers as an example, the specialisation skill states, that it increases its RoF on modules that require the Heavy Missiles Specialistion Skill. Since T2 has that req, & CN, Dread guristas does not, i was thinking that the Specialisation skill didnt effect it, therefore not giving the Bonus.
so what ur saying, is, it actually does, just not the T1 variants?
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throbbinnoggin
Gallente Eminent Domain
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Posted - 2007.07.03 14:59:00 -
[23]
Originally by: Adeena Torcfist ok, i lost this post, but now found it.
there seems to be some confusion. Probably on my part.
As far as i was aware, & ill take the heavy missile launchers as an example, the specialisation skill states, that it increases its RoF on modules that require the Heavy Missiles Specialistion Skill. Since T2 has that req, & CN, Dread guristas does not, i was thinking that the Specialisation skill didnt effect it, therefore not giving the Bonus.
so what ur saying, is, it actually does, just not the T1 variants?
No, you are correct in that t2 specialization skills only effect the t2 module that requires it. No Tech 1 based faction or commander module is effected or enhanced by a t2 spec skill.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |
Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.07.05 03:22:00 -
[24]
Originally by: Adeena Torcfist Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
No you don't.
Originally by: CCP kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.07.05 03:26:00 -
[25]
Originally by: Slayton Ford The main issue with buying in the store is the tags. Right now the price very high in that a siege launcher will cost upwards of 400+m between tags and isk. Add in the fact that doing missions with tags means your not getting bounties so your getting less value for the time doing missions.
The other thing I noticed is it seems that Caldari Navy torpedoes seems to make Rage torps redundent. They do almost the same damage but don't have any of the penalties.
Dread Guristas missiles completely remove any point to use t2 rage/fury missiles.
Originally by: CCP kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.05 05:56:00 -
[26]
Same goes for navy ammo btw. I do with it same damage to frigates than I do with precision missiles and same damage against big targets that i do with fury (talking about cruise missiles, 1 target painter, my alt does not have skills for t2 siege so cant comment on those).
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Pinky Denmark
The Cursed Navy
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Posted - 2007.07.05 11:33:00 -
[27]
Faction ammunition is really really cool - not sure it's a good thing... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.07.05 16:29:00 -
[28]
Originally by: Adeena Torcfist ive got them in mine, Caldari Peace & Order Unit.
Wouldnt waste the LP's or money personally. Tech 2 are much better, for the simple fact, that with Tech 2 & the Specialisation skills, you get a better RoF.
The specialisation Skill doesnt effect T1 or NAmed/Faction stuff, so in my eyes, a waste of time & money.
more of a commodity, but hey, do wha tu wish with ur points. Im not you!
Sorry but you obviously do not know what you are talking about..... CN and DG cruise launchers still have a better RoF then T2 with max skills, they have a higher missile capacity, and use less PG..... I know which I would rather use.....
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Solid Prefekt
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Posted - 2007.07.05 18:37:00 -
[29]
Once I saw the CN Cruise Launcher in the LP Store on the test server I went a bought a bunch of insignias needed for the CN Launcher and then when Rev 2 came out I used the 300k LP I had saved up for 15 CN Cruise Launchers (had to build them) which I sold before the priced dropped too much. I have to say that was the best investment I ever made in the game. And thank you CCP for giving me crap LP offers which prevented me from ever using my LP.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.07.06 00:20:00 -
[30]
Originally by: Raxxius Maelstrom Republic fleet autocannons are better than T2 autocannons, same fitting requirements though. Ain't looked at the others.
Erm, what? Let's take the 200mm ACs as example.
Fitting T2: 9tf CPU, 4MW PG RF: 6tf CPU, 4MW PG (-3tf CPU)
So, better fitting on the Fleet ones.
Range, Falloff, Tracking, ...: same
DmgMod T2: 3.465 RF: 3.6102 (+4.19%)
The small AC spec skill adds 2% damage per level. You need it at 1 to use the gun - leaving a 2.19% benefit over the t2 gun at spec lvl 1, 0.19% benefit at spec lvl 2 and 1.81% worse at lvl 3. And spec at 3 or 4 is not really uncommon.
Additionally you can't use barrage. And many healthy setups are dead wrecks without the range bonus from barrage. If you don't need the falloff bonus, RepFleet EMP doesn't care where it is loaded.
220mm RF: +4.16% damage Dual 650mm: +4.16% damage
Conclusion: at spec skill level 5 every checked t2 autocannon outdamages its faction counterpart by 5.81% raw unstacked damage. Stacked with ship bonus, surgical strike, implants and gyrostabs even more.
-- [17:47] <Mephysto> its dead, jim |
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