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Bruminor III
Genocide Productions
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Posted - 2007.06.21 22:01:00 -
[1]
Edited by: Bruminor III on 21/06/2007 22:05:16 7x Mega Pulse Laser II Dual Heavy Pulse Laser II
Conjunctive Radar ECCM Scanning Array I (anti-ECM) Sneosr Booster II (anti-dampening) True Sansha Heavy Capacitor Booster Warp Disruptor II or other item
2x Centum X-Type Large Armor Repairer Centus A-Type Armor Explosive Hardener Centus A-Type Armor Kinetic Hardener Centus A-Type Armor Thermic Hardener 2x Centum A-Type Energized Adaptive Nano Membrane
3x Auxillary Nano Pump I
Statistics: Armor Repair Amount / Cycle: 3,832.6 (36.07%) Targeting Range: 160km ECCM Radar: 43.12 points Armor HP: 10,625 Armor EM: 86.04% Armor Exp: 86.96% Armor Kin: 87.78 Armor Ther: 89.41%
DPS: 746; (552.76 turrets) (193.24 drones)
--------------------- Genocide Productions is recruiting. See link: http://oldforums.eveonline.com/?a=topic&threadID=535367 |
Gladiator Jonny
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Posted - 2007.06.21 22:06:00 -
[2]
not even that uber tbh, yea you have a tank. thats about it tho, may as well fit a domination web, ss sensor booster and 8 nos.
anyhow, waste of isk tbh im sure lots of people will post a nicer setup and not quickfit some best gear together.
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Lassie5552
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Posted - 2007.06.21 22:07:00 -
[3]
great setup!
just tell me how u plan on supporting 8 L lasers, 2x L reps and some cap hungry hardeners, with 1 cap booster
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Almarez
Setenta Corp
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Posted - 2007.06.21 22:11:00 -
[4]
Originally by: Lassie5552 great setup!
just tell me how u plan on supporting 8 L lasers, 2x L reps and some cap hungry hardeners, with 1 cap booster
Agreed.
New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |
Agent2 Holtze
Amarr x13 Anarchy Empire
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Posted - 2007.06.21 22:28:00 -
[5]
I like it, where did you fly around again ?
Posting and you!
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Bruminor III
Genocide Productions
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Posted - 2007.06.21 23:02:00 -
[6]
Originally by: Lassie5552 great setup!
just tell me how u plan on supporting 8 L lasers, 2x L reps and some cap hungry hardeners, with 1 cap booster
I suppose i could drop the dual heavy pulse and 1 mega pulse, throw on 2 nosferatus.
--------------------- Genocide Productions is recruiting. See link: http://oldforums.eveonline.com/?a=topic&threadID=535367 |
VanNostrum
Cataphract Securities
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Posted - 2007.06.21 23:05:00 -
[7]
and where did you get those dps numbers????
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Tommy Vercetti
Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.21 23:12:00 -
[8]
Originally by: VanNostrum and where did you get those dps numbers????
Most likely QF, which is not the place to go looking for DPS. Naughtyboys spreadsheet should give the right figures.
As for the setup, someone above me said it. Waste of isk and nice job in Quickfit.
Originally by: "Janu Hull"
Nothing says gritty cynicism like a 1 ISK note wedged between a pair of silicone enhanced knockers.[/qu |
Bruminor III
Genocide Productions
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Posted - 2007.06.21 23:51:00 -
[9]
Edited by: Bruminor III on 21/06/2007 23:51:11 Setup was done in QF, verified by hand (original modifier * modules * skills). The DPS is correct.
Conflagration Damage: 56
Mega Pulse Lasers: Modifier: 7.116 ROF: 5.67
(56*7.116) / 5.67 = 70.28 (DPS per turret) 7*70.28 = 491.97
Dual Heavy Pulse Laser Modifier: 4.744 ROF: 4.37 Total Turret DPS: 60.793
DPS of all guns: 552.76 Drone DPS (2x T2 heavy, 2x T2 medium, 1x T2 light): 193.24
All battleship related skills maxed to receive these results.
--------------------- Genocide Productions is recruiting. See link: http://oldforums.eveonline.com/?a=topic&threadID=535367 |
Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.06.22 13:53:00 -
[10]
bah crappy setup.
try 8x mega pulse laser II's x1 domination web, cap recharger II's in the mids 2x Amarr navy Large armour reppers. 2x Corpum ENAM , 1x corpum Thermic Membran. , 2x Amarr navy CPR's
Rigs
CCC II x2 CCC I
that will run the above perma. prefect mission running ship. -
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.22 15:03:00 -
[11]
Put 2 Heavy cap boostersII on Mids than you willb e able to run that setup long enough to be usefull. Otherwise a simple phoon with 4 HNos and 4 siege will own you pretty easily
If brute force doesn't solve your problem... you are not using enough |
Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.06.22 20:36:00 -
[12]
Originally by: Kagura Nikon Put 2 Heavy cap boostersII on Mids than you willb e able to run that setup long enough to be usefull. Otherwise a simple phoon with 4 HNos and 4 siege will own you pretty easily
with the exceptions of curses and pilgrims. If you have to use nos to cripple your target your prolly not that good anyways -
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Tuea
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Posted - 2007.06.22 22:02:00 -
[13]
Originally by: Ogdru Jahad
Originally by: Kagura Nikon Put 2 Heavy cap boostersII on Mids than you willb e able to run that setup long enough to be usefull. Otherwise a simple phoon with 4 HNos and 4 siege will own you pretty easily
with the exceptions of curses and pilgrims. If you have to use nos to cripple your target your prolly not that good anyways
so what does that make you when you get owned by one?
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.22 22:30:00 -
[14]
Originally by: Ogdru Jahad
Originally by: Kagura Nikon Put 2 Heavy cap boostersII on Mids than you willb e able to run that setup long enough to be usefull. Otherwise a simple phoon with 4 HNos and 4 siege will own you pretty easily
with the exceptions of curses and pilgrims. If you have to use nos to cripple your target your prolly not that good anyways
That is like going to a gun fight with a sword, and after losing badly proclaiming: "the other guy suck, he used a gun to own my behind, real men use swords!!!!"
It's great being Amarr isn't it.
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