Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vanye Inovske
Two Brothers Mining Corp. The Sundering
|
Posted - 2007.07.01 17:58:00 -
[1]
In the Carrier/GSC nerf thread I made a rather sarcastic post:
Originally by: Vanye Inovske New Eden, where the scions of Earth have conquered death itself with the perfection of cloning technology. Starships the size of small moons warp across star systems at many times the speed of light, and jump between them in a blink of an eye. Weapons generating enough energy to power entire cities lash out at defensive systems to match.
However, basic inventory tracking technology to facilitate organized cargo shipments? That would be just a little too advanced, apparently.
Which made me think: why not just solve the underlying problem. The whole logistics carrier is just one of many places where the problem exists. Corp members find it difficult to keep track of whose ore is whose at mining POS's, resorting to making bookmarks to use as labels. This makeshift workaround is obviously subject to massive error, both malicious and unintentional. Freighter pilots have asked for better cargo organization in their giant holds for years already. Freighter cans were eventually introduced for this, but they are simultaneously too large and too small, and are certainly no optimal solution.
Imagine UPS operating with no pallets, plastic wrap, or UPC codes. Imagine a Walmart warehouse with no cardboard boxes. Imagine a container ship with no containers.
Welcome to EVE Online.
Here's a solution using mostly existing code, hopefully easy to implement, and doesn't allow anyone any huge advantage. All it does is make inventory management and tracking easier. No exploitable cans within cans, just an elimination of some not-fun tedium that frankly has no place in a GAME.
On-demand plastic wrap.
That's it. Just select a group of items, right-click, and select "Wrap items". A plastic wrap (using the same or similar code to courier wrap) is generated. This wrap is renameable just as a cargo can is. A nice feature would be to have the "Show Info" screen for the wrap indicate the pilot who created it, and the date and location of creation, which would allow for tracking and checking for tampering, etc. To avoid the potential for excessive server load, it could be impossible to place one wrap inside another (otherwise one could create infinitely nested wraps with potentially bad consequences), but it should be possible to place a wrap anywhere else it will fit - cans, cargo holds, hangars, cargo holds of ships inside maintenance bays, wherever.
I trust that the utility of such a device in simplifying many logistical issues in many game venues is obvious and needs no elaboration. This seems like it should be simple to implement (Yes, I know that oft-times things that seem simple to implement often aren't. I hope this isn't one of those times.) It doesn't give anyone any in-game advantage. All it does is take some not-fun stuff out of a game, meaning everyone has more time for whatever kind of stuff they do find fun.
Pretty please, CCP?
|
William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.01 19:25:00 -
[2]
I only read half of that before I imediatly stopped to voice my agreement.
Now to read the other half...
|
Venkul Mul
Gallente
|
Posted - 2007.07.01 19:59:00 -
[3]
/signed great proposal.
|
Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
|
Posted - 2007.07.01 20:18:00 -
[4]
Thats bloody brilliant idea, CCP please implemant
sig needs colour, cookie to mod who adds something!
|
Mintoko
Nova Inc.
|
Posted - 2007.07.02 01:02:00 -
[5]
Excellent suggestion.
But, another issue to look at if using the same code as mission packages, is to make them scoopable if floating in space. Currently, mission packages that float away after someone has popped your ship are just floating there....no one can pick them up.
|
Vanye Inovske
Two Brothers Mining Corp. The Sundering
|
Posted - 2007.07.02 02:01:00 -
[6]
Ideally they would stay inside the wreck, I should think.
|
Sathamarid
|
Posted - 2007.07.02 17:35:00 -
[7]
Edited by: Sathamarid on 02/07/2007 17:34:51 CCP has no idea how to deal with a "thing" inside of another "thing" inside of another "thing". If it's plastic wrap, GSCs, carriers, industrials, whatnot. I suspect (with no actual data) that this is a database problem. Nested things like these can be a real pain to deal with. So maybe they could get it to work but it might make for a performance hit. I.e. bad.
Personally I think they should just nerf GSCs. It's a silly idea (bag of holding?). Bump up all cargo holds by a corresponding amt. Make the ability to "mark" items (much like your plastic wrap). Then there is no container inside container etc problem. Except for carriers, but at least the recursion is limited there. Also I'd be able to mark an item as "mission loot" and "sell" or "reprocess". Organizing items in this game definitely could use some help.
|
Seeing EyeDog
|
Posted - 2007.07.02 20:52:00 -
[8]
um let me ask u something? why do we need to add this mechanic to the game? Can you not buy as many Station containers as you need, rename said containers, and organize your inventory that way? This would be a total waste of Dev time.
|
Vanye Inovske
Two Brothers Mining Corp. The Sundering
|
Posted - 2007.07.02 21:21:00 -
[9]
The issue isn't with your hangar inventory. It's with materials you have in POS hangar arrays, freighter cargo bays, and logistics carrier shipments.
Ex: Suppose a corporate freighter is transporting a load of POS fuel as well as assorted stuff for a dozen different corp members. Corp member 1 has a cruiser, two interceptors, and fittings for the ships. Corp member 2 has assorted t2 modules he's planning on selling at the shipment's destination. Corp member 3 has assorted t2 modules he's planning on using. Corp member 4 has three dictors and fittings. Corp member 5 has one dictor and two interceptors and fittings. Etc. When the freighter pilot arrives, he looks in the hold and sees 8 separate stacks of varying numbers of t2 cap chargers. Which stack does he deliver to which corp member?
THAT is the problem this is addressing. Yes, you can make a cargo manifest by hand, carefully recording everything that was submitted for transport, and then carefully sorting the cargo as journey's end. This is tedious and time-consuming and not fun. If you think this isn't a serious issue, I suggest you go read the Carrier/GSC nerf thread.
|
Seeing EyeDog
|
Posted - 2007.07.03 16:26:00 -
[10]
Originally by: Vanye Inovske The issue isn't with your hangar inventory. It's with materials you have in POS hangar arrays, freighter cargo bays, and logistics carrier shipments.
Ex: Suppose a corporate freighter is transporting a load of POS fuel as well as assorted stuff for a dozen different corp members. Corp member 1 has a cruiser, two interceptors, and fittings for the ships. Corp member 2 has assorted t2 modules he's planning on selling at the shipment's destination. Corp member 3 has assorted t2 modules he's planning on using. Corp member 4 has three dictors and fittings. Corp member 5 has one dictor and two interceptors and fittings. Etc. When the freighter pilot arrives, he looks in the hold and sees 8 separate stacks of varying numbers of t2 cap chargers. Which stack does he deliver to which corp member?
THAT is the problem this is addressing. Yes, you can make a cargo manifest by hand, carefully recording everything that was submitted for transport, and then carefully sorting the cargo as journey's end. This is tedious and time-consuming and not fun. If you think this isn't a serious issue, I suggest you go read the Carrier/GSC nerf thread.
let me ask u something. In your example of a freighter showing uip at a hangar and not knowing what to take where and to give to who. You see when you open the contracts window how you can make a nifty little thing we call a courier contract? Why do we need to make something that functions as a courier package if theres already the mechanic in game for it already? Are you rly that lazy to set up a courier contract to wrap ur items? Come on man, get real and stop begging for the devs to waste their time on sh*t thats already in the game.
|
|
Tintifish
Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.03 20:29:00 -
[11]
Well, before getting abusive, maybe consider they are moving stuff from a POS 20 jumps from the nearest station, to another? And what about the other uses he suggested? Grouping mins in hanger, etc.
A firm /signed from me
|
Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
|
Posted - 2007.07.03 20:38:00 -
[12]
I for one agree that some sort of better method of organization would be greatly welcomed. While others have voiced reasons why the proposed may not be the greatest of solutions, I feel that something to help organize items would be a great addition to the game.
Something as simple as an additional field for an items database entry where one could place some sort of tag that would then be showable in the list view would work, since the "thing inside of a thing inside of a thing" seems to cause problems.
I do, however, feel that the OP does not deserve to be flamed in the manner of the preceeding post. His solution would be VERY easy to implement, and, something that the preceeding post did not think about... What about at a POS? How would someone create a courier contract at their POS to plastic wrap these items? Maybe instead of instant flame, one should thing things through. -=^=-
|
Shiela
Caldari Warrior Nation United SMASH Alliance
|
Posted - 2007.07.03 21:24:00 -
[13]
So we can get sub-folders for drone bays and bookmarks....
Cargo holds and hangars should be no different, and for the guy who said something about station containers.. correct me if i'm wrong but I remember not too long ago those couldn't be attained in 0.0 stations as the blueprints weren't seeded, I have not checked for one recently. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
Jurgen Cartis
|
Posted - 2007.07.04 04:47:00 -
[14]
Nice. I like this. I like this a lot. Though inventory folders just seems a teensy bit too advanced for us 23rd millenium types.
|
Deacon Ix
Ascendant Strategies Inc. The Volition Cult
|
Posted - 2007.07.04 11:06:00 -
[15]
/signed brilliant idea
deffenatly no wraps with in wraps and no unpackaged containers
I was going to suggest no unpackaged items at all, unfortunatly you can't package things at a POS ATM so it would be annoying from that point of view.
what about unpackaged ships? we can't move unpackaged ships in cargo holds ATM and with the advent of rigs this is becoming an issue.
Slightly off topic example I have a Hulk with rigs that I would like to use in another location 22 jumps away - I don't really fancy flying it all the way there... The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |
MastaRob
|
Posted - 2007.07.04 11:32:00 -
[16]
OMG so /signed
Killer idea, would make so many things so much easier.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |