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Mangala Solaris
Caldari School of Applied Knowledge
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Posted - 2007.07.06 11:49:00 -
[1]
Gday
Not so much of a newb (7months now :D), but really started working on my gunnery skills of late as I am moving slowly towards both a Rokh and the Gallente ships - which all use rails.
Whats confusing me is all the ammo types and knowing which is best for range and which is best close up and so on. Is there a resource or is anyone able to briefly explain how they work :)
Thanks in advance. -------
All of these stars... these vast worlds that remain out of reach. If I could, I would annex other planets. |
Countess Markievicz
Gallente Center for Advanced Studies
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Posted - 2007.07.06 12:10:00 -
[2]
Tungsten for range, gives +40%
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Grayplate
Caldari Caldari Provisions
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Posted - 2007.07.06 12:10:00 -
[3]
Look at the attributes of each ammo and it will tell you what bonuses it does or doesnt get.
t1 Lead is the best IIRC for range but HORRIBLE for damage (think a bb hitting you). Φ________________________________________________Φ ΦWanted: ΦAmarr Prisoner ΦMinmatar Drone
Last seen fleeing towards Hek in a stolen Impound & Salvage Thrasher.
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Kerran Tinari
Caldari The Nexus Foundation
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Posted - 2007.07.06 13:26:00 -
[4]
I use(d) Anti Matter ammo for close up work, and Iron (sometimes Tungsten) for longer range.
If you check out the Info tab on each ammo type, under Attributes you'll see about halfway down the window Range Bonus. Whatever % that tells you, is the info you want.
For instance, AntiMatter ammo gives -60% range, which means it's good for real close up work. Iron ammo gives 60% range bonus, so good for long range work.
Of course depending on what type of ship you got, you'll decide which ammo is best for you. I used Iron ammo for a while to keep them at range while I was still working out the pros and cons of everything, hehe. Once I was more confident, switched to AntiMatter and blasted holes in the lot :)
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Mangala Solaris
Caldari School of Applied Knowledge
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Posted - 2007.07.06 13:59:00 -
[5]
Cheers guys.
Little clearer for me now, I'll be playing about in all my gunboats from my destroyer upwards. Think it'll be best to carry a stash of all types and play that way :) -------
All of these stars... these vast worlds that remain out of reach. If I could, I would annex other planets. |
Callente Riveara
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.06 14:01:00 -
[6]
look into blasters rather then Rails if your into close combat (read, Gallente ships!) Then you really only have to worry about one type of ammo (antimatter)
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Ephemeral Waves
The Nine Gates Executive Outcomes
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Posted - 2007.07.06 14:58:00 -
[7]
Most people carry three types of ammo. A short range (anti-matter), a medium range (lead) and a long range (personal preference, iridium or iron).
Eph.
I make sigs |
Shanur
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Posted - 2007.07.06 15:06:00 -
[8]
Lead (no range modifier, moderate damage) is a jack of all trades ammo that could be used for either rails or blasters. Ammo with a negative range modifier has higher damage and as such is good for blasters, while ammo with a possitive range modifier has low damage making it better for railguns. Iron is at the high range low damage end, making it the best standard sniper ammo, while antimatter is at the short range high damage end, making it the most powerful blaster ammo.
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GC13
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.06 18:00:00 -
[9]
HIGH DAMAGE, LOW RANGE Antimatter Plutonium Uranium Thorium Lead Iridium Tungsten Iron LOW DAMAGE, HIGH RANGE
Lead gives no range modifier, and gives a -50% capacitor usage. Thorium also gives a very nice reduction in capacitor usage. The ones with lower damage/higher range than Lead also gives reasonable capacitor useage reductions.
--
Science and Industry guide plus A Newbie's Guide to Caldari Ships |
Mangala Solaris
Caldari School of Applied Knowledge
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Posted - 2007.07.06 18:07:00 -
[10]
Originally by: GC13 HIGH DAMAGE, LOW RANGE Antimatter Plutonium Uranium Thorium Lead Iridium Tungsten Iron LOW DAMAGE, HIGH RANGE
Lead gives no range modifier, and gives a -50% capacitor usage. Thorium also gives a very nice reduction in capacitor usage. The ones with lower damage/higher range than Lead also gives reasonable capacitor useage reductions.
W00t.
Copied to notepad ingame so I dont forget - that clarifies it awesomely - thanks GC13 :) -------
All of these stars... these vast worlds that remain out of reach. If I could, I would annex other planets. |
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GC13
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.06 18:14:00 -
[11]
My guide to Caldari ships actually has a nice little table with all of it, but the short version of the story is that for small charges, Lead starts at +0% range and 8 damage. Every step in one direction adds/removes 1 damage and 12.5% range. The capacitor use reduction is a bit weirder, but if you want reasonable damage and nice cap reduction, you're stuck with Lead or Thorium.
Anyway, enjoy!
--
Science and Industry guide plus A Newbie's Guide to Caldari Ships |
Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.06 23:06:00 -
[12]
I just use lead... I am lazy. -=^=-
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2007.07.07 03:55:00 -
[13]
Of note, though I've seen no one else say it, you can buy a round of each, load it then show info on the gun.
weapons fitted on ship are adjusted by skills and ammo when you view them, so having a round of each ammo in hanger makes it simple to look at range differances for each and choose what you like
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Venkul Mul
Gallente
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Posted - 2007.07.07 09:24:00 -
[14]
With the railguns, at least in PvE, you will notice that you will tend to use "shorter" ranged ammunitions as you in increase your skills and the size of your guns.
As a new players in frigates I used a lot of iron or tungstenum rounds trying to keep range and sniping, today in BS I use some iridium round in the opening phase, to switch almost immediately to lead, as a large railgun with lead ammo as an optimal almost equal to the (unboosted) sensor range of my ship.
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Cipher7
Sebiestor tribe
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Posted - 2007.07.07 11:05:00 -
[15]
range -------------> damage <-------------
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