Carmizan
Lords of Maelstrom FREGE Alliance
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Posted - 2007.07.06 19:27:00 -
[1]
This ship would be a Container Ship. stats as follows.
No slots
Speed
Tier 1 No containers 500 m/sWith containers 145 m/s Tier 2 No containers 450 m/sWith containers 123 m/s
Signature Radius
Tier 1 50m as containers added signature radius increases by 30m/ per Tier 2 80m as containers added signature radius increases by 30m/ per
Inertia Modifier
Tier 1 No containers 3.1With Containers 0.88 Tier 2 no containers 2.6with containers 0.76
Shields
Resistances would be 45% across the board
Tier 1 7,000 hit point with a recharge time of 1,500 sec. Tier 2 9,000 hit point with a recharge time of 2,300 sec
Armour
Resistances would be 25% across the board
Tier 1 1,094 HP Tier 2 1,363 HP
Structure
Tier 1 1,094 HP Tier 2 1,363 HP
Skill required
Race Industrial ShipLevel 5 Anchoring Level 3 Spaceship CommandLevel 4
Bonuses
5% to speed per level 5% to Inertia modifier. Per level Capacity of ship
Tier 1 can hold 4 containers Tier 2 can hold 6 containers
The ship containers would have a capacity of 10.000m3
Speed is reduced when only one container if fitted due to the energy field the engine generate effecting the magnetic clamps. This is also why the Inertia Modifier reduces as the power needed to warp must be increased slowly so not to reduce the power to the clamps and resulting in loosing a container
The ship would be able to deploy these containers in space both empty and full for both a mining op or as ammo containers in a fleet battle. There would be a 10 sec delay in swapping containers.
These containers could be used for contract hauling were the owner could password the container to stop the hauler pilot from being able to steel the cargo.
If attacked in space when the ship is destroyed at least one of the containers would be jettisoned and if the container has a password then the password is deleted. This would also happen if the hauler pilot jettisoned the containers while being attacked to run away after the Structure had dropped below 15%, but is unable to jettison containers when being attacked before his shields reach this level. This could be adapted so if / when subsystem targeting comes in the attacking player could target the Magnetic clamps and literally shoot the containers off the ship.
For the hauler pilot to manage the containers on board their ship they would just right click on the ship as per carriers with they corp hanger.
Well be kind with the reply
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