Orakkus
The Fancy Hats Corporation Insane Asylum
21
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Posted - 2012.01.10 17:27:00 -
[1] - Quote
Robert Lefcourt wrote: With 800 ACs you'll get a hell of a lot more damage when and where it is needed. You'll melt the frigs and cruisers before they're in their optimal. The hard hitting BSs that make almost hull contact won't last long either. With a optimized fitting you'll do 400dps out to 47km, over 800 if in point blank range - and that's with ordinary Fusion L. Don't bother with Arti. 3 Gyros, 2 TEs, have fun.
I concur with this, especially since you are going up against Angel rats. Angel NPCs move in close.. in fact, I can't recall if there are any Angel rats that actually go outside of 50km range.
As far as your fit goes:
1400 scout artilery x7 - Yeah, fit at least 8 guns. If you fit less than 8, your DPS goes below what you can get in a compariable Tempest with six guns. But, since you are going against Angels, drop the Arties for the 800mm ACs.
2x tracking computers - No need for these with ACs, so use those spaces for either more tank for things like Cap Booster or Cap Batteries - Depending on skill (Cap Boosters w/800 charges are reasonably cheap, and are a common loot item). Ideally, one of these midslots should be a Passive Kinetic hardener, since Angels also do kinetic damage.
1x explosion dampening field II - Good, but if your shield Compensation skills are up to IV, then I would pull this out for a Passive Explosive shield hardener. Active shield hardners are a drain on your cap, so if you can fit the passive ones (which can be almost as good), then you'll have more cap available when you need it. 1x Invuln field II - Good 1x X-large shield booster - Good 1x shield boost amplifier II - Good
4x gyro's - After 3 Gyros the value of additional Gyros is negliable.. and even 3 Gyros is a bit iffy in my book. Pull one off and replace it with a Damage Control II. Another option is to replace another Gyro with a Power Diagnostic Unit, which will give you a better cap recharge rate as well as increase your shield HP, along with give you a small boost to your powergrid to help fit weapons.
1xtracking enh II - Good, but with ACs it isn't critical.
2x CCC rig - Maelstroms have three rigs slots.. and since you know you will be tanking Angels exclusively, my suggestion would be that you increase your resists to both Kinetic and Explosive instead.. that way you'll use less power in the beginning and can manage you cap a little easier because the damage you take in from the outset will be less.
This was a fit I used before I scaled up to the Vargur, but mine was for use against all types of rats, not just Angels:
[Maelstrom, PVE Mission Runner] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II Overdrive Injector System II
Shield Boost Amplifier II X-Large Shield Booster II Heat Dissipation Amplifier II - Change these out for specific rats Kinetic Deflection Amplifier II - Change these out for specific rats Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800
1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L
Large Anti-EM Screen Reinforcer I Large Core Defence Capacitor Safeguard I Large Core Defence Operational Solidifier I
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