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Xukanis
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Posted - 2007.07.07 23:43:00 -
[1]
I just finished up the basic tutorial and im docked in some space station. I have been hounding the screen for more tutorials on everything as there are 34029472307324 icons and different things on my screen that I have no idea what they do. I have some shield booster item that gives random details about heat damages on overcharge or whatever it is...cpu usage...and many other details..but it essentially doesnt tell me what it does (does it provide a shield bonus at the cost of something per hit? does it boost my shield permanently? does it do something else?) All the details so far are EXTREMELY vague...I have no idea whats going on and I feel very lost and frustrated...is there a web site somewhere that goes into more specific detail? So far all the tutorial does is tell me that there are some windows to do some stuff...ie open the market window and look for shield modules...it doesnt tell me what im looking at, why, what it does, how to use it...etc...just general info that essentially tells me nothing.
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Xukanis
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Posted - 2007.07.08 20:16:00 -
[2]
Edited by: Xukanis on 08/07/2007 20:23:38 Edited by: Xukanis on 08/07/2007 20:23:03 I appreciate the constructive replies. It seems those are rare when dealing with the general public online. Those guides provided here were very helpful, thank you. I went through as many tutorials as I could, but they are all very vague. I tried the one on items and equipment and all it told me to do was check if I had the right module for shields and to search for them on the market...never telling me effectively what the item did. I understand it a bit better now that someone broke it down for me. My problem overall is that the details seem extraordinarily vague, especially when compared to the vast amount of detail involved in the game. Is there some tutorial or something else I might be missing in game? I have never had such a hard time starting a game before.
Also, I am confused as to what I should do. Someone told me I should set my learning skills (intelligence and others?) to learn skills. I have no idea what this means, why its necessary, and what it does.
I am also curious as to what I should or should have done to start my character. I picked soldier because I figured it would be more basic. Not knowing what the game mechanics are like, I would prefer to have a ship that can come as close to possible as the kind of ship that can get in, stay in, and get out of combat when needed. Generally I prefer damage output/survivability/utility in the respective order. I know its impossible to get those in perfect harmony...but if theres a close match I will take it. It will atleast give me an idea of what to shoot for.
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Xukanis
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Posted - 2007.07.08 21:02:00 -
[3]
So to see if I read the items correctly...You get a +20 shield "heal" every four seconds (two sec activation time, two sec duration) at the cost of 20 energy. You need tech skill level 1 to use the module. I don't know anything about overloading, but I am sure I will learn. The only confusion I might have is the "duration." This explanation confuses me when compared to others. Here, I would get the idea that it applies +20 shield for two seconds, every two seconds, therefor giving me a +20 shield buff for as long as I have energy to support it. Is this just a mixed up way of explaning that it "heals" my shield via "buffs" (to use tradtional mmo lingo). I don't mean to spend so much time on shield boosters...but I want to make sure I know how to understand item descriptions fully before going in and making a million mistakes.
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Xukanis
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Posted - 2007.07.08 21:07:00 -
[4]
Edited by: Xukanis on 08/07/2007 21:10:50 Edited by: Xukanis on 08/07/2007 21:10:02 I just have to add..."tutorials" like this? http://www.eve-online.com/guide/en/g25.asp
Page 4 is mind-blowingly confusing. I think I need a math degree to understand that. Quite frankly I don't even know what i'm looking at on page 5.
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Xukanis
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Posted - 2007.07.08 21:48:00 -
[5]
Edited by: Xukanis on 08/07/2007 21:48:00 "You need tech skill level 1 to use the module. No. Tech level is either 1 or 2. It is used for matching the tech levels of ammo and guns (You cannot load Tech 2 ammo in a Tech 1 gun). Just ignore this for now."
So whats the point of having tech 1 listed on the shield module? can you load some kind of "ammo" into it? or can certain shield modules only be used in certain combinations?
The details such as cycle time, energy cost per cycle, etc are only important when your capacitor is about to run out or your ship is about to blow up. (Note that armor repairers repair armor at the end of each cycle as opposed to shield boosters, so if you turn them on at 0% armor, it is too late.)
I am confused at the difference you noted on repairers and shield modules...they seem to work identically on your description, yet they work differently? +20 shield at the end of every 2 sec cycle would be the same as +x armor at the end of x second cycle no?
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Xukanis
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Posted - 2007.07.08 21:51:00 -
[6]
Originally by: Sandeep
Originally by: Xukanis Page 4 is mind-blowingly confusing. I think I need a math degree to understand that. Quite frankly I don't even know what i'm looking at on page 5.
Page 4 is a graphical depiction. Page 5 is a simulator. Enter all relevant data and it will tell you the "best range" to hit something. Best range is not always optimal range when tracking is poor.
You can add "Distance" and "Angular Velocity" to your Overview columns. For best results to hit something, distance to target should be less than 1 times Optimal range and angular velocity should be less than your turret's tracking (radians/sec).
At 1 times Optimal plus 1 times Falloff, the hit chance based on range is 50%, further reduced by any angular velocity.
Angular velocity is relative whether you move or the target moves. Moving parallel to the target reduces angular velocity. Angular velocity (rad/s) x Distance (m) = Transversal velocity (m/s)
This sounds horribly confusing...is there a chart on screen that tells me these details? Or are we expected to be a cyborg that can measure and calculate these details on the fly?
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Xukanis
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Posted - 2007.07.09 19:56:00 -
[7]
Edited by: Xukanis on 09/07/2007 20:04:03 I figure I am trying to take on too much info at once and overloading myself. I just find it frustrating when trying to understand the most basic information about something and I can't wrap my head around it. I guess I think too much like an engineer who gets off on needing to know how everything works so he can manipulate it. I suppose in time and in actual use things will make more sense. It would be kind of goofy for me to try to master formulas outside of the actual use of them. Sadly, the way my brain works, I could master targeting/tracking/accuracy quicker and better if I had control of where I was shooting...I was the weird guy who could headshot you with a rocket from across the room faster than I could hit you with an automatic.
I greatly appreciate the advice. Just for the record I am not just from easy mode MMOs, but it seems regardless of any experience you have with any games, this one is by far the most complex and difficult to master, let alone learn.
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Xukanis
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Posted - 2007.07.10 05:33:00 -
[8]
I am weird though. I like to master EVERYTHING. In any game I play I have to play every class and build in it so I have a complete understanding of what each is capable of. I wonder how long it will take to come near having that understanding.
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