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me bored
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Posted - 2007.07.08 11:36:00 -
[1]
Is there any reliable way to kill these things? They seem pretty unstoppable.
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Speed Devil
Caldari Mean Machines
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Posted - 2007.07.08 11:38:00 -
[2]
huggin
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Sailon
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Posted - 2007.07.08 11:40:00 -
[3]
like this? huggin

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Rixsta
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 12:02:00 -
[4]
Always go for the drones... ALWAYS, once they're gone he'll just warp off in most cases, if it's a sensor dampening Curse that may be a little tougher with the lock times but if you can tank long enough to get locks on them you can start webbing them down and picking them off... the key is a web really, as without a web he'll just call them back which will drop them outside of your lock range and then make them engage again forcing you to relock with huge timers.
As for the NOS the only counter is a form of passive tank or well timed cap injecting (or of course counter NOS).
The new overloading provides you with some nice counters ... if he's just orbiting you at say 20-24km, watch his orbit and begin to align and as hes orbitting behind the way you are aligning to overload you're MWD and burst it and try and get away... of course this is dependent on cap but could be viable for a battleship thats cap won't be nuked too quick or someone with quick senses.
In 0.0 unless they catch you in a belt just don't engage and head back to the gate or station and jump out/dock.
Other useful things:
*Smartbombs *Sensor boosters for anti-damps *2x Heavy Nos if you're in a BS, goes some way to negating the effect of the NOS/Neut.
But in general always try and go for the drones, once you kill them off thats usually all of its damage out the window. -------------------------------
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lofty29
Infinitus Odium
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Posted - 2007.07.08 12:08:00 -
[5]
Originally by: Sailon like this? huggin

Must....not...laugh  ---
Project Mayhem |

LMAAAOOOO
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Posted - 2007.07.08 12:14:00 -
[6]
Use garde's, unload them before they agro, once they agro your garde's will be able to track them and kill them
the problem is, what is there to stop him from warping away? ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.07.08 12:31:00 -
[7]
A single huginn can't kill the nanocurse unless that huginn has cap injector. Mwd, carrying 5 webber drones and injector will do the trick with any able BS, ishtar or Eos for 1vs1 at least.
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.08 12:36:00 -
[8]
stabs. 
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 13:09:00 -
[9]
Edited by: Aramendel on 08/07/2007 13:11:27 Killing - solo the only real way would be a huginn or rapier with 3 damps or 2 damps + 2 damp rigs. Lock the curse first, web & damp it and stay at least at 23k distance = dead curse. However if it locks & damps you first = dead huginn/rapier. It's basically equal to the curse 1v1. Another nanocurse works, too, of cource.
Forcing it to disengage - killing the drones is as was mentioned the best way. 2 large smartbombs are very effective there, as is webbing and popping them. Good (damp)curse pilots will call them back regulary, though, so you won't have time to lock them.
The IMO best way are FOF missiles. Cruise and heavy FOFs HURT drones of all sizes and will also force the curse to warp out (yes, they do attack targets outside your targeting range).
The use of sentry drones might be effective, too, at least on a droneship which has room for spares.
In a group either having a minnie recon or spamming it with webber drones can do the trick. It can also only disable a single target efficiently, so it is more vulnerable to focussed fire. Or dampening it to hell and having ceptors tackle it long enough for you to blast it to hell. It's relatively easy to counter by a group.
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n0thing
omen. D-L
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Posted - 2007.07.08 13:35:00 -
[10]
If your in nano ship yourself. Say like Vagabond/Nano Ishtar, you can try and play with his orbit.
Vast majority of pilots use automatic orbit, wich is auto-corrected depending on target that is being orbited.
Now, you wait till he is nearly near your nose but still not there, hit MWD and try to reach him. With good timing you *might* get him into range/web range.
But well then again, nosfs drying out cap is def a bad thing, with nosf fix they will be more weak. Atm, only 100% protection is Minmatar recon.
---
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Ione Hunt
0utbreak
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Posted - 2007.07.08 13:50:00 -
[11]
Edited by: Ione Hunt on 08/07/2007 13:50:45 Dual-webbing Huginn does just fine 
Eos just laughs at it... _______________
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Xequecal
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Posted - 2007.07.08 14:21:00 -
[12]
Edited by: Xequecal on 08/07/2007 14:22:49 Against smartbombs, can't the Curse pilot just wait until you cap out and then send in the drones?
Against Huginn or Rapier even if Curse gets damped first it can still just deploy its drones, which will (usually) protect it and attack the Huginn/Rapier when it gets shot. Gallente recons can't kill a Curse before the drones kill them.
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Lt Angus
Caldari the united
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Posted - 2007.07.08 14:47:00 -
[13]
Huginn + maelstrom does it with funny results, curse pilots get rather upset getting near instapoped
Shhhh, Im hunting Badgers |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:03:00 -
[14]
Edited by: Aramendel on 08/07/2007 15:11:36
Originally by: Xequecal Against smartbombs, can't the Curse pilot just wait until you cap out and then send in the drones?
Cap injector.
Quote: Against Huginn or Rapier even if Curse gets damped first it can still just deploy its drones, which will (usually) protect it and attack the Huginn/Rapier when it gets shot.
Hug/rap can speedtank the drones long enough to kill them.
Originally by: n0thing If your in nano ship yourself. Say like Vagabond/Nano Ishtar, you can try and play with his orbit....Atm, only 100% protection is Minmatar recon.
Unless he has to speedtank drones a nano-damp curse will not orbit you 1v1. No need - stay at range with 20k is just fine. Orbit just wastes cap and will make it vulnerable to mwd burst attempts of its target.
Also, without damps a minnie recon is not that great against a nanocurse 1v1 actually. Unless it can damp the curse low enough it will be out of cap in around 15 seconds. Meaning no scram, no MWD and unless you get lucky with the nos cycles no web either. Meaning the curse has to last 20-30 sec at most and can then MWD past the hug/raps dampened locking range and then it's byebye minnie recon.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 15:07:00 -
[15]
Me and a corp mate faced a partly faction fitted nano curse. My absolution and his astarte. instead of just warping of mwd'ing off he tried to get back to the gate. 0 transversal plus big sig radius and no tank = curse dead in 3 seconds flat (taken from logs) 
But in case he's not a complete nub then a huggin does pretty well. don't need a cap injector like someone else said. double web him to feck all speed and it doesn't last long as the most any of them seem to have for tank is a large shield extender.
DE
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Rixsta
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:32:00 -
[16]
I fly both the Curse and Huginn, and i really wouldn't fancy fighting a Curse unless i had an injector, most Curse pilots can nuke a Huginns cap in about 12 seconds. Unless you got lucky i wouldn't fancy being able to kill him within 12 seconds ... If its a 1v1 i think if you're the Huginn pilot you're fighting a losing battle right from the start... chances are you can't kill him quickly in which case he'll nuke your cap and even if you do get him webbed theres no chance of keeping him there without cap.
Plus i generally don't fly a Huginn with any kind of EW (solo anyway, prefer to speed tank it with AC and HML) yet i know most Curses are packing their mids full of EW, i'm sure with different fits you could consider it but in general if i was in a Huginn the curse is the only other ship i really wouldn't want to come up against. I'd happily tackle anything and everyone else solo knowing that if it goes **** up i can get away. -------------------------------
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.08 15:36:00 -
[17]
I would probebly say a Nano launcher Curse.  --
Billion Isk Mission |

Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.07.08 15:39:00 -
[18]
the setup i use for fleets on my astarte can kill nano curses... but if they use tracking disruptors (omg.... not useing OP damps :P )then im screwed :P
250mm t2 rails
tracking comp, inj, sensorbooster
rest is whatever
whit that setup i can hit them for max dmg when they orbit :D doesnt kill em but they will run when they hit hull in 4-5 volleys :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

EvilChipmunk
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Posted - 2007.07.08 15:47:00 -
[19]
i have never tried this but i bet you could just get a vaga and mwd to 0m of him, 5 220m autos will kill that thing a lot faster then their 5 drones, and you guns dont need cap. Only problem would be maintaining scram, well you could have another person to scram. I cant fly either so im not sure it would work but just an idea
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 16:18:00 -
[20]
Edited by: Aramendel on 08/07/2007 16:22:54 Vaga has the same problem as a huginn, out of cap in 15 secs. And as added bonus if the curse damps him while he is still above 8k distance the vaga will need around 35 secs to lock the curse in the first place after he gets closer. The problem for it and the huginn is that while the guns do not need cap the MWD sure does. And a curse with a MWD is far far faster than a huginn or vaga without one.
Originally by: Riho the setup i use for fleets on my astarte can kill nano curses... but if they use tracking disruptors (omg.... not useing OP damps :P )then im screwed :P
Uhm.. a standard 3 damp curse with the spec at 4 will reduce an astarte with 1 SB2 and lvl 5 long range targeting to 15k targeting range.
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Pan Crastus
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Posted - 2007.07.08 17:06:00 -
[21]
There's no reliable way I guess ... What might work:
- Lachesis with 4 damps + rigs, 2 webs and very good skills (dampen to <9km and keep him webbed there) - drake/myrmidon with good passive tank and FoF/good drone skills - a better nano curse
this is a free post provided to you by a member of the EVE community.
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Ugluuk
Caldari Beyond Divinity Inc
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Posted - 2007.07.08 17:18:00 -
[22]
Everytime it has been possible when i have been chased by a nano curse i have warped to a belt and mwd`d into the roids.. Then quick turn and full approach back and if he is lazy and just sat orbit at 20km he will get a nice surpise when he hits a rock..
Also another thing i have done when getting caught is ofc pwn at their drones.. 2 times the Curse pilot has had 1 drone left and i save my cap charges and align towards somewhere for insta warp..
Nano Curse pilots is often overconfident so when i then ask for ransom they sometimes turn off the mwd cause they use cap when it aint any cap left to nos me from..
Then i hit the cap booster and go full **** ahead and get out of range to warp..
Many tactics to be used..The ship type ofc matters but a good pilot can find many ways out of situations..
http://privateer.griefwatch.net/?p=pilot&pilot=Ugluuk |

Rania Serlia
World Order The Imperial Order
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Posted - 2007.07.08 17:45:00 -
[23]
Have you tried shooting the curse? I hear they don't tank very well. |

OeOeOeOeO
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Posted - 2007.07.08 17:52:00 -
[24]
the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 18:06:00 -
[25]
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
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Ryysa
Caldari
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Posted - 2007.07.08 18:10:00 -
[26]
This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
EW Guide - KB Tool - PVP Event |

OeOeOeOeO
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Posted - 2007.07.08 18:11:00 -
[27]
Originally by: DarkElf
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
yep yep much like the vaga once it's done a set orbit once if it is fast enough it will come around into their range.
heh used it on a 4kp/s one once or twice with a friend whilst we were messing around. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

Ryysa
Caldari
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Posted - 2007.07.08 18:13:00 -
[28]
heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
EW Guide - KB Tool - PVP Event |

OeOeOeOeO
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Posted - 2007.07.08 18:15:00 -
[29]
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.08 18:21:00 -
[30]
Edited by: madaluap on 08/07/2007 18:21:35
Originally by: OeOeOeOeO
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged.
There are only heavy webdrones. But what could work i think is damping the curse back = forcing it into 15 km range so your web drones can catch him and than catch him with a shipfitted webber. But this means you can only put the drones out once he gets close and a good pilot will see them and will simply leave.
edit: or gun the webber drones down, cause they have ****ty hp anyway. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 18:55:00 -
[31]
Originally by: Ryysa This setup pwns nanocurse..
Mhh.. 1v1 you prolly won't be able to keep the scram active, though. Will pumping work against an high agility ship?
Originally by: madaluap edit: or gun the webber drones down, cause they have ****ty hp anyway.
That. A pest tried to use 2 web drones on me on sisi once, they went poof vs 5 valks very very very fast.
However, if you have have multiple ships using them you can get that since they are still quite a few targets (5 give a reduction of 62% due to stacking penalities btw) and a curse does indeed not tank very well vs multiple opponents if it has no speed and the sig of a small moon.
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n0thing
omen. D-L
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Posted - 2007.07.08 19:02:00 -
[32]
Originally by: OeOeOeOeO
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged.
Take into account time that takes drones to travel to a target, by then you will be out of cap, and if you dont have injector, you wont be able to catch with him anyways.
Oh and curses dont go 5000m/s without high grade snakes and faction propulsion mods/MWD. More like 3500 would be better number. ---
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Ryysa
Caldari
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Posted - 2007.07.08 19:04:00 -
[33]
Originally by: Aramendel
Originally by: Ryysa This setup pwns nanocurse..
Mhh.. 1v1 you prolly won't be able to keep the scram active, though. Will pumping work against an high agility ship?
Well, I've taken down a nanocurse with said setup, yes, cap is slightly a *****, but when you see your scram might turn off, release one web, so he has to change speed to warp, then put the scram back on and re-dual web. It worked for me.
EW Guide - KB Tool - PVP Event |

Rania Serlia
World Order The Imperial Order
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Posted - 2007.07.08 19:05:00 -
[34]
Edited by: Rania Serlia on 08/07/2007 19:05:28
Originally by: madaluap
Originally by: Rania Serlia Have you tried shooting the curse? I hear they don't tank very well.
Have you tried tracking it? or firing/surviving with your cap empty?
Last time I lost a nanocurse it was to being shot(imagine that).
Nanocurse is paper thin, it does 0 dps if you take out it's drones(I hear shooting them works well too).
I need better dampener skills, I guess. Or more faction pimpage, can always use more of that.
It's a very nice solo ship(much like the vaga, and for similar reasons), but it's not espescially godmoding for killing anything other than ratters/solo pilots.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 19:29:00 -
[35]
Originally by: Ryysa Well, I've taken down a nanocurse with said setup, yes, cap is slightly a *****, but when you see your scram might turn off, release one web, so he has to change speed to warp, then put the scram back on and re-dual web. It worked for me.
Good point 
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 19:44:00 -
[36]
Originally by: OeOeOeOeO
Originally by: DarkElf
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
yep yep much like the vaga once it's done a set orbit once if it is fast enough it will come around into their range.
heh used it on a 4kp/s one once or twice with a friend whilst we were messing around.
that's because only the heavy one's are seeded.
Tbh they are very easy to pop by either a vaga or a curse and it is very unlikely they will catch the target in the first place. They could work but i certainly wouldn't rely on them.
DE
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.07.08 19:52:00 -
[37]
Huginn...
3 ACs, 3 heavies
MWD, web, scram, injector (with 400s), 2x LSE II
Nanocurse has no tank at all, once you web him and get in close, its game over. -
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Dr Fighter
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Posted - 2007.07.08 20:14:00 -
[38]
drake, cerb, HN etc (passive siheld)
then normal and fof missiles :)
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BANDID
Infinitus Odium
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Posted - 2007.07.08 20:21:00 -
[39]
Originally by: Phelan Lore Huginn...
3 ACs, 3 heavies
MWD, web, scram, injector (with 400s), 2x LSE II
Nanocurse has no tank at all, once you web him and get in close, its game over.
U are right, the nice thing of all Recons are the enormous targetting range, so 3 damps wont do anything and u will still be able to lock the curse, since huginn with 2 lse t2 got 8k shields u will be alive longer then the curse with 1 lse t2, u web scram him and kill him simple as that no need for cap at all, before ure cap dead hes dead.
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Captain Rod
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Posted - 2007.07.08 20:35:00 -
[40]
In summary - web + injector + missles / projectiles to kill drones.
Jobs a good un 
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Wei Xiao
STK Scientific M. PIRE
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Posted - 2007.07.08 23:10:00 -
[41]
The only 1v1 I've lost in my nano-damp curse is to a corpmate's nano-shieldboosterd curse. Also ecm drones can help a lot. 
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Steve Holt
Turbulent
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Posted - 2007.07.08 23:22:00 -
[42]
I saw 3 amarr ships insta pop a curse today :( amarr are good now anything nano = dead to amarr, so a nano mach run with its tail between its legs so fast to a geddon and abaddon. and it was going like 12k/s
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Lore Isander
Caldari Paisti
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Posted - 2007.07.08 23:23:00 -
[43]
Edited by: Lore Isander on 08/07/2007 23:24:01 Astarte + Domi Web + Overload
Overload MWD + Web -> Approach -> Keel
Eos would work better though because it has extra midslot for the Sensor Booster.
Oh and another thing I have killed nanocurses in was a passive tanked NanoSleipnir with a web.
Or a Nanozealot/Absolution.
--- How do I shot web? |

kessah
Blood Corsair's
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Posted - 2007.07.09 00:00:00 -
[44]
They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot  -------------------------------------------------------- [Video] Forever Pirate 3
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Kaeten
Hybrid Syndicate
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Posted - 2007.07.09 00:06:00 -
[45]
Originally by: lofty29
Originally by: Sailon like this? huggin

Must....not...laugh 
dammit your post with that pic made me LOL big time.
Hybrid Syndicate are recruiting experienced pvpers. Channel HSY for info. |

Kunming
adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.09 01:00:00 -
[46]
My cap injector deimos deals fine with curses.. surprises them too
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Xequecal
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Posted - 2007.07.09 01:34:00 -
[47]
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
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Lore Isander
Caldari Paisti
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Posted - 2007.07.09 01:42:00 -
[48]
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
--- How do I shot web? |

QproQ
Amarr The Refugees
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Posted - 2007.07.09 02:47:00 -
[49]
Originally by: Kunming My cap injector deimos deals fine with curses.. surprises them too
Not a nano-damp Curse. If so share teh setup or its a case of proof or stfu
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.09 03:05:00 -
[50]
Best way to counter? A nos nerf. --- Proud Amarr pilot.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.07.09 03:20:00 -
[51]
Edited by: Wrayeth on 09/07/2007 03:21:41 As long as the curse isn't damping, an autocannon tempest with web drones and a 90% onboard web--properly piloted--can do a number on a curse. It requires some actual pilot skill to pull off, but it's definitely do-able. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Xequecal
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Posted - 2007.07.09 03:36:00 -
[52]
Originally by: Lore Isander
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
One volley per cap charge will give the Curse PLENTY of warning to turn and run away if he can't kill you fast enough. You still won't kill him.
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.09 04:20:00 -
[53]
Just kill the curse the same way every other fight is won, warp in a gang of 20 and beat the toss out of him.  
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.09 04:46:00 -
[54]
Originally by: Wrayeth As long as the curse isn't damping...
As long as the Vaga isn't MWDing... As long as the Domi isn't nossing... As long as the Mach isn't nanoing...
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kessah
Blood Corsair's
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Posted - 2007.07.09 05:56:00 -
[55]
Originally by: Xequecal
Originally by: Lore Isander
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
One volley per cap charge will give the Curse PLENTY of warning to turn and run away if he can't kill you fast enough. You still won't kill him.
Erm hi, you've gone through the forum desecrating on all my helpful suggestions to the op's.
Care to mention your main character? did i kill you in game and your sore?
The tactics and suggestions i have posted work, why do they work? because ive been in those situations, i practice what i preach. The Curse will NEVER cap out an Amarr battleship in anything short of a minute and thats will tailsmen. Cap injectors are life in pvp and as you already saw the Abaddon setup i posted earlier you'll know even better i wont run out of cap.
A serious Amarr pilot will have your curse dead mate.
So what have you done? Tell me you main characters name. -------------------------------------------------------- [Video] Forever Pirate 3
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ED 209
Old Detroit Crime Syndicate
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Posted - 2007.07.09 05:59:00 -
[56]
Originally by: me bored Is there any reliable way to kill these things? They seem pretty unstoppable.
wait for ccp to nerf it
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.07.09 06:00:00 -
[57]
Originally by: Vitrael
Originally by: Wrayeth As long as the curse isn't damping...
As long as the Vaga isn't MWDing... As long as the Domi isn't nossing... As long as the Mach isn't nanoing...
So true. I freakin' hate ships, modules, and setups that make it impossible for people to fight back at all. I've long been of the opinion that EW should reduce a ship's capabilities, but not nullify them entirely. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Ryysa
Caldari
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Posted - 2007.07.09 06:01:00 -
[58]
kessah, curse has damps.
Meaning your mighty battleship, even with 2 sensor boosters will get reduced below the curse's operational range, provided the curse pilot has decent dampening skills. You can not shoot what you can not lock
EW Guide - KB Tool - PVP Event |

Steve Holt
Turbulent
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Posted - 2007.07.09 15:08:00 -
[59]
yes but he carnt damp down 3 BS's to below his perational range :D Thus blob > all
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.09 15:34:00 -
[60]
Jepp. But it does not really matter which ships you have there.
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MrTripps
Gallente
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Posted - 2007.07.09 15:54:00 -
[61]
Most Curse pilots will warp off once they start taking damage. They are hard to kill, but easy to chase off.
"Life is nothing but a competition to be the criminal rather than the victim." - Bertrand Russell |

Xequecal
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Posted - 2007.07.09 16:07:00 -
[62]
Originally by: kessah Erm hi, you've gone through the forum desecrating on all my helpful suggestions to the op's.
Care to mention your main character? did i kill you in game and your sore?
The tactics and suggestions i have posted work, why do they work? because ive been in those situations, i practice what i preach. The Curse will NEVER cap out an Amarr battleship in anything short of a minute and thats will tailsmen. Cap injectors are life in pvp and as you already saw the Abaddon setup i posted earlier you'll know even better i wont run out of cap.
A serious Amarr pilot will have your curse dead mate.
So what have you done? Tell me you main characters name.
You seem to be taking this rather personally. I assure you, it's not. However, you repeatedly show a lack of basic understanding of game mechanics. Such as this gem:
Quote: Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
A sensor booster will not let you lock a Curse. Two sensor boosters won't let you lock a Curse. I don't even think three will do it. You are either making this up or the pilots you're fighting are utter idiots.
Also, a nano-curse orbits FAR too quickly for you to hit with BS-sized guns if he is MWDing. As long as you have cap to suck, he will go 3+km/sec and you will not be able to shoot him. Period. Friggin Vagabonds with MEDIUM AUTOCANNONS cannot hit things when MWDing at top speed, what makes you think your large guns can somehow do it? This is all assuming you aren't damped or tracking disrupted, which of course you will be.
Furthermore, you then make the assertion that you can, simply off your cap booster, on an Amarr battleship, put out enough damage to kill a ship capable of at least 3km/sec that's not webbed before it can warp out. This is ridiculous. If you activate your cap booster early he will just use that cap to power his MWD and speedtank your guns. If you activate it late after you cap out you will get one volley per cap charge, giving him PLENTY of time to run away.
The web drones are a decent idea but at best you will just chase the Curse away. And that's if he sucks. Any halfway competent Curse pilot will either kill your web drones, or realize that you're damped to uselessness and just ignore them.
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me bored
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Posted - 2007.07.09 16:12:00 -
[63]
I can see how a huginn can give them a hard time but with -60 cap a second wont your disruptor miss a cycle eventually? All he needs to do is align and spam warp.
I guess curse = I win button if the only way to kill them is with another curse or a blob.
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Xequecal
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Posted - 2007.07.09 16:14:00 -
[64]
You don't need a blob, but there is no solo ship that can reliably do it. Huginn with damps comes closest but even that is a coin flip, whoever damps first wins.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.07.09 16:28:00 -
[65]
Originally by: me bored Is there any reliable way to kill these things? They seem pretty unstoppable.
Huginn, Rapier, or a faster ship with a web. A speed fitted Vaga with cab boosters would do the trick too. Nano-ishtar with warrior IIs can do it if the curse isnt TOO fast.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.07.09 16:36:00 -
[66]
Originally by: me bored I can see how a huginn can give them a hard time but with -60 cap a second wont your disruptor miss a cycle eventually? All he needs to do is align and spam warp.
I guess curse = I win button if the only way to kill them is with another curse or a blob.
There are ways to kill them other than with another curse or a blob. Vaga can do it, and ive killed them 1 on 1 in a nano-ishtar before. Most curses arent faster than 3k per second or so. If you get something faster than them that can withstand their drone damage and nos for any length of time whatsoever, they will pop easily or at the very least warp out once they start getting hit.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.09 16:53:00 -
[67]
tbh not talking about killing the curse but a passive drake is good enough to survive and fof's with max skills will still hit him on him lowest resist unless he's snaked and make him warp off.
DE
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Calypso's Wrath
Caldari Black Watch Legionnaires
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Posted - 2007.07.09 18:34:00 -
[68]
Best way? blob up like everyone else
The only time I have lost curses' was by a blob.
Just lost one yesterday, I just could not handle: 3 Inties scramming me, curse sucking me dry, and the 15million drones on me from the other 25ships there.
i was prolly about .5 of a KM from getting away too :/
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Pan Crastus
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Posted - 2007.07.10 08:12:00 -
[69]
So ... has anyone tried energy neutralizer drones vs. a nanocurse yet? ;-) They should suck it dry eventually after your own cap is gone, so you can get away.
this is a free post provided to you by a member of the EVE community.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.10 10:14:00 -
[70]
Exept that the curse pilot would kill those drones pretty quickly.
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Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.07.10 12:16:00 -
[71]
5 Large ECM drones and prayer.
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.10 12:32:00 -
[72]
Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
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Ryysa
Caldari
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Posted - 2007.07.10 13:55:00 -
[73]
Originally by: king jks Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
There is a gazillion ways to make a ship that can drive off a nanocurse, making it run away from you is hardly a counter, since it will be back to harass your friends 2 minutes later. Or it will just speedtank your missiles while ganking your friends (or damp you altogether).
EW Guide - KB Tool - PVP Event |

Herring
Pimpology Free Trade Zone.
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Posted - 2007.07.10 15:07:00 -
[74]
Originally by: king jks Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
Hmm, sensor booster not required.
Passive tanked drake w/fof's, he will leave very quickly.
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Zardenim
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Posted - 2007.07.10 15:21:00 -
[75]
Originally by: murder one stabs. 
qft, or a small gang of force and combat recons of your own.
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Liang Nuren
The Refugees
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Posted - 2007.07.10 15:29:00 -
[76]
Originally by: DarkElf tbh not talking about killing the curse but a passive drake is good enough to survive and fof's with max skills will still hit him on him lowest resist unless he's snaked and make him warp off.
DE
This works fine - though I've found lots of curse pilots won't even engage a Drake on the off chance that its passive. =)
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Valadeya uthanaras
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Posted - 2007.07.10 15:58:00 -
[77]
Edited by: Valadeya uthanaras on 10/07/2007 16:00:12 I Fly a nano-curse myself and i really love the thing
yes, it can escape big blob sometime....but most of the time, when you get primaried, it mean more than 5 inty on you....and you pretty much get killed
for a solo counter to curse, most pilot using a talisman set on their nano setup instead of a snake set, i found the nano-Lachesis being the best counter to my curse why?
because it damp even stonguer... its go even faster ( read snake ) and warp scram a insane range....
point is, without nossing, a curse will be out of cap really soon, and a lachesis can keep a safes distance over 30km
yes i know it does not work if their is a station or a gate, but in for saying a belt....the curse pilot is screwed .....
of course, the nano-lachesis need to be injected to do so tought :P
Valadeya
edit: oh ... and of course, you can add a huggin in the lot ... and .......then .....curse pilot will look at the 2 ....and hope he can manage to get back to the gate...before huggin make it ......really slow
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Isonkon Serikain
Gallente 0utbreak
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Posted - 2007.07.10 19:06:00 -
[78]
Edited by: Isonkon Serikain on 10/07/2007 19:14:04
Originally by: Ryysa This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
I can tank that in my nanocurse... At least for the 20 seconds it takes to kill a huginn's cap. Then it's curtains.
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Liang Nuren
The Refugees
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Posted - 2007.07.10 19:10:00 -
[79]
Originally by: Valadeya uthanaras Edited by: Valadeya uthanaras on 10/07/2007 16:00:12 I Fly a nano-curse myself and i really love the thing
yes, it can escape big blob sometime....but most of the time, when you get primaried, it mean more than 5 inty on you....and you pretty much get killed
for a solo counter to curse, most pilot using a talisman set on their nano setup instead of a snake set, i found the nano-Lachesis being the best counter to my curse why?
because it damp even stonguer... its go even faster ( read snake ) and warp scram a insane range....
point is, without nossing, a curse will be out of cap really soon, and a lachesis can keep a safes distance over 30km
yes i know it does not work if their is a station or a gate, but in for saying a belt....the curse pilot is screwed .....
of course, the nano-lachesis need to be injected to do so tought :P
Valadeya
edit: oh ... and of course, you can add a huggin in the lot ... and .......then .....curse pilot will look at the 2 ....and hope he can manage to get back to the gate...before huggin make it ......really slow
I was under the impression that most good nano curses were cap injected. I know that there's also a line of thinking dropping an extender on it... but I don't know that I would.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.11 05:33:00 -
[80]
nano domi with snakes & lots of web in the mids ^^
- Recruitment open again-
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Ryysa
Caldari
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Posted - 2007.07.11 06:19:00 -
[81]
Originally by: Isonkon Serikain Edited by: Isonkon Serikain on 10/07/2007 19:14:04
Originally by: Ryysa This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
I can tank that in my nanocurse... At least for the 20 seconds it takes to kill a huginn's cap. Then it's curtains.
You did obviously miss the Injector, didn't you? Huginn only needs cap to scramble you. Webs use pretty much no cap at all. Reading comprehension ftl.
EW Guide - KB Tool - PVP Event |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.11 09:14:00 -
[82]
Originally by: Liang Nuren I was under the impression that most good nano curses were cap injected. I know that there's also a line of thinking dropping an extender on it... but I don't know that I would.
The LSE2 gives it FAR more surviavability than an injector would give. I never have cap problems on my curse unless I get counternossed, but there flying outside range is more effective.
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J Valkor
Blackguard Brigade
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Posted - 2007.07.11 09:59:00 -
[83]
Edited by: J Valkor on 11/07/2007 09:58:57 FOF's.
Edit - Feel free to use this advice against all of the Force recons 1v1.
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