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Price Checka
Republic Military School
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Posted - 2007.07.11 05:13:00 -
[1]
Just wanted to make another post about this, just so CCP may actually patch it like promised.
Well before the patch was out; adding escalation and removing complexes, it was pointed out by a large group of people that combat exploration (For old plexes AND escalation) would be totally ****** if Encounters were put in as "Unknowns"
We were told this was an oversight and would be hotfixed in the near future. A few things.
1) How THICK can you be to not realize this may ruin normal exploration having "Unknown" in EVERY SYSTEM. I could of told you that before it was even programmed! Wow.
2) There has already been a patch after Revelations 2, (2.1) which included NO FIX for the encounter problem.
3) When are you going to fix this major problem
And finally, let me just put this into perspective for everyone who doesn't give a **** about this stuff. When exploration was released it was supposed to re-distribute wealth, escalation plexes were supposed to be the answer for everyone without access to static plexes. Escalation proceeded to be worth absolutely jack ****....for months.
Rev II comes around, another shot at making exploration decent for combat pilots. But nooooo, not only are there now "unknowns" in every system, making it damn near impossible to find anything except encounters, but the encounters themselves are worth jack ****.
Ontop of all this, Escalation is still pretty borked, and 80% of the time won't give you anything worth more then 10mil. (If that) Oh yeah, and they removed the static plexes making deadpsace loot jump by as much as 400% in price!!!!!!
Sorry for the rant, just want to point out how worthless combat exploration is (and for that matter encounters). And shove it down some devs throat.
Have a ****ty day.
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Toria Nynys
Minmatar
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Posted - 2007.07.11 05:55:00 -
[2]
Deadspace loot being rare seems to be 'working as intended.' It's rare that you find a plex, and when after months of looking you get a good drop it's worth several billion -- enough to buy GTCs to keep looking for several years. =)
It's true that on average exploration rewards are pure poo, and the effort required is above average. But by the same token this makes the higher end rewards fabulously valuable.
Just like officer spawns during ratting or the t2 lottery this is content which introduces luck into the game. Winning is not just a matter of grinding and SP totals, luck also plays a giant part.
Want predictable if boring rewards? Grind L4s in empire. Want months of nothing followed by the big score? Exploration is for you.
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Hectaire Glade
Forum Jockey
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Posted - 2007.07.11 07:04:00 -
[3]
Edited by: Hectaire Glade on 11/07/2007 07:04:57 Edited by: Hectaire Glade on 11/07/2007 07:04:20 OP, Stop being such a drama fairy and read the discussions on this topic. Its a known issue that the 'unknown' sig types are causing confusion and will be fixed in the near future, but its going to need to be a major patch to resolve it with significant code changes. Greyscale said it will be fixed as soon as possible given the complexity of the problem.
If we can get the encounter despawn issue resolved it will be easier to clear out the low level encounters from a system and identify if there is anything juicy there, right now no-one can see the wood for the trees as the map is littered with bugged encounters which never despawn.
there is a huge thread in the GDF on this problem, go read it and enlighten yourself.
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Lore Isander
Caldari Paisti
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Posted - 2007.07.11 11:25:00 -
[4]
"Near Future" for CCP: Somewhere in the next century.
--- How do I shot web? |

Grey Area
Caldari
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Posted - 2007.07.11 12:12:00 -
[5]
Originally by: Hectaire Glade ...fixed in the near future, but its going to need to be a major patch to resolve it with significant code changes...
What rot. Somewhere in the code there must be something that identifies a site as either "encounter" or "escalation"...apart from anything else the strenght of the signal is a good indication.
Simple solution...stop multispectral probes giving a "hit" for any signal strength over 10. All those irritating encounters disappear, but can still be found using your on board ship scanner.
How is that a "significant code change"? ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Boller San
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Posted - 2007.07.11 12:39:00 -
[6]
ccp should rename the nex explorations from unknown to encounter or something like this.
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Grey Area
Caldari
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Posted - 2007.07.11 12:43:00 -
[7]
Originally by: Boller San ccp should rename the nex explorations from unknown to encounter or something like this.
But that's unnecessary work really...they will change "unknown" to "encounters" and have multispectrals not show up "ecnounters" or create a whole new heading for it...when they could just stop multispectrals (an all other probes) giving a hit on any signal higher than...what...5? 10?...basically whatever round number that is bigger than the biggest unknown signature.
Hardly any effort at all (add If SIG>10 THEN IGNORE, basically) and separates quite nicely OBS scanning from probe scanning. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Hectaire Glade
Forum Jockey
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Posted - 2007.07.11 12:57:00 -
[8]
Originally by: Grey Area
Originally by: Boller San ccp should rename the nex explorations from unknown to encounter or something like this.
But that's unnecessary work really...they will change "unknown" to "encounters" and have multispectrals not show up "ecnounters" or create a whole new heading for it...when they could just stop multispectrals (an all other probes) giving a hit on any signal higher than...what...5? 10?...basically whatever round number that is bigger than the biggest unknown signature.
Hardly any effort at all (add If SIG>10 THEN IGNORE, basically) and separates quite nicely OBS scanning from probe scanning.
Except you need to be able to find encounters with the probes as well, OBS isnt reliable and certainly isn't the fastest way to identify all encounters in a system, your solution may present a slightly improved situation over today, for probe users only, but it does not solve the underlying issue.
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Price Checka
Republic Military School
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Posted - 2007.07.11 13:52:00 -
[9]
Originally by: Grey Area
Originally by: Hectaire Glade ...fixed in the near future, but its going to need to be a major patch to resolve it with significant code changes...
What rot. Somewhere in the code there must be something that identifies a site as either "encounter" or "escalation"...apart from anything else the strenght of the signal is a good indication.
Simple solution...stop multispectral probes giving a "hit" for any signal strength over 10. All those irritating encounters disappear, but can still be found using your on board ship scanner.
How is that a "significant code change"?
This man wins post of the year. Yes kiddies, CCP is LAZY, the code change should be routine.
Oh, and I already read the other threads. See how in my first sentence is says "another post"
Thats because I would gladly make 200 topics on this until its fixed!
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Price Checka
Republic Military School
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Posted - 2007.07.11 13:54:00 -
[10]
Originally by: Hectaire Glade
Originally by: Grey Area
Originally by: Boller San ccp should rename the nex explorations from unknown to encounter or something like this.
But that's unnecessary work really...they will change "unknown" to "encounters" and have multispectrals not show up "ecnounters" or create a whole new heading for it...when they could just stop multispectrals (an all other probes) giving a hit on any signal higher than...what...5? 10?...basically whatever round number that is bigger than the biggest unknown signature.
Hardly any effort at all (add If SIG>10 THEN IGNORE, basically) and separates quite nicely OBS scanning from probe scanning.
Except you need to be able to find encounters with the probes as well, OBS isnt reliable and certainly isn't the fastest way to identify all encounters in a system, your solution may present a slightly improved situation over today, for probe users only, but it does not solve the underlying issue.
Oh and actually Hectaire, your wrong. You could still use Quest probes in this situation to find all the encounters in a system. The multispectral would be the only probe affected, and it honestly sounds like a PERFECT solution to me.
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Hectaire Glade
Forum Jockey
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Posted - 2007.07.11 14:11:00 -
[11]
Originally by: Price Checka
Originally by: Hectaire Glade
Originally by: Grey Area
Originally by: Boller San ccp should rename the nex explorations from unknown to encounter or something like this.
But that's unnecessary work really...they will change "unknown" to "encounters" and have multispectrals not show up "ecnounters" or create a whole new heading for it...when they could just stop multispectrals (an all other probes) giving a hit on any signal higher than...what...5? 10?...basically whatever round number that is bigger than the biggest unknown signature.
Hardly any effort at all (add If SIG>10 THEN IGNORE, basically) and separates quite nicely OBS scanning from probe scanning.
Except you need to be able to find encounters with the probes as well, OBS isnt reliable and certainly isn't the fastest way to identify all encounters in a system, your solution may present a slightly improved situation over today, for probe users only, but it does not solve the underlying issue.
Oh and actually Hectaire, your wrong. You could still use Quest probes in this situation to find all the encounters in a system. The multispectral would be the only probe affected, and it honestly sounds like a PERFECT solution to me.
So now if I want to find out if there is an encounter in a system, i need to either go planet by planet with the OBS, or drop a full spread of quests? You are breaking 1 peice of the game to fix another with this solution, as I said, its fractionally better than what we have today, but by no means is it a fix worthy of deployment to tranquality. You are borrowing from peter to pay paul, as the saying goes, but you are not actually solving the problem.
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James Grand
Phoenix Navy Chaos Incarnate.
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Posted - 2007.07.11 14:48:00 -
[12]
This really should be a simple code fix. Assuming they differentiate between exploration and encounters in their code, and I'm sure they do, all they need to do is change what sig type they display when found by a Multispec. They don't need to change their underlying type or anything, just make them say Encounter instead of Unknown. This shouldn't require anything more than a simple variable change. No idea why they haven't already done this.
-------------------------------------------------- The opinions expressed in my posts are entirely my own. |

agrajag119
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Posted - 2007.07.11 15:06:00 -
[13]
/me gives price some cheese
Anyways, the proposed change is to rename the 'scrap' category and move all exploration content into that. That isn't going to be a routine change, and theres a lot of little bits to check. I'd bet since sig strength is an individual attribute of each site type, so is the sig type. So I wouldn't be surprised if they had to go through each encounter type and switch sig types.
I've also got the sneaking impression they're trying to fix the despawn issue at the same time. So give the overworked code-monkies (we're all overworked ) a break and let them get it *right*. I'd rather wait a week or three and have the new stuff work, than have a patch tomorrow that just introduces more bugs.
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Herring
Pimpology Free Trade Zone.
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Posted - 2007.07.12 11:44:00 -
[14]
Originally by: Price Checka
Originally by: Hectaire Glade
Originally by: Grey Area
Originally by: Boller San ccp should rename the nex explorations from unknown to encounter or something like this.
But that's unnecessary work really...they will change "unknown" to "encounters" and have multispectrals not show up "ecnounters" or create a whole new heading for it...when they could just stop multispectrals (an all other probes) giving a hit on any signal higher than...what...5? 10?...basically whatever round number that is bigger than the biggest unknown signature.
Hardly any effort at all (add If SIG>10 THEN IGNORE, basically) and separates quite nicely OBS scanning from probe scanning.
Except you need to be able to find encounters with the probes as well, OBS isnt reliable and certainly isn't the fastest way to identify all encounters in a system, your solution may present a slightly improved situation over today, for probe users only, but it does not solve the underlying issue.
Oh and actually Hectaire, your wrong. You could still use Quest probes in this situation to find all the encounters in a system. The multispectral would be the only probe affected, and it honestly sounds like a PERFECT solution to me.
Another way around this might be to simply have the multispecs spit out both the number of hits and their values.
ie:
"Analyzing... Unknown: 17.4 Unknown: 12.0 Unknown: 10.5 Unknown: 0.217"
Or more vague?
"Analyzing.. 4 unknowns, range .217 to 17.4"
I agree with you all though, this is a problem that needs to be addressed as promised.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.12 12:19:00 -
[15]
I tought it this was about "tweaking" <insert race> provincial HQ thingie  -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.07.12 13:58:00 -
[16]
OMG OMG OMG! THE WORLDS COMING TO AN END! OMG CCP SUX! OMGWTFBBQSAUCE!
Seriously, calm down. I'm sure they're trying to make a thorough, bug-free fix, not some hasty patch.
Also-exploration is meant to be that way. Hours, sometimes days, of nothing, follwed by a single site which may not escalate, waiting for the one lucky break when it escalates all the way and drops something really, really good. If I understand correctly, some of the stuff in there can be worth over a billion ISK. As has been said-if you want a steady flow of ISK, get a CNR and spam L4s or strip highsec belts in a Hulk. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
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