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MIkhail Illiad
Fevered Imaginings
1
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Posted - 2012.01.09 02:59:00 -
[1] - Quote
Why do they now have a bonus for MWD's now? There are already Interceptors in the game, they are called interceptors... Mucho confused
5th Mid on the Hawk is winsauce tho =D |
Austneal
Fevered Imaginings
20
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Posted - 2012.01.09 03:03:00 -
[2] - Quote
I agree.... MWD bonus on AFs is a bit pointless. An afterburner related bonus would be much more useful IMO. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
96
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Posted - 2012.01.09 03:55:00 -
[3] - Quote
Yes, AB bonus instead, plox. Gives a nice role to the AF's.
Put this bonus on the EAF's. We have a blog, it is terrible. How to fix Bounty Hunting |
Hungry Eyes
Ministry of War Amarr Empire
322
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Posted - 2012.01.09 03:57:00 -
[4] - Quote
it was already done you morons, at was deemed OP by everyone. do a bit of research |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
96
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Posted - 2012.01.09 04:11:00 -
[5] - Quote
Hungry Eyes wrote:it was already done you morons, at was deemed OP by everyone. do a bit of research
Aware it was already done. Also thought the problem isn't the concept, but the amount that was a problem.
If they are trying to make it so all these ships are going to get a sig radius penalty reduction, why not just reduce it on the module?
The AB speed bonus is interesting, and someone else in a different thread mentioned a cool idea of a web immunity. We have a blog, it is terrible. How to fix Bounty Hunting |
Hirana Yoshida
Behavioral Affront
246
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Posted - 2012.01.09 16:18:00 -
[6] - Quote
Burseg Sardaukar wrote:Aware it was already done. Also thought the problem isn't the concept, but the amount that was a problem... Amount doesn't change a thing, you are still only really benefiting 2-3 of the AFs or you make the bonus so small that you might as well not have bothered in the first place. Web immunity is way too powerful, 200+ dps/8k+ EHP/<50m sig with guaranteed speeds of 1k/s+ .. yeah that will work well
MWD sig bonus has its uses in lala-land (null) but limited/non-existent use for everyone else .. don't know what the hell CCP are doing leaving balancing in the hands of the null monkey CSM, but c'est la vie.
Just wait for the pirate frig buff to hit .. that's when shot gets real .. you know they have to be buffed right, as they are supposed to be equal or better than T2, and with AFs being bumped to cruiser status .. hahahahahahaha.
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Austneal
Fevered Imaginings
20
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Posted - 2012.01.09 16:29:00 -
[7] - Quote
So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi |
Prometheus Exenthal
GoonWaffe Goonswarm Federation
73
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Posted - 2012.01.10 05:55:00 -
[8] - Quote
Austneal wrote:So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi No, an AB speed bonus of 15% per level was tested in 2009.
It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful: The ships become too difficult to kill because they mitigate damage too easily.
@Hirana Yes, the 4th bonus and the extra slot is totally useless to those of you living in empire space. Feel free to not use it
Also, in regard to faction/pirate frigates comparing to AFs:
Quote:Enhanced for military duties, navy ships are improved combat platforms over their base tech 1 hull versions; they are meant to keep the same role (with some exceptions) than their regular versions when they have any, and only require their base race spaceship command skill set to be flown. and
Quote:Pirate ships have focused, niche role they excel to. Due to their high acquisition cost and rarity, it was decided they should either be on par with Tech 2 ships of the same class or even slightly above them. Source: Adding Flavour to Your Faction Meal http://www.eveonline.com/devblog.asp?a=blog&nbid=1782
So there you have it. Navy is simply better than T1, and Pirate is on par with or slightly better than T2. Obviously, they don't state which T2 they're referring to. But if we are going to assume that they mean AFs, then yes, some of the Pirate faction ships could use a slight boost. Namely the Cruor, Worm, & Succubus. CSM Alternate & PVP Samurai www.promsrage.com |
Hirana Yoshida
Behavioral Affront
246
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Posted - 2012.01.10 09:21:00 -
[9] - Quote
Prometheus Exenthal wrote:It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful: The ships become too difficult to kill because they mitigate damage too easily. Suggested a few months ago that an assault module be introduced but was in the tailend of a trolled to death thread so went unnoticed I think. Assault Module; Restricted to AF class, fits in highslot Activation time: 60-120s, Cycle time: 600s, Effect: Immunity. Solves just about all problems: makes them tactical assets, increases need for player skill, gives them a role, allows your ship to not die in bubble-camps (neuting will still mess you up though), doesn't break much of anything (provided activ/cycle ratio is tweaked) etc. etc.
Prometheus Exenthal wrote:@HiranaYes, the 4th bonus and the extra slot is totally useless to those of you living in empire space. Feel free to not use it The MWD bonus is pretty naff in LS, as I said .. the extra slots merely serve to obliterate the current light/cruiser balance in LS and put even more twin-neut Canes in space .. viability on one scale, kills other scales .. think about it (ref: Scarrier, balanced to function small groups/solitary, utterly broken in blobs). You need to account for ALL potential uses, unless of course the aim is to keep Tallest at his desk until 2015 trying to prop up the collapsing game balance.
Prometheus Exenthal wrote:Also, in regard to faction/pirate frigates comparing to AFs: Pirate hulls have characteristics from ALL the T2 frigates, they are a mash of attributes but slanted heavily towards to AF/Combat Inty .. because otherwise they'd not be any fun Fake Edit: Come to think of it, the Navy Frigs are going to need a tweak as well.
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Bienator II
madmen of the skies
499
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Posted - 2012.01.10 10:35:00 -
[10] - Quote
Prometheus Exenthal wrote:Austneal wrote:So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi No, an AB speed bonus of 15% per level was tested in 2009. It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful: The ships become too difficult to kill because they mitigate damage too easily.
In this case the should consider removing the capacitor capacity penalty otherwise this will seriously hit amarr AFs. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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Nikuno
Atomic Heroes The G0dfathers
26
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Posted - 2012.01.10 12:25:00 -
[11] - Quote
Tried the new AFs and pleasantly surprised. The mwd bonus is actually large enough to make a difference (unlike the rather useless level of bonus on the wake limiter t3 sub for legion and proteus - 5% per level ! What sort of sad and pointless bonus is that !??). I'm hopeful this could work :) |
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