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Thread Statistics | Show CCP posts - 1 post(s) |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
30
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Posted - 2012.01.09 13:26:00 -
[1] - Quote
This is a thread about Command Ships and the application of bonuses.
Change 1;
Swap the Bonuses on T3s and CS's, command ships now give a 5% bonus, and T3s a 3%.
Change 2;
When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).
Change 3; (to help balance)
T3 skill bonus, 5% increase in off grid effectiveness per level. (this means if being off grid reduced the bonus effectiveness by a base 50%, a T3 with lvl 5 in the correct subsystem skill would have that penalty reduced to 25% giving the bonuses 75% of there effectiveness while off grid)
This change would mean; An on grid Command ship is the most effective means of boosting a fleet. A T3 booster will be more effective off grid than a command ship is off grid, assuming the LVL5 sub skill.
This means both have a role, this makes neither redundant, that means more diversity, and more tactics, both of these things are good.
Please flame/ give valid opinions.
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DarkAegix
Acetech Systems
737
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Posted - 2012.01.09 13:37:00 -
[2] - Quote
Danny John-Peter wrote: When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).
I'd like to see the effectiveness reduced by 100%. |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
30
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Posted - 2012.01.09 13:38:00 -
[3] - Quote
DarkAegix wrote:Danny John-Peter wrote: When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).
I'd like to see the effectiveness reduced by 100%.
Supported tbh, this was an attempt to find a mid ground, so both parties are happy and so both T3s and CS's have a role. |
Dibsi Dei
Salamyhkaisten kilta
9
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Posted - 2012.01.09 13:43:00 -
[4] - Quote
When gang link bonuses only work on grid bonuses do not need to swap.
On grid t3 can only fit one link so it should have a better effectiveness where as a command ship can fit 3 links. |
MrWhitei God
Heretic Army Heretic Nation
24
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Posted - 2012.01.09 13:44:00 -
[5] - Quote
I actually do miss the fun times of zipping around the battlefield in a claymore shooting and boosting |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
30
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Posted - 2012.01.09 13:46:00 -
[6] - Quote
Thats funny, I was expecting a rain of "PLZ DONT NERF MA BOOSTIN TENGU FOR MA SOLO PEEVEEPEE" |
Apollo Gabriel
Mercatoris Etherium Cartel
416
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Posted - 2012.01.09 13:47:00 -
[7] - Quote
Leave T3 bonus as is, and make Command Ships work only on grid, or if you really want your pos hiding bitches, add anchorable modules to your pos that do the same damn thing. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
30
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Posted - 2012.01.09 13:52:00 -
[8] - Quote
Apollo Gabriel wrote:Leave T3 bonus as is, and make Command Ships work only on grid, or if you really want your pos hiding bitches, add anchorable modules to your pos that do the same damn thing.
Only issue with that is a Legion would still be better than a damnation, being that the Command Processor is a mid, its lows just need to tank, unless the fitting reqs are too high to fit a tank of course.
Either that or the T3 bonus only applies to one link, the others remain unbonused. |
Junglistbeast
Massive PVPness EntroPraetorian Aegis
5
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Posted - 2012.01.09 13:58:00 -
[9] - Quote
T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.
It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.
It's a no brainer.
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Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
32
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Posted - 2012.01.09 14:01:00 -
[10] - Quote
Junglistbeast wrote:T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.
It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.
It's a no brainer.
This man speaks truth...
Maybe a Dev could give some input that would be nice.
*Hopes* |
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seany1212
eXceed Inc. No Holes Barred
67
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Posted - 2012.01.09 14:06:00 -
[11] - Quote
Danny John-Peter wrote:Junglistbeast wrote:T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.
It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.
It's a no brainer.
This man speaks truth... Maybe a Dev could give some input that would be nice. *Hopes*
Fully supported also, if not because the skill train is longer the extra logistics/heavy assaults skill should have some input towards the percentage bonus increase. As for being on grid, does the extension of grid still work? |
Jerick Ludhowe
The Green Cross Controlled Chaos
39
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Posted - 2012.01.09 14:09:00 -
[12] - Quote
Junglistbeast wrote:T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.
It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.
It's a no brainer.
Basically sums up the argument in a concise and reasonable manner.
I'd like to see this same line of reasoning extended to the abysmal performance of some of the field commands but I s'pose that's for another topic.
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Othran
Brutor Tribe Minmatar Republic
128
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Posted - 2012.01.09 14:16:00 -
[13] - Quote
I agree to some extent - and I have Command Ships 5 and can't fly T3.
You'd expect me to say "nerf T3" right?
Wrong.
I think the command link bonuses are fine as they are.
The T3 ships running links are usually pretty fragile in the scheme of things. They can boost but that's it, you're not going to see them fight on-grid.
Now I realise this brings in the whole "boosts only work on-grid" argument but I don't believe that would work well - I think it would always benefit the static booster, by which I mean the "home system" booster. Also I have no confidence the bonuses would apply to all of the fleet in time during bigger battles.
Preventing command links working within a forcefield shouldn't be beyond the wit of man though?
What existing command ships need is something more to bring to a small/medium roaming gang. Maybe DPS, maybe something else.
tl;dr buff the T2 rather than nerfing the T3 |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
32
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Posted - 2012.01.09 14:24:00 -
[14] - Quote
Othran wrote:I agree to some extent - and I have Command Ships 5 and can't fly T3.
You'd expect me to say "nerf T3" right?
Wrong.
I think the command link bonuses are fine as they are.
The T3 ships running links are usually pretty fragile in the scheme of things. They can boost but that's it, you're not going to see them fight on-grid.
Now I realise this brings in the whole "boosts only work on-grid" argument but I don't believe that would work well - I think it would always benefit the static booster, by which I mean the "home system" booster. Also I have no confidence the bonuses would apply to all of the fleet in time during bigger battles.
Preventing command links working within a forcefield shouldn't be beyond the wit of man though?
What existing command ships need is something more to bring to a small/medium roaming gang. Maybe DPS, maybe something else.
tl;dr buff the T2 rather than nerfing the T3
Well if you read my original post which attempts to find a balance between the two parties, the bonuses would be swapped because im sorry, from whichever angle you take a CS should do it better, it just makes sense otherwise.
Off grid bonuses would still work to some extent, just not as well as being on grid, and the T3 sub skill actually reduces that negative effect. |
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ISD Grossvogel
Community Communications Liaisons
6
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Posted - 2012.01.09 14:44:00 -
[15] - Quote
Duplicate thread; all replies moved to Features & Ideas Discussion, thread locked.
ISD Grossvogel Captain, Community Communication Liaisons (CCLs) Interstellar Services Department |
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