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CrazyDanielXY
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Posted - 2007.07.14 00:39:00 -
[1]
So I must admit I dont have too much combat-expirience but I read alot and thus I wondered...
In battles there is always 1 ship called primary thus all concentrate fire on 1 ship at a time thus killing all in succession faster...
So why not you use the same tactic for your shieldboosting/repping efforts? In a 10v10 scenario the shield boosters or armor reppers on all ships only help 1/10 at any given time... So now instead we mount on every ship of those 10 a remote armorrepper on, thus when 1 ship of your gang gets called primary you call it primary-repair in return... Ofc you would have to be fast enough before your ship pops and have good hps on it.
So the Question is... would this be viable? Do the benefits outweight the drawback of needing to sacrifice a highslot and a fair chunk of pg? Could the reaction of the gang be fast enough to rep a ship thats called primary fast enough before it pops?
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Thanos Draicon
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Posted - 2007.07.14 00:42:00 -
[2]
For warfare between small roaming gangs, I believe this is a viable tactic. However in fleet battles there is so much firepower being lobbed back and forth that it's entirely possible for a single ship, even if well-tanked, to be destroyed between repair cycles. In addition, large fleets tend to spread out across an area spanning several dozens of kilometers and most shield/armor transfer modules (aside from those on logistics ships) have a maximum range of 7KM. I don't think this works well for fleet battles, but is a viable tactic for small roaming gangs.
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.07.14 00:42:00 -
[3]
the range of the repairers sometimes removes this option, of course there's also logistics ships ;) ---
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.07.14 00:42:00 -
[4]
In small gangs (10v10 as you mentioned) this could probably work, though it wouldn't in the large fleet battles where the primary dies in just a few seconds.
Looking for ME/PE or Copying slots? |
Plaetean
Hybrid Syndicate
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Posted - 2007.07.14 00:51:00 -
[5]
Primaries die way too fast in fleet battles. However this does work very, very well in small gangs.
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HSY are recruiting
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.14 01:02:00 -
[6]
This is done, when possible. Carriers are particularly adept at keeping the primary alive and this is a standard tactic in capital ship battles.
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.07.14 01:10:00 -
[7]
Originally by: 6Bagheera9 This is done, when possible. Carriers are particularly adept at keeping the primary alive and this is a standard tactic in capital ship battles.
/me remembers horror stories of ravens tanking armor thanks to carrier support. ---
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Kaar
Art of War Cult of War
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Posted - 2007.07.14 01:14:00 -
[8]
http://dl.eve-files.com/media/corp/kaar/7q_stomp.wmv http://dl.eve-files.com/media/corp/kaar/XV_Madness.wmv
Theres more vids with it in, but dont have the links at hand.
As far as im concerned Putukas of Enterprise Estonia came up with this tactic (there more to it than just fitting a rep) and forced our alliance to use it in fleet ops.
I dont recall a battleship gang/fleet we have done since that wasnt remote rep
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Vasant
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Posted - 2007.07.14 01:17:00 -
[9]
the biggest reason it doesn't work in fleet combat is the lag.
15 minutes to load the grid, 5 minutes to lock someone, 5 minutes to active modules... then half the fleet is dysnced from the other half and can't see the same primary or person who needs rep'd.
any 'tactic' outside warp/shoot goes right out the window whenever 200+ people and hundreds of drones/fighters are on grid.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.07.14 02:14:00 -
[10]
Yes, it works. There are setups which exploit the opportunity very well, but they are not without their limitations. In the right situations, the effect can be devastating. Logoffs
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.14 03:31:00 -
[11]
remote repping, when used right = win ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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band0fdevs
Gallente Band of Dev's
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Posted - 2007.07.14 03:58:00 -
[12]
good idea gate campers use it to shoot a primary with remote rep tank sentry guns etc. Only generaly used on small targets
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.07.14 06:32:00 -
[13]
As said, it's a great idea. But when your ships dies in seconds to concentrated fire, which can happen in a big blob, it doesn't matter how many reppers you have on you. You're going down.
This is why it isn't good to name yourself Al, or Bob (not an alliance ref).
I used to get It. Then It changed. Now I don't even know what It is.
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Zaphod Jones
Minmatar Infinitus Odium
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Posted - 2007.07.14 07:25:00 -
[14]
Originally by: Vasant the biggest reason it doesn't work in fleet combat is the lag.
15 minutes to load the grid, 5 minutes to lock someone, 5 minutes to active modules... then half the fleet is dysnced from the other half and can't see the same primary or person who needs rep'd.
any 'tactic' outside warp/shoot goes right out the window whenever 200+ people and hundreds of drones/fighters are on grid.
have you even watched the vids in the post above yours, 7qstomp shows exactly how this DOES work,
and works bloody well !
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Tulor
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.07.14 07:41:00 -
[15]
I dunno. If the fight was even numbers (say 10 v 10) chances are that if the other gang is smart they will either call primary on the logistics ships or dampen the logistics.
If everyone carries a single shield transporter then you are all stuck humping eachother. Look at the range on the tech II large shield transfer arrays. 8.7k km? If a gang of around 10 people is going to survive in 0.0 they need to be blazing fast in order to effectively engage the blob that will chase them around. Sure, it might be awesome if you come up against 10 guys that don't move/bump you and let you all huddle together. But that happens about never.
The drones are nice too but they will just get popped.
Yarrr! |
ApaKaka
Lone Starr Corporation
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Posted - 2007.07.14 09:43:00 -
[16]
I find remote reppers works incredibly well in small gangs. Even tanking carriers while killing off support works well with a few BS with large remotes and repair drones.
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doyoulikemytightsweater
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Posted - 2007.07.14 09:52:00 -
[17]
Edited by: doyoulikemytightsweater on 14/07/2007 09:52:03 Funny enough logistic ships seem to be able to survive enemy fire quite nicely. They can extend their love from quite a range with ships like say - the Scimitar - moving at relative high transversal speeds and with low sig radius.
What I mean is that your average Blob will kill the logistic ship, but it takes valuable time.
Time, the opposite Blob can use to blow up a couple of ships on the side lacking logistics.
If you think this is crap please have a look at this video
The guy flying the ship saves quite a few of his gangmates plus he takes a lot of flak and even manages NOT going down - in a Scimitar ;)
P.S.: Check this thread for a free Scimitar
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Rafein
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Posted - 2007.07.14 10:12:00 -
[18]
Edited by: Rafein on 14/07/2007 10:12:28 I don;t really like to carry the repper modules, but, depending on the ship and setup, I will carry Repper drones. Usually when I am in a sniping setup, where I am outside drone control range, just 5 repper drones ready to assist whoever needs them.
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Algorithm 5
Caldari Hakata Group Blade.
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Posted - 2007.07.14 11:39:00 -
[19]
Lacking a scorp or a rook, blackbirds are almost always primaried, since they can jam up 1-2 big dps ships and are made of tissue paper, so they can be killed and gotten out of the way really quickly.
I have fond memories of orbiting my blackbird around a carrier at about 5km, sitting about 120km from a gate we were defending.
When the 10-15 man fast mover gang (inties, hacs and recons) jumped in, I kept the lachesis from damping the carrier, and the carrier had the shield reps on me.
It took 11 ships to finally be able to get enough in between the rep cycles to pop me. If I'd known I'd be getting the support and fitted some shield extenders, I would have survived indefinitely.
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CrazyDanielXY
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Posted - 2007.07.14 14:28:00 -
[20]
Hm interesting, thx for the repleys...
So how would one go for countering such a tactic... Maybe splitting your group up in squads that each have a diffrent primary target... thus when you have a gang of 12, split in 4 squads with 3 ships each... So the opposition has now to worry about 4 ships that are primary instead of 1... Thus maybe break their deciplined organisation and cose chaos ---> win
Hm in the end the ones that are better organised and can adapt faster to changing tactics win I guess
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Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.07.14 15:55:00 -
[21]
make funny names like, "my ship" "your mom" and "secondary."
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