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cal nereus
Caldari School of Applied Knowledge
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Posted - 2007.07.16 05:46:00 -
[1]
Edited by: cal nereus on 16/07/2007 05:46:30 This is a very general question that I don't think would be welcome in either CAOD or the recruitment forum, while being a broader topic than just Skills or just Ships and Modules. What are 0.0 corps looking for in a new member?
Now, by new member I mean a relatively new-ish player to EVE (for arguments sake we'll say 8 months old or less). How many skill points and in what categories, what kinds of attributes, what kinds of ships and modules, real life age/maturity, etc. I know some corps require you to live in certain time zones, be active to a certain degree, and of course have team speak. But what else?
And to get into even more details:
For tacklers, do some 0.0 corps open up their arms to relatively fast t1 frigate noobies, or are they looking for something more? Interceptors? Interdictors? Is 2.5 km/s the entry level speed for becoming a tackler in an 0.0 corporation or is it more or less?
For big dps freaks, is piloting a battleship with t2 fittings really enough? Do some, most or even all 0.0 corps refuse membership to the non-battleship pilots or non-t2 pilots? Even if you have a battleship with t2 fittings, are there certain other prereqs that you need to meet?
For industrialists, what exactly are 0.0 corps (even war-mongering PvP corps) looking for? An Alliance like Red Alliance has an industrial friendly alliance by their side, what would it take to fit in with those guys? Are pure miners (in Hulks for instance) with a side-helping of combat/defense skills acceptable, or are the highly-skilled researchers and manufacturers the only ones with access to 0.0?
How about people who didn't really fit any particular category? Maybe there's a character that has a million SP in drones, a million SP in industry, decent SP in electronics and engineering and mechanics and navigation, and is capable of piloting ships ranging from Interceptor to Mining Barge to Battle Cruiser... can they find their way into an 0.0 corp? Or is it specialists-only?
Did this topic make your eyes bleed?
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Jaikar Isillia
The Vinlanders Dark Matter Coalition
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Posted - 2007.07.16 05:59:00 -
[2]
Really as a recruiter for my corp what I look for in people is if they fit in with the philosophical basis of my corporation first before anything.
By that I mean, they are easy going, good humoured,team orientated and willing to become part of our team.
Because really if you find people that you and other corp mates get along with and welcome them into the community the skills and experience all fall into place.
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.07.16 06:09:00 -
[3]
The requirements are usually pretty low... usually around 5 million skillpoints. Sometimes less.
Personally, as a director for my corp, I don't really care about skillpoints, I care if the recruit is smart, and comes off as someone who I think would fit nicely into the corp.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.16 06:24:00 -
[4]
Be willing to put your dues in, spend at least some of your time on endevors that assist the corp/alliance. Be one of those that always X up for system defense gangs. Have teamspeak. And for god's sakes do not ask about the corp hanger.
Also it wouldn't hurt to find out how well your favorite pastimes match up with your new pals. Some of those poor devils have rediculous rules about whom and when they can shoot.
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Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.07.16 06:27:00 -
[5]
Not a spy Fear the Ibis of doom!
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Doktor Quick
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Posted - 2007.07.16 06:29:00 -
[6]
Edited by: Doktor Quick on 16/07/2007 06:29:24 alt post delete
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Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.16 06:30:00 -
[7]
it's not generally about skill points, it's more about who you are and how you interact with those around you, when it comes down to it finding people who aren't tards and won't cause problems is alot harder than finding people who can fly a certain type of ship, or who've been playing longer than 6 months.
IMO if you're level headed, and sane, you can probably learn to do whatever it is you want to help out your corp. If your an insane smacktalking dramaqueen waiting to happen then your not really worth it no matter how good a pilot you think you are.
You may log out, but you can never leave
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PaddyPaddy Nihildarnik
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.07.16 06:33:00 -
[8]
In a word; motivated.
There are lot of mid SP 15-20+ range pilots who are 0.0 vets but there are also alot of low range sp pilots who are as well. In short, sp really doesnt matter for most corps id say. If you can spec in at least 1 t2 ship class and are willing to throw your assests into the fray you are exceptionally useful. For your own benefit id say at least be proficient enough to fit a t2 or named bs for ratting purposes with good dps and a tank. Ravens excel at this, so if you can fly one you should be able to be fairly comfortable making isk in 0.0. Goonswarm have shown that even t1 ships can be very effective if used on masse or when piloted and commanded by experienced fc's.
On the t1 frig issue, I probably wouldnt recommend it. Anything under about 5km/s tends to get chewed up so a t1 frig would be more as a stop gap till you can fly ceptors.
Even t1 fitted bs can be effective but generally when you are hearing about t2 bs fleets or "sniper" fleet setups you are looking at effective ranges above 170km+. If you cant fit t2 you will have a hard time acheiving that. You will still be useful in a fleet, but you would probably fly a support class ship or and anti support class, such as a bc or HAC.
Dont know much about mining req's but Id imagine any ore is good ore. Train up Ice mining, thats always a valuable asset to any 0.0 corp due to the amount of fuel that is needed for pos sov.
Like the guys said above tho, its all about attitude. Do your research into the different alliances before you choose. If you end up in the wrong alliance it can make you hate eve. End up in the right one however and you can end up loosing your social life beyond eve Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.16 06:36:00 -
[9]
Here are a few that i consider important.
-Active in corp issues, i dont want someone to join my corp who just does thier own solo thing. -Willing to at least listen on vent/ts, means one less blinking window for me. -Not a spy, someone that is willing to comply with our anti-spy methods -Will fly in combat ops, this is really important its irritating when you have guys ratting while you camp a gate for an hour. . Do not read this thread!!!
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.07.16 06:38:00 -
[10]
Originally by: cal nereus Edited by: cal nereus on 16/07/2007 05:46:30 This is a very general question that I don't think would be welcome in either CAOD or the recruitment forum, while being a broader topic than just Skills or just Ships and Modules. What are 0.0 corps looking for in a new member?
Now, by new member I mean a relatively new-ish player to EVE (for arguments sake we'll say 8 months old or less). How many skill points and in what categories, what kinds of attributes, what kinds of ships and modules, real life age/maturity, etc. I know some corps require you to live in certain time zones, be active to a certain degree, and of course have team speak. But what else?
I'd say above and beyond anything related to your IG character, recruiters will look at your RL character. Are you a loner? Are you a team plauer? Do you want to make ISK? Do you want to see the corp move forward as a whole?
Those are the important questions. Anything else is secondary.
Originally by: cal nereus And to get into even more details:
For tacklers, do some 0.0 corps open up their arms to relatively fast t1 frigate noobies, or are they looking for something more? Interceptors? Interdictors? Is 2.5 km/s the entry level speed for becoming a tackler in an 0.0 corporation or is it more or less?
I don't think any corp really cares how fast you're going, as long as you do the job well.
Originally by: cal nereus For big dps freaks, is piloting a battleship with t2 fittings really enough? Do some, most or even all 0.0 corps refuse membership to the non-battleship pilots or non-t2 pilots? Even if you have a battleship with t2 fittings, are there certain other prereqs that you need to meet?
This varies. Some corps only want pilots able to fly a T2 fitted fleet BS, others are more open.
Originally by: cal nereus For industrialists, what exactly are 0.0 corps (even war-mongering PvP corps) looking for? An Alliance like Red Alliance has an industrial friendly alliance by their side, what would it take to fit in with those guys? Are pure miners (in Hulks for instance) with a side-helping of combat/defense skills acceptable, or are the highly-skilled researchers and manufacturers the only ones with access to 0.0?
I really don't know much about the whole industry aspect, so I can't help you there.
Originally by: cal nereus How about people who didn't really fit any particular category? Maybe there's a character that has a million SP in drones, a million SP in industry, decent SP in electronics and engineering and mechanics and navigation, and is capable of piloting ships ranging from Interceptor to Mining Barge to Battle Cruiser... can they find their way into an 0.0 corp? Or is it specialists-only?
Specialists are preferred usually, but are not limited to. Ideally, you have 3 accounts: 1 PvP account, one ratting/missioning account, and one industrial account. This is not a hard and fast rule, however. Quite a few people manage with just 1 account.
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Wyehr
Shadow Of The Light R i s e
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Posted - 2007.07.16 06:43:00 -
[11]
Originally by: Jaikar Isillia Really as a recruiter for my corp what I look for in people is if they fit in with the philosophical basis of my corporation first before anything.
By that I mean, they are easy going, good humoured, team orientated and willing to become part of our team.
Because really if you find people that you and other corp mates get along with and welcome them into the community the skills and experience all fall into place.
qft.
Find people that you have fun with, and don't worry about the rest.
[ 2007.03.18 18:45:59 ] (notify) Typhoon belonging to Gandolf self-destructs. |
ghost st
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Posted - 2007.07.16 06:53:00 -
[12]
Originally by: Wyehr
Originally by: Jaikar Isillia Really as a recruiter for my corp what I look for in people is if they fit in with the philosophical basis of my corporation first before anything.
By that I mean, they are easy going, good humoured, team orientated and willing to become part of our team.
Because really if you find people that you and other corp mates get along with and welcome them into the community the skills and experience all fall into place.
qft.
Find people that you have fun with, and don't worry about the rest.
Apparently you are against people joining corps with like-minded people. Just remember don't join these guys or anyone their blue with.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.07.16 07:02:00 -
[13]
Originally by: ghost st
Originally by: Wyehr
Originally by: Jaikar Isillia Really as a recruiter for my corp what I look for in people is if they fit in with the philosophical basis of my corporation first before anything.
By that I mean, they are easy going, good humoured, team orientated and willing to become part of our team.
Because really if you find people that you and other corp mates get along with and welcome them into the community the skills and experience all fall into place.
qft.
Find people that you have fun with, and don't worry about the rest.
Apparently you are against people joining corps with like-minded people. Just remember don't join these guys or anyone their blue with.
Stupid comment of the hour, ladies and gentlemen.
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.16 11:31:00 -
[14]
Originally by: Jaikar Isillia Really as a recruiter for my corp what I look for in people is if they fit in with the philosophical basis of my corporation first before anything.
By that I mean, they are easy going, good humoured,team orientated and willing to become part of our team.
Because really if you find people that you and other corp mates get along with and welcome them into the community the skills and experience all fall into place.
I think that all good corps would use a similar recruitment policy; skillpoints matter much less than having a brain in your head and being compatible with the corp members.
Regarding Agony in particular, we set very demanding standards regarding professionalism and conduct, and relatively relaxed standards regarding SP. We take the game pretty seriously in a lot of ways, conducting 8-hour training sessions and things like that; a lot of people don't want to make those kinds of investments, and that's fine: there are plenty of other corps that don't make those kinds of demands.
Recruitment FAQ |
cal nereus
Caldari School of Applied Knowledge
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Posted - 2007.07.16 11:35:00 -
[15]
Edited by: cal nereus on 16/07/2007 11:44:05 Okay, based on the responses to the topic so far I'm getting the feeling that a player's attitude, style, and social interaction with corpmates is generally much more important than what ships they can pilot, what skills they have or what modules they fit (although to a certain degree that is still important).
That's good for me, at least. I'm mostly interested in joining a corp I can commit to in the long-run; with corp-mates that are willing to help me help them. There are fast learners out there who know quite a bit about the game, but are still noob-ish when it comes to certain aspects: such as PvP, fleet ops, team-speak, etc. Such individuals can get the experience and assistance they need if they also have an attitude and style that meshes well with their corp-mates.
Still, some ships and skills do appear necessary...
Ratting in 0.0 seems to be a popular method of money-making, so a Battleship (preferably T2 fitted) is recommended. I wonder if its possible to get away with using a Battle Cruiser for ratting though, since its a bit easier to skill-train for 'em.
I'm guessing that if one can't rat for money, one would mine instead, which means an Exhumer (such as a Hulk) with T2 drones for defense. Mining ice is useful for 0.0 corps, so that would be something an 0.0 industrialist would want to consider training for.
And in battle, having at least one T2 ship seems to be a necessity. In my case I'm aiming for Interdictors, although the cost of the skill books and ships is high (for me at least). Which is why I wonder if Interceptors with, say, 1.5 million skill points in navigation plus all the necessary skills for tackling in a frigate, might be enough to be useful in 0.0 PvP.
Any other thoughts?
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.16 11:50:00 -
[16]
Originally by: cal nereus
Ratting in 0.0 seems to be a popular method of money-making, so a Battleship (preferably T2 fitted) is recommended. I wonder if its possible to get away with using a Battle Cruiser for ratting though, since its a bit easier to skill-train for 'em.
Assault frigates are viable for ratting, although they take quite a while to kill battleship spawns. A tech2 battleship is obviously ideal, but it's not compulsory.
Quote:
I'm guessing that if one can't rat for money, one would mine instead, which means an Exhumer (such as a Hulk) with T2 drones for defense. Mining ice is useful for 0.0 corps, so that would be something an 0.0 industrialist would want to consider training for.
This is a better option if you're wanting a sovreignty-holding, space-defending alliance. For corps/alliances that operate in hostile or NPC space, mining is a difficult way to make money.
Quote:
And in battle, having at least one T2 ship seems to be a necessity. In my case I'm aiming for Interdictors, although the cost of the skill books and ships is high (for me at least). Which is why I wonder if Interceptors with, say, 1.5 million skill points in navigation plus all the necessary skills for tackling in a frigate, might be enough to be useful in 0.0 PvP.
Interceptors are very useful ships, and any corp that wants to be able to catch targets will value an interceptor pilot. Handled skilfully, an interceptor is a viable combat ship as well as a tackler.
Recruitment FAQ |
Elridia
Suicidal Creatures in Uniform Madness
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Posted - 2007.07.16 11:50:00 -
[17]
Ratting in a battlecruiser is also very doable in 0.0
It takes slightly longer to kill the spawns, but as long as you setup your resistance to match the local rats, you really shouldn't have a problem. Once you get a few more SP you can even rat in a cruiser or assault frig. Though why you would bother when it takes half an hour to kill a NPC battleship is anyone's guess.
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Shanur
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Posted - 2007.07.16 11:58:00 -
[18]
I am not yet playing the corp game yet (there are still a few things i like to have completed first, like my hopelessly neglected newbie missions and at least getting the core skill for my intended role up to snuff), but i can tell you how i see it and from what i read most corps seem to think along this line:
Corp playing is about doing things as a team. A core trait of teamwork is that the strengths of one member make up for the weaknesses of others. This means that the only things that really matter are that you are at least somewhat proficient at something the corp needs (and what that something is depends completely on the corp's strategy), and, above all, that you can function and thrive in a closely coordinated team. If your skills need more polishing to really shine in the role you want to fill that is just a matter of time and ISK, If your knowledge is lacking in certain apsects of the game then i'd see it as the responsibility of the rest of the corp to help you gain that knowledge. But if you aren't a teamplayer, you will never fit in and will sooner be a jeopardy to any operation than an asset. |
Orlando Gardner
The Older Gamers R0ADKILL
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Posted - 2007.07.16 12:00:00 -
[19]
Edited by: Orlando Gardner on 16/07/2007 12:01:30 "What are 0.0 corps looking for in a new member?"
this might sound rather bland but
they are generally looking for an application...
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.07.16 12:01:00 -
[20]
What they look for is cannon fodder, meatshields, peons who fuel their poses and fill their wallets with cold hard cash. They want you to not think for yourself. They want you to obey, to reproduce their regressive territorialist structures without questioning, to fight when they need you and to die when they don't. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Red Harvest
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Posted - 2007.07.16 12:09:00 -
[21]
First of all the new member must "fit in" with the rest of the corp. If his personallity is OK most corps want to see some dedication to a common goal be it PvP or building a 0.0 empire.
The few corps i have been with so far (only 5 in 3 different alliances) never had much luck with taking in noobs. Not that they were thieves or spys but most left after learning the basics about 0.0 and PvP and moved on to another corp which fitted them better. Corps are better off with recruiting 4+ month olds who by then know what they want to do.
What recruiters usually dont like are corp hoppers, joining new corp every few months really doesnt look good.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.07.16 12:31:00 -
[22]
Usually a suicyno.
Also Known As |
Essque
Starlancers Mordus Angels
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Posted - 2007.07.16 12:43:00 -
[23]
Edited by: Essque on 16/07/2007 12:43:39
Originally by: Krulla
Personally, as a director for my corp, I don't really care about skillpoints, I care if the recruit is smart, and comes off as someone who I think would fit nicely into the corp.
QFE. If the said recruit has a useful specialisation, even better. But basically what Krulla said, really. Nothing more is required.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.07.16 12:45:00 -
[24]
sexy avaters.
Join The Fight With Promo Today |
Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.07.16 12:52:00 -
[25]
To sum up practically everything said above:
* Good attitude, * Commitment.
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Geli Tetro
Vanquish Inc
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Posted - 2007.07.16 12:54:00 -
[26]
Attitude is pretty much the key thing.
A low SP player can often have a desire/hunger that has a positive impact on some of the more tired 0.0 veterans.
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Barthezz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.16 12:55:00 -
[27]
Single women are on the top of my recruitment list, so far I've found .. zero .. hmm, perhaps I should change my recruitment criteria
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Gaunty
Macabre Votum INVICTUS.
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Posted - 2007.07.16 12:57:00 -
[28]
Originally by: Shiraz Merlot To sum up practically everything said above:
* Good attitude, * Commitment.
This person has the answer.
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Hasan Rachid
Minmatar Madhatters Inc. M. PIRE
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Posted - 2007.07.16 13:01:00 -
[29]
Personality, personality, personality. Plus dedication and the willingness to join gangs. Don't want people who decide a few weeks in that Eve isn't the game for them. Turning up and taking part is the most important after fitting in though.
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Mirasta
Aggressive Tendencies Veritas Immortalis
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Posted - 2007.07.16 13:09:00 -
[30]
Enthusiasm. Says it all for me. When we look for a recruit we want to recruite some one that wants to join in and have a larf. I dont really care what SP you have How much isk you have ECT ECT. Obviously all that stuff can help you in but really we just want to know if you can have a laugh with us. Your signature image is hazardous to the health of the forum users :(, please email mods@ccpgames if you have any questions. - Tallan
D:D:D:D:D: |
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