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Thread Statistics | Show CCP posts - 8 post(s) |
Adago Vilon
Minmatar Wise Guys Exquisite Malevolence
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Posted - 2007.07.17 14:18:00 -
[31]
As others have eluded to, I think it would be great if the LP rewards really reflected each race/corp/factions' technological goals from a storyline perspective (especially/hopefully with faction warfare on the horizon).
For example, the minmatar (eg Thukkers) are the nomads of EVE - so try to show that in their LP offers. I like the idea of faction starbase equiptment or higher end mods as offers (just one or two per corp) that really compliments that NPC corp's goal/story technologically.
So you might have the Thukkers produce their own cyno generators to reflect that they need to move around a lot.
I am actually not a mission runner so I can't think of too many other examples, but anything that can help develope the EVE story in game would be a good thing.
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Proto Tron
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Posted - 2007.07.17 14:25:00 -
[32]
All I want in the LP stores is a LOT MORE of MORE VARIED bpc and faction gear (ammo/crystals inlcuded). Make some BPC that produce 3 to 5 items. I do not really care for NAVY ships as they are considerably worse then thier T2 upgrades, not to mention lot less cost efficient. As a WAAAAY in the future idea, how about missions and LP store for ORE corp?
http://eve-files.com/dl/113127 |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.17 15:00:00 -
[33]
I'd like to see more specialisation in corporations. Like everyone knows the Amarr are lasers with armour tanking, Caldari are missiles with sheilds (and a bit of hybrids). How about devolve this further, so the Court Chamberlain offer ODs and expanders for example. The direct combat mods will obviously be best for the faction navy that uses them, but all the other mods in the game could be fair game for other corps.
I definitely think that the corps should be more specialised in what they do. It would mean greater variety of missions run to get the most pimped setup, given it would be spread over a large number of npc corps.
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CCP Greyscale
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Posted - 2007.07.17 15:44:00 -
[34]
I'm seeing a lot of interest in more specialised offers for individual corps/factions. The system was set up with this level of flexibility in mind, so it's something that we definitely can do, and I'm mentally pushing it higher on my to-do list We already differentiate BPCs and hardwirings between different types of corp within a faction, but we deliberately kept key stuff like learning implants, factional ships etc fairly generic and close to the old system for the initial release at least, to minimize disruption. We may be able to move away from this as time goes on and we're happy that every store has its own unique items and no longer need to be "propped up" by generic offers.
Also, watch the skies!
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.17 16:04:00 -
[35]
Edited by: Masu''di on 17/07/2007 16:11:39
Originally by: CCP Greyscale If your corp wants to make a thread with more info on what you've been doing and what you'd like in future, I'll take a look at it and see what can be done.
Thread posted on features and ideas here. It's just the explanation of the former narcotics trade, to get things going. We're still thinking about how it can work with the loyalty point store as a lot of factors have been changed, expect a further post soon.
As for the loyalty point store for the Thukkers. Along with the Syndicate, these are semi "underground" factions, with a blackmarket feel to them. They have connections with the major pirate factions, but also have an OK but tenuous relationship with the Empire. These factions would perhaps offer a greater range and diversity of offers over any others, as they would use their connections to acquire all sorts of things. Pirate implants, federation navy ships, pirate faction ships etc. Of course it would be at an extra price than getting it from it's source.
As for new items, and existing items that could go in the LP store:
Smuggling rigs. Thukker caravan - faction freighter. Booster BPCs - The gas cloud harvesters and skill books are seeded, so the booster archaeology site is now worthless, why not go all the way and make boosters more accessible and people just having to fight over gas clouds.
Es and Whizz is recruiting |
Isyel
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.07.17 16:40:00 -
[36]
What about making all those fancy ships we see used as various navies and customs etc. fliable?
Could be just a bit better than T1 or comparable to current faction ships. Would be great, especially Khanid ships.
And you already have the art in game so that kind of cuts down on the time a bit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!
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Gregarius
Dunai Hajogyar
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Posted - 2007.07.18 20:34:00 -
[37]
Edited by: Gregarius on 18/07/2007 20:33:53
Originally by: Isyel What about making all those fancy ships we see used as various navies and customs etc. fliable?
For example faction capitals? (Like in the Lvl 5 missions) It would cost huge amount of LP (like 2 million), but would make the game more interesting. And what about named capital stuff? Today only T1 is available.
I also agree that storyline missions should give instead of some ISK some kind of rare faction based bonus awards (like Caldari Purple Heart). They woulndn't be seeded in market, nor in the contract system. To obtain these awards you would need a couple of gangmates to do the mission on time.
Timepreasure is the only way you could force the players to work in groups.
Giving out paint jobs in the LP store is a fantastic idea. This would resolve all the possible painting problems as only tested and proved paints would be seeded in EVE. In this way CCP could also apply the necessary limitations to paints and avoid the lag generated by this kind of customizations. Also I would suggest an option checkbox in the general client where you can turn off this customizations, like effects and guns or sound. The only possible problem I see with the current trend is that in case you would trade in your ship through the LP store you would lose all rigs already in your ship. These paint jobs should not only apply to T1 ships, but also the T2 counterparts. Like Aribtrator -> Curse, etc.
The general community would be able to vote and select skins to implement is another great way to involve the playes in this fantastic game.
Last, but not least another suggestion: Players will not use these new faction frigs and cruisers as they will extremely expensive. After someone is capable to fly a Cerberus, won't buy a Navy Caracal.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.18 22:21:00 -
[38]
Originally by: Gregarius Edited by: Gregarius on 18/07/2007 20:33:53
Originally by: Isyel What about making all those fancy ships we see used as various navies and customs etc. fliable?
For example faction capitals? (Like in the Lvl 5 missions) It would cost huge amount of LP (like 2 million), but would make the game more interesting. And what about named capital stuff? Today only T1 is available.
I also agree that storyline missions should give instead of some ISK some kind of rare faction based bonus awards (like Caldari Purple Heart). They woulndn't be seeded in market, nor in the contract system. To obtain these awards you would need a couple of gangmates to do the mission on time.
Timepreasure is the only way you could force the players to work in groups.
Giving out paint jobs in the LP store is a fantastic idea. This would resolve all the possible painting problems as only tested and proved paints would be seeded in EVE. In this way CCP could also apply the necessary limitations to paints and avoid the lag generated by this kind of customizations. Also I would suggest an option checkbox in the general client where you can turn off this customizations, like effects and guns or sound. The only possible problem I see with the current trend is that in case you would trade in your ship through the LP store you would lose all rigs already in your ship. These paint jobs should not only apply to T1 ships, but also the T2 counterparts. Like Aribtrator -> Curse, etc.
The general community would be able to vote and select skins to implement is another great way to involve the playes in this fantastic game.
Last, but not least another suggestion: Players will not use these new faction frigs and cruisers as they will extremely expensive. After someone is capable to fly a Cerberus, won't buy a Navy Caracal.
Hell, just buying a can of paint through the LP would be good. It just means another 8-32 bits of info getting sent to the client, so it wouldn't cause massive amounts of lag. And unlike turret effects etc, it never changes, so doesn't really need to be turned off.
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Epoch
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Posted - 2007.07.19 00:18:00 -
[39]
Originally by: Isyel What about making all those fancy ships we see used as various navies and customs etc. fliable?
Could be just a bit better than T1 or comparable to current faction ships. Would be great, especially Khanid ships.
And you already have the art in game so that kind of cuts down on the time a bit.
^^^
ex. the ship paint jobs in the mission "gone berserk". the apocs look amazing. Greyscale!
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Dr Wilhelm
Amarr Atom Splitters
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Posted - 2007.07.19 12:05:00 -
[40]
Just chipping my bit in here to say how much I think all of us would like to see the LP store expanded.
Might I suggest while you are looking at these things, you might put some consideration into alternative ways of purchasing the items which al ready exist.
You may note form otehr threads people running amarr missions have serious problems aquiring the necessary number of minmatar tags; leaving lots of unspent LPs. If this isnt changed in the medium to long term most lvl 4 mission runners will end up with a navy issue apoc or two, simply because they cant spend their points on anything else.
Navy tags is standard way of purchasing, and I dont disagree with that. But perhaps adding other options such as higher cash cost, trade goods, or equipment.
As final idea, it occurs to me LPs could also be used to buy 'vouchers' for special missions which provide some of the more valuable rewards. Much in the same way as some cosmos agents work. These could still work through the existing storyline or event agents, and could be just like existing missions, only with a differernt reward table, and perhaps as an extra bonus are always against the enemy navy faction.
Just thoughts... and whatever you do, if it improves/expands the LP store, its gotta be a good thing.
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Dr Wilhelm
Amarr Atom Splitters
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Posted - 2007.07.19 12:05:00 -
[41]
Just chipping my bit in here to say how much I think all of us would like to see the LP store expanded.
Might I suggest while you are looking at these things, you might put some consideration into alternative ways of purchasing the items which al ready exist.
You may note form otehr threads people running amarr missions have serious problems aquiring the necessary number of minmatar tags; leaving lots of unspent LPs. If this isnt changed in the medium to long term most lvl 4 mission runners will end up with a navy issue apoc or two, simply because they cant spend their points on anything else.
Navy tags is standard way of purchasing, and I dont disagree with that. But perhaps adding other options such as higher cash cost, trade goods, or equipment.
As final idea, it occurs to me LPs could also be used to buy 'vouchers' for special missions which provide some of the more valuable rewards. Much in the same way as some cosmos agents work. These could still work through the existing storyline or event agents, and could be just like existing missions, only with a differernt reward table, and perhaps as an extra bonus are always against the enemy navy faction.
Just thoughts... and whatever you do, if it improves/expands the LP store, its gotta be a good thing.
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ClogMan
Caldari Unknown-Heroes KA0S Theory
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Posted - 2007.07.19 12:40:00 -
[42]
Any reason the Caldari LP store doesnt contain the Nexus chips ? (Spacelane).
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CCP Greyscale
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Posted - 2007.07.19 12:44:00 -
[43]
Originally by: Isyel What about making all those fancy ships we see used as various navies and customs etc. fliable?
Could be just a bit better than T1 or comparable to current faction ships. Would be great, especially Khanid ships.
And you already have the art in game so that kind of cuts down on the time a bit.
Already working on this
Originally by: Dr Wilhelm As final idea, it occurs to me LPs could also be used to buy 'vouchers' for special missions which provide some of the more valuable rewards. Much in the same way as some cosmos agents work. These could still work through the existing storyline or event agents, and could be just like existing missions, only with a differernt reward table, and perhaps as an extra bonus are always against the enemy navy faction.
I like this idea
Originally by: ClogMan Any reason the Caldari LP store doesnt contain the Nexus chips ? (Spacelane).
There is no "Caldari LP Store". Different corps have different offers
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Nerd Rage
Amarr Team Battle Lobster Incorporated
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Posted - 2007.07.19 15:16:00 -
[44]
Edited by: Nerd Rage on 19/07/2007 15:15:57 Can you add CNR BPC offers to the Expert Distribution LP store? The only CNR offer right now is the full ship for a raven a tag and 600k lp.
Also Faction haulers from them would be nice :P
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Reecoh Soltar
Exotic Dancer Talent Agency
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Posted - 2007.07.19 17:03:00 -
[45]
I could be wrong, but I seem to recall that the Eifyr & Co LP Store doesn't carry all of the Eifyr & Co. implants, but does seem to have a lot of competitor's implants. Perhaps the prices should be lower for the E&C stuff in the E&C Store?
Would be cool if very corp had at least 1 unique offer.
Might be neat also in the future to have variable costs associated with the offers, similar to how the NPC market works. If folks are buying certain offers from the Fed Navy, those may go up in "price" a bit while the offers that are rarely taken go down. Or at least the prices varied a bit (i.e. the Navy offered the ships & combat stuff for a bit less than non-combat stuff, etc).
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