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Dietes Marcellus
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Posted - 2007.07.19 14:52:00 -
[1]
Edited by: Dietes Marcellus on 19/07/2007 14:52:16 Okay, I've got an idea that will change EvE alot, therefore I know I will get flamed due to controversial opinions, just keep it constructive. This post will be fairly lengthy. Unless your going to read the whole thing don't bother posting.
Current Situation: EvE is divided into two partitions: security/no security (generally). Secure space is primarly made up of industry/mission runners/miners/market traders with the inclusion of corps/alliances that focous on NPC aspects of the game. The best markets are in highsec, and the most people as it is a secure place to play without worrying out PVP. Obviously it happends in empire, but i'm comparing it to 0.0. In 0.0, are mostly more experienced, longer playing, and yearn for pvp. There are exceptions to this generalization, for example I am a miner in 0.0, yea ******** I know. Anyways the fact of the matter is that EvE is split too boldly. Your either in 0.0 in an alliance or in empire, with the exception of a small percentage of pirates and freelancers roaming the borders.
SO, lets break Empire apart: Instead of one big blob of green space surrounded by a whole bunch of useless red space, why don't CCP deconsoldate Empire space and dillute it into the red zones.
Hold your comments
By having multple "empires" players will be subjected to their Region more profoundly, as they are more of an island rather than a mainland. Keep these empire zones fairly large, so that they can have commerce and markatability. Keep everything the same in these regions, concord, NPC stations, just have 0.0 gaps in between empire regions so that plyers have a reason to go through no sec. New players that come in will start at shools in whatever secure zone, this will cause different 'communities' of people off that bat, raising the tension bars eve among secure pilots.
The surrounding 0.0 alliances and corps will still be able to exist, and their actions will directly influence the status of their corresponding secure region, but not control it, as that would be unfair. This would give alliances/corps something to actually conquer, rather than a whole bunch of useless systems that nobody is going to go to anyways.
A redistribution of space would also utilize more of the systems in the Universe, which may equalize the lag a bit because it would spread the players up. (postulation) Players in Empire will still be in Empire, their Empires will just not be as big, and players will also have a reason to travel as market conditions in different secure zones will be different.
Goods: trade will be affected on more of a galactic level as players would have to make epic journies through 0.0 space to get to Jita (hypotheticly speaking) -More space will be used, less cramming. -0.0 will be more populated with pilots, however empire zones will still be the centers of commerce -more realistic (imo) -more of a 'sandbox' appeal bads: Gatecamps will always exists -Newbie or not as dedicated players may find this more difficult, as they cannot just throw on auto pilot if they ever TRULEY want to go somewhere -some empire economies may not thrive as well as others, making empire unbalanced, (but honestly, I think this is better as a weak empire zone could be exploited with the right mind of players.)
okay, now lets be rational. In order for this to happen, an entire redistribution of green would have to occur. Concord, NPC stations, asteriod belts, bulliten boreds, everything would have to be redone. That in itself will prevent this from happening.
Because we all pay to play this game (even time card people no free lunch because the opporuntiy cost of playing eve enough to afford a TC is the amount of time you could be working a job so shut up your still paying), empire flunkies will hate this because everything is at their fingertips right now. Autopilot to jita, autopilot back. There are a bunch of other pros and cons that i can think of, but you guys get it.
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Torshin
Prophets Of a Damned Universe
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Posted - 2007.07.19 14:56:00 -
[2]
pretty good idea if you are looking to increase factional warfare and roleplaying. But it will only increase the need to join the 0.0 alliance to get safe passage to that other mainland if you are looking for certain items and what not. Also it will play havoc with the current economy. If the game started setup like this it might work but in its current state of affairs it would destroy the game to make these changes -------------------------------------------
Backdoor Bandit - Unofficial leader of the new 'Post with your main or STFU' campaign. I'm Shinra and I'm the champion of Eve. |
DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.19 14:58:00 -
[3]
Edited by: DubanFP on 19/07/2007 14:59:04 I live in 0.0 and love to PVP and even I think this is a horrible idea. All it's going to do is result in massive gate camping between the empires. Also there isn't just secure and unsecure. Low-sec ".1-.4" is VERY different from 0.0. Not even in the same class as each other, just the same as low sec isn't even in the same class as high-sec. ______________________
DubanFP> I stopped capitalizing the g in goonswarm a little while back. I find they no longer deserved the little bit of extra effort required to press the shift key. |
Dietes Marcellus
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Posted - 2007.07.19 15:03:00 -
[4]
Originally by: DubanFP Edited by: DubanFP on 19/07/2007 14:59:04 I live in 0.0 and love to PVP and even I think this is a horrible idea. All it's going to do is result in massive gate camping between the empires. Also there isn't just secure and unsecure. Low-sec ".1-.4" is VERY different from 0.0. Not even in the same class as each other, just the same as low sec isn't even in the same class as high-sec.
There already is massive gate camping, just look at torrinos for example 24/7 gatecamp. There are so many routes among systems that not all of them will be camped. .1-.4 will still exists and will fade into 0.0 off each empire as it does right now.
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.19 15:08:00 -
[5]
Originally by: Dietes Marcellus
Originally by: DubanFP Edited by: DubanFP on 19/07/2007 14:59:04 I live in 0.0 and love to PVP and even I think this is a horrible idea. All it's going to do is result in massive gate camping between the empires. Also there isn't just secure and unsecure. Low-sec ".1-.4" is VERY different from 0.0. Not even in the same class as each other, just the same as low sec isn't even in the same class as high-sec.
There already is massive gate camping, just look at torrinos for example 24/7 gatecamp. There are so many routes among systems that not all of them will be camped. .1-.4 will still exists and will fade into 0.0 off each empire as it does right now.
Now anyone who knows what they're doing can fit WCS and probebly be fine. If you change it to 0.0 the only difference is you'll be totally #@$#ed trying to go through because people will drop warp bubbles. ______________________
DubanFP> I stopped capitalizing the g in goonswarm a little while back. I find they no longer deserved the little bit of extra effort required to press the shift key. |
Dietes Marcellus
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Posted - 2007.07.19 15:11:00 -
[6]
Traveling from empire to 0.0 is already a joke right now. Which is why theres nobody in 0.0 except for the brave (or stupid) and the fleets of 40 people
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Market garden
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Posted - 2007.07.19 15:12:00 -
[7]
/ NOT Signed
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Tarkam
Caldari Dirt Nap Squad FREGE Alliance
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Posted - 2007.07.19 15:20:00 -
[8]
It's a good idea with factional warfare. As one of teh above posters said bubbles will f*** you up. So for your idea to be implemented, They could shrink empire ( factional warfare outside systems would be hot and contested thus lower there sec.) So you still separate your empires, but now you have an excuse that makes sense and logic to back it up.
It would be pretty cool to be in one of the Border zones and see a NPC empire fleet battling another around a destroyed station.
Jus my .02 iskies Why dont we all just get along.
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Lavinrac Krad
Caldari
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Posted - 2007.07.19 15:21:00 -
[9]
Edited by: Lavinrac Krad on 19/07/2007 15:22:07 Surround each High-Sec Empire with 0.0 space? No, bad idea. Dictors/bubbles = no fun.
Surround each High-Sec Empire with Low-Sec Space (.1-.4)? I like it personally, but would probably **** off a bunch of people.
Edit- Too many words are censored, soon we will not be able to communicate at all...
Why donĘt you show us on the dolly where the bad miner touched you. -Thesas THE NERF BAT COMETH! REPENT SINNER! |
Dietes Marcellus
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Posted - 2007.07.19 15:27:00 -
[10]
Edited by: Dietes Marcellus on 19/07/2007 15:27:53 What did Columbus do when pirates along the south west African Coast prevented him from getting to India ?
he went around...
surrounding alliances will have to be more diplomatic when concerning trade as it effects Their empire's economy.
setting up camps everywhere and not letting anybody in will be suicide, so, essentially it leaves things up to the players...which many players don't like.
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alexreborn
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Posted - 2007.07.19 15:43:00 -
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Edited by: alexreborn on 19/07/2007 15:44:16 Best idea ive read in a while.
It boggles my mind why races that were once at war, have easy access from one locale to the other.
I dont think that there should be 0.0 systems in between however.
Say you want to go from Gallente Space to Caldari space, you should have to cross a few systems that are low sec. But, not 0.0.
But to further on this role play, factional police, or at least ISD or maybe even DEVs (or if the AI can do it even better), patrolling these low sec systems every so often to clear up pirate infestations. Or create alot of gate way systems. Or put the bulletin boards to use. "Gate camp reported in System XYZ by Concord scouts!"
I think its a very good idea, with a little bit of creativity, crossing low sec wont be that bad.
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Dietes Marcellus
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Posted - 2007.07.19 15:50:00 -
[12]
Edited by: Dietes Marcellus on 19/07/2007 15:52:12
Originally by: alexreborn Edited by: alexreborn on 19/07/2007 15:44:16 Or put the bulletin boards to use. "Gate camp reported in System XYZ by Concord scouts!"
Brilliant!
But to please more people, no need to disect Empire as it is no, just add some secure regions in some of the desolate 0.0 space so empire dwellers have a place to go
then this would probably upset alliance 0.0 players
its so hard to keep everyone happy !!
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.19 16:04:00 -
[13]
would be nice to have pockets of hi sec in 0.0 where u can run the gauntlet to, once there there should be enough gates to the surrounding 0.0 so u can ninja run in and out of 0.0, think this might attract more smaller corps to take trips into 0.0 as well.
I always think it's funny how people say 'goto 0.0' while we all know most big alliances have a NBSI policy and think every newb is an altscout and gets shot on site.
Sure u might get in solo and be able to stay there for a while but sooner or later they will notice u and politely tell u to leave.
I dunno, mebbe 0.0 just needs more access points into hi sec, but then again i lost interest in 0.0 a while ago.
splitting up hi sec and surrounding it with low/0.0 sec = bad
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Dietes Marcellus
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Posted - 2007.07.19 16:14:00 -
[14]
Originally by: 000Hunter000 would be nice to have pockets of hi sec in 0.0 where u can run the gauntlet to, once there there should be enough gates to the surrounding 0.0 so u can ninja run in and out of 0.0, think this might attract more smaller corps to take trips into 0.0 as well.
I always think it's funny how people say 'goto 0.0' while we all know most big alliances have a NBSI policy and think every newb is an altscout and gets shot on site.
Sure u might get in solo and be able to stay there for a while but sooner or later they will notice u and politely tell u to leave.
I dunno, mebbe 0.0 just needs more access points into hi sec, but then again i lost interest in 0.0 a while ago.
splitting up hi sec and surrounding it with low/0.0 sec = bad
These pockets could be the markets for alliances. Currently, for an alliance/0.0 corp member to get items they either have to:
1.Gauntlet their way to empire (gatecamps) 2.cloak there way to empire (gonna be nerfed probably) 3. carrier jump ($kills) 4. Make their own stuff (try and find a BP in 0.0) try and get all the minerals you need, Isogen is a VERY rare mineral where I'm at.
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ArchVonBaron
The Black Ops
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Posted - 2007.07.19 16:16:00 -
[15]
I like the sound of this idea, but maybe use low sec instead of 0.0, otherwise there will be bubble camps everywhere.
And the idea of the bullitin boards sounds good. :)
But the people who trade in empire will oppose this just because they're easy trade runs will be harder. But another benifit to this would be that trading becomes more lucrative, at a higher risk.
But this idea does sound well thought out so /Signed
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Rimsa Orion
Gallente Center for Advanced Studies
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Posted - 2007.07.19 16:25:00 -
[16]
I like what you are saying. Here is an idea for you to consider. How about dividing the 4 Races in to their own High Security areas with low security dividing each race. This will make it challenging for all and give those pvp'ers a place to go but allows the noob's to get a start and not have to worry about dieing right out of the gate.
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Dietes Marcellus
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Posted - 2007.07.19 16:34:00 -
[17]
Something like this i feel like wouldn't be too difficult to do.
i mean, in 2008 they are completely updating the graphics engine, adding walkable charecters in and stations!
Why not just designate a couple sporadic regions to be high sec? throw some concord in and bam, This would solve the problem of population inbalance
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Rimsa Orion
Gallente Center for Advanced Studies
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Posted - 2007.07.19 16:40:00 -
[18]
Here is another idea... How about just making systems 0.7 or higher safe systems. No pirates, No one allowed with a neg security status. Make it to where you can not even lock on another ship unless you are at war with them. Give a safe place for some to work in with out having to worry about these issues.
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Cardice Makar
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.19 17:20:00 -
[19]
Acutally, this is close-er to what EVE used to be like. Epic journeys [30+ jumps] just to get to another empire. I do like the idea, generally.
What I think is a better idea is this:
Two levels of "security". The first, is CONCORD: CONCORD would protect some places, and they'd be "under concord juristiction." No real fighting other than sanctioned fighting could occur here. The second, is Empire security. Empire security means that if you don't have good standings with the empire, they'll shoot you on sight. Add in, or move some low-level agents for each empire to low-sec and you'd have a faculty for proving yourself to that empire, otherwise, don't go into their home.
Same ratings systems as with security we see today, though the pure security rating of most systems would be much lower on average as CONCORD protection would be much smaller.
It just doesn't make sense to me after each empire declares war on the others [we know it's coming] that they'd still let enemies of the state into their sovereign territory. Break up the highways, add in two-tiered security. Make EVE big again, even with WTZ.
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Vaarmoth Malinigvious
Destructive Influence Band of Brothers
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Posted - 2007.07.19 18:19:00 -
[20]
Edited by: Vaarmoth Malinigvious on 19/07/2007 18:18:30
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