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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Trion Roles
Archron Dusyfe Industries
0
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Posted - 2012.01.26 05:16:00 -
[181] - Quote
I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
0
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Posted - 2012.01.26 07:53:00 -
[182] - Quote
Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that.
+1 |
Scrapyard Bob
EVE University Ivy League
646
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Posted - 2012.01.26 13:46:00 -
[183] - Quote
Patch notes: http://www.eveonline.com/updates/patchnotes.asp
- It is no longer possible to remove the "chat" button from the Neocom. It is now possible to reset all Neocom buttons through right-clicking the Neocom or through the ESC-menu.
- The chat icon on the Neocom will no longer blink if the window the chat channel is stacked with is open.
- The wallet tooltip will now display on hover over regardless of whether the window is opened or closed.
- A number of backend errors from the new Neocom have been fixed
- Text indicating a wormhole jump will now correctly be removed from above the players HUD
- Clicking on the agent in the Agent List in station will always open a conversation. Also enabled highlighting on agents in the list.
- The alignments for the damage indicator for damaged modules through overheating has been corrected.
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DeMichael Crimson
Republic University Minmatar Republic
999
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Posted - 2012.01.26 13:46:00 -
[184] - Quote
Noticed there's no option to name each 'group' placed in the Neocom. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
813
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Posted - 2012.01.26 16:35:00 -
[185] - Quote
Morkus Rex wrote:Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. +1 Unsubbed like promised.
If u deliver s*hit u get s*hit.
Get |
Disdaine
215
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Posted - 2012.01.26 16:45:00 -
[186] - Quote
Quote:
The alignments for the damage indicator for damaged modules through overheating has been corrected.
Still waiting for the ammo count on modules to be properly aligned for 3 digits after the new font change.
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Lost Hamster
Hamster Holding Corp
36
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Posted - 2012.01.26 19:49:00 -
[187] - Quote
Sorry to say, but the current Chat button, is annoying, I have multiple groups of chat windows, when I minimize it, it goes back to the chat buttons, where I need to click at twice to find it. I have some characters where I previously REMOVED the chat button. There, when I minimize a window it will appear on the NeoCom as a individual button, so I can click on it ONCE, to open it.
So please give us BACK the option to REMOVE the chat button. |
Cozy' L
State War Academy Caldari State
0
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Posted - 2012.01.28 18:12:00 -
[188] - Quote
Scrapyard Bob wrote:We also want our "day of month" back on the bottom of the Neocom.
We should be able to choose EVE time, EVE time + day of month, EVE time + day of week, or all three
i like day of month like before too also, why can't i remove the chat button from the neocom like all the other buttons? |
Aina Stormborn
Beartours INC.
2
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Posted - 2012.01.29 07:08:00 -
[189] - Quote
M1AU wrote:Way to go CCP. Every new UI is better than the current one. Thanks.
sadly not, this new Neocom is pathetic :( |
Leocadminone
Gem Concordance
6
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Posted - 2012.01.30 03:36:00 -
[190] - Quote
"Eve"button. ICK. PTHUI. This was a bad concept when the Lisa first implimented it, and has NOT gotten any better since. Let's make things even SLOWER to get to then they were before.
Portrait instead of the character icon = ick. I don't want portraits at ALL, for me this is a very irritating change with ZERO upside.
Ability to hit your training que from the neocom - the only actual IMPROVEMENT you have made with this crapola piece of garbage you call the new neocom. It would help a LOT more though if "14 days of training time left" didn't look just like "3 HOURS of training time left".
Corporate menu no longer on the neocom - EPIC FAIL. For me, this is one of THE MOST USED BUTTONS on the Neocom.
Items and ships moved to a seperate section at the bottom of the neocom - EPIC FAIL. makes them MUCH slower to get to.
"icons" added to the neocom just because you have a window open - epic CONFUSING FAIL and total waste. If I want to close a window, I'll close it AT the window so I know I'm closing the correct window and having those icons appear and disappear for no rhyme or reason is just confusing as hell.
New "flashing button" effect is LESS noticeable for me than the old version, though not by a lot either way. Fancier and "prettier" but LESS functional, small negative change.
I vote with those that want the date back too, though I was reasonably content with it being "Eve Time" and no option to change it.
Overall, this "new neocom" IMO was a total waste of time and resources and is in general a LOT worse than the previous version. MANY negatives that do not justify the SINGLE small positive. IMO revert to the old version, with the ONLY change being the "access the training que directly" functionality - but FIX the display on that.
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49125
Haemus Frigidus
7
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Posted - 2012.01.30 04:53:00 -
[191] - Quote
"The time we HAVE had weGÇÖve used to properly polish the Neocom"
"This time around, weGÇÖre not releasing a beta version"
"You will now be able to fully customize the Neocom"
The trolling is strong. -v- |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
882
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Posted - 2012.01.30 06:48:00 -
[192] - Quote
49125 wrote:"The time we HAVE had weGÇÖve used to properly polish the Neocom"
"This time around, weGÇÖre not releasing a beta version"
"You will now be able to fully customize the Neocom"
The trolling is strong.
Obvious awesome is awesome.
Get |
Yasumoto
The Maverick Navy Against ALL Authorities
20
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Posted - 2012.02.01 14:52:00 -
[193] - Quote
Please return the Date read-out to the UI. Having to click and wait for the calendar to load is annoying at best and a stinker of a UI design decision, tbh.
"Hey guy, you can just look at the calendar to determine the day..."
No thank you. Not when it takes a few seconds for the calendar to load up (I do not have many entries and my workstation + internet connection is above-spec for EVE).
This was a downgrade in service.
EDIT: Also, I do not need yet another window open on my screen (and which needs to be closed) to quickly check the date. This seems like a kludge of a design choice. |
Gahr Vaaushu
silly fruitcake
0
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Posted - 2012.02.02 13:34:00 -
[194] - Quote
Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. Yes, why can't I remove the chat button? I keep my chat windows open at all times, and have no need for the button thus :/
Also I miss the date readout beneath the time. Why does the thrusters keep firing when you're not accelerating in space? |
Scrapyard Bob
EVE University Ivy League
662
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Posted - 2012.02.02 13:43:00 -
[195] - Quote
Ongoing complaints.
- "Reset" of the neocom should make it look as close as possible to the old style, with all of the same buttons showing as we had prior to Crucible 1.1.
- Customization for the "time" area at the bottom needs to be added back in. I really liked the old "day-of-month / time" notation. But I also want the ability to add in the "day-of-week" (localized from the calendar strings) above the "day-of-month" value. With it being possible to turn on one or both in addition to displaying the EVE time. The "day-of-month / time" notation needs to be the "default" when the Neocom is completely reset.
- The tooltip when hovering over the "time" area needs to display the current full EVE date/time along with the local date/time. Such as "Open Calendar / YYYY-mm-dd hh:mm EVE / YYYY-mm-dd hh:mm Local". This needs to be done by default.
- Non-minimized windows should not create additional buttons in the Neocom until they are minimized.
- There must be an option to minimize chat window stacks to the bottom of the screen, as before.
- I still feel that the "time" element should be above the "undock" element in order to provide visual space between the ship/items buttons and the undock button, but I'm leaning more towards the stance that the "ship/items" buttons should be moved over to the station services panel instead.
- We need the ability to right-click on the station services panel and choose "tiny / small / large" buttons. The current "small" buttons aren't small enough, we need a "tiny" option where the buttons are about 1/2 as big.
- We still don't have the option to disable blink on a button by button basis in the Neocom bar.
- Bring back the old "flash once, then just stay lit" notification option.
- We need the ability to create names for new Neocom groups and to pick icons. |
shado20
EXTERMINATUS. Nulli Secunda
0
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Posted - 2012.02.03 01:48:00 -
[196] - Quote
i just want the date put back next to the time! |
DeMichael Crimson
Republic University Minmatar Republic
1039
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Posted - 2012.02.04 01:48:00 -
[197] - Quote
Scrapyard Bob wrote:Ongoing complaints.
- "Reset" of the neocom should make it look as close as possible to the old style, with all of the same buttons showing as we had prior to Crucible 1.1.
- Customization for the "time" area at the bottom needs to be added back in. I really liked the old "day-of-month / time" notation. But I also want the ability to add in the "day-of-week" (localized from the calendar strings) above the "day-of-month" value. With it being possible to turn on one or both in addition to displaying the EVE time. The "day-of-month / time" notation needs to be the "default" when the Neocom is completely reset.
- The tooltip when hovering over the "time" area needs to display the current full EVE date/time along with the local date/time. Such as "Open Calendar / YYYY-mm-dd hh:mm EVE / YYYY-mm-dd hh:mm Local". This needs to be done by default.
- Non-minimized windows should not create additional buttons in the Neocom until they are minimized.
- There must be an option to minimize chat window stacks to the bottom of the screen, as before.
- I still feel that the "time" element should be above the "undock" element in order to provide visual space between the ship/items buttons and the undock button, but I'm leaning more towards the stance that the "ship/items" buttons should be moved over to the station services panel instead.
- We need the ability to right-click on the station services panel and choose "tiny / small / large" buttons. The current "small" buttons aren't small enough, we need a "tiny" option where the buttons are about 1/2 as big.
- We still don't have the option to disable blink on a button by button basis in the Neocom bar.
- Bring back the old "flash once, then just stay lit" notification option.
- We need the ability to create names for new Neocom groups and to pick icons.
Excellent post. All of this needs to be done asap.
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electrostatus
Center for Advanced Studies Gallente Federation
37
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Posted - 2012.02.04 20:56:00 -
[198] - Quote
finally had some time to log on and this thing confuses me. why is minimizing the same as closing? where did my chat box go? why do I have to see a tiny squashed picture of me all the time now? what's the point of that top 'E' button since it shows everything the side bar already shows? what happened to the accessories? why does it look so flat? PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Miss Misses
Science and Trade Institute Caldari State
0
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Posted - 2012.02.08 02:15:00 -
[199] - Quote
this piece of crap randomly throws out buttons
no its not from minimized or opened windows
yes this also happens when im afk
yes i reinstalled the game AND the computer
good stuff CCP
PS: why the hell cant i choose to use the old neocom eh?????? |
Siriniris
Catalina Operations and Logistics Division Supernova Federation
2
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Posted - 2012.02.08 06:37:00 -
[200] - Quote
Neocom is not bad now. Except one VERY IRRATING thing: Why it is imposible to remove that damn chat button! I do not use it i do not need it! Why i can remove all buttons but chat one? Is it sacred? Jesus together with Allah came to you in dream and told you that chat button is blessed now and it removal will desecrate EVE and we all die?
Please stop this nonesense and make it possible to REMOVE CHAT BUTTON! I do not belive it is a hard thing to do! This is 10 seconds of programmer work! |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
916
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Posted - 2012.02.12 21:46:00 -
[201] - Quote
New neocom offers:
- Forced reconfiguration of every character after deployment to get icons to the places they were in (many key icons are missing from the bar and are in wrong order). - Forced window location / size reset to several windows during deployment and apparently during neocom updates also. - Having a minimise button that makes thinks completely vanish killed window labels and ability to quickly and easily follow local count and blinking chat names. - Opening minimized chat windows takes 2 clicks and some menu browsing instead of 1 simple click. - You can not tell which chat is blinking by just looking the minimized window label. - In old neocom blink activated on event, blinked couple times and left icon highlighted for each new event. In new neocom 1st event activates permanent blink. No way to know about additional events than the 1st one. - Contract button doesn't light up at all. - Journal button doesn't light up at all. - There is very commonly used icons right next to the undock button. - Ships and items icons are in opposite order related to old neocom and they can not be switched around. - Random useless junk appearing to neocom bar when doing invention, opening cargo containers and so on. - Character name was removed making it harder to multibox and quickly tell which client you're using. - Increased memory usage (dunno if this got fixed already or not) - Date was removed from the clock
Get |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
198
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Posted - 2012.02.14 11:49:00 -
[202] - Quote
For those who miss the member count visible- don't minimize the window, snap the window bottom to the bottom of your screen and doubleclick on the window bar.
Doubleclicking it again pops it up.
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Shocky II
Brutor Tribe Minmatar Republic
0
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Posted - 2012.02.17 22:14:00 -
[203] - Quote
How is the Horizontal development going? I myself am dying for this feature. It would make my gameplay so much better. And no, I am not trolling now.
So.... any info on this one? |
Khorr Dark
Astro Defence Industry The First Blood
1
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Posted - 2012.03.21 17:41:00 -
[204] - Quote
I don't want my stuff to be minimized into the neocom, thank you very much. |
Hosanna
Karjala Inc. The Polaris Syndicate
0
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Posted - 2012.03.27 15:21:00 -
[205] - Quote
It was so much more informative to have chat channels minimized in bottom of the screen. You could instantly see in what channel someone said something. One click to bring it up to see and one click to minimize it back to bottom. It was so simple. Now you could try to substitute that, but it needs some clunky stacking and doubleclicking. I dont mind all other windows to minimize in neocom, all more room for chat channels. I just wish chat channels could be excluded from this, or work something with new neocom to make it more informative. |
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