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My Neutral Toon
Knights Who Til Recently Said Ni
2
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Posted - 2012.01.10 18:34:00 -
[1] - Quote
It can;t be as easy as blowing up Interbus, hauling a gantry and acnhoring, dumping the upgrades in the gantry and pressing GO...
So, aside from having to defend your Customs Office, what is the catch that i'm missing? This seems too simple to be a part of EVE.
If I were to get a group of guys together, pop an Interbus office in lowsec and NEVER replace it with my own. Will a new Interbus office show up or will the planet be unusable until a POC is installed? |
Indalecia
0
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Posted - 2012.01.10 18:37:00 -
[2] - Quote
My Neutral Toon wrote:So, aside from having to defend your Customs Office, what is the catch that i'm missing?
Can't tell if serious or trolling. |
My Neutral Toon
Knights Who Til Recently Said Ni
2
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Posted - 2012.01.10 19:08:00 -
[3] - Quote
How is that trolling? Im serious
It seems like there is a something I'm missing. I've read a few different articles about them and it seems too simple to be a real part of EVE. nothing in EVE is this simple.
Destroy Interbus Deploy your Gantry Upgrade Gantry to Customs office Defend if necessary
It just seems like there is some sort of big piece I have overlooked.... Especially since deploying a POS is much more complicated than that and takes regular upkeep.
You don't need standings in LS? You don't need any sort of fuel source? I can't find anything indicating these, or anything else, are needed to deploy a POC. |
rodyas
Tie Fighters Inc
210
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Posted - 2012.01.10 19:10:00 -
[4] - Quote
Well once poco is up, you can set stadings and taxes for each of the standings. Also if you own one you dont have to pay tax money to import and export and can charge others.
They also have a 1 day reinforce mode like a pos. Threads like this generally result in anything positive.
Locked. |
My Neutral Toon
Knights Who Til Recently Said Ni
2
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Posted - 2012.01.10 19:17:00 -
[5] - Quote
rodyas wrote:Well once poco is up, you can set stadings and taxes for each of the standings. Also if you own one you dont have to pay tax money to import and export and can charge others.
They also have a 1 day reinforce mode like a pos.
that is the main reason i am doing this i've already paid MILLIONS in import/export taxes and i'm tired of it.... i could have paid for a POCO already with the amount of taxes i've paid. |
Havegun Willtravel
Mobile Alcohol Processing Units
43
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Posted - 2012.01.10 20:04:00 -
[6] - Quote
You're correct in stating that this is one of the simplest and easy to use features introduced in a long time.
The only real catch is once you put it up you have to keep it. While CO's will never be the conflict generators that Dispro moons are, the relative ease with which they can be destroyed or transferred makes them tempting targets. Not to mention the ease of ownership. No fuel, no charters, no standings = pure profit if you steal one and decent profits even if you build and put it up yourself.
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Zleon Leigh
47
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Posted - 2012.01.10 20:10:00 -
[7] - Quote
My Neutral Toon wrote:rodyas wrote:Well once poco is up, you can set stadings and taxes for each of the standings. Also if you own one you dont have to pay tax money to import and export and can charge others.
They also have a 1 day reinforce mode like a pos. that is the main reason i am doing this i've already paid MILLIONS in import/export taxes and i'm tired of it.... i could have paid for a POCO already with the amount of taxes i've paid.
No you couldn't. POCO's are NOT a money maker. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Jita Alt666
861
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Posted - 2012.01.10 20:39:00 -
[8] - Quote
Zleon Leigh wrote:My Neutral Toon wrote:rodyas wrote:Well once poco is up, you can set stadings and taxes for each of the standings. Also if you own one you dont have to pay tax money to import and export and can charge others.
They also have a 1 day reinforce mode like a pos. that is the main reason i am doing this i've already paid MILLIONS in import/export taxes and i'm tired of it.... i could have paid for a POCO already with the amount of taxes i've paid. No you couldn't. POCO's are NOT a money maker.
Yes you could, whether or not the POCO generates its own profits is irrelevant when looking at reducing tax costs. |
ElQuirko
The Demonfuge Malevolent Fan Club
303
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Posted - 2012.01.10 20:40:00 -
[9] - Quote
Zleon Leigh wrote:No you couldn't. POCO's are NOT a money maker.
Excuse me sir, this is the international literacy board speaking. Did you READ his post?
He was stating that he had paid enough taxes to NPC POCOs to equal the value of a player POCO, not that he has made enough using a POCO to buy another POCO. |
Zleon Leigh
47
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Posted - 2012.01.10 20:44:00 -
[10] - Quote
And that is not what I said. Did you READ? roflamo
And I REALLY doubt that he has put in that amount of money. Go look at the Dev feedback thread on this topic. PI hasn't been around long enough for him to have put in that much. The straight up economics do not rate this as an investment - not even junk bond grade. The only reason to put in a POCO is to lock out competitors. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
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Matalino
3
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Posted - 2012.01.10 21:23:00 -
[11] - Quote
Zleon Leigh wrote:And I REALLY doubt that he has put in that amount of money. Go look at the Dev feedback thread on this topic. PI hasn't been around long enough for him to have put in that much. The straight up economics do not rate this as an investment - not even junk bond grade. The only reason to put in a POCO is to lock out competitors. The more people believe this, the less effort POCO owners need to put into defending their infrastructure. My characters have already paid more than enough in import/export fees to buy a POCO. It would have paid for two of them if I was paying the Interbus tax rate. That is after one month of running at much less than my full capacity. I expect that I am not the only one using those planets. A moderately busy POCO will pay for itself fairly quickly. |
My Neutral Toon
Knights Who Til Recently Said Ni
2
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Posted - 2012.01.10 21:31:00 -
[12] - Quote
Zleon Leigh wrote:And that is not what I said. Did you READ? roflamo
And I REALLY doubt that he has put in that amount of money. Go look at the Dev feedback thread on this topic. PI hasn't been around long enough for him to have put in that much. The straight up economics do not rate this as an investment - not even junk bond grade. The only reason to put in a POCO is to lock out competitors.
I may have exaggerated it probably feels like i've spent much more than I actually have.... but a simple search of the markets (eve-central) will reveal that it only costs about 100M to purchase a gantry. EVERYTHING else can be manufactured. (The gantry can too if you get the BPC)
And if you have enough toons doing enough PI.... yes you could have paid for one already.
Havegun Willtravel wrote:**You're correct in stating that this is one of the simplest and easy to use features introduced in a long time. **
The only real catch is once you put it up you have to keep it. While CO's will never be the conflict generators that Dispro moons are, the relative ease with which they can be destroyed or transferred makes them tempting targets. Not to mention the ease of ownership. No fuel, no charters, no standings = pure profit if you steal one and decent profits even if you build and put it up yourself.
** -> This is what made me skeptical to begin with, Something this easy in EVE? It couldnt be true....i'm glad it is!!!!
I didn't know you had to keep it, but I don't mind.
Stealing? How do you go about stealing a POCO? or Defending against theft for that matter... I thought to take the spot you had to destroy the player one, not steal it.
But being an ex-pirate, this interests me!!! |
Havegun Willtravel
Mobile Alcohol Processing Units
44
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Posted - 2012.01.11 23:30:00 -
[13] - Quote
Steal might not be the best word to use. POCO's are '' transferable'' from one corp to another. A common tactic I'm seeing of late is re-inforcing someone's CO then ' negotiating' a free transfer in return for blue standings and 0% tax. This avoids the CO being destroyed and the attacker having to put up a new one. The zero tax to the previous owner softens the blow a bit. This presupposes that you've got the firepower to genuinely make them believe that you can and will destroy it.
As to the question of them being profitable, that's hard to say. A '' good '' planet with a healthy customer base can most certainly be profitable. Remember the ' no upkeep '' part of the equation. You wont get Chribba rich but you might see yourself with a few bucks for not much effort.
gl |
Zleon Leigh
51
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Posted - 2012.01.11 23:35:00 -
[14] - Quote
If the economics worked out every lowSec/0.0 CO would have already fallen. Hasn't happened, not going to happen. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Jenshae Chiroptera
417
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Posted - 2012.01.11 23:36:00 -
[15] - Quote
Let's use the Search forums option in the top right instead? Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |
Poetic Stanziel
Arrakis Technology
675
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Posted - 2012.01.11 23:44:00 -
[16] - Quote
How long would it take a frigate to destroy an Interbus CO? The STAIN Travel Bookmark Collection - 451 Bookmarks |
zama118
FACTS on EVE RED.OverLord
18
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Posted - 2012.01.11 23:56:00 -
[17] - Quote
Quote:So, aside from having to defend your Customs Office, what is the catch that i'm missing?
Quote:Destroy Interbus Deploy your Gantry Upgrade Gantry to Customs office Defend if necessary
ok go build one tell me where it is and i will show you the catch of haveing a customes office |
Olleybear
I R' Carebear
22
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Posted - 2012.01.12 02:49:00 -
[18] - Quote
Two catches:
First catch is anyone can come up and shoot your 100mil isk no gun POCU and if you dont have anough firepower on your side, you cant do anything about it. Second catch is its about as fun to shoot as a POS.
It is going to be interesting to see if these POCU interact in anyway with DUST514. |
non judgement
Without Fear Flying Burning Ships Alliance
740
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Posted - 2012.01.12 04:31:00 -
[19] - Quote
Poetic Stanziel wrote:How long would it take a frigate to destroy an Interbus CO? The shields are 10,000,000. So 200dps takes about 34-35 days. That's non stop without downtime and only for the shields.
I'll be seeing you guys at an interbus near you with my frigate. Don't try to stop me. I'm on a mission: Take down the rest of Interbus' CO with a frigate. Shouldn't take me too many years. |
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Chribba
Otherworld Enterprises Otherworld Empire
1993
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Posted - 2012.01.12 07:32:00 -
[20] - Quote
non judgement wrote:Poetic Stanziel wrote:How long would it take a frigate to destroy an Interbus CO? The shields are 10,000,000. So 200dps takes about 34-35 days. That's non stop without downtime and only for the shields. I'll be seeing you guys at an interbus near you with my frigate. Don't try to stop me. I'm on a mission: Take down the rest of Interbus' CO with a frigate. Shouldn't take me too many years. Seeing as the recharge of the shiels is like 50,000 seconds (not sure if my calcs are correct) that makes it regen shield at 200/s? So you'd need some more firepower than a frig I think.
/c
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Ris Dnalor
Fleet of Doom Psychotic Tendencies.
156
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Posted - 2012.01.12 08:10:00 -
[21] - Quote
Chribba wrote:non judgement wrote:Poetic Stanziel wrote:How long would it take a frigate to destroy an Interbus CO? The shields are 10,000,000. So 200dps takes about 34-35 days. That's non stop without downtime and only for the shields. I'll be seeing you guys at an interbus near you with my frigate. Don't try to stop me. I'm on a mission: Take down the rest of Interbus' CO with a frigate. Shouldn't take me too many years. Seeing as the recharge of the shiels is like 50,000 seconds (not sure if my calcs are correct) that makes it regen shield at 200/s? So you'd need some more firepower than a frig I think. /c
If you had 350 dps you could put a POCO into reinforced mode in between downtimes if completely un-interupted. Get a cheap Coercer, fill the highs with Medium Pulse Lasers, and the Lows with Heat Sinks. POCOs don't shoot back, so you don't need a tank. With max skills, T2 guns, and T2 sinks, and T1 crystals ( so they don't degrade ) you're lookin at 380 dps.
Pretty cheap platform should you lose the ship.
For something faster, an Oracle can be easily fit with over 1000 dps, which would net you reinforced mode in approximately 3 hours.
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Zleon Leigh
51
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Posted - 2012.01.12 08:42:00 -
[22] - Quote
Add in time to reload the huge pile of ammo you're going to need - and keep reloading and reloading and reloading.... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Poetic Stanziel
Arrakis Technology
675
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Posted - 2012.01.12 18:04:00 -
[23] - Quote
non judgement wrote:Poetic Stanziel wrote:How long would it take a frigate to destroy an Interbus CO? The shields are 10,000,000. So 200dps takes about 34-35 days. That's non stop without downtime and only for the shields. Obviously, POCO owning is not for a one-man corp. :)
The STAIN Travel Bookmark Collection - 451 Bookmarks |
Tachys al'Fahn
Aeolian Earthworks Brotherhood of Legion's
7
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Posted - 2012.04.10 15:18:00 -
[24] - Quote
Ris Dnalor wrote:Chribba wrote:non judgement wrote:Poetic Stanziel wrote:How long would it take a frigate to destroy an Interbus CO? The shields are 10,000,000. So 200dps takes about 34-35 days. That's non stop without downtime and only for the shields. I'll be seeing you guys at an interbus near you with my frigate. Don't try to stop me. I'm on a mission: Take down the rest of Interbus' CO with a frigate. Shouldn't take me too many years. Seeing as the recharge of the shiels is like 50,000 seconds (not sure if my calcs are correct) that makes it regen shield at 200/s? So you'd need some more firepower than a frig I think. /c If you had 350 dps you could put a POCO into reinforced mode in between downtimes if completely un-interupted. Get a cheap Coercer, fill the highs with Medium Pulse Lasers, and the Lows with Heat Sinks. POCOs don't shoot back, so you don't need a tank. With max skills, T2 guns, and T2 sinks, and T1 crystals ( so they don't degrade ) you're lookin at 380 dps. Pretty cheap platform should you lose the ship. For something faster, an Oracle can be easily fit with over 1000 dps, which would net you reinforced mode in approximately 3 hours.
Two Talos, t1 guns, mid-high level gun support skills and drone skills and faction ammo (just to test), put out just under 2k dps total, and it takes 3 hours to take the shields out on an Interbus CO.
Add a dread to that equation, and you will have it in reinforced before they get the next structure attack notification. |
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