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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 12:56:00 -
[1]
I do not agree with the 30sec agression timer (or is it 1 min?). If you commit to a fight win or die or warp the hell away but you should not be allowed to dock within the next 15 minutes. (Same should also apply for 0.0 outposts etc ofc)
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Astro Teller
Milf Riders
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Posted - 2007.07.21 12:59:00 -
[2]
Originally by: d026 I do not agree with the 30sec agression timer (or is it 1 min?). If you commit to a fight win or die or warp the hell away but you should not be allowed to dock within the next 15 minutes. (Same should also apply for 0.0 outposts etc ofc)
i agree the 30second DOCKING timer has to go make it 5-10 min
- but the leave the jump timer as is
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Shenko Minara
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Posted - 2007.07.21 13:04:00 -
[3]
So when I kill your Raven in my Rifter, I have to wait 15 minutes before I can refit/rearm to kill your next battleship?
I sympathis that it's tough to take someone down in 30 seconds, but you have to look at it from the other perspective as well, not just the losers -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |
DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.21 13:08:00 -
[4]
Using the docking timer to your advantage and not disadvantage is a fine art in itself. Increasing that timer to like 5-10 minutes would be rediculous to have to deal with, i mean waiting 5-10 minutes to dock? Have you ever tried to last 5-10 when his friends show up and begin to try to probe you out. ______________________
DubanFP> I stopped capitalizing the g in goonswarm a little while back. I find they no longer deserved the little bit of extra effort required to press the shift key. |
Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.07.21 13:15:00 -
[5]
Been in your position a lot, its annoying.
I definitely agree with 1 minute, but really anything more than that is pushing it.
Screw Sovereignty! |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 13:17:00 -
[6]
Originally by: DubanFP Using the docking timer to your advantage and not disadvantage is a fine art in itself. Increasing that timer to like 5-10 minutes would be rediculous to have to deal with, i mean waiting 5-10 minutes to dock? Have you ever tried to last 5-10 when his friends show up and begin to try to probe you out.
hope you are sarcastic:9
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.21 13:17:00 -
[7]
Originally by: d026
Originally by: DubanFP Using the docking timer to your advantage and not disadvantage is a fine art in itself. Increasing that timer to like 5-10 minutes would be rediculous to have to deal with, i mean waiting 5-10 minutes to dock? Have you ever tried to last 5-10 when his friends show up and begin to try to probe you out.
hope you are sarcastic:9
No, 100% serious. ______________________
DubanFP> I stopped capitalizing the g in goonswarm a little while back. I find they no longer deserved the little bit of extra effort required to press the shift key. |
Quasar Black
Minmatar Rens 911
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Posted - 2007.07.21 13:22:00 -
[8]
The timer is one minute.
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Sash Windu
Gallente KSW Heavy Engineering
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Posted - 2007.07.21 13:33:00 -
[9]
Originally by: d026 I do not agree with the 30sec agression timer (or is it 1 min?). If you commit to a fight win or die or warp the hell away but you should not be allowed to dock within the next 15 minutes. (Same should also apply for 0.0 outposts etc ofc)
That you cannot even be bothered to find out what the timer value is says a lot.
I am sorry that you find Eve to be so hard, you could try gaia online, I believe the fishing game may be more to your liking.
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Roemy Schneider
BINFORD
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Posted - 2007.07.21 14:29:00 -
[10]
i really need to web our freighters.... - putting the gist back into logistics |
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 14:55:00 -
[11]
Originally by: Sash Windu
Originally by: d026 I do not agree with the 30sec agression timer (or is it 1 min?). If you commit to a fight win or die or warp the hell away but you should not be allowed to dock within the next 15 minutes. (Same should also apply for 0.0 outposts etc ofc)
That you cannot even be bothered to find out what the timer value is says a lot.
I am sorry that you find Eve to be so hard, you could try gaia online, I believe the fishing game may be more to your liking.
you get something wrong. eve is way to easy not to hard. to much iwin crap like docking, logging, cloaking.
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Dread Phantom
Caldari Project-Chaos
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Posted - 2007.07.21 15:54:00 -
[12]
yea docking and loging are so iwin, how about you unsubscribe and you can win for ever
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 16:10:00 -
[13]
Originally by: Dread Phantom yea docking and loging are so iwin, how about you unsubscribe and you can win for ever
so you claim loggin is ok? :)
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Anaalys Fluuterby
Caldari
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Posted - 2007.07.21 17:55:00 -
[14]
So....
Seems you are all friends in game <-----------> Factional Warfare:
The LowSec wars which never happened. |
Gner Dechast
Gallente Flashman Services
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Posted - 2007.07.21 18:01:00 -
[15]
I see, from my point of view, that the timer hasn't been adjusted along with the changes made to the game to prolong the combat.
In my opinion, it would be only fair to add equal percentage of duration to the timer, as has now been added to either hitpoints or in perceived combat duration as compared before the changes (if such statistics could be pulled).
15 min might be too long, but the current duration is short enough to even kill one or two small targets, tank it out and dock, depending on the punishing gang size, ofc...
Yea, I think the timer should be increased atleast to compensate the game changes...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 18:22:00 -
[16]
No i don't see any point why it should not be those 10-15 minutes. Probably not for the victim but at least for the attacker. So if you START a fight you can eitehr kill your target or escape and then have to deal with the 15 min timer as everybody else has to in 0.sec or a system without any stations. After this you are free to dock. BUT YOU HAVE TO THINK BEFORE YOU ATTACK SOMETHING IF YOU ARE WILLING TO ACTUALLY RISK YUR SHIP! Not just redock if you finally find yourself in a unlucky situation!
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Melor Rend
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Posted - 2007.07.21 18:24:00 -
[17]
I have to agree with the OP. I think the dock-timer should be raised to at least 5 minutes. With the docking-timer the way it is currently you can simply sit at a station and wait for targets to undock and if you suddenly notice that the enemy is to strong then you simply stop agressing and dock. Thats what i'd call iwin and i find it just as lame as logging off. I can't understand you guys that find this sort of stuff good.. in EVE you already hardly ever get fair fights (due to blobbing and most ppl only engaging if they know 100% that they'll win) so these extra loop-holes really play in to the hands of people that wanna play lame and frankly it makes the game just that bit more boring. Especially when it's not just a once-off thing. This "tactic" is being used alot by many people (take a look at Jita 4-4) so imho if you engage someone then you should not be allowed to dock for 5-15 mins. |
Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.07.21 18:24:00 -
[18]
Why is it half the complaints on general are along the lines of "I can't kill people easily enough, make it so that I can do so without having to actually think". If an opponent chooses not to fight, or chooses to run away mid flight that's their choice.
Frankly any change to the docking timer would be a real pain to those who need to refit or re-arm during an extended engagement it would also force players trying to transport items who are not looking for combat not to defend themselves as doing so would leave them trapped outside the station for 5mins or more.
The only place this is a real issue is with station hugging carriers, though changing it so that a webbed target cannot dock would solve that without resorting to altering the timer. It would, as nice side effect, make it easier for you to kill people without removing the valid tactic of emergency docking.
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Melor Rend
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Posted - 2007.07.21 18:29:00 -
[19]
Originally by: Daelin Blackleaf Why is it half the complaints on general are along the lines of "I can't kill people easily enough, make it so that I can do so without having to actually think". If an opponent chooses not to fight, or chooses to run away mid flight that's their choice.
I have NO PROBLEMS with an enemy getting away if he manages to do it with normal tatics such as MWDing out of my scrfam range and warping. I have 0 probs with that! The only thing i find crappy is that I get attacked by a guy (in other words i'm the victim!) but if it turnes out the attacker was to weak to kill me then he can get away without any consequenses or skill involved! That should be changed like it was before the HP of all ships was raised by 50%! |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 18:31:00 -
[20]
Originally by: Daelin Blackleaf
The only place this is a real issue is with station hugging carriers, though changing it so that a webbed target cannot dock would solve that without resorting to altering the timer. It would, as nice side effect, make it easier for you to kill people without removing the valid tactic of emergency docking.
I approve of a module scrambling your comm system so you can't dock! I would fit one every time i fly trough highsec:)
Quote: Why is it half the complaints on general are along the lines of "I can't kill people easily enough, make it so that I can do so without having to actually think". If an opponent chooses not to fight, or chooses to run away mid flight that's their choice.
I do not care if they run, if they manage to get out of my web/scram range they deserve to escape. But not if someone engages me at the station and in half structure decides to just dock because its so convenient. Thats just lame and should be changed. Imho this is as lame as logging, also YOU SHOULD NOT BE ALLOWED to refitt while fighting anyway.. how *** is this?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.21 18:33:00 -
[21]
Originally by: Melor Rend
Originally by: Daelin Blackleaf Why is it half the complaints on general are along the lines of "I can't kill people easily enough, make it so that I can do so without having to actually think". If an opponent chooses not to fight, or chooses to run away mid flight that's their choice.
I have NO PROBLEMS with an enemy getting away if he manages to do it with normal tatics such as MWDing out of my scrfam range and warping. I have 0 probs with that! The only thing i find crappy is that I get attacked by a guy (in other words i'm the victim!) but if it turnes out the attacker was to weak to kill me then he can get away without any consequenses or skill involved! That should be changed like it was before the HP of all ships was raised by 50%!
signed:)
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.07.21 18:45:00 -
[22]
I somewhat agree that the docking timer needs to be increased, anything more than 2 mins though is just ridiculous, if you start a fight then you should stick around and commit to it. Another thing is fitting stabs then using drones to auto aggress when attacked bypassing the penalty for locking. If you go into a fight either commit to it or dont fight at all. Unable to unanchor batteries? Dont dispair, it's not a bug its a feature |
Hugh Ruka
Caldari Free Traders
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Posted - 2007.07.21 18:52:00 -
[23]
Originally by: d026 No i don't see any point why it should not be those 10-15 minutes. Probably not for the victim but at least for the attacker. So if you START a fight you can eitehr kill your target or escape and then have to deal with the 15 min timer as everybody else has to in 0.sec or a system without any stations. After this you are free to dock. BUT YOU HAVE TO THINK BEFORE YOU ATTACK SOMETHING IF YOU ARE WILLING TO ACTUALLY RISK YUR SHIP! Not just redock if you finally find yourself in a unlucky situation!
Now you are talking reason. If the agresor gets 15 minutes and not the victim, then it's all ok with me.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Foxy CEO
Altcenaries
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Posted - 2007.07.21 19:10:00 -
[24]
Originally by: DubanFP
Originally by: d026
Originally by: DubanFP Using the docking timer to your advantage and not disadvantage is a fine art in itself. Increasing that timer to like 5-10 minutes would be rediculous to have to deal with, i mean waiting 5-10 minutes to dock? Have you ever tried to last 5-10 when his friends show up and begin to try to probe you out.
hope you are sarcastic:9
No, 100% serious.
I bet they used the SuperSafeSpotBuster2000 against him.
NBALT Recruitment |
Anaalys Fluuterby
Caldari
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Posted - 2007.07.21 19:38:00 -
[25]
So, you want the station CAMPER to hold all the cards? Yes, that seems so "fair" and balanced...
Lets say friends and I enter system, war targets know they are outnumbered and dock. We smack talk a little, bounce in and out of station a little, then get bored.
So I stay outside station just to harass them and everyone else wanders off. After 10-15 minutes the targets get bold and undock to engage the now ONE person they outnumber. I let them get in a shot or two, then dock. In the meantime my friends all jump in and warp to 0, putting them into the action in about 30 seconds. Of course the others were concentrated on me so they didn't see that local jumped by 5-6 players. Who does, when there are 70-120 neutrals already in system?
Now they are the "aggressors" and can't dock. Can't run because they are scrammed. Toast, dead, history. Bye bye ganked carebears.
Yep no one will ever undock to combat again, this will hurt 1 vs 1 or small group combat even worse that WTZ did and take away another ability for a group to agress another. All because you can't kill someone fast enough to keep them from docking after they blow up one of your ships? Maybe next time use a Bumpaphoon and get them out of docking range? Oh wait, we nerfed nanos so that tactic doesn't work anymore.
By the way, would you extend this to pods too? Just curious. <-----------> Factional Warfare:
The LowSec wars which never happened. |
Bryce Bolz
Gallente
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Posted - 2007.07.21 19:44:00 -
[26]
Please dont make this into another nerf that ruins the game play thanks.
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Glassback
M. Corp M. PIRE
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Posted - 2007.07.21 19:46:00 -
[27]
Originally by: d026 (Same should also apply for 0.0 outposts etc ofc)
I've found this odd from a role play point of view. If I've paid for, built and control a station how can it suddenly develop morals and not allow me to dock when I've shot at a pilot who it knows has bad standings?
G.
If Eve was just a game, it would have a pause button.
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SiJira
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Posted - 2007.07.21 20:01:00 -
[28]
Originally by: Bryce Bolz Please dont make this into another nerf that ruins the game play thanks.
signed - oh wait its this guy again - he hates the way CCP handles things and hes still in the game ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.07.21 21:32:00 -
[29]
Originally by: d026
Originally by: Daelin Blackleaf
The only place this is a real issue is with station hugging carriers, though changing it so that a webbed target cannot dock would solve that without resorting to altering the timer. It would, as nice side effect, make it easier for you to kill people without removing the valid tactic of emergency docking.
I approve of a module scrambling your comm system so you can't dock! I would fit one every time i fly trough highsec:)
Quote: Why is it half the complaints on general are along the lines of "I can't kill people easily enough, make it so that I can do so without having to actually think". If an opponent chooses not to fight, or chooses to run away mid flight that's their choice.
I do not care if they run, if they manage to get out of my web/scram range they deserve to escape. But not if someone engages me at the station and in half structure decides to just dock because its so convenient. Thats just lame and should be changed. Imho this is as lame as logging, also YOU SHOULD NOT BE ALLOWED to refitt while fighting anyway.. how *** is this?
When I said prolonged engagement I wasn't referring to a 1v1 scuffle outside the station, I was referring to extended periods of combat such as the defense of an outpost. While you are correct, someone engaging at a station and docking when they realize they would lose is indeed lame, this would be solved by changing webbers to disable docking. This also means a hauler can still manage to bring in his flaming vessel after a run through several systems with pirates on his tail, a change to the timer wouldn't.
Anyway, looks like we're both agreeing on the problem here, just not the way to fix it.
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Allestin Villimar
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Posted - 2007.07.21 22:25:00 -
[30]
I could see a small increase to 2 or 3 minutes, but no more than that.
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