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Thread Statistics | Show CCP posts - 0 post(s) |
Tarminic
Black Flame Industries
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Posted - 2007.07.24 14:37:00 -
[1]
No one here is mentioning some of the nastier non-damage-dealing bombs yet - what about the bombs that drain 2000 cap each? Drop ten of those on an enemy fleet and not only do they have absolutely no tank, but they can't even warp out coherently due to their lack of any capacitor to warp to a common celestial object. Combine with a few 'dictor bubbles and lockbreaker bombs (allowing the bombers to get out) and you instantly WTFBBQPWN a fleet. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |
Tarminic
Black Flame Industries
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Posted - 2007.08.22 17:39:00 -
[2]
Originally by: MrTripps We had an engagement last weekend where the successful use of a bomb turned the fight to our favor. It is a weapon with a small strategic niche, but that is what makes it so useful. I agree with previous posters about the cost and method of deployment. Maybe give stealth bombers a high resistance to bomb damage.
Can you elaborate? I'm interested. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |
Tarminic
Black Flame Industries
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Posted - 2007.08.22 18:05:00 -
[3]
Originally by: Gabriel Karade (Fix blob mechanics by attacking the causes, not through adding gimmicks such as bombs)
What do you suggest (Not a flame, honestly, you sound like you have some ideas)? ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |
Tarminic
Black Flame Industries
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Posted - 2007.08.22 20:56:00 -
[4]
Edited by: Tarminic on 22/08/2007 20:59:54
Originally by: Gnulpie Look at what happened when they introduced heat. LOTS of more lag and who is using it in battles? No one because you cannot use it due to the lag. Things needs to be made easier not more complex.
Though I agree with the first half of your post, are you suggesting that heat somehow causes lag? Because it doesn't. EDIT:
Originally by: Gabriel Karade Interesting ideas
I actually quite like ideas 1-4 and idea 9 - those have merit and deserve some attention (yo devs!). I had an incredibly lengthy discussion on formations not too long ago if I remember correctly. As for the others, they're interesting but probably can't be implemented well due to increased server strain. Thanks for the reply though. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |
Tarminic
Black Flame Industries
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Posted - 2007.08.22 21:00:00 -
[5]
Edited by: Tarminic on 22/08/2007 20:59:45 EDIT: Whoops, double post ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |
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