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Thread Statistics | Show CCP posts - 16 post(s) |

Gaven Blands
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Posted - 2007.07.25 09:46:00 -
[61]
I read that nobody knows who was flying the Shrike character at the time anyway, so it doesn't deserve a monument.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.07.25 09:53:00 -
[62]
Originally by: Shenko Minara Edited by: Shenko Minara on 25/07/2007 08:12:22
Originally by: Richard Aiel its NOT a historical event cause the other ones died not to abuses of game mechanics... or were they replaced by petition and noone knows?
IF they made THIS one a monument because of the "historical" nature of the kill, that would be legitimatizing the "questionable" nature of the kills and those that got their Titan popped, would scream and yell cause then theyd have a case to get them back because it would be CCP admitting that there was something wrong with those kills.
Heh... loophole internet lawyering FTW!!
Internet lawyering? More like flawed circular reasoning. :D
Cyvok's titan died after Bob agressed him by shooting one of his wrecks, then probed him out. An 'unfortunate' game mechanic. Since you don't get an agression counter on your screen, Cyvok logged thinking he was safe.
The next titan went down after a Bob spy smartbombed the titan before it logged. Again, with no agression counter visible, one would assume it safe to log.
Killing a couple of Titans while unpiloted is a tough thing, especially when you have a 15 minute limit in which to do so. However, Goons killed the first actively piloted titan. It had backup and a support fleet. That's more of an historical event than a couple of kills gleaned through a dodgy game mechanic.
Just my 2 pence. v v
What an epic lie tbh. Cyvok fired his dd and logged with agression 13 minutes later. Facts can be fun dude, try them sometime. Also just to help you a little bit more, wotakan or whatever his name is logged on in armour and logged back off again so it's not like he couldn't have reacted.
If you log with aggro, you have agression and can be probed. Legal and intended game mechanic. No amount of lying and spinning will make it any other way
GOONIES = OMNIPOTENCE INCARNATE |

Frug
Zenithal Harvest
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Posted - 2007.07.25 09:56:00 -
[63]
Quote: wotakan or whatever his name is logged on in armour and logged back off again so it's not like he couldn't have reacted.
Doesn't sound like the wisest move...
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

jeffb
GoonFleet
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Posted - 2007.07.25 10:21:00 -
[64]
Originally by: CCP Eris Discordia Yeah me and Sharky worked on spawning the first Titan wreck together and it has a unique description. Changing the subscription wouldnŠt be too much work, it just requires a patch but, IŠm not sure if we can get permission to do this for every Titan death out there, or maybe just the first 10? We would need to draw a line somewhere as having eve space littered with titan wrecks would get annoying real fast.
The wreck itself is big ( like big big big, annoyingly big if say you have a fleet there) and it spins, having it near a gate will be %%&$&$ annoying as I forsee that any future fight around that gate will be a lot more troublesome because you have a GIANT wreck moving.
Why would that be annoying? Sounds pretty cool to be fighting in amongst giant old wrecks floating in space, would be a good change of atmosphere in a system that gets heavy trafic.
Every system looks the same in Eve, you should do more "annoying" stuff like this to add some favour, if theres a good story behind it even better.
Just put it where it died off the gate.
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Jonny JoJo
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Posted - 2007.07.25 10:52:00 -
[65]
Edited by: Jonny JoJo on 25/07/2007 10:51:55
Originally by: I'm Spying
actually, cyvok logged off, then bob shot a wreck from cyvok and that allowed him to be re-aggressed. If you paid attention, back then shooting wrecks of logged off pilots will re-agress them and bring their ship back into space. And if you know your history, the very next patch removed that bug/explot or what ever you want to call it
kkthxbye
Except that shooting wrecks did not give agression back then, and even if it did, I remember hearing that the titan logged off without waiting out his 15 minute agression since his last kill anyway.
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Miyamoto Uroki
Katsu Corporation
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Posted - 2007.07.25 11:30:00 -
[66]
Edited by: Miyamoto Uroki on 25/07/2007 11:32:11
Originally by: CCP Eris Discordia Yeah me and Sharky worked on spawning the first Titan wreck together and it has a unique description. Changing the subscription wouldnŠt be too much work, it just requires a patch but, IŠm not sure if we can get permission to do this for every Titan death out there, or maybe just the first 10? We would need to draw a line somewhere as having eve space littered with titan wrecks would get annoying real fast.
uhm, so you say that a database entry for a titan wreck would litter space? *looks at a fully clustered high sec belt of anchored secure contis...* Yeah, sure 
oh, and i totally agree with jeffb: Every damn sysem almost looks the same. Unpopulated to say the least. Noone would have a problem with like a hundred titan wrecks all over eve
Originally by: Puupuu dude... your face
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CCP Eris Discordia

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Posted - 2007.07.25 11:37:00 -
[67]
People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
And while it is do able to make a wreck for the titans lost so far IŠm not sure if we want to do it for the coming years as we expect they will be lost more frequent, as I said...where do we draw the line for how far we go until they are ŠcommonŠ?
Pink Dread has been hijacked
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deadtear
GoonFleet GoonSwarm
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Posted - 2007.07.25 11:49:00 -
[68]
Edited by: deadtear on 25/07/2007 11:49:11
Originally by: CCP Eris Discordia People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
And while it is do able to make a wreck for the titans lost so far IŠm not sure if we want to do it for the coming years as we expect they will be lost more frequent, as I said...where do we draw the line for how far we go until they are ŠcommonŠ?
Anybody who cant maneuver around a wreck, no matter the size, deserves to die. As for your second point, the first 3, or first 5 should get a monument. Hell we might not even see anymore wrecks since nobody seems willing to risk their titans in combat anymore.
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Stanis
Gallente 4S Corporation Morsus Mihi
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Posted - 2007.07.25 11:51:00 -
[69]
Edited by: Stanis on 25/07/2007 11:51:50 I have a suggestion:
Do only 4 Titan Wrecks. One for each race. Ofc the first one to die from each race get's to be the Monument. That would give you 4 different or unique missions also :). If you plan (and I think you do) to turn them into some kind of deadspace/complex missions.
You could also go with a more popular "One Titan Monument per Region" so everyone get's one at some point :).
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Stahlregen
GoonFleet GoonSwarm
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Posted - 2007.07.25 11:53:00 -
[70]
Originally by: CCP Eris Discordia
The wreck itself is big ( like big big big, annoyingly big if say you have a fleet there) and it spins, having it near a gate will be %%&$&$ annoying as I forsee that any future fight around that gate will be a lot more troublesome because you have a GIANT wreck moving.
Yo Eris, Why is the titan wreck bigger than the titan itself?
If you just mean the wreck is big, big as in the same size as the titan when it wasn't a wreck.. then welp, They're seriously not *that* big in comparison to the field of space that decent sized battle takes place in. Check the videos, the titan really isn't much more of a smudge in a massive swarm of red and blue squares.
As far as it getting in the way, Shrike's titan died 100km off the gate so it's hardly going to be an issue in this instance, not that fighting around a titan wreck would be any more difficult than trying to dodge multiple smartbombing motherships in fleet battle, which is a much more likely scenario than fighting around a "titan wreck" on a gate.
Seriously dude, why are you so concerned about bumping issues in a rare fleet battle around an even rarer titan wreck when there is so much other stuff in the game that people get stuck on all the time; Asteroids, Gallente-undock-from-the-bottom-and-get-stuck-station, Capitals, Super-capitals, Random **** floating inside complexes. It looks to me like you're just making up excuses as to why you can't give us a wreck monument. :P
The first titan to ever go down fighting, which just so happened to belong to bob and not only that but the wreck itself is easily visible from one of the major and more populated 0.0 systems, This is serious eve history right there and it's rather disappointing that CCP wouldn't want to capitalise on enriching their game with real player driven effects.
CCP, Are you going to install the wreck and if not, Why? Can we please get an official answer as you are outright ignoring our CEO everytime he tries to ask about it.
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Stahlregen
GoonFleet GoonSwarm
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Posted - 2007.07.25 11:54:00 -
[71]
edit: after reading your last reply Eris i'm convinced you have never actually been involved in a fleet battle.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.25 11:57:00 -
[72]
Edited by: R3dSh1ft on 25/07/2007 11:58:37 I agree if you put in a wreck 100km from the gate, people will anchor bubbles in it and use it to bump enemies. So just put it 500km above the gate.
To anybody who knows anything about eve history, the wreck of Shrikes titan is more significant than the foetal or offline ones that have died, because it was actually killed while the captain was online nuff said.
Edit: Can we have it so when you get close to the wreck, we hear "This is the finest crew in star-fleet" echoing through the hull? That would make me lol.
DKOD - an awesome synchronised killing machine |

Shenko Minara
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Posted - 2007.07.25 12:00:00 -
[73]
Edited by: Shenko Minara on 25/07/2007 12:04:37
Originally by: fire 59
What an epic lie tbh. Cyvok fired his dd and logged with agression 13 minutes later. Facts can be fun dude, try them sometime. Also just to help you a little bit more, wotakan or whatever his name is logged on in armour and logged back off again so it's not like he couldn't have reacted.
If you log with aggro, you have agression and can be probed. Legal and intended game mechanic. No amount of lying and spinning will make it any other way
And when your corp would shoot wrecks to give people aggression? Intended mechanic? Spin? Perhaps something best forgotten, hey?
Anyway, I've heard both sides of the story for Cyvok's titan loss. One version paints Cyvok as a victim, the other a moron. I know which one Bob likes people to believe. Hence your spin. Credit where credit is due though for managing to chew a titan up inside the 15 minute, unpiloted window. :)
Besides, this is the important part of this discussion:
Originally by: Stahlregen
The first titan to ever go down fighting, which just so happened to belong to bob and not only that but the wreck itself is easily visible from one of the major and more populated 0.0 systems, This is serious eve history right there and it's rather disappointing that CCP wouldn't want to capitalise on enriching their game with real player driven effects.
-- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |

Axhind
Caldari Ex Coelis Hydra Alliance
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Posted - 2007.07.25 12:08:00 -
[74]
Originally by: CCP Eris Discordia Yeah me and Sharky worked on spawning the first Titan wreck together and it has a unique description. Changing the subscription wouldnŠt be too much work, it just requires a patch but, IŠm not sure if we can get permission to do this for every Titan death out there, or maybe just the first 10? We would need to draw a line somewhere as having eve space littered with titan wrecks would get annoying real fast.
The wreck itself is big ( like big big big, annoyingly big if say you have a fleet there) and it spins, having it near a gate will be %%&$&$ annoying as I forsee that any future fight around that gate will be a lot more troublesome because you have a GIANT wreck moving.
Just put a monument (with a beacon please) there and have a unique description for the first 10 of them. Not too much work for you guys and tons of fun for us :)
PS: I love it how it's huge. It should be that way and so what if get is messed up with the wreck moving there. It adds more fun to it and if everyone knows about it than it's no big deal (isn't there a system where the gate is in deadspace so no MWD and only warp to 0 works?).
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Rakshasa Taisab
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Posted - 2007.07.25 12:12:00 -
[75]
Originally by: CCP Eris Discordia People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
Object in space do not experience drag relative to the other objects located in the same space, that is a unique feature of eve physics.
A wreck with momentum relative to the gate could be quite far away after just a few days.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.25 12:15:00 -
[76]
Originally by: CCP Eris Discordia People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
And while it is do able to make a wreck for the titans lost so far IŠm not sure if we want to do it for the coming years as we expect they will be lost more frequent, as I said...where do we draw the line for how far we go until they are ŠcommonŠ?
Well, there are 5000 systems out there, even if its 50 wrecks over the next 10 years (which would be a staggering huge amount), that is still less than the number of GSCs you see in half the highsec belts...
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Aquidus Nefron
Caldari Department of Defence Hydra Alliance
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Posted - 2007.07.25 12:19:00 -
[77]
I personally thing all titans wrecks shoudl stay in game, get a becon, and some sort of deadpsace with it, maybe somelike thing the drones are trying to reassemble the titan for their own use.
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Oriodus
Skiddies of Doom
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Posted - 2007.07.25 12:51:00 -
[78]
***
Within the game mechanics is it not possible to have it 'non collidable'?...i.e have a ghost ship effect which allows ships and other objects to pass through it - with a trivial 'white mist' appearance. Adding a beacon (with appropriate information and titles, e.g The Wreck of ...) to these then would still serve a roll for historic value but also if the titans were destroyed outside a pos/gate/outpost etc etc it would not interfere with ships/other player owned objects.
***
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Banedon Runestar
Gallente Twin Power Enterprises LTD
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Posted - 2007.07.25 12:58:00 -
[79]
Quote: uhm, so you say that a database entry for a titan wreck would litter space? *looks at a fully clustered belt of anchored secure contis...* Yeah, sure
Fixed that for you, and I definately second that.
Give us Titan wreak monuments!
----- Twin Power Enterprises |
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CCP Eris Discordia

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Posted - 2007.07.25 13:38:00 -
[80]
DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
PS
awesome
Pink Dread has been hijacked
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.25 13:41:00 -
[81]
it's true eris, the titan wreck is almost twice as big as a titan. just like stations are 4 times bigger than the HARD TO BUILD titan.
confused. ----------------------------------- I'm working my way through college target CCP |

prsr
Gallente JuBa Corp
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Posted - 2007.07.25 13:56:00 -
[82]
Originally by: Kylegar It was the first Titan to be destroyed with the pilot active and online...
Actually, it wasn't. -- .sig apathy ftw |

Shenko Minara
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Posted - 2007.07.25 14:06:00 -
[83]
Originally by: prsr
Originally by: Kylegar It was the first Titan to be destroyed with the pilot active and online...
Actually, it wasn't.
O rly? Do enlighten everybody.
-- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |

Angelica Tharax
Caldari
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Posted - 2007.07.25 14:08:00 -
[84]
If it's too close to a stargate, place it far enough to be in another grid and simply say it's remaining inertia is making it slowly drift away from the point of death. Then you could also add a deadspace area, right?
As to the numbers of wrecks, I'd say all of them. Contact the alliances involved and let them discuss a single proposal for a neutral, historically sounding description which they must come up with within 3 weeks or the titan wreck gets a stock one. If they're off the usual paths, the only people to see them are those who warp to their beacons and that shouldn't inconveinience anyone, right?
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Angelus Damelon
Merch Industrial We Are Nice Guys
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Posted - 2007.07.25 14:32:00 -
[85]
If a Titan is killed on the same grid as a gate / station / moon, then just move them so that they're still on grid but out of the way and chalk it up to some RP junk about drift, like someone else said.
Seriously, Eve would benefit from more monuments of this nature. I'd love to see more of them. Whenever a battle results in massive amounts of capital deaths, it'd be cool to see some sort of billboard projecting a still image of the field after the fight, way off to the side. I'm thinking of situations like DG- (the most cap deaths at the time) and F-T.
I realize there's a concern about favoritism once you start doing more and more monuments (what qualifies as a massive capital battle?), but I don't really care. Eve looks gorgeous but the same stations and gates and space gets boring the more you see it, and having cool, unique like this would make it less boring.
So would the addition of more outpost models, by the way. They don't even need to be entirely new models, just variations on existing ones would be awesome.
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Ket Halpak
Cold-Fury Southern Cross Alliance
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Posted - 2007.07.25 14:32:00 -
[86]
ASCN Titan wreck _ Check out my blog at RantingsofaCarebear.blogspot.com Privateers: Those who don't adapt become victims of harsh irony |
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CCP Prism X

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Posted - 2007.07.25 14:37:00 -
[87]
Beacon leading to the remains of Steve should be inplace after tomorrows DT.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Jim McGregor
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Posted - 2007.07.25 14:39:00 -
[88]
Edited by: Jim McGregor on 25/07/2007 14:43:34
Originally by: CCP Prism X Beacon leading to the remains of Steve should be inplace after tomorrows DT.
That was quick! :)
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Tarminic
Black Flame Industries
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Posted - 2007.07.25 14:40:00 -
[89]
Originally by: CCP Prism X Beacon leading to the remains of Steve should be inplace after tomorrows DT.
Wait, really? Thanks!  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.25 14:44:00 -
[90]
I really dont see the proble mwith having more wrecks. It will add flavour, evryone will be able that big history palyed out at one time in the system.
At the very least, the 1st titan of each race should get a beacon.
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