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Thread Statistics | Show CCP posts - 0 post(s) |
Simi Kusoni
HelloKittyFanclub
30
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Posted - 2012.01.12 07:46:00 -
[31] - Quote
Valei Khurelem wrote:Sorry but EVE as it is would make a terrible FPS, the least CCP could do with this game now is try to make it actually fun to play or at least painless, but sure stay in denial all you like as for declaring there not being invisible walls I've mentioned that there are other types of invisible walls. If you end up in jove space then that's the invisible wall acting as a teleport to get you to the other end.
That said, if they allowed players to simply fly to another system instead of use the stargates that would actually reduce the effectiveness of gate camping drastically and alliances would be forced to scan for their enemies a bit more. What drugs are you on and where can I purchase them for myself. |
Valei Khurelem
138
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Posted - 2012.01.12 07:50:00 -
[32] - Quote
Cry m0ar |
Simi Kusoni
HelloKittyFanclub
30
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Posted - 2012.01.12 07:51:00 -
[33] - Quote
Valei Khurelem wrote:Cry m0ar Hold me? |
Valei Khurelem
138
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Posted - 2012.01.12 07:53:00 -
[34] - Quote
Okay! :) *hugs* |
Simi Kusoni
HelloKittyFanclub
30
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Posted - 2012.01.12 07:54:00 -
[35] - Quote
Valei Khurelem wrote:Okay! :) *hugs* BFF?
I love when threads have happy endings. |
SpawnSupreme
War Mongers
1
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Posted - 2012.01.12 07:56:00 -
[36] - Quote
oh my forgive me for my ignorance but what is free flight? i think i know but what does it mean to you cus i feel perdy free in eve it be nice if eve had a few little buttons that you can use to form or join a wing pattern and it be nice if eve had an option in the escape menue that you can lock your ship nose to your camera view so your ship will attempt to fallow camera view and or mouse cursor mut only as an option not as a much change...
ooh like 1 button to add is loop-de-loop or barrel roll or turn arround or u turn and a button that would be spammed heavaly... the transversal button if you hit that your shipp will keep try to create the most transversal velocity its capable. lol this is hilarious but it has some tacticaly sound speed enhancing pvp benifits and if you add speed you add fun!
starwars flight is to responcive for eve it not have the realism feel as eve but if you enjoy the way you can controle the ship in starwars it should be available in eve but maintining its realism with speed mass and agility |
Valei Khurelem
138
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Posted - 2012.01.12 11:39:00 -
[37] - Quote
Simi Kusoni wrote:Valei Khurelem wrote:Okay! :) *hugs* BFF? I love when threads have happy endings.
pfft, people think I just hate on things and troll but then they get shocked when they talk to me on voice chat lol :D |
Chujo Jong
Phoenix Fire Productions
7
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Posted - 2012.01.12 13:59:00 -
[38] - Quote
I'm sorry,
I'm not going to read any of the posts here, I'm only here because of the title of the post.
" For the 100th time: Free Flight will bring people... "
That "Title" sums up why it's a bad Idea!
It's took 100 Topics till this point (in reality probably more), to realize it hasn't been implemented because it's a bad idea, it's not EVE, and it's been shot down in each and every topic with the same reasons
Your a Commander in a POD and 0-20 Commands a second coming from 40-50,000 people at a time will do the servers no good!
Stop these topics of hope that get shot down, it will never happen!
THIS IS WHAT DUST IS FOR ! >_< |
Lord Zim
Bat Country Goonswarm Federation
502
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Posted - 2012.01.12 14:03:00 -
[39] - Quote
The main reason it's "a bad idea" is because it's pretty far from how EVE is designed, architecturally. You would have to make a lot of changes to how the EVE servers process user coordinates and input etc to facilitate this.
Good luck with that. |
De'Veldrin
Element 27 Intrepid Crossing
375
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Posted - 2012.01.12 14:46:00 -
[40] - Quote
Jak'at wrote:The only reason I'm suggesting things... is I see the entire community getting pretty ******* bored.
You + your friends does not equal the entire community.
This whole thread reeks of trying to hard. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |
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Jak'at
Red Federation RvB - RED Federation
3
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Posted - 2012.01.12 15:02:00 -
[41] - Quote
J Kunjeh wrote:Jak'at wrote: I've been everywhere on the map. Tried every form of PVP. Been in nearly every alliance for extended periods of time [including but not limited to] Pandemic Legion and many great alliances throughout a few decades.
Wow, you are the Eve master...been playing for DECADES, eh?
Since the 80's man. Where you been? |
Jak'at
Red Federation RvB - RED Federation
3
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Posted - 2012.01.16 00:49:00 -
[42] - Quote
FlinchingNinja Kishunuba wrote:Please find a server/game engine that can support 100s of ships with real time flight mechanics? And not be wireframe....
So what? When is 100's of ships EVER fun?
YAY LAG.
WE'RE ALL HAVING FUN IN THIS HISTORIC MOMENT OF 200 IN LOCAL. YAY.
Goons win! [or whomever]
They get moons and ISK and all of the 200 people who were engaged get NOTHING. ******* AWESOME. LET ME RESUB AND BUY PLEXES SO SOMEONE ELSE CAN ORDER ME AROUND. MAKE ME WASTE MY LIFE MOVING SHIPS AROUND SO I CAN NOT BENEFIT FROM THE OBJECTIVE MY ALLIANCE IS ENGAGING IN.
Who Gives A Ship |
Mars Theran
EVE Rogues EVE Rogues Alliance
59
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Posted - 2012.01.16 04:10:00 -
[43] - Quote
FlinchingNinja Kishunuba wrote:Please find a server/game engine that can support 100s of ships with real time flight mechanics? And not be wireframe....
Vendetta Online seems to be doing fine. Not the best example maybe; but it does prove the possibility.
If that's not enough, there are racing games online, and Warhawk. Speaking of Warhoawk; that is to be followed up by another space-based one this year I think.
Argghhh.. horrible idea though. Can you just imagine the hundreds and thousands that would quit, because someone else has the option of mouse-flyig their ship. It's awful. |
Jade Mitch
The Scope Gallente Federation
11
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Posted - 2012.01.16 04:50:00 -
[44] - Quote
Black Prophecy is the best example I know of.
http://www.youtube.com/watch?v=HC8XT-CfK8M&feature=related
http://www.youtube.com/watch?v=AXTTroFJuso
It's looks like fun but it should be limited to frigate class vessels. The RPG perspective is better anyway for cruiser class and above. RTS commands and additional controls similar to Homeworld Cataclysm integrated into the tactical overlay could help with fleets coordination, formations, and such. There's a lot of room for improvement. |
Alexa Coates
LNTC
58
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Posted - 2012.01.16 05:37:00 -
[45] - Quote
FlinchingNinja Kishunuba wrote:Please find a server/game engine that can support 100s of ships with real time flight mechanics? And not be wireframe.... black prophecy. I play that with my joystick and i experience absolutely no lag, even with a 200 or so people in a sector. Love my Gallente Federation Navy ships! |
LeHarfang
Intersteller Masons Wonder Kids
24
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Posted - 2012.01.16 06:39:00 -
[46] - Quote
Eve Online is'nt a fighter game. How many time does this will have to be repeated? I mean, how many ships would benefit from this feature in game? None.
I mean, just look at the position of the turrets in your games! They're directly aiming foward because those are fighters! You know? The little things that come out of carriers and supercarriers in Eve! Applying these to bigger ships would'nt work since they have rotating turrets.
How would you apply fighter controls to a game like Eve? Even if you can control each of the turrets manually, you still have to set the ship on a path and then control the turrets like in Battlestations Pacific. You can't pilot the ship and fire the guns at the same time like with a fighter (it's even impossible as well with frigates, since they have rotating turrets).
Also, if you tell me about tanks in games like Battlefield 3, this is a completely different story. First, they only have one turret, and any additionnal turret require another crew member, and second, you usually fire in the direction you're moving. Also, you,re not moving in a 3D X/Y/Z axis like in Eve, its all on a 2D X/Y terrain, since it's on a planet. So its easier to do with two controls (keyboard for moving the tank and mouse for the turret). |
Valei Khurelem
169
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Posted - 2012.01.16 07:11:00 -
[47] - Quote
Quote:Eve Online is'nt a fighter game. How many time does this will have to be repeated? I mean, how many ships would benefit from this feature in game? None.
. Frigates
. Destroyers
. Anything small and quick that's supposed to be highly maneuverable
The rest of the bigger ships could have the same sort of system back for all I care, that said though, I think lock is just cheating frankly especially since you're bullets just don't miss and the aiming doesn't change beyond what statistics you have.
Every time people claim that EVE Online takes player skill I really do just laugh my head off until I have to close the EVE forums to regain my composure. |
Chujo Jong
Phoenix Fire Productions
9
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Posted - 2012.01.16 08:34:00 -
[48] - Quote
Abandon all hope people... It isn't going to happen ! |
Simi Kusoni
HelloKittyFanclub
49
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Posted - 2012.01.16 09:36:00 -
[49] - Quote
Valei Khurelem wrote:Every time people claim that EVE Online takes player skill I really do just laugh my head off until I have to close the EVE forums to regain my composure. Ahh, so I can presume the reason you keep trying to make threads with the aim of making things easier for noobs is because the game is so friggin easy anyway?
Riiiight. |
Valei Khurelem
169
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Posted - 2012.01.16 09:41:00 -
[50] - Quote
You know Simi, some people have this thing called a life and can't spend their time at work playing a computer game for years, sorry, when I said playing, I meant botting or checking in to look at how the skills are doing, but with the forum now letting you do that out of game it's sort of eliminated one of the only reasons that people log onto the game in the first place.
It kinda explains why there are so many players who have obviously played this game for too long posting so much lately actually. |
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Simi Kusoni
HelloKittyFanclub
49
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Posted - 2012.01.16 09:43:00 -
[51] - Quote
Valei Khurelem wrote:You know Simi, some people have this thing called a life and can't spend their time at work playing a computer game for years, sorry, when I said playing, I meant botting or checking in to look at how the skills are doing, but with the forum now letting you do that out of game it's sort of eliminated one of the only reasons that people log onto the game in the first place.
It kinda explains why there are so many players who have obviously played this game for too long posting so much lately actually. What is this I don't even? |
Lord Zim
Bat Country Goonswarm Federation
521
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Posted - 2012.01.16 10:03:00 -
[52] - Quote
Since apparently it hasn't sunk in yet:
Lord Zim wrote:The main reason it's "a bad idea" is because it's pretty far from how EVE is designed, architecturally. You would have to make a lot of changes to how the EVE servers process user coordinates and input etc to facilitate this.
Good luck with that.
|
Jak'at
Red Federation RvB - RED Federation
5
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Posted - 2012.01.17 15:45:00 -
[53] - Quote
Simi Kusoni wrote:Valei Khurelem wrote:Every time people claim that EVE Online takes player skill I really do just laugh my head off until I have to close the EVE forums to regain my composure. Ahh, so I can presume the reason you keep trying to make threads with the aim of making things easier for noobs is because the game is so friggin easy anyway? Riiiight.
Easier for noobs? I laugh every time I see someone calling EVE hard. Nothing about EVE is hard. It's just shitloads of memory recall. I'm far from a noob by the way. EVE is boring now.
This potential change would be for smaller ships to benefit the most from adding an exciting edge of control to this ever-so-growing-boring-game.. which DOESN'T have to apply to every pilot. It could be an OPTION.
EVE is one of the MOST DETAIL oriented games out there. Hundreds of different variables need to be taken into account in PVP... but what I find to be most hilarious is, regardless of how detail intensive and variable intensive this game it...
it
always
gets
reduced
to the number of pilots you bring. In some way, the entire game, both on a small scale and a large scale tends to be reduced to range and numbers. Yay, extravagent, highly intensive game... oh well just bring more dudes.
The strategy in EVE is almost always trumped by #'s of people.
I don't even care if they add more control to ships... but they certainly need to start adding things which benefit the individual player in PVP.
EVE thinks they can run around with the WORST PVP counter-incentive system and say "our game is awesome so people will always play it this way"
Pretty sure people will get tired of grinding ISK (or buying it) JUST so they can die in a fire for some lame FC who is stealing from them anyways.
EVE IS OMINOUS.
Oh, but yay, we now have captains quarters! (which I turn off and never use).
The aesthetic modifications are just getting infuriating. Make the game more FUN instead of trying to capture the attention of NEW subscribers only. |
Jak'at
Red Federation RvB - RED Federation
5
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Posted - 2012.01.17 15:49:00 -
[54] - Quote
Lord Zim wrote:Since apparently it hasn't sunk in yet: Lord Zim wrote:The main reason it's "a bad idea" is because it's pretty far from how EVE is designed, architecturally. You would have to make a lot of changes to how the EVE servers process user coordinates and input etc to facilitate this.
Good luck with that.
It's hard for CCP so we should just forget about making EVE more fun. Or so they say.
I don't understand all of the CCP asskissers.. as if they are going to send you billions of ISK for being an dishonest, devout client. |
Chujo Jong
Phoenix Fire Productions
10
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Posted - 2012.01.17 15:57:00 -
[55] - Quote
Jak'at wrote: Easier for noobs? I laugh every time I see someone calling EVE hard. Nothing about EVE is hard. It's just shitloads of memory recall. I'm far from a noob by the way. EVE is boring now.
Go play WoW then :) Your request will never come to life ! This is Eve and it will never get boring ! Long live CCP ! Long live Eve Long live EVE the way it is now ! |
E man Industries
SeaChell Productions
186
|
Posted - 2012.01.17 16:13:00 -
[56] - Quote
I agree......to a point
Even if it is nto that great using the up arrom to go up and down to go down would be fun. have it so pressing a directional key is esentially the same a clicking to go that direction.
The hard part will be how much does your ship turn when you press a direction key? does it attempt to do a 90deg turn each key press? I imagine each key press would result in a 15deg directional change. So clicking is still better but may be fun to use. Maybe even have it settable by the player.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
Jak'at
Red Federation RvB - RED Federation
5
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Posted - 2012.01.17 16:47:00 -
[57] - Quote
Chujo Jong wrote:Jak'at wrote: Easier for noobs? I laugh every time I see someone calling EVE hard. Nothing about EVE is hard. It's just shitloads of memory recall. I'm far from a noob by the way. EVE is boring now.
Go play WoW then :) Your request will never come to life ! This is Eve and it will never get boring ! Long live CCP ! Long live Eve Long live EVE the way it is now !
The blindfolded march of unquestioned patronage.
"Long live EVE the way it is now!"
As if this game has never changed for the better or worse... You're a completely useless community member. Games always progress or they die. Shut up and sit down.
WoW is for 12 year olds on adderal who prefer to play a video game rather than watch the disney channel. They pretty much look the same.
E man Industries wrote:I agree......to a point
Even if it is nto that great using the up arrom to go up and down to go down would be fun. have it so pressing a directional key is esentially the same a clicking to go that direction.
The hard part will be how much does your ship turn when you press a direction key? does it attempt to do a 90deg turn each key press? I imagine each key press would result in a 15deg directional change. So clicking is still better but may be fun to use. Maybe even have it settable by the player.
It's a little hard to explain. The arrow keys are really just an assisted flank/bank/turn while holding down the right click button maintains the direction of your ship.
Quickly create an account, log in and figure out the controls in this game, let me know if it's more enjoyable flying in that game than in EVE.
http://us.battlestar-galactica.bigpoint.com/ |
E man Industries
SeaChell Productions
187
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Posted - 2012.01.17 18:19:00 -
[58] - Quote
yes i get it.
But say in my crusader would push and holding turn my ship @ 10deg a second...and a speed of 80% of max or @20deg a second and a much tighter orbit but much lower speed.
The BSG has these preset and locked....in eve if i want to turn really sharp I can click rotate the camera and click 180 deg and do a sharp turn that bleeds almost all of my speed...or a few clicks @ 45deg to my direction of traven to do a slower gentler turn but retain my speed. It not as simple a just pushing and turning. We also need to work within the established mechanics of EvE.
Hence I would suggest:
Unsure how to prgram this but....
All directions based on current direction of travel not camera view. Pressing a directional arrow would do the equivilant of clicking in space a set amount above, below or beside your ship. The amout to the side hitting the side arrow key clicks may be setable and able to equate to some deg directional change. This would enable pilots to use directional comands to pilot the ship.....though clicking is a better option as it gives more control. I can see usning this when piloting as it free's the mouse to do other clicking as eve is very click heavy.
Example: when the camera is Xm behind the ship a click 10pixels from the ship would equate to a 10deg direction change. If pressing the -> key achieved the same result it would mean each -> click would turn your ship 10deg. I don't know what x is but sure some smart CCP dev can figure that out. Maybe even a slider to choose how far away the effective click is when i push -> so in an inty i could crank that up. So my inty would turn a 20deg a press but my BS may turn slower per press(or more so i only hit it once to come about)
Using these phantom clicks it may be possible to use directional control? Can CCP have it so a key press equates to a click in space?
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
Simi Kusoni
The Synergy Cascade Imminent
53
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Posted - 2012.01.17 18:21:00 -
[59] - Quote
Jak'at wrote:Easier for noobs? I laugh every time I see someone calling EVE hard. Nothing about EVE is hard. It's just shitloads of memory recall. I'm far from a noob by the way. EVE is boring now. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Jak%27at&page=1#kills
I beg to differ.
Jak'at wrote:It's hard for CCP so we should just forget about making EVE more fun. Or so they say.
I don't understand all of the CCP asskissers.. as if they are going to send you billions of ISK for being an dishonest, devout client. It's not hard, it's a complete rewrite of Eve's core mechanics from the ground up. It would be easier for them to create a new game than incorporate what they have currently built into a system like that. And that is not overstating matters, it would literally be simpler to create a new engine and game from scratch than to turn an already complicated and heavily documented pile of mismatched code running across multiple platforms into something that can only be described as a real time MMO flight sim.
The fact that you don't understand that doesn't show that we're CCP asskissers, it show's that you know very little about programming and cannot be bothered to listen when people explain it very, very slowly for you. |
Simi Kusoni
The Synergy Cascade Imminent
53
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Posted - 2012.01.17 18:21:00 -
[60] - Quote
*Stupid forum double post. |
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