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Davon Kastire
Cosmos in Chaos Inc.
0
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Posted - 2012.01.12 01:31:00 -
[1] - Quote
The Bombardment ship (feel free to come up with a better name)
Role: anti frig/ dmg dealer/ planetary support
Fits just as many guns as a destroyer but damage output is doubled and defenses are increased to near cruiser levels. There is also a slight increase in optimal range.
Special Function Can sacrifice up to 4 turrets to fit 4 small turret sized light planetary bombardment weapons.( Rail gun, Artillery gun, beam laser, EMP missile launcher).
I'd like to explain how I'd imagine the bombardment process would work but that would break the TL;DR laws. So I'll only add that in if you folks give me the go ahead. And don't bother looking up the original version of this idea, it'll hurt your eyes. |
Luba Cibre
26
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Posted - 2012.01.12 02:18:00 -
[2] - Quote
Davon Kastire wrote:The Bombardment ship (feel free to come up with a better name)
Role: anti frig/ dmg dealer/ planetary support
Fits just as many guns as a destroyer but damage output is doubled and defenses are increased to near cruiser levels. There is also a slight increase in optimal range.. So you want a ship with 60-90m sig radius, 1200-1400 dps and 12-25k ehp? lolno. |
ShahFluffers
Ice Fire Warriors
303
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Posted - 2012.01.12 02:47:00 -
[3] - Quote
Sounds to me like you want a "gank cruiser." What's wrong with what we currently have? "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
Davon Kastire
Cosmos in Chaos Inc.
0
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Posted - 2012.01.12 02:59:00 -
[4] - Quote
Luba Cibre wrote:Davon Kastire wrote:The Bombardment ship (feel free to come up with a better name)
Role: anti frig/ dmg dealer/ planetary support
Fits just as many guns as a destroyer but damage output is doubled and defenses are increased to near cruiser levels. There is also a slight increase in optimal range.. So you want a ship with 60-90m sig radius, 1200-1400 dps and 12-25k ehp? lolno.
The way I see it, Destroyers are already sitting ducks to any combat ship larger than it (partially due to that sig radius you mentioned). Giving it thicker skin would only keep it in the fight a little longer and give it better survivability. I suppose double the dps would be too much, I admit that. But then again, how long is it going to stay in combat? And let's not forget how limited destroyers are in power grid and cpu. If I were to put a medium shield extender on a Caldari Bombardment ship, there wouldn't be enough room for proper weapon fittings.The idea is that the ship already comes with somewhat of a tank and has no room for extending it. The increased defenses are there to also compensate for it's sig radius and prevent from adding to it.
This is just how I see it.
If it'll make you feel any better, I changed the dmg output. |
Petrus Blackshell
Rifterlings
212
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Posted - 2012.01.12 04:33:00 -
[5] - Quote
Stabber Fleet Issue with Dual 180mm Autocannon IIs.
BAM! |
Petrus Blackshell
Rifterlings
212
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Posted - 2012.01.12 04:36:00 -
[6] - Quote
But no seriously, AB-fit, these things would be utterly overpoweered. Take some thing with the survivability of a MSE/Invuln Harpy (post-buff, around 14k ehp) and combine it with the DPS of the Thrasher, and you have the complete obsolescence of the entire frigate lineup (T1, T2, and faction), with the bonus of ruining ships like the Stabber, Bellicose, or other "light cruiser" equivalents. As a frigate/cruiser pilot, I give this idea a big NO. We do not need any new frigates/destroyers/cruisers right now (with the possible exception of T3 frigates) |
Davon Kastire
Cosmos in Chaos Inc.
0
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Posted - 2012.01.12 05:21:00 -
[7] - Quote
Petrus Blackshell wrote:But no seriously, AB-fit, these things would be utterly overpoweered. Take some thing with the survivability of a MSE/Invuln Harpy (post-buff, around 14k ehp) and combine it with the DPS of the Thrasher, and you have the complete obsolescence of the entire frigate lineup (T1, T2, and faction), with the bonus of ruining ships like the Stabber, Bellicose, or other "light cruiser" equivalents. As a frigate/cruiser pilot, I give this idea a big NO. We do not need any new frigates/destroyers/cruisers right now (with the possible exception of T3 frigates)
Understood. I've made changes based on your opinion.
It now just concentrates on it's special function and has the dps of a tech one frig. |
Petrus Blackshell
Rifterlings
212
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Posted - 2012.01.12 05:28:00 -
[8] - Quote
Davon Kastire wrote:Petrus Blackshell wrote:But no seriously, AB-fit, these things would be utterly overpoweered. Take some thing with the survivability of a MSE/Invuln Harpy (post-buff, around 14k ehp) and combine it with the DPS of the Thrasher, and you have the complete obsolescence of the entire frigate lineup (T1, T2, and faction), with the bonus of ruining ships like the Stabber, Bellicose, or other "light cruiser" equivalents. As a frigate/cruiser pilot, I give this idea a big NO. We do not need any new frigates/destroyers/cruisers right now (with the possible exception of T3 frigates) Understood. I've made changes based on your opinion. It now just concentrates on it's special function and has the dps of a tech one frig. Well... we have no idea how the planetary bombardment mechanics are going to work. If this is going to be an actual ship role, then sure, something like this is fine. For some reason I don't think CCP will implement a new ship class for this, though, nor will it enable any of the lighter ships to do planetary bombardment (atmosphere burns up projectiles, etc). If I were to take my guess, I'd guess that it will be limited to (maybe) battleships and dreadnoughts/titans. |
Davon Kastire
Cosmos in Chaos Inc.
0
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Posted - 2012.01.12 05:35:00 -
[9] - Quote
Petrus Blackshell wrote:Davon Kastire wrote:Petrus Blackshell wrote:But no seriously, AB-fit, these things would be utterly overpoweered. Take some thing with the survivability of a MSE/Invuln Harpy (post-buff, around 14k ehp) and combine it with the DPS of the Thrasher, and you have the complete obsolescence of the entire frigate lineup (T1, T2, and faction), with the bonus of ruining ships like the Stabber, Bellicose, or other "light cruiser" equivalents. As a frigate/cruiser pilot, I give this idea a big NO. We do not need any new frigates/destroyers/cruisers right now (with the possible exception of T3 frigates) Understood. I've made changes based on your opinion. It now just concentrates on it's special function and has the dps of a tech one frig. Well... we have no idea how the planetary bombardment mechanics are going to work. If this is going to be an actual ship role, then sure, something like this is fine. For some reason I don't think CCP will implement a new ship class for this, though, nor will it enable any of the lighter ships to do planetary bombardment (atmosphere burns up projectiles, etc). If I were to take my guess, I'd guess that it will be limited to (maybe) battleships and dreadnoughts/titans.
Entering the upper Atmosphere of planets was on CCP's want to do list. I was hoping if that was put in sometime, this ship could give Dust Mercs a hand(on command from the Dust mercs of course). My idea for EVE-Dust interaction. |
SpawnSupreme
War Mongers
0
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Posted - 2012.01.12 05:44:00 -
[10] - Quote
for me i have alwayse been a fan of destroyers and i think we need more tier destroyers 1 per race is a let down in my oppinion but the only thing that ever bothered me is there is alot of friggs out there that have more mid and low slots combined than a destroyers mid and high slots.
the general idea i see behind ships is the larger they are the more slots they have in mid and lows and destroyers not the case.
the new popular ship design is half the guns and tack on 100% damage bonus this is what i think they shoud do to tier 2 destroyer and add more mid and low slots to allow a frig/destroyer class a little more electronic warefare options
or what be wacky is if you gave destroyers a reduction in cpu and power grid and power useage for crusier class ab or mwd lol this would be a suicide speed tackel ship. the fluff behing it is the ship is a frig but oversized to fit massive boost to speed and dont forget larger ab and mwd increase mass and sig radious so your destroyer with mwd looks like a battlecrusier and it takes a month to slow down and turn arround lolz |
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Petrus Blackshell
Rifterlings
212
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Posted - 2012.01.12 06:18:00 -
[11] - Quote
SpawnSupreme wrote:for me i have alwayse been a fan of destroyers and i think we need more tier destroyers 1 per race is a let down in my oppinion but the only thing that ever bothered me is there is alot of friggs out there that have more mid and low slots combined than a destroyers mid and high slots.
the general idea i see behind ships is the larger they are the more slots they have in mid and lows and destroyers not the case.
the new popular ship design is half the guns and tack on 100% damage bonus this is what i think they shoud do to tier 2 destroyer and add more mid and low slots to allow a frig/destroyer class a little more electronic warefare options
or what be wacky is if you gave destroyers a reduction in cpu and power grid and power useage for crusier class ab or mwd lol this would be a suicide speed tackel ship. the fluff behing it is the ship is a frig but oversized to fit massive boost to speed and dont forget larger ab and mwd increase mass and sig radious so your destroyer with mwd looks like a battlecrusier and it takes a month to slow down and turn arround lolz
My... my brain! What have you done to it!? It exploded!
No, we do not need any more powerful destroyers. The role of destroyers is to be the final word in countering frigates -- which they are. An assault frigate is the price of two destroyers, yet it cannot even take one destroyer on after this recent buff. Destroyers don't need more "utility" slots, as they serve their role perfectly well with their high number of guns and massive tracking bonus.
The OP was suggesting a T2 destroyer fit for a specific role in a specific niche, similar to how Interdictors are. Interdictors are tankier and faster destroyers, but do not do nearly the same amount of damage. However, they hvae the ability to deploy warp disruption spheres in 0.0, which gives them their niche.
For a fast and heavy suicide tackle ship that does lots of damage, I recommend the Stabber. |
SpawnSupreme
War Mongers
1
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Posted - 2012.01.12 06:36:00 -
[12] - Quote
you do realize a destroyer that drops to 4 guns with 100% damage bonus will be a slight decrease in dps and sacrifice the high slots for mid slots it resonable for a tier 2 ship as all tier ships after the fist is a slight bit more powerfull my suggestion was mearly drop a lil dps for some support/tackel mid and or low slots.
the other suggestion i made about a super fast destroyer with crusier ab or mwd fit the ship be lucky to survive 1 volly from artilery on aproach in essance it has to be that ship that lucky to get close but it can do so faster than any other ship in eve.
eve used to have **** speeds couple years ago why cant 1 ship in eve have that again? |
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