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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:04:00 -
[1]
Its not amarr boost (the one needed for laserboats) but so called "Khanid MK2" - boost for Khanid boats which plain suck.
As for changes: heretic - comparable to catcher (might be better in some situations)
maled - close range missile ceptor. Will need to operate in web range. Just give it a bit more base armor (instead of shields) and you got a winner here.
sacri - me loves it. HEAVY missile damage but on very close range. Add good tank and nosf = win :) Just make sure it can be fit properly :S
anathema - dunno, its covops anyways...
vengeance - never liked it but seems that it can be pretty decent dmg dealer close by. Not cap dependant so all cap can go for tank. And with dual tank bonus :)
damnation - crap like always ;p Missile claymore, nothing else :) Eos is still best fleet command ship.
Anyways i like it. Hope thats close to final version so i may start training t2 HAMs and rockets :)
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:29:00 -
[2]
Originally by: Rugs Crap, Crap and mega crap. Now i can finally put those 2000SP i have in missiles to good use, no wait i have to train a few mil SP and then be limited to short range missile. This is the "boost" all Amarr pilots have been waiting for yay \o/ Amarr: where you have to train absolutely everything in game to be useful, what's next? Shield tanks on Zealots/Absolutions?
Uh actually this version of khanids hits the "niche" role. Close range missile boats with good tanks. You can deal pretty decent missile damage + tank + tackle. Which for.ex. cerb cannot.
Also sacri outdamages cerb when using HAMs other than kinetic (DMG bonus vs KIN bonus). Thats very good for amarr that were stuck with stupid EM damage.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:35:00 -
[3]
Originally by: Sylek
/me sells off Khanid ships.
I hope cheap coz if it stays im willing to buy some.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:56:00 -
[4]
Originally by: Gibbal Slogspit Just no CCP.
Why only bonuses to close range missiles?
I like my sacr with guns, so I was hoping this new one would at least give me a bit of range. I mean...WTF, heavy assualt missiles only? Oh yea, the high slots on this MKII are sure gunna be hard to guess.
Pfff.
Its exactly THE SAME thing which happened when CCP took away missile bonus from sac. I loved to use missiles on it and then they put lazors. Half of ppl whined, other took it ASAP. Now it goes back to old-style sacri (tho more powerful)
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 21:30:00 -
[5]
Originally by: Fon Revedhort Edited by: Fon Revedhort on 29/07/2007 21:05:44 They reduced Powergrid output on Damnation? 
WTF? 
Do they know how many MWs each gang link consumes?
Splendid...
Seems now it is supposed to shield tank with Shield Extenders. 
HAMs use 125 grid compared to 200 or so on heavy pulses (forgot how much they take ;p)
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 22:13:00 -
[6]
Originally by: Rezerwowy Pies If CCP really want to FIX amarian ships/primary weapon systems, should: - Fix (yes its 'broken') Controlled bursts skill, to 10% reduction in cap use, - Increase dmg on crystals by 10-15% - Add/Change few crystals to Explo/Kinetic dmg type - Reduce PG req on T2 laser turrets a little.
Hi sir, you are stupid. This is KHANID change not AMARR boost.
Khanids = black (dark green/blue) ships. Namely: sacrilege/veng/maled/anathema/damnation/heretic. The ships that cost 50% of other comparable ones on market and almost dont sell.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.16 23:54:00 -
[7]
Originally by: Minuteman Don't get me started on the heretic - it's literally the only ship I've flown for months and now it's going to be completely ruined. They didn't just take the damage-dealing turret slots, oh no - they had to take some grid off as well.
Except that now heretic will deal 130dps at 15km range, where previously id dealt 140 under 10km. Which means it can stay out of web range and kill its target. Plus heretic becomes second best dictor after the sabre (tad better vs slower targets than sabre, tad worse vs ceptors).
Pair of sabre + heretic will be able to roam thru 0.0 and kill 90% of targets they meet w/o bigger problems.
Also that 130dps comes without any damage mods (max skills) and enables you to chose ANY damage type (so 130dps explo if ya need, or change all to em vs ravens).
It versatility just went thru the roof and only thing that keeps it from being overpowered like sabre is 3/3 mid/low lay instead of 4/2.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.17 13:04:00 -
[8]
Edited by: Deva Blackfire on 17/08/2007 13:05:51
Originally by: Minuteman
Originally by: Deva Blackfire
Originally by: Minuteman Don't get me started on the heretic - it's literally the only ship I've flown for months and now it's going to be completely ruined. They didn't just take the damage-dealing turret slots, oh no - they had to take some grid off as well.
Except that now heretic will deal 130dps at 15km range, where previously id dealt 140 under 10km. Which means it can stay out of web range and kill its target. Plus heretic becomes second best dictor after the sabre (tad better vs slower targets than sabre, tad worse vs ceptors).
Pair of sabre + heretic will be able to roam thru 0.0 and kill 90% of targets they meet w/o bigger problems.
Also that 130dps comes without any damage mods (max skills) and enables you to chose ANY damage type (so 130dps explo if ya need, or change all to em vs ravens).
It versatility just went thru the roof and only thing that keeps it from being overpowered like sabre is 3/3 mid/low lay instead of 4/2.
Funny, but no. Even T2 rockets do about half as much damage as the guns on the heretic. The sabre isn't the best because it has 4 mids or some missiles - it's got the most guns (way highest DPS) and the best attributes.
With eve fitting tool (including changes to khanid ships) i get 131 dps with faction rockets on Heretic (no BCU, maxed skills).
Even basic calcs: 28 (CN rocket) x 1,25 (heretic bonus) x 1,1 (warhead) x1,25 (rocket5) = 48,125 3,2 (t2 rocket ROF) x 0,9 (missile l. op.) x 0,9 (rocket spec 5) x 0,85 (rapid l.) = 2,2032
48.125/2.2032 = 21,8 21,8x6 (heretic launchers) = 131 DPS.
So... "funny but yes". And with t2 rockets it deals even more damage. (29 damage compared to 28 on CN).
Touche
EDIT: it still has enough grid to fit 200mm t2 AC
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