| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.07.30 17:50:00 -
[1]
Oh brilliant, just ******g brilliant. So with only a couple of decent ships (curse / pilgrim) available to the amarr pilot you decide to go stick it to them?
What is this? "Nerf Amarr Online"??? Best I switch back to training minmatar then...
C.
- sig designer - eve mail |

Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.07.31 02:25:00 -
[2]
As a curse pilot (trained for it from day 1, absolutely my favourite ship) Im totally gutted. It might be possible to cobble together a half working ship, but tbh I think the curse is going in a hangar like an old classic car to gather dust, and I'll probably melt the pilgrim down and throw the arbi out of the airlock into space.
Yeah, I'll adapt, (I'll train minmatar I think) but it just feels such a waste of a years training.
Bitterly disappointed.
C.
- sig designer - eve mail |

Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.07.31 03:03:00 -
[3]
Originally by: Drash Kammatarr Hi, I'm sick of nerfing things that need no nerf. Nos needs no nerf. period. I bet that at least 90% of the people who shout for "nerf this, nerf that" belong to the following groups:
a. New players b. Players who lack skills to do better c. deriving from b, Players who will only play for a short amount of time, because they simply can't get it into their itsy bitsy tiny little brains that players who trained for months (curse/pilgrim) are actually able to destroy their mighty ibis/reaper/whatever 'of doom'.
But CCP always listens to their baby-cries, and with every patch we get something dumbed down, and the gaming experience and a lot of time invested for skilltraining goes down the drain. And in the end, these nerf-crying Players leave the game for good because they notice that they need another skill for mining mercoxite when they finally arrive in 0.0 space. I have to ask my self: why do I put so much effort and time into a Game which gets destroyed piece by piece? Well...maybe I won't do so much longer ;)
Your sig! ROFLMAO!!! Wins!! 
- sig designer - eve mail |

Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.08.01 14:30:00 -
[4]
Originally by: Matroshka I love the Khanid changes. Honestly I don't understand how any Amarr characters don't.
Im a Curse pilot (a khanid ship design) and its really pretty stuffed by the nos changes (post sisi testing yesterday and today). However I can probably live with it 'just'.
The Pilgrim on the other hand is now not worth the trit its made from. Lacking the Curses option to go to range and damp the effect of the nos change means it can support its EW (tracking distruptors) at a pinch - but without being able to penalize the targets cap it simply doesnt have the dps.
The Sacri looks 'ok' and the meta gaming effect of less nos being used - well we'll have to wait and see how that plays out. It might advantage Amarr ships (with their typically higher cap) but I think its more likely to benefit Stabber / Vagabond pilots. It's quite a boost to many minmatar ships.
And thats what I'm training now - minmatar. Adapt or die, or so they say.
C.
PS If ccp have to change the malediction please leave the option to fit guns - it looks naf without them.
- sig designer - eve mail |
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