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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Wyliee
Taurus Inc Karnal Knowledge
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Posted - 2007.08.07 19:37:00 -
[1471]
can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
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6Bagheera9
Slacker Industries Exuro Mortis
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Posted - 2007.08.07 19:38:00 -
[1472]
The Khanid changes look promising but stumble because of the restriction to short-ranged missiles. Amarr ships are slow and I can see serious issues with them getting close enough to use HAMs. This speed/range issue is why the people typically fit heavy missile launchers rather than HAMs on Drakes.
The Nos change on the other hand is total faceplant and makes the module dependent on constant cap management. A much better solution would be to make the amount of cap drained directly dependent on the % cap level of only the target. By using a logarithmic function you engineer nos to only be able to stress a persons capacitor and restrict them from using cap intensive modules. In order to actually kill a person cap, neutralizers would be the only option. This would also be a more realistic module of how capacitor actually work.
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Tidas Andrommeda
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Posted - 2007.08.07 19:40:00 -
[1473]
Edited by: Tidas Andrommeda on 07/08/2007 19:44:02
Originally by: Wyliee can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.
Edit: In fact it doesn't kill the ships, just takes off the god mode cheat they've been using :P
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Web Slinger
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Posted - 2007.08.07 19:43:00 -
[1474]
I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!
I say if my NOSdomi is getting screwed - these should as well.
just my 2 cents |
Wyliee
Taurus Inc Karnal Knowledge
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Posted - 2007.08.07 19:45:00 -
[1475]
Originally by: Tidas Andrommeda
Originally by: Wyliee can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.
thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.
further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.
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Tidas Andrommeda
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Posted - 2007.08.07 19:46:00 -
[1476]
Originally by: Web Slinger I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!
I say if my NOSdomi is getting screwed - these should as well.
just my 2 cents
Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D
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Web Slinger
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Posted - 2007.08.07 19:53:00 -
[1477]
Originally by: Tidas Andrommeda
Originally by: Web Slinger I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!
I say if my NOSdomi is getting screwed - these should as well.
just my 2 cents
Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D
Is that a mod or a rig? ...I think it rigged
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Tidas Andrommeda
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Posted - 2007.08.07 19:59:00 -
[1478]
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.
thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.
further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.
OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?
/me hands Wyliee a kleenex
To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.
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Tidas Andrommeda
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Posted - 2007.08.07 20:00:00 -
[1479]
Originally by: Web Slinger
Originally by: Tidas Andrommeda
Originally by: Web Slinger I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!
I say if my NOSdomi is getting screwed - these should as well.
just my 2 cents
Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D
Is that a mod or a rig? ...I think it rigged
its a mod that takes up 9 medslots also for it to work you require the complete set of 4 tech 3 rigs :D
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.07 20:00:00 -
[1480]
Originally by: 6Bagheera9 The Khanid changes look promising but stumble because of the restriction to short-ranged missiles. Amarr ships are slow
The Vengeance and Sacrilege are getting a speed boost though. If it's not enough we'll just have to hope for more of one.
Originally by: 6Bag9 The Nos change on the other hand is total faceplant and makes the module dependent on constant cap management.
So you prefer PVP via F1-F8 over actually managing stuff while fighting?
Originally by: 6Bag9 This would also be a more realistic module of how capacitor actually work.
Actually, your idea would be a more realistic model of an RC circuit. This new change is like hooking up two capacitors with a diode between them, which is pretty realistic in my opinion. --- Proud Amarr pilot.
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General StarScream
Gallente Enheduanni
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Posted - 2007.08.07 20:33:00 -
[1481]
STOP THE NERF, LET THE GAME LIVE
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Sanilnar
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Posted - 2007.08.07 20:40:00 -
[1482]
Originally by: General StarScream STOP THE NERF, LET THE GAME LIVE
/signed
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Tidas Andrommeda
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Posted - 2007.08.07 20:43:00 -
[1483]
Originally by: Sanilnar
Originally by: General StarScream STOP THE NERF, LET THE GAME LIVE
/signed
STOP THE WHINERS. SAVE THE FORUMS!
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.07 20:44:00 -
[1484]
Originally by: Tidas Andrommeda STOP THE WHINERS. SAVE THE FORUMS!
/signed. --- Proud Amarr pilot.
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Wyliee
Taurus Inc Karnal Knowledge
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Posted - 2007.08.07 20:52:00 -
[1485]
Originally by: Tidas Andrommeda
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.
thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.
further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.
OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?
/me hands Wyliee a kleenex
To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.
and the pilgrim?
anyway im so glad you read my post and understood the gripe rather than pigeon hole it.
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A Skywalker
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Posted - 2007.08.07 21:43:00 -
[1486]
Why did the spoil the only 2 good ships i fly, especially the pilgrim is so screwed now. i know i can fit a neut but i really didn't had any good experiences with that on my pilgrim. Solo only 3 nos is viable and i only trained a friiging long time for that ship. thx for nothing ccp.
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Tidas Andrommeda
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Posted - 2007.08.07 21:48:00 -
[1487]
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee can't ccp just nerf nerfing?
Things need to be ballanced thats for sure but read on..
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'
something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.
After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.
i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.
Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.
thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.
further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.
OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?
/me hands Wyliee a kleenex
To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.
and the pilgrim?
anyway im so glad you read my post and understood the gripe rather than pigeon hole it.
Ok. I'll take it seriously now.
The problem with the curse, and really nos in general, was that you could completely kill someones cap with little to no effect on yourself (sacrificing DPS is a BS excuse especially since the main problems are with drone boats where the majority of DPS comes from drones)
The pilgrim is a recon ship and still does that well, with the cyno bonus etc. As for solo pvp etc. Recon ships weren't meant to solo anything bigger than a cruiser imo (unless the BC+ has terrible fittings) and were meant to play more of a support role. This is less true for the Curse, but taking on well fit BSs is, well, BS.
I'm sorry all your time and money was spent training for something that will now be nerfed, but honestly now you're more in line with the other races and no longer a solo pwnmobile.
Any other points you'd like to bring up? I'll be happy to reasonably respond to them without sarcasm etc.
cheers
+1 intelligence
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.07 22:00:00 -
[1488]
Edited by: Cyan Nuevo on 07/08/2007 22:02:37
Originally by: Tidas Andrommeda The pilgrim is a recon ship and still does that well, with the cyno bonus etc. As for solo pvp etc. Recon ships weren't meant to solo anything bigger than a cruiser imo (unless the BC+ has terrible fittings) and were meant to play more of a support role. This is less true for the Curse, but taking on well fit BSs is, well, BS.
Although you're right about pretty much everything, I'd say Force recons aren't meant for solo-ing serious targets, so those of you whining that you can't take on a BS in a Pilgrim now are totally unjustified. Meanwhile, the Combat Recon is only barely nerfed now. I'll post a new fit when I get home.
Edit: Nevermind, I won't post a complete new fit, but just think about this: 3-4 nos, 1-2 neuts, RSD a BS down to below 20km lock range, orbit out of this range, sic your drones, they die. --- Proud Amarr pilot.
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Darius Amir
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Posted - 2007.08.07 22:07:00 -
[1489]
I know if this has been said before but I have a few issues with the new ships (Sacrilege). I'm not going to go on and on about how I have to give up my 5.1 million sp in gunnery and train up missiles if I want to keep flying my ship that I have been using up to now.
I have a few questions:
1) Speed: Why is this ship slower then Zealot? The Sacrilege is required to use close range weapons (Heavy Assault Missiles) while the Zealot can choose between long and short ranges (Beam and Pulse Lasers)? I think the ship needs to go faster then the Zealot but slower then the Vagabond.
2) Low Slots: Why does this ship have 5 low slots while the Maller has 6 and the Zealot has 7? If the Sacrilege is supposed to be a heavy tanker why does it have so few low slots? No other HAC has less low/mid/high slots then its base model. Why does the Sacrilege? This ship needs at least as many low slots as its base model, but I feel it needs 7 lows if it is supposed to be the tanking pure close range HAC.
3) Weapons: Why did the Sacrilege become a pure missile platform all of a sudden? Again no other HAC has its main weapons change so drastically from base to HAC level. A Vexor (drone boat) becomes an Ishtar (drone boat); A Caracal (Missile Boat) becomes a Cerberus (Missile Boat), and so on, and so on.
I know none of this will probably even get looked at by a Dev, but I had to say something. I feel like I have wasted a lot of time training Amarr. I know that they said they were going to fix lasers but a lot of us have been waiting for them to fix lasers for a long time and then we get this change?
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Fager
Thunderstruck.
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Posted - 2007.08.07 22:22:00 -
[1490]
Originally by: Don Shadow
1. pls tell to your mate(the guy that uses his Apoc well in lvl4 solo!!!?("Raven"-well), wich you mentioned some posts back) to let the PVE for one hour and to go try some PVP... he will learn(and you from him)that PvE and PvP are diferent things...
2. this nos nerf will add more lag to the server...
3. using that combo nos/neuts against minmatar or caldary ships, you will be like 2 time looser: first you will loose some cap(your cap) to (your)neuts; second, you will lose dmg( cose he will just empty his cap, so your noses will be useles, and if your lasers don't use some sort of fuell... will be useles too;and if you don't get the ideea, let me explain- he will just use pasive tank, one med/large neut or nos, boosters for reparer; he will just have full dps and you will stay and admire your shiny ghedon with a brand new neut/nos combo being raped by one bad ugly typhoon... but hey, you can allways use drones or just run away cose his scrambler will be "incapacitated"...
4. allways remember that PvP is not the same thing with doing missions...
5 CCP Fix the LAAAAGGGGG, fix the pos problems, fix the desync problems... noses are ok in this form, whay the hell you are trying to fix somthing that works fine???!
Aparantly you do have problems reading my posts.
1) True, PvP is not PvE... if it where Caldari would PWN! But its true he dont fly apocs in pvp, and he doesnt want to.
2) probably
3) Ok re-read my post, i mention NOs, i meantion NEUTs but never togheter on a setup. If Caldari and Minmatar Drains their Cap down to 0 that menas you dont even have to fit NEUTs to cap em out. You can just sit their use NOS and a laser once in a wile so the caldari and minmatars go OH NOES GOTTA EMPTY CAP NOW! Then you can start fire your guns on a ship that cant tank at all... Again id argue that in extreemly few occasion would a Pilot be better of nuking his Cap out just to stop 1-2 NOSes, if any at all. Try fitting 1-2 NEuts on a passive tanked drake... and if you somehow gimp your tank or launchers to be able to fit one.. see how long that sucker would keep going with all those Shield power relays on (in other words NOT worth it to disable 1 or perhaps 2 NOS on a enemy ship)... Caldari Passive Tanks take every bit of Powergrid that they have... The good Tanks atleast. I can see possibilities for the Rokh thou... Point is you should fear all the NOS boats out there today more then you will EVER fear a passive tanked ship with Neuts like ROKH(4 launchers+4Neuts+passive tank, itll be slow as hell and wont have drones or EWAR).
4) Again if it where Caldari would own!
5) Yes please, true, oyeah mommma! and No!.. 1 NOS on your laser boat might be fine, in so many other cases it is not.
"I can predict the movement of stars, but not the madness of men"
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Anaalys Fluuterby
Caldari
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Posted - 2007.08.07 22:22:00 -
[1491]
Originally by: Wyliee
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
Then this "nerf" should make no difference and have no effect on anyone.
Simply: You could use Large NOS the second day your character was alive. No "blah blah blah" number of skills, no "weeks and weeks" spent. Second day.
So you lost 2 days training and CCP altered a module that was more effective in bringing down your enemy than putting guns on the ship. Seems like balancing to me, not nerfing. <-----------> Factional Warfare:
The LowSec wars which never happened. |
Fager
Thunderstruck.
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Posted - 2007.08.07 22:41:00 -
[1492]
Originally by: Anaalys Fluuterby
Originally by: Wyliee
the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.
Then this "nerf" should make no difference and have no effect on anyone.
Simply: You could use Large NOS the second day your character was alive. No "blah blah blah" number of skills, no "weeks and weeks" spent. Second day.
So you lost 2 days training and CCP altered a module that was more effective in bringing down your enemy than putting guns on the ship. Seems like balancing to me, not nerfing.
I think hes refering to have trained to a Curse and Pilgrim whos main attribute was NOS/Neut with Drones.
"I can predict the movement of stars, but not the madness of men"
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Freakdevil
Gallente Firing Squad Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 23:48:00 -
[1493]
I think skills should factor into the NOS usage. Higher skills should allow NOS module to slowly take more and keep more upto a point.
Otherwise I think perhaps removing NOS and Neutralizers might make more sense if your looking to increase combat times and give people more time to react.
-FD
"You have such nice a pod. I'll take it!" |
vile56
Nubs. D-L
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Posted - 2007.08.08 03:09:00 -
[1494]
sooo... are we moveing ahead with changes or not? -------------------------------------------------------------------------------- Sig removed. Is in appropriate for the forums. mail us with a link if you want to know why -Kaemonn ([email protected]) |
zero2espect
Amarr Infinitus Odium The Church.
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Posted - 2007.08.08 07:05:00 -
[1495]
Quote: In this situation...nos is BETTER than before cause you cant be nossed back
Think before posting kthx ;D
simply not true because a minmatar or caldari pilot doesn't need cap and can zero it (either through neuts or just dumping it into the mwd). meanwhile i'll be using booster charges like crazy as i try to keep firing and repping and forever boosting myself out of the ability to nos back even a little bit of extra cap. i can't fit a neut to a zealot can i - how can i afford the neut cap cost on any amarr ship and still shoot and rep?
again - this nerf is designed to stop nosdomis or nosmyrmies fitting full banks of nos and relying on drones to do the damage. amarr can't fit this way because we don't have the drone bays. amarr copping the nerf to fix the gallante problem.
some1 needs to think before posting, and it aint me - i've done more than think - i've tried exploring the differences and what they mean plus i actually fly amarr and know what i'm talking about.
//sometimes less is more...zero
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Wyliee
Taurus Inc Karnal Knowledge
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Posted - 2007.08.08 09:30:00 -
[1496]
for all of you that complain that a force recon shouldnt be able to solo kill a battleship - why the hell not?
takes a lot longer to learn to use and much more skill points.
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Trigos Trilobi
Man-Eating Village Idiots
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Posted - 2007.08.08 09:54:00 -
[1497]
Originally by: Wyliee for all of you that complain that a force recon shouldnt be able to solo kill a battleship - why the hell not?
takes a lot longer to learn to use and much more skill points.
Well you could for starters look up the other recons and judge wether the majority is or is not able to kill a bs. You could maybe read the descs too. You might give a few quiet minutes of contemplation on the general theme of bonuses they have. You could also consider for a moment the general guidelines along which the game as whole seems to work, in regards to different shipsizes, and t2 ships in particular.
The costs more/needs more skills argument was shot down on daily basis during the nanonerf-flamewar, if you're interested, you can dig up a thread few months back and see why it doesn't work.
And in any case, I'm willing to bet a properly trained BS-pilot won't be that far behind a properly trained curse-pilot in terms of skillpoints, considering most of the support skills are the same, and nos needs one rank2 skill compared to t2 turrets all the way from small to large + the assorted gunnery support skills.
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DarkFollower
Amarr Wreckless Abandon Triumvirate.
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Posted - 2007.08.08 10:41:00 -
[1498]
Originally by: SencneS
You're not going to see more Khanid ships, if fact you'll see less. They where already on the short list, I fly around in a Damnation and people say WOW that's one cool ass looking ship.
The one thing people and more importantly CCP seem to forget is some Khanid ships are not designed for PVP. The Damnation being one of them. It's a support ship, like the Guardian. Although it's name sounds otherwise, this Fleet Command ship is not meant for close up firefights.
I've posted all though this thread, and like the person you quoted I trained a long time to get a Damnation, and trained all it's skills to use it effectively. Now 50% of those skills are tossed out the window.
I would rather be shown a new "toy" and be told "Here, you need these skills to fly it" then have my toy tossed into the shredder and be told, "Here's your new toy. Oh by the way you'll need to train for a month to use it as effectively as the one we just shredded, and you'll also need to use it differently, so get use to the new play style"
This is exactly what CCP has done.
And those that thing it's a buff, really haven't flown the Khanid ships. They didn't need a buff and they certainly didn't need this nerf.
I would also like to remind people that these Khanid changes where suggest by a player, who probably didn't have statistical information available to CCP. He made assumptions probably due to his game style. He probably likes close in combat so of course he is going to suggest bonuses to sub 10km range setups.
If I was to suggest changes to Khanid ships I'd want Sniping bonuses. For the same reason as there are no dedicated close range combat ships, I propose a Sniping setup. I'm talking 300km sniping range with low damage on a Damnation. Which is exactly what a fleet command ship should be like.
I only see a few reasons for this post 1) u Don't fly the khanid ships in their current form 2) u don't pvp alot in khanid ships and u generaly have another race ship's that u use for pvp and keep the khanid ships only for the looks 3) u are a alt of some1's main and u use this char only for fleet bonuses or expendable tacklers(the only 1 thing that made khanid ships worth flying was that they costed nothing because they werent very good) 4) u just like flying things that ussualy end blown up , that try to do all things but fail at all of them ,that all other races variants are better at what they do(except only the domnation that at least can fit the warfares but fail at all the other not like and eos let's say), that only look good and have a unique colour
Now really gimme a reason why u would fly this stuff because in order
Dictor - only good because it actually does what dictors are suposed to do and that is launch bubbles and it's cheep other than that it's slow can sometimes fire lasers and u ocasionaly see missiles coming from him so it only provides preaty light show ceptor - it's cheep and u can fit a web other than it's slow , a rifter would probably outdamage it , and a punisher outtank him so it tends to die alot but it's cheep so.. Af - u've guessed it it's cheep it can tackle and probably survive longer that a ceptor so u'll use this because u're sick of the ceptor and u want something that can rezists longer, it has fancy cilinders that rotate, what speed , what dmg HAc - yeah this one's preatty cheep aswell, good tank ,good for tackling , what dmg , slow and bulky command ship - good for bonuses , it's black other than that crap crap crap maybe a bit of tank here and there because it's black afterall i mean wtf why bonuses for 4 turrents and 1 bonus to optimal(the other one is cap reduction to lasers) that i can use for what ???!! won't give me enough range to snipe and my "close range" weapons that ussualy shoot up to 20-25 now can shoot up to 35-40 wow
Regarding the Nos change , i like it , won't hurt the curse that much , it will hurt the pilgrim maybe, helps amarr
Cap recharges on PvP ships Suxxor monkey ballzorz!! |
Jacknife Sanguinarius
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Posted - 2007.08.08 18:59:00 -
[1499]
Originally by: Borasao
Originally by: Jacknife Sanguinarius And then I ended up mostly using mostly Khanid ships for one reason or another. :(
Heh... probably the #1 reason was because they were cheaper than the non-Khanid ships and that's because they generally aren't that good... but if you're in a gang, you don't need to be the best... just able to fit some weapons, tackle, and/or EW to contribute.
True. For the Malediction and Vengeance it was the mid slots to be able to web/scramble with MWD. I didn't notice if there was a price difference or not.
Anathema, duh, only covert ops ship. But as pointed out, who fights in them?
I haven't quite worked my way up to the others. But seeing this makes getting tech 2 med lasers before getting into the Damnation frustrating!
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Fager
Thunderstruck.
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Posted - 2007.08.08 19:28:00 -
[1500]
Edited by:****er on 08/08/2007 19:29:13
Originally by: zero2espect
Quote: In this situation...nos is BETTER than before cause you cant be nossed back
Think before posting kthx ;D
simply not true because a minmatar or caldari pilot doesn't need cap and can zero it (either through neuts or just dumping it into the mwd). meanwhile i'll be using booster charges like crazy as i try to keep firing and repping and forever boosting myself out of the ability to nos back even a little bit of extra cap. i can't fit a neut to a zealot can i - how can i afford the neut cap cost on any amarr ship and still shoot and rep?
again - this nerf is designed to stop nosdomis or nosmyrmies fitting full banks of nos and relying on drones to do the damage. amarr can't fit this way because we don't have the drone bays. amarr copping the nerf to fix the gallante problem.
some1 needs to think before posting, and it aint me - i've done more than think - i've tried exploring the differences and what they mean plus i actually fly amarr and know what i'm talking about.
Ok so you cant use NOs on a capless MWD target, this is true. However can you today? i mean a NOS on a capless target today doesnt really give you cap does it?
And as you seem to be good at amarr ships, let me tell you something about caldari ships:
1)ppl dont PvP generally in most Caldari ships. Giveing them some sort of edge should be forbidden! 2)a passive shield tank wont be fitting Neutralizers... No powergrid for it. And no dronebay so cant waste highslot dmg. 3)a passive shield tank have close to 0 cap recharge. Its got enough cap to run 1-3 invul fields. Not enough cap to run a Neutralizer effectively. 4)Active shield tanks dont want to burn their Cap to 0 as fast as possible, they want to stay above 30% for aslong as possible. On both shields and Cap. 5)Caldari ships have low powergrid.
Fact: you wont see many caldari ships in PvP, and those you do see wont likely have a Neutralizer to dump its cap Or it WONT dump its cap couse that would be suicide with no Tank.
There your Caldari dumping cap problem is not a threat really. A MWD running on cap boosters wont give you much cap today, and wont after patch.
/flameOn
"I can predict the movement of stars, but not the madness of men"
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