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Xequecal
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Posted - 2007.07.30 14:20:00 -
[1]
Well, Curse/Pilgrim are now garbage.
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Xequecal
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Posted - 2007.07.30 14:31:00 -
[2]
Edited by: Xequecal on 30/07/2007 14:33:22
Originally by: PhantomVyper
Originally by: Xequecal Well, Curse/Pilgrim are now garbage.
They aren't garbage, you just need to use Neuts along with Noses now.
I'm still undecided on the Khanid changes though, I hadn't planned to train missiles so it will mess with my training plans...
Curse was always more of a solo ship.
Curse can't go below 30% capacitor or it can't power damps and warp disruptor. If you neut your target below 30%, you also go below 30% and it gets away. There's no point to fitting the NOS on the ship at all.
What can't your target do at 30% cap that it can't also do at 100% cap? 30% cap is max recharge rate. If it has a sustainable tank that can tank your drones, it can do so at 30% cap. If it does not, then you didn't need the NOS, and your drones will eventually kill it anyway.
Not to mention it makes soloing in a Curse a PAINFUL exercise. Not only do you now have to constantly shuffle drones in and out to frustrate attempts to lock them, but now you ALSO have to manually run your neut/MWD to keep your cap at the lowest level possible without going under peak recharge rate. One tiny mistake in this over a LONG fight and your cap becomes unable to sustain warp disruptor and your target gets away.
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Xequecal
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Posted - 2007.07.30 14:39:00 -
[3]
Originally by: Dr Fighter Edited by: Dr Fighter on 30/07/2007 14:38:36 a bonus to the activation cost of nuetralisers would make sense for the cruse and pilgrim, otherwise they wont be able to do their job while having some form of defence at the same time.
or we'll see passive shield tanked nuet curses being the new standard fit (unless of course thats the plan)
nuet their cap to zero (and yours) then turn a nos on to keep it low (and yours).
dont think the nos change was a good one tbh.
How exactly do you keep them from warping away when your cap is at zero?
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Xequecal
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Posted - 2007.07.30 14:44:00 -
[4]
You can still solo a Curse, but now you need absolute max skills to do it, (Recon Ships V, Energy Management V, Energy Systems Operation V, Propulsion Jamming V, Energy Emissions Systems V) you have to be relatively lag free, and you need to concentrate on not ******* up even in the slightest for a long period of time while you multitask several things at once.
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Xequecal
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Posted - 2007.07.30 14:59:00 -
[5]
No, the idea is sound on most ships. The idea is to allow you to fit a cap-sucking setup and then steal back enough cap to run it from the ships that have setups that use less cap. For example, Abaddon with 4 guns/4 NOS or 5 guns/3 NOS is now an absolute monster because it can power its guns/tank off YOUR cap and you can't NOS it back.
However, it has pretty much the opposite effect of the ECM nerf. Now NOS is decent on all ships EXCEPT the specialized nos ships.
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Xequecal
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Posted - 2007.07.30 15:02:00 -
[6]
Originally by: Queen Hopy The nos chance was needed. Dont cry over the curse cause u all knew it was overpowered. What other recon / hac could take the ships the curse could? The nos chance still doesnt make it useless, you will just now have to use some neutralizers too and possibly an injector.
Curse has no room for an injector. If you drop a damp there are a large number of ships that can still lock you at max disruptor range, and if you drop the shield extender you will lose it to any competent gate camp. (can't make it back to the gate)
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Xequecal
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Posted - 2007.07.30 15:09:00 -
[7]
Edited by: Xequecal on 30/07/2007 15:10:40
Originally by: Kerdrak You only need a energy neutralizer to steal cap from your victim, the nosferatus will keep your cap till you victim (and you) reaches 0 cap. Then you can recharge cap and your victim no 
Curse it's the same but requires more practice...
Have you EVER flown a Curse? If you go below 20-25% cap and your target is dry your warp disruptor alone will cap you out. Then he gets away.
There needs to be a small buffer to keep the Curse viable. Ten percent is really all that's required. IE if your cap is at 40%, you can only drain your target to 30%.
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