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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.31 19:59:00 -
[31]
Edited by: Grimpak on 31/07/2007 20:00:49
Originally by: Kunming
Originally by: Grimpak
Originally by: Kunming
Originally by: Xarax Edited by: Xarax on 30/07/2007 21:34:48
Originally by: Kunming Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
I guess they had better change all the Amarr T1 "Beam" variants to keep everything uniform. Thanks for pointing out the oversight. I'm hopping on MSN right now.
Hah, you think you're some sort of comedian?.. How about we change all the AC boats to start using lasers all of a sudden.
Check around real Amarr pilots are already complaining about this crap, none of them have missile skills and none of them wanted to use missiles, cause if they did they'd train for caldari long ago. Amarr was supposed to be the turret race thats why we trained for it in the first place, now with the change gallente and minmatar have each more turret ships than Amarr.
complaining that they have to train missiles? like, they need to train missiles only if they want to fly the ship.
same thing happened with the Rohk.
tbh sometimes people surprise me
WTF is this, u know ur self that ur argumentation is flawed like hell!
First off Rokh didnt started using lasers or drones it used railguns, just like all caldari frigs except kestrel, their T2 equivalents, moa and its T2 equivalent, ferox... etc,etc
Show me a T1 Amarr ship besides the inquisitor that has a missile bonus? And T2, obviously the stealth bomber has a cruise missile bonus.
people still complained about the Rohk.
still the point of the post was if you don't like it, don't train it. just because there is a new toy on the market, does it mean that you have to use it no matter what?
and here I was thinking that people would be (and many are) happy with the fact that amarr finally have SOMETHING besides armor and lasers, even if it's only available in a T2 format. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.07.31 20:09:00 -
[32]
right, u still dont get it it seems...
Lets say u start the game as minmatar, u fool around abit and decide u love the stabber, so u take the advice of the veterans and specialize (isnt that what u told us CCP?.. "specialize"!) skill up all the T2 skills for a vagabond.. end of story u live happily ever after.
Similar story, u are amarr, like the maller, u train up for the T2 version and next thing u know ur requested to train missile skills next!! No other race needs to do this, no vexor, moa or stabber pilot needs to enter a wildly different skill tree to fly their T2 ship..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.07.31 20:17:00 -
[33]
Originally by: Kunming right, u still dont get it it seems...
Lets say u start the game as minmatar, u fool around abit and decide u love the stabber, so u take the advice of the veterans and specialize (isnt that what u told us CCP?.. "specialize"!) skill up all the T2 skills for a vagabond.. end of story u live happily ever after.
Similar story, u are amarr, like the maller, u train up for the T2 version and next thing u know ur requested to train missile skills next!! No other race needs to do this, no vexor, moa or stabber pilot needs to enter a wildly different skill tree to fly their T2 ship..
That's just it, it isn't a wildly different skill tree, these ships have always had missile hardpoints. In fact, you couldn't fill the sac's highs with weapons (not NOS) unless you DID train up missiles. The change is less than you make it to be. ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.31 20:18:00 -
[34]
Originally by: Kunming right, u still dont get it it seems...
Lets say u start the game as minmatar, u fool around abit and decide u love the stabber, so u take the advice of the veterans and specialize (isnt that what u told us CCP?.. "specialize"!) skill up all the T2 skills for a vagabond.. end of story u live happily ever after.
Similar story, u are amarr, like the maller, u train up for the T2 version and next thing u know ur requested to train missile skills next!! No other race needs to do this, no vexor, moa or stabber pilot needs to enter a wildly different skill tree to fly their T2 ship..
I got over it by training all 4 races. saves the time whining about when something gets nerfed.
also amarr pretty much have only 1 tree to specialize in weapons if they want to be effective. 2 at most if you count drones, and only up to med drones, altho it's only really required for 3 ships.
Caldari? they have to train for 2 trees whether they want it or not, since they need both to be effective with all ships.
Gallente? guns and drones.
minmatar? guns, drones, missiles, fistfighting, spit in the face, rock throwing, foul language, etc...
so yeah, you see "OMFG I NEED TO TRAIN ANOTHER TREE?", and I see "cool! finally amarr get another flavor."
you people wanted it, you people had it. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Brian Detaah
Destructive Influence
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Posted - 2007.07.31 20:45:00 -
[35]
ohnoes! We gets better ships instead of utter suckage! must find something to whine about...hmm...i have it! OMG when I had my sucky maller I expect equal suckyness from the tech II version. Woe as me, it has been made useful!
So you have to train missils or you just keep using the ships we were all using anyhow.
Besides, if one does use a maller one uses projectiles...
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.07.31 20:45:00 -
[36]
it must suck having said the same things a gazillion times in Sarm's thread just to have CCP implement them anyway  ---------- KEEP TRY!!!
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boogaboob
Caldari Shiva Morsus Mihi
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Posted - 2007.07.31 20:46:00 -
[37]
Edited by: boogaboob on 31/07/2007 20:47:58 I really don't get what you're complaining about. Let me ask you a question.
Why are you so set against a group of pretty much useless ships (khanid) actually becoming USEFUL? Did you really ever use them over the dedicated laser ships? (zealot > sacrelige, crusader > malediction, absolution > damnation, etc)
If you don't want khanid to be changed in this way, suggest a better method, that will give them a unique flavor and add some diversity to Amarr, without simply reverting to MOAR LAZOR SHIPS.
Now for some personal opinion: If these changes don't go through because of your idiocy, I am going to hunt you down and kill you repeatedly. I WANT TO FLY A GODDAMN ARMOR TANKED ROCKET KESTREL! (that looks awesome because its khanid)
Signatures done by me! Evemail me! Anyone? No? Aww...
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.31 20:49:00 -
[38]
Originally by: boogaboob Edited by: boogaboob on 31/07/2007 20:47:58 I really don't get what you're complaining about. Let me ask you a question.
Why are you so set against a group of pretty much useless ships (khanid) actually becoming USEFUL? Did you really ever use them over the dedicated laser ships? (zealot > sacrelige, crusader > malediction, absolution > damnation, etc)
If you don't want khanid to be changed in this way, suggest a better method, that will give them a unique flavor and add some diversity to Amarr, without simply reverting to MOAR LAZOR SHIPS.
Now for some personal opinion: If these changes don't go through because of your idiocy, I am going to hunt you down and kill you repeatedly. I WANT TO FLY A GODDAMN ARMOR TANKED ROCKET KESTREL! (that looks awesome because its khanid)
Amen. Though, I did use the malediction over the sader.
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Drazin DawnTreader
The Elear
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Posted - 2007.07.31 20:56:00 -
[39]
Who could be upset with the best Tackle Interceptor becoming even better? So what it isn't a DPS machine like the Taranis... Thats what the Crusader is for. I use my Malediction MUCH more than I ever use my Crusader. Why? Because I am expected to tackle the enemy and keep them from getting away. The changes only make this easier to do.
Missiles are a VERY easy skill tree to train into shape. Its not like Turrets, where you have to train the smaller version up to T2/L4 before you can get T2 in the next size up. You want T2 Heavy missiles? Train em. It takes like 4 days to get T2 rockets... not a big deal!
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Borasao
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Posted - 2007.07.31 21:01:00 -
[40]
Quote: Now for some personal opinion: If these changes don't go through because of your idiocy, I am going to hunt you down and kill you repeatedly. I WANT TO FLY A GODDAMN ARMOR TANKED ROCKET KESTREL! (that looks awesome because its khanid)
Can I 'x' up for your gang? 
Also... I've used the Malediction and Vengence plenty and just tossed token weapons on them... There's no law that says you must fit DPS on a ship. I just had some token DPS on there because I could (usually capless DPS at that). Malediction is good to tackle even without any high slot items fitted. Vengence was pretty much only good as a tough little tackler because it didn't have any DPS either. I used a Sacrilege to tank L4s for corpmates and fitted assault launchers on it just to have something to shoot to get agro.
Now... I'll refit all of those ships with DPS in mind in addition to other roles (tackler, whatever).
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.07.31 21:06:00 -
[41]
Originally by: Drazin DawnTreader Who could be upset with the best Tackle Interceptor becoming even better?
Kunming would, because he doesn't want to "have to" train missile skills - his whining doesn't come unexpected, check the original Khanid Mk.II thread for further reference  ---------- KEEP TRY!!!
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.07.31 21:49:00 -
[42]
Originally by: Lord Loom
Originally by: Drazin DawnTreader Who could be upset with the best Tackle Interceptor becoming even better?
Kunming would, because he doesn't want to "have to" train missile skills - his whining doesn't come unexpected, check the original Khanid Mk.II thread for further reference 
Hahaha..
Dude, I like turrets! I trained Amarr to use turrets, when lasers were nerfed several times, I trained gallente ships to use turrets (minmatar was also an option but I already had armor and some drone skills), and I hate missiles with a passion, no one will get me to train missiles. Infact I was currently planing on taking a longer training route than missiles, by training for minmatar ships and shields, since I doubt much will change with the way of minmatar and with this change they have more turret ships than Amarr.
This also makes the SPs invested in Lasers less effective than those in projectiles, hybrids, missiles and/or drones, while making the missile SPs invested more effective. Almost all minnie ships fit either ACs or Arties; half of gallente ships are designed for hybrids and the other half can fit them, half of caldari ships use hybrids, missiles are used by hald of caldari ships and by some minnie ships together with some gallente ships (like lachesis), drones are used by half of the gallente ships together with some of the minmatar and amarr ships, this leaves lasers only used on Amarr ships!
So why is that while waiting for a laser fix, CCP decides my training time in Lasers are not worth it and cuts all my efford invested in T2 laser specialization in half, while rewarding caldari pilots who will now have their long awaited soloships.. missile spamming and armor tanking with the mids available for tackling and EW just as u wanted isnt it?! Khanid are a caldari dream not an amarr one!
Oh and the threats about killing me, if thats ingame, I welcome ur challange open heartedly, if thats RL threat.. well lol, grow up!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.07.31 22:04:00 -
[43]
It does nothing of the sort of making lasers less valuable you moron. Lasers sucked ass, big hairy uncleaned ass on these ships. You lost nothing by these changes. And you gain the option of now being usefull.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.07.31 22:23:00 -
[44]
Originally by: Kunming Hahaha..
Dude, I like turrets! I trained Amarr to use turrets,
I think everyone noticed this by now 
Quote: This also makes the SPs invested in Lasers less effective than those in projectiles, hybrids, missiles and/or drones, while making the missile SPs invested more effective. Almost all minnie ships fit either ACs or Arties; half of gallente ships are designed for hybrids and the other half can fit them, half of caldari ships use hybrids, missiles are used by hald of caldari ships and by some minnie ships together with some gallente ships (like lachesis), drones are used by half of the gallente ships together with some of the minmatar and amarr ships, this leaves lasers only used on Amarr ships!
so technically you should be asking CCP to add lasers to another race, not restrict Amarr to use them exclusively - besides, your SP invested in lasers aren't less effective, they only are if you chose to fit ships with them which are clearly not intended as laser platforms
Quote: So why is that while waiting for a laser fix, CCP decides my training time in Lasers are not worth it and cuts all my efford invested in T2 laser specialization in half, while rewarding caldari pilots who will now have their long awaited soloships.. missile spamming and armor tanking with the mids available for tackling and EW just as u wanted isnt it?! Khanid are a caldari dream not an amarr one!
this is no laser fix, it's the Khanid fix, get this into your head - just because your faction is Amarr doesn't mean all your ships have to use lasers ---------- KEEP TRY!!!
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.07.31 22:25:00 -
[45]
Originally by: Goumindong It does nothing of the sort of making lasers less valuable you moron. Lasers sucked ass, big hairy uncleaned ass on these ships. You lost nothing by these changes. And you gain the option of now being usefull.
Hmm personal insults again...
Anyway apparently u have no idea what you are talking about, the reason why sacrilege sucked is cause while deimos gains +1 low and +1 Hi slot over thorax sacrilege gains NO SLOTS whatsoever and only a switch of a low to a med slot.
(btw zealot gains +2 lows, ishtar +2 meds +1 low, vaga +1 med +2 lows!, etc)
...personal insults, yes they make me really angry, but not worth the efford for a noob like u.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Murukan
Minmatar Infortunatus Eventus
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Posted - 2007.07.31 22:30:00 -
[46]
lol the brilliant insight of kunming strikes again!       
Manlove by Zaphod Jones
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MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.07.31 22:33:00 -
[47]
Originally by: Kunming
Originally by: Goumindong It does nothing of the sort of making lasers less valuable you moron. Lasers sucked ass, big hairy uncleaned ass on these ships. You lost nothing by these changes. And you gain the option of now being usefull.
Hmm personal insults again...
Anyway apparently u have no idea what you are talking about, the reason why sacrilege sucked is cause while deimos gains +1 low and +1 Hi slot over thorax sacrilege gains NO SLOTS whatsoever and only a switch of a low to a med slot.
(btw zealot gains +2 lows, ishtar +2 meds +1 low, vaga +1 med +2 lows!, etc)
...personal insults, yes they make me really angry, but not worth the efford for a noob like u.
Just for the record, the ishtar also lost a turret slot, the deimos is slower than its T1 counterpart and didn't actually gain a turret slot, just a high (for the small nos or salvager that the PG allows one to fit up there). I think this makes a difference. ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.07.31 22:33:00 -
[48]
Originally by: Lord Loom ...
this is no laser fix, it's the Khanid fix, get this into your head - just because your faction is Amarr doesn't mean all your ships have to use lasers
Whats a khanid fix ffs? The first khanid ship (and also T2 ship) I ever flew was a malediction and it had 3 turrets with no launcher slots (I choose it over the crusader cause of the extra med slot, that was the khanid speciality, more med slots and tank for less firepower), today we are talking about having 3 launchers and no turret slots.. this is crazy man, it feels like planet of apes for me!!
Read my above post for real khanid problems..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.07.31 22:40:00 -
[49]
Originally by: MyOwnSling
Originally by: Kunming
Originally by: Goumindong It does nothing of the sort of making lasers less valuable you moron. Lasers sucked ass, big hairy uncleaned ass on these ships. You lost nothing by these changes. And you gain the option of now being usefull.
Hmm personal insults again...
Anyway apparently u have no idea what you are talking about, the reason why sacrilege sucked is cause while deimos gains +1 low and +1 Hi slot over thorax sacrilege gains NO SLOTS whatsoever and only a switch of a low to a med slot.
(btw zealot gains +2 lows, ishtar +2 meds +1 low, vaga +1 med +2 lows!, etc)
...personal insults, yes they make me really angry, but not worth the efford for a noob like u.
Just for the record, the ishtar also lost a turret slot, the deimos is slower than its T1 counterpart and didn't actually gain a turret slot, just a high (for the small nos or salvager that the PG allows one to fit up there). I think this makes a difference.
Ishtar gained the ability to fit 2 more heavy drones at the max of 5 thats worth a turret slot which is not used anyway.
Deimos being a slow fat cow is a well known problem (or so the 46 page deimos thread indicates). Also being a serious deimos fetishist I can ensure you that that small nos makes a whole lot of difference...
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Lyta Reimalken
Minmatar
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Posted - 2007.07.31 23:34:00 -
[50]
Originally by: Kunming Lines and lines of repetetive nonsensical arguments, resulting in everyone being fed up :/
I cant get over how wrong you are :( Truly, if the problems with these ships are so apparent to you, dont fly them, there's plenty of other alternatives in the laserboat department. Besides, plenty of other people are salivating at the notion of flying these ships, and I wouldn't mind either. Khanid ships were broken before. Theyre not now. Things are better.
Much Better.
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Drazin DawnTreader
The Elear
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Posted - 2007.08.01 00:46:00 -
[51]
The Malediction still has a Turret Slot. So use it and be happy with your extra armor resists.
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Isyel
Minmatar Queens of the Stone Age
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Posted - 2007.08.01 01:10:00 -
[52]
Originally by: Kunming
Whats a khanid fix ffs? The first khanid ship (and also T2 ship) I ever flew was a malediction and it had 3 turrets with no launcher slots
You mean 3 turrets, 2 launchers and this gem?
Quote: 5% bonus to EM Missile damage per level
Whee, 2 launchers and a bonus to them!
Stfu already. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.01 01:28:00 -
[53]
Originally by: Isyel
Originally by: Kunming
Whats a khanid fix ffs? The first khanid ship (and also T2 ship) I ever flew was a malediction and it had 3 turrets with no launcher slots
You mean 3 turrets, 2 launchers and this gem?
Quote: 5% bonus to EM Missile damage per level
Whee, 2 launchers and a bonus to them!
Stfu already.
Apparently you dont remeber malediction before even ceptors had sig reduction bonus...
Btw who the hell are you to tell me to "stfu"?! I'm havent attacked anyone and pointing out my opinions like most of the ppl on these forum and besides a few arguements all I got was "you moron" "stfu" "idiot" "I'll kill you"... u kids really so young that you dont have any other words in your vocabulary?
Grow up some and put up some solid arguements or u wont get me to "stfu" as you call it!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Drazin DawnTreader
The Elear
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Posted - 2007.08.01 01:42:00 -
[54]
I think the Solid argument you are looking for is, The Majority of players like the changes to Khanid ships, despite now training some very quick and easy missile skills. You on the otherhand just want to be difficult for no -real- reason. That is your choice, whether you train missiles or not. It is your opinion that it sucks, an opinion not shared by the vast majority of forum posters. If you can't see the benefits of these changes, that is your issue to work out. Basically... its all about You.
As for me... I welcome the new versatility and added performance these changes are bringing. Its something Amarr have needed for a long time. You've seen where turret only has led you. Now wait and see if the Amarr can recapture the power they lost to use Matari by thinking like we do... Use any weapon, no matter what it is and crush your foes.
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.08.01 02:23:00 -
[55]
Originally by: Drazin DawnTreader I think the Solid argument you are looking for is, The Majority of players like the changes to Khanid ships, despite now training some very quick and easy missile skills. You on the otherhand just want to be difficult for no -real- reason. That is your choice, whether you train missiles or not. It is your opinion that it sucks, an opinion not shared by the vast majority of forum posters. If you can't see the benefits of these changes, that is your issue to work out. Basically... its all about You.
As for me... I welcome the new versatility and added performance these changes are bringing. Its something Amarr have needed for a long time. You've seen where turret only has led you. Now wait and see if the Amarr can recapture the power they lost to use Matari by thinking like we do... Use any weapon, no matter what it is and crush your foes.
TBH the vast majority of forum posters are idiots. If the maeladiction and Vengeance cant attack outside Web range they are useless since they will easily die to just about anything. I could easily kill a maeladiction with rocket with a punisher with tech 2 autocannons which is pathetic.
Heavy Assault Missiles are far worse than their Heavy Missile counterparts esp the Tech 2 versions of both. The Assault missiles get completely screwed on Rages and their long range version doesnt help as much as it would be to have Heavy Precisions.
The Damnation doesnt tank any better then it always used to tank and now it just hits like an infant.
I dont mind training missile skills as much as i hate seeing all these new ships still being worse than their Caldari counterparts. Cerb >>>> Sac Damnation is just useless with no counterpart. maeladiction <<< Crow Vengeance and Heretic aren't that bad but still can't use standard missiles and dictate alternate setups.
_________________________________________
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Talos Darkhart
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Posted - 2007.08.01 02:58:00 -
[56]
Originally by: Zaethiel
I dont mind training missile skills as much as i hate seeing all these new ships still being worse than their Caldari counterparts. Cerb >>>> Sac Damnation is just useless with no counterpart. maeladiction <<< Crow Vengeance and Heretic aren't that bad but still can't use standard missiles and dictate alternate setups.
Really you are a Noob get on the test server and try these ships The sac will destroy a cerb with ease Yep the damnation is useless i have not just watched one tank 2 t2 blasterthrons long enough to kill one and make the other run,(90% resists across the boardr are nice) The vengance is now one of the best heavy tacklers in the game and can put out a decent amount of dmg. Malediction another good tackler And the Heretic is now just a better Flycatcher
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Amanda Zeherah
Amarr ANZAC ALLIANCE
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Posted - 2007.08.01 03:51:00 -
[57]
Kunming,
Why would you use a sacrilege over a zealot for any other reasons pre-khanid mk2?
So far, Sacrilege > zealot for:
drones (lol i wont pilot a sacrilege for THAT!!!),
armor resistance (tanker = tackling purpose or bait???. Hence, dammage is secondary and why would u fit laser??? sucky dps and cap-hungriness affects ur active tank).
Please give me other reason why would you fly a sacrilege over a zealot pre-mk2?
What I am trying to say is: sacrilege Mk2 >>>>>>> sacrilege Mk1 NO MATTER IF THEY ARE SHIELD-LASER or ARMOR-MISSILE ships...
Hence I am happy... if current MK2 does NOT work... what do we have to lose??? We Amarr endured sucky khanid ships for years!!! and we still will if Mk2 sucks... This is a win-no lose situation...
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.01 05:42:00 -
[58]
Khanid......................ammar
two different factions building ships. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.08.01 06:10:00 -
[59]
Seriously... STFU. If you can't see how much the new sacriledge will kick ass as a solo/2-3 man gang ship you're a ****** and you don't deserve to fly it anyways. -
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.08.01 06:55:00 -
[60]
Originally by: Zaethiel If the maeladiction and Vengeance cant attack outside Web range they are useless since they will easily die to just about anything. I could easily kill a maeladiction with rocket with a punisher with tech 2 autocannons which is pathetic.
- Players who can't / won't fight inside web range can either learn or go fly another ship.
- The Malediction is not supposed to 1v1 frigs. The situation is not a problem if you avoid it.
Logoffs
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