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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.30 23:11:00 -
[1]
The build:
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 200 | 16] Medium Unstable Power Fluctuator I Activation time / duration = 12.0 Range = 37800.0 Energy neutralized = 360.0 activation cost = 112.5 Energy
- [ 200 | 16] Medium Unstable Power Fluctuator I - [ 96 | 41] Heavy Missile Launcher II - [ 96 | 41] Heavy Missile Launcher II - [ 96 | 41] Heavy Missile Launcher II
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 28] Phased Muon Sensor Disruptor I Targeting Range Bonus = 37.91 % Optimal Range = 30000.0 m Accuracy falloff = 66000.0 m Scan Resolution Bonus = 37.91 %
- [ 1 | 28] Phased Muon Sensor Disruptor I - [ 1 | 28] Phased Muon Sensor Disruptor I - [ 150 | 25] Medium Electrochemical Capacitor Booster I [1xCap Booster 800] - [ 1 | 44] Warp Disruptor II - [ 55 | 25] 10MN Afterburner II LOW-SLOTS : ~~~~~~~~~~~~ - [ 173 | 28] Medium Armor Repairer II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 1 | 30] Damage Control II RIG-SLOTS : ~~~~~~~~~~~~ - [ 200] Inverted Signal Field Projector I - [ 200] Inverted Signal Field Projector I
DRONE BAY : ~~~~~~~~~~~~~~~
- Hammerhead II (Medium Scout Drone)x5 - Warrior II (Light Scout Drone)x5
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1076.8 MW / 1125.0 MW CPU : 451.75 tf / 475.0 tf Capacitor (regen) : 1500.0 Energy (277.15sec) Max Cap Regen : 13.26 per sec (approx.) Max Cap Needed : 49.818 per sec Velocity : 552.357 m/sec Signature : 150.0 m Target Range : 156000.0 m Scan Resolution : 351.25 mm ECCM Radar : 28.0 points Shield HP (regen) : 1230.225 HP (1000.0sec) Max Shield Regen : 3.08 per sec (approx.) Shield EM : 12.5 % Shield Explo : 86.87 % Shield Kinetic : 67.19 % Shield Thermal : 30.0 % Armor HP : 1828.75 Armor EM : 79.05 % Armor Explo : 84.66 % Armor Kinetic : 76.04 % Armor Thermal : 66.77 % Structure HP : 1090.0 Agility Modifier : 0.858 x Drone Capacity : 75.0 m3 Capacity : 345.0 Warp Max Distance : 137.1AU
A few other ways to go: add in some grid rigs, fit an MWD or drop in a plate instead of one of the EANMs. Need more DPS? Current build nets about 320 DPS. Drop an EANM for a BCS II, or drop a Neut for another Heavy Launcher II and fit a BCS II.
Look at the stats on the Neuts. 37.8km range with Recon 5, 360 cap per cycle while only using 112.5 cap. That's 320% efficiency. 2x Medium neuts destroys as much cap as two medium cap injectors worth of cap per second. Any cap dependant ship BC size or less is going to have no cap in very short order, even if they *do* have a medium injector. Cruisers and smaller ships, and those without injectors will have their cap wiped in two cycles.
Initially I went with max energy neut, but you could change it up for more speed, more dps, or more tank.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.07.30 23:15:00 -
[2]
Edited by: Emperor D''Hoffryn on 30/07/2007 23:16:13 Edited by: Emperor D''Hoffryn on 30/07/2007 23:15:03 you point out an interesting point for the coming changes...
neuts are so efficient on the curse and pilgrim...that they garuntee your opponents cap will be less then your cap....so why fit ANY nos?
*edit* nos may still help against larger targets i suppose....but just seems like more neuts would still be better.....
just a thought. Interesting setup...and should be easy to nano out if you so wish. I think cap injectors just became standard on al curse fits.....
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.07.30 23:16:00 -
[3]
Looks very interesting. Initially I went off on a rant about the nos nerf, but Im thinking a bit harder about it now, and the curse might just might be a very much more lethal ship - purely because fewer ships will fit nos, and no one else has the neut boni that the curse does...
Im undecided - but heck I guess its adapt or die time...
C.
- sig designer - eve mail |
Arkios Odymei
D00M. Triumvirate.
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Posted - 2007.07.30 23:18:00 -
[4]
Looks nice. I currently run a Speed / Passive Shield curse with 3 heavy launchers and 2 Med Nos II's.
Im considering switching the Nos to Neuts, and maybe Swapping 1 TD for an Injector.
All and all, Im loking forward to this. Looks like its gonna be nice! ------------------------------------------------------------------
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.30 23:19:00 -
[5]
Where my design falls short is against passive tanks, both armor and shield, but I don't see that as a problem, as a **cruiser** shouldn't be able to just shred a BS with 20k+ HP at will.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.07.30 23:23:00 -
[6]
Originally by: murder one Where my design falls short is against passive tanks, both armor and shield, but I don't see that as a problem, as a **cruiser** shouldn't be able to just shred a BS with 20k+ HP at will.
curse was always limited here....if you come across any BC or BS or tough nut (minnie AF) on a gate or station...you were not going to kill it...it would always just slowboat to the gate.
nothing has changed here. if you catch it in a belt....you can in theory chew through the armor if the target has no help nearby....and passive shield...well, you can always tackle until your help arrives. Same as now.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.31 00:12:00 -
[7]
with three dampenors and semi decent matching skills one wont need to use their MWD all the time infact they should be dampened below the 20km mark with ease.
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.31 05:27:00 -
[8]
Originally by: Ogdru Jahad with three dampenors and semi decent matching skills one wont need to use their MWD all the time infact they should be dampened below the 20km mark with ease.
Precisely right. It's like I'm smarter than all the Curse flying Amarr pilots whining about the nos change or something.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Lance Fighter
Amarr
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Posted - 2007.07.31 05:30:00 -
[9]
Originally by: murder one It's like I'm smarter than all the Curse flying Amarr pilots whining about the nos change or something.
come now, you don't actually believe this, do you?
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.31 06:15:00 -
[10]
Originally by: Lance Fighter
Originally by: murder one It's like I'm smarter than all the Curse flying Amarr pilots whining about the nos change or something.
come now, you don't actually believe this, do you?
All the non-stop whining by all the Curse pilots is really beginning to reinforce it, I must say.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.31 14:09:00 -
[11]
Originally by: murder one
Originally by: Lance Fighter
Originally by: murder one It's like I'm smarter than all the Curse flying Amarr pilots whining about the nos change or something.
come now, you don't actually believe this, do you?
All the non-stop whining by all the Curse pilots is really beginning to reinforce it, I must say.
looks like my fave ship of all time is about to drop drastically in price along with the pilgrim.
Also in a note of WTFPWNAGE ships. I would not mind seeign 3-5 Curses flying around in space as a wolf pack. each with two medium neuts and 3 launchers. along with sensor dampening and tracking disrupting amongst them. say each with 2 of each and a scrammer and a mwd/ab that way if they loose a ship they can all still function as a whole knowing that the one ship they did loose did not contain 4 sensor dampenors or tracking disruptors. -
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.31 14:19:00 -
[12]
The problem with that setup starts with After and ends with burner. If you intend to only ever use that ship with an alt scout when travelling it is ok, otherwise not really since you will die to the first gatecamp you encounter.
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Xequecal
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Posted - 2007.07.31 14:25:00 -
[13]
I'm sorry, but this setup is ******* terrible. Seriously. You can't kill ANYTHING with a MWD OR an injector fitted. You just can't. No web, they can run and warp. If they have injector, their massively large cargohold means you run out of charges before they do. Then you're dead or running. If they have MWD and injector, you're just dead. They'll fly right up to you and pop your crappy armortank in seconds.
How do you intend to avoid gate camps with this? If you jump into one, you're just dead. Can't get back to the gate.
Are you planning to run in gangs with this? I really don't get what you hope to accomplish. Are those 80 DPS worth of missile launchers really going to help your gang? In a gang, you should be fitting a full rack of nos/neuts, nossing one ship to replenish the cap you're using to neut a second ship.
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Almarez
Setenta Corp
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Posted - 2007.07.31 15:20:00 -
[14]
Originally by: Emperor D'Hoffryn Edited by: Emperor D''Hoffryn on 30/07/2007 23:16:13 Edited by: Emperor D''Hoffryn on 30/07/2007 23:15:03 you point out an interesting point for the coming changes...
neuts are so efficient on the curse and pilgrim...that they garuntee your opponents cap will be less then your cap....so why fit ANY nos?
*edit* nos may still help against larger targets i suppose....but just seems like more neuts would still be better.....
just a thought. Interesting setup...and should be easy to nano out if you so wish. I think cap injectors just became standard on al curse fits.....
Because you too will then run out of cap mate, MWD/AB and reppers are cap expensive and the cap on those ships isn't all that good. New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |
Dr Fighter
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Posted - 2007.07.31 15:36:00 -
[15]
curse could do with a cap boost if the bonuses are goingto remain the same, also how do you know when you nuetted enough
Nos was really easy nuet a few times till your cap looks weak then just leave the nos on, now its gunna be a almost impossible tast as you cant see their cap lvls (new cap bar!!!)
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