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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Phantom
C C P C C P Alliance
928
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Posted - 2012.01.12 11:49:00 -
[1] - Quote
With Crucible we introduced the amazing ability of Time Dilation, a major step forward in the War against Lag!
Now that Time Dilation got activated on several occasions, we would like to ask for your feedback. Did you notice any difference compared to your 'normal' fleet fights? Was your EVE experience affected in some positive or negative way? Did you notice any strange or unexpected behaviour?
Let's help our brave developers and support them in the fight against the evil lag monster with good feedback!
CCP Phantom - German Community Coordinator |
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CCP Veritas
C C P C C P Alliance
295
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Posted - 2012.01.12 14:01:00 -
[2] - Quote
ChromeStriker wrote:Raid'En wrote:since when is it active ? it was not on my last fleet fight, 4 days ago It was only activated for a few fights, with dev supervision, not across the whole cluster This is correct, and will be the case for this weekend. If things are going great, then we'll likely go cluster-wide next week. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
297
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Posted - 2012.01.16 12:53:00 -
[3] - Quote
mercuryyy wrote:Its absolutely worse waiting those 30 seconds being dilated to 10%.
Can you explain this part, specifically?
I know (very well) that jumping hundreds of players around is a very painful experience. How exactly does Time Dilation make it worse in your opinion? CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
297
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Posted - 2012.01.18 11:37:00 -
[4] - Quote
Time Dilation is now active on the cluster by default. Keep the feedback comin'~ CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
304
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Posted - 2012.01.18 16:17:00 -
[5] - Quote
Hi,
This afternoon's problems have been identified and the fix has been deployed. They were not related to Time Dilation. CCP Veritas - Senior Programmer - EVE Software |
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CCP Habakuk
C C P C C P Alliance
154
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Posted - 2012.01.18 18:16:00 -
[6] - Quote
ed jeni wrote:TiD when active seems to break the broadcast system, whether target or logi broadcast, the system seems to stop working altogether then some min later all of the broadcasts appear at once.
broadcasting should have a delay directly related to the system delay to make things fair and even,
if you need more info let me know.
Hi,
I tried to reproduce this problem on a test-server, but I was not able to find any problem. It would be very helpful to get more information about this, for example through a bugreport. It might be possible, that this issue is not related to Time Dilation at all, but we need more details.
Information, which could be helpful:
- Was your whole fleet having this problem, or was it only happening to you?
- When exactly were the broadcasts coming in?
- Was this also happening in other fights, which were not time dilated?
- A screenshot of the delayed broadcasts.
- Logs from logserver.
Thanks! CCP Habakuk | EVE Quality Assurance
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CCP Habakuk
C C P C C P Alliance
154
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Posted - 2012.01.18 18:39:00 -
[7] - Quote
Zerephin Audeles wrote: Took about 45 secs to undock with time dilation at 83%.
Am I correct in thinking this was meant to be for large fleet fights, as it seems to also affects systems with only 6 in local.. Its made everything so slow in normal scenarios, not a welcome addition for me i'm afraid..
Manssell wrote:I just got the TD in a one man fight against a rat ...
Timural wrote:There is a significant fleet fight going on. 800+ its possible these other systems share the same node and are dealing with time dilatation because of it. Or TiDi is too sensitive and needs to be tuned back.
There was indeed a significant fleet fight going on and many other systems shared the same node, which caused TiDi in all systems on this server node (without TiDi they would have been just lagged out). CCP Habakuk | EVE Quality Assurance
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CCP Veritas
C C P C C P Alliance
314
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Posted - 2012.01.21 19:28:00 -
[8] - Quote
Boratz wrote:K-IYNW 18:00 21/01/2012
There's a gigantic fight going on on this node. I guarantee you that if TiDi wasn't active, you'd be taking >5minutes to turn any modules on.
We can debate whether that's better or worse than time slowing down, but let's not pretend like this system would have been cupcakes and roses without TiDi. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
315
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Posted - 2012.01.21 20:00:00 -
[9] - Quote
Salpun wrote:CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems? No, there are 75 systems on that node today.
The tech to move systems around has recently gone through a very nice refactoring, but remains destructive - people in the moved systems are still disconnected. It's definitely on our wishlist to make this non-destructive, but work toward that goal is not currently on anyone's roadmap that I'm aware of. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
315
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Posted - 2012.01.21 20:14:00 -
[10] - Quote
Salpun wrote:Thanks for the info. Looks like TiDi is a success. Any luck tracking down the group jump issue to make it more smooth for pilots in TiDi situations now that we have groups of 500 or so moving around together? It was actually one of the first cases of extreme load that we identified once thin clients came online. It's one complicated bugger to fix though - there have been some improvements to the process as we have epiphanies, but the real fix is going to be a bare-fisted brawl.
In other words, we know what we need to do, but it's a large project so we've been hitting easier things with sizable wins instead. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
315
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Posted - 2012.01.21 21:02:00 -
[11] - Quote
Salpun wrote: Devblog on Monday? Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
315
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Posted - 2012.01.21 21:20:00 -
[12] - Quote
Salpun wrote:CCP Veritas wrote:Salpun wrote: Devblog on Monday? Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped. Yay 1.1 The word of this fight needs to go main stream on the gaming news and the easiest way is a devblog or press release. Looking forward to all the pretty graphs. It's true. Hopefully the deployment goes smoothly and I can put something together by the end of the week. We'll see how it goes... CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
315
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Posted - 2012.01.21 21:30:00 -
[13] - Quote
Jas Dor wrote:[quote=CCP Veritas]Would it be possible to "hiccup" the system, everything freezes and everyone session changes into the new node? Place a further one minute cooldown before ships are placed to get everything loaded and flash a message "node overloaded, moving to reinforced, please request a reinforced node for your large fleet fights next time." Also include a loading bar so people know how long they have to go. It doesn't have to be seamless, especially if there's an indication that this is partially a penalty TO for failing to properly request a node in advance.
It's possible of course, but our systems are not architected in such a way that makes this easy. Off the top of my head I'd guesstimate about a year's worth of work for someone who's already up to speed with the cluster solution and the gameplay implementation, plus a heavy dollop of QA time. CCP Veritas - Senior Programmer - EVE Software |
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CCP Lemur
169
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Posted - 2012.01.22 13:44:00 -
[14] - Quote
Zleon Leigh wrote:So - we're seeing TiDi engage in empty systems and in Jita. Fail? Oh wait!! By engaging it in empty systems you can lower how much hardware you need to field. Guess returning nodes to vendor is next step after layoffs....
I'm not a Veritas but I assume that since some nodes host a bunch of low load systems at once TiDi would kick in for all of these when one gets a sudden spike of activity. Or would you rather have the ones just screwed without any indicators? And I'm sure we are not giving any nodes back rather getting better ones like we have always been doing in the past and will continue to be doing in the future.
QA Guy | Special Ops Picture up to your IMGination. |
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