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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.19 02:29:00 -
[1] - Quote
ASadOldGit wrote:Sirius Cassiopeiae wrote:About that TiDi. Can you guys please make that ship computer say to us something like " Ships sensors discovered time flux anomaly generated by unknown source. Ship computer cant predict time variables in this conditions." when that system is under influence of TiDi so that all things don't just go slow... give it a story behind it so that ppl know that's not a bug. And i every space stories there are some time anomalies so... its story vise actually nice thing... and/or add some in space graphic that will show us some anomaly that cause that time anomaly... That will be addition to game gameplay as well then... Perhaps a small visual indicator, like the session timer, or a percentage (whether a % of full speed, or % slowdown) would be better. I can imagine an audio alert would get really annoying, really quickly, if it played every time lag hovered around the TiDi threshold (depending on how often it's calculated). They have one its just out of the way where it should be. Watch the Dev video. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.19 10:48:00 -
[2] - Quote
totalamd5 wrote:CCP Veritas, how can we see that TD is active? Is there small circle on the corner like in your video? Yes there is that small circle. I have seen it during mass tests on Sisi showing the degree of TIDI. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.20 21:26:00 -
[3] - Quote
When they can break off low usage nodes to other server blades without freezing the action in the stressed node they will do so but in its current form that is not possible. The issue of what systems are in what server blades is pretty random but the diffrent types hs/ls/0.0 amd WH are not mixed. The issue mentioned is on the back log though and once some of the gate jumping timing bugs get worked out they can focus on the next issue on the back log.
i would prefer more work on splitting Crime watch off to a second CPU be a higher priority before active removal of systems while system is stressed because it will effect more people and help the CPU load in more cases. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.21 19:52:00 -
[4] - Quote
CCP Veritas wrote:Boratz wrote:K-IYNW 18:00 21/01/2012 There's a gigantic fight going on on this node. I guarantee you that if TiDi wasn't active, you'd be taking >5minutes to turn any modules on. We can debate whether that's better or worse than time slowing down, but let's not pretend like this system would have been cupcakes and roses without TiDi. CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems? |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.21 20:10:00 -
[5] - Quote
CCP Veritas wrote:Salpun wrote:CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems? No, there are 75 systems on that node today. The tech to move systems around has recently gone through a very nice refactoring, but remains destructive - people in the moved systems are still disconnected. It's definitely on our wishlist to make this non-destructive, but work toward that goal is not currently on anyone's roadmap that I'm aware of. Thanks for the info. Looks like TiDi is a success. Any luck tracking down the group jump issue to make it more smooth for pilots in TiDi situations now that we have groups of 500 or so moving around together? |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.21 20:20:00 -
[6] - Quote
Devblog on Monday? |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.21 21:07:00 -
[7] - Quote
CCP Veritas wrote:Salpun wrote: Devblog on Monday? Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped. Yay 1.1 The word of this fight needs to go main stream on the gaming news and the easiest way is a devblog or press release. Looking forward to all the pretty graphs. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.22 15:44:00 -
[8] - Quote
Zleon Leigh wrote:CCP Lemur wrote:Zleon Leigh wrote:So - we're seeing TiDi engage in empty systems and in Jita. Fail? Oh wait!! By engaging it in empty systems you can lower how much hardware you need to field. Guess returning nodes to vendor is next step after layoffs.... I'm not a Veritas but I assume that since some nodes host a bunch of low load systems at once TiDi would kick in for all of these when one gets a sudden spike of activity. Or would you rather have the ones just screwed without any indicators? And I'm sure we are not giving any nodes back rather getting better ones like we have always been doing in the past and will continue to be doing in the future. I'm in a 0.0 system with 17 pilots in it, several docked in station, NO FIGHTING, peaceful as can be - TiDI kicked in. LAME. And some where else 1000 pilots are shooting another 1000 pilots in the face fair trade in my book. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.22 15:52:00 -
[9] - Quote
Jarnis McPieksu wrote:Zleon Leigh wrote:CCP Lemur wrote:Zleon Leigh wrote:So - we're seeing TiDi engage in empty systems and in Jita. Fail? Oh wait!! By engaging it in empty systems you can lower how much hardware you need to field. Guess returning nodes to vendor is next step after layoffs.... I'm not a Veritas but I assume that since some nodes host a bunch of low load systems at once TiDi would kick in for all of these when one gets a sudden spike of activity. Or would you rather have the ones just screwed without any indicators? And I'm sure we are not giving any nodes back rather getting better ones like we have always been doing in the past and will continue to be doing in the future. I'm in a 0.0 system with 17 pilots in it, several docked in station, NO FIGHTING, peaceful as can be - TiDI kicked in. LAME. I think you fail to understand that single physical server can run multiple solar systems. In the case of this huge fight, reportedly the same node (server computer) ran 75 solar systems. One of them has a huge fight and all 75 get time dilated because they are all on the same server. If its that bad jump clone to high or ls and do something there.
or play on an alt. Hopefully the system they want to fight in today got reinforced and the lag is only going to be the in route traffic which should help alot. |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.22 15:58:00 -
[10] - Quote
CCP Veritas wrote:Salpun wrote:CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems? No, there are 75 systems on that node today. The tech to move systems around has recently gone through a very nice refactoring, but remains destructive - people in the moved systems are still disconnected. It's definitely on our wishlist to make this non-destructive, but work toward that goal is not currently on anyone's roadmap that I'm aware of. That ability is still in the planing stages. I think Veritas as switched to client lag for the moment. |
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Salpun
Paramount Commerce Tactical Invader Syndicate
179
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Posted - 2012.01.23 02:01:00 -
[11] - Quote
Nova Fox wrote:Wonders if the next hurdle is going
Dynamic Node Remaps
DynR
So that when massive amounts of lag pops up on one node they start shuffeling off the low load solar systems off of it. (much better than shoving a high load to a dedicated first. Depends how many large fleet fights happen in the next month. I think the issue will be solved faster with core game play decisions/ functionality. All this hinges on when the crime watch rewrite gets done. Take that off the main core, fix the client lag when you have a large number of pilots in the overview, possibly while breaking it up into more watch list type windows and then we can go back to server side issues.
That sayed the earlier DynR gets in the game the better. |
Salpun
Paramount Commerce Tactical Invader Syndicate
189
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Posted - 2012.02.10 23:15:00 -
[12] - Quote
I think an option on the in game map that shows what other systems are effected by the TIDI you are effected by would be a good idea. So those on the edge can jump over one system and not be effected by it. |
Salpun
Paramount Commerce Tactical Invader Syndicate
191
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Posted - 2012.02.11 14:53:00 -
[13] - Quote
Sarah Schneider wrote:last night was the longest i've been in a TiDi-ed engagement, 10% for 4 hrs straight, several crashes due to de-sync (grid's not loading), a couple of weird instances when people are not where they're supposed to be and even with time dilation some targets were off-sync (ships already died when they were still alive in overview).
but overall, it's manageable, with almost 1.9k people fighting in local it was understandable, but the client lag are still dominant, even with brackets off. Fixes for your issues client side are on Sisi hopefully to deploy this week but most likely next week. |
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