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Morganta
Peripheral Madness The Midget Mafia
811
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Posted - 2012.01.12 18:14:00 -
[31] - Quote
Bumblefck wrote:Quote:Missiles loose it's payload when your ship activates warpdrive (starting to accelerate to warping). Uneducated people failing to grap the 'lose'/'loose' distinction is number one. Quote:Rediculusly long invulnrabuility timers after undock and not only for player sbut for some rats warping in also Uneducated people persistently spelling the word 'ridiculous' with an 'e' (an 'e'!) is number two. Quote:All of Morganta's posts in this thread (apparently) Not using capital letters when they're needed (and they cost nothing, to boot!) is number three. Damn you all!
GRAMMAR NASTI HAVE SPOKED!
+1
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Xercodo
Train Brigade
789
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Posted - 2012.01.12 18:15:00 -
[32] - Quote
Caldari Citizen20090217 wrote:
- Entering a ship with a shield extender from a POS array results in the ship having some shield missing. Armour however is fine. Same goes for entering a fleet with gang boost.
Again, this is already being fixed by Crucible 1.1
Go play with it on SiSi to be sure it works for all the POS cases and not just joining shield fleets. The Drake is a Lie |
Bumblefck
Kerensky Initiatives
2695
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Posted - 2012.01.12 18:19:00 -
[33] - Quote
Morganta wrote: GRAMMAR NASTI HAVE SPOKED!
+1
I eagerly await the next Herr Adolf to come along and find fault with my post!
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
Montevius Williams
Eclipse Industrial Inc
187
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Posted - 2012.01.12 18:38:00 -
[34] - Quote
Abdiel Kavash wrote:You can not train this skill because another character on your account, Abdiel Kavash, is already training the skill Caldari Titan V. Do you want to pause Abdiel Kavash's skill training and start training your queued skill? Yes/No
[/b]
Best. Idea. Ever. |
Montevius Williams
Eclipse Industrial Inc
187
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Posted - 2012.01.12 18:40:00 -
[35] - Quote
DeLaBu wrote:1. Having to restart the client just to switch characters.
This is the one thing that WoW got right. I play two other MMO's and in both of them, including EVE, I have to log out, and put in my password again just to switch characters. That makes no sense at all. WoW/Blizzard is evil, but at least they have common sense on some things. |
Velicitia
Open Designs
449
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Posted - 2012.01.12 18:53:00 -
[36] - Quote
Morganta wrote:Velicitia wrote:Now, if it was a structure that you put stuff into (modules, drones), wait 30s, and then bring out shiny new ones ... OK, that makes sense (note it would need an ISK sink somehow? H.W. or L.O. as fuel ... sorta like bridges?) Targeted repairs whilst inside the shield are a flat out no. If you can target stuff ... just target the tower with a carrier or two, and triage rep the bubble with impunity. that sounds better, although it could allow a solo POS repper to duck in and out of the FF while taking fire and essentially get the same benefits in terms of shield repairs as someone playing station games I would advocate the timer be more on the order of minutes then seconds A POS fight is essentially siege warfare, and having the ability to rebuild your castle or resupply your troops during the siege is a bit tricky and yes, I made an error with distances for gate ack, still doesn't change the outcome
I think you misunderstood me Morganta -- the "pos item repper module thing" would only be large enough to rep modules and drones (so ... 1k m3 cargohold), and would use fuel to do the repping. Yes, it would help the defenders in that it allows them to rep overheated mods ... so maybe it can only rep damaged (but not incapp'd*) things?
So, it would have no effect on a ship, though they could hide in the bubble to let the shields recharge if they so chose, but that's no different than now.
*or whatever it's called when you break a module from heat damage. |
Vaerah Vahrokha
Vahrokh Consulting
111
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Posted - 2012.01.12 18:55:00 -
[37] - Quote
1) Having a 5k bounty NPC perma ECM for 10 minutes.
2) Having to continuously select "entire region" at every damn BPO copy / research job, just to be able to select your POS labs.
3) PI transfer window not only is counter-intuitive (why the 90% destination which is in space is on the left pane and not the right?).
Plus why no visible "session change" on PI export?
Plus why using a timer to reduce spammable PI export but not do the obvious thing of allowing all launchers to be emptied in one operation? ATM every launcher has to be chosen, then exported, then wait for 10s, rinse and repeat. Lots of time wasted, lots of unnecessary communication to the server. |
Klandi
Consortium of stella Technologies
40
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Posted - 2012.01.12 19:53:00 -
[38] - Quote
Vaerah Vahrokha wrote:1) Having a 5k bounty NPC perma ECM for 10 minutes.
2) Having to continuously select "entire region" at every damn BPO copy / research job, just to be able to select your POS labs.
3) PI transfer window not only is counter-intuitive (why the 90% destination which is in space is on the left pane and not the right?).
Plus why no visible "session change" on PI export?
Plus why using a timer to reduce spammable PI export but not do the obvious thing of allowing all launchers to be emptied in one operation? ATM every launcher has to be chosen, then exported, then wait for 10s, rinse and repeat. Lots of time wasted, lots of unnecessary communication to the server.
Oh yes and number 2 also annoys the bejesus outta me .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Barakkus
1484
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Posted - 2012.01.12 20:01:00 -
[39] - Quote
Morganta wrote:
you have to be 250m from a gate to jump you have to be 20m to break cloak
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked. http://youtu.be/yytbDZrw1jc |
illirdor
Future Corps Sleeper Social Club
3
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Posted - 2012.01.12 20:52:00 -
[40] - Quote
Barakkus wrote:Morganta wrote:
you have to be 250m from a gate to jump you have to be 20m to break cloak
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.
Uhm you have to be within 2000 to break cloack.... |
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Barakkus
1485
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Posted - 2012.01.12 20:54:00 -
[41] - Quote
illirdor wrote:Barakkus wrote:Morganta wrote:
you have to be 250m from a gate to jump you have to be 20m to break cloak
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked. Uhm you have to be within 2000 to break cloack....
I could have sworn it was 2500. At least it's further than 250 :P http://youtu.be/yytbDZrw1jc |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
763
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Posted - 2012.01.12 20:56:00 -
[42] - Quote
Barakkus wrote:Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.
It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed.
If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently. |
Poetic Stanziel
Arrakis Technology
675
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Posted - 2012.01.12 20:57:00 -
[43] - Quote
DeLaBu wrote:3. Having to 0.01 isk against market bots - automate this with the user inserting a min/max value. eBay style? The smarter bots have min/max functionality. Flesh and blood peoples should too. ;)
The STAIN Travel Bookmark Collection - 451 Bookmarks |
Barakkus
1485
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Posted - 2012.01.12 21:08:00 -
[44] - Quote
FloppieTheBanjoClown wrote:Barakkus wrote:Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked. It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed. If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently.
Yeah I've been decloaking when I'm exiting warp now with this nifty new warp/jump thing they added. http://youtu.be/yytbDZrw1jc |
Velicitia
Open Designs
449
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Posted - 2012.01.12 21:25:00 -
[45] - Quote
Barakkus wrote:FloppieTheBanjoClown wrote:Barakkus wrote:Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked. It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed. If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently. Yeah I've been decloaking when I'm exiting warp now with this nifty new warp/jump thing they added.
same .. though it's about 70/30 whether it works or not. |
okst666
Bad Request
125
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Posted - 2012.01.12 21:55:00 -
[46] - Quote
having to target and to shoot stuff in level 4 missions...
I fly a 4.5 Billion faction fitted machariel.. I will win a level 4 blindfolded with both arms on my back with my grandma clicking the right buttons with my ****....why do I have to bother with all that clicky clicky stuff. (really..grandma has ugly hands...)
Eve should have a kind of automatism...and autoaccomplish missions.
I give you a hint
[code] if(player.ship.ehp > sum(mission.ships.totaldamage) && player.possibleDamageWitihin3Minutes > mission.ships.ehp) autowin = true; [/code] [X] < Nail here for new monitor |
Tabernack en Chasteaux
W.A.S.P Sons of Sylph
30
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Posted - 2012.01.12 22:01:00 -
[47] - Quote
okst666 wrote: Eve should have a kind of automatism...and autoaccomplish missions.
It's called a Dominix |
okst666
Bad Request
125
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Posted - 2012.01.12 22:03:00 -
[48] - Quote
Tabernack en Chasteaux wrote:okst666 wrote: Eve should have a kind of automatism...and autoaccomplish missions.
It's called a Dominix
nah..you have to undock to let your drones out... get rid of that too
I should be able to win lvl4's without even undock...
just accept it ... the server detects it cannot in any way win...and autowin the mission for me..
really..all that clicky clicky agent, clicky clicky undocking, clicky warp clicky dostuff clicky warp back and so on is just holding me up.
next thing I want is.. simple
iwin = true; do while( iwin ) nextmission = keepMissionRunning(); IWin = WillPlayerWinMission(nexmission); loop
Journal. queueMission(nextmission) [X] < Nail here for new monitor |
okst666
Bad Request
125
|
Posted - 2012.01.12 22:30:00 -
[49] - Quote
another anoying thing is
When I let out my drones (since eve still is not on automatic), the "Drones in space" -header is collapsed..
please automatically expand it, when drones are out.
and btw... that might be interesting for team gridlock... Somehow you redraw the whole drone-window several times( with windowborders and stuff), when putting out drones. The client is completly blocked while that happens
I was in a bigger fleet today and saw it redraw several times while deploying drones...maybe it gives you a few milliseconds.. [X] < Nail here for new monitor |
okst666
Bad Request
125
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Posted - 2012.01.12 23:31:00 -
[50] - Quote
no post for 2 hours...did I win this thread!!! woohoooo what do I get?
[X] < Nail here for new monitor |
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Morganta
Peripheral Madness The Midget Mafia
813
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Posted - 2012.01.12 23:37:00 -
[51] - Quote
Barakkus wrote:illirdor wrote:Barakkus wrote:Morganta wrote:
you have to be 250m from a gate to jump you have to be 20m to break cloak
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked. Uhm you have to be within 2000 to break cloack.... I could have sworn it was 2500. At least it's further than 250 :P
hes right, I already said I was wrong (I honestly don't pay attention anymore) but yes its a round number what I meant was 2.5km to jump 2km to auto decloak due to proximity rules (which is 2500m and 2000m respectively)
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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