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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Montaire
Lacedaemon. Fallen Souls
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Posted - 2007.08.18 17:07:00 -
[481]
Im not 100% sure I agree.
Asuming that the enemy catch's you exactly the time you enter seige. The enemy has 5 mins to do the following :
Find what system you are mining in.
Find what belt you are in.
Find and defeat the guards (if any).
Tackle the Rorqual.
Wait for cavalry.
If your scouts are 2-3 jumps out you will be just fine. It will simply take too long to find you.
If we assume a more average scenario then the Rorqual will have 3 mins left on its Core Tap when the enemy is sighted. Chances are the enemy wont be able to find you in that time, and if they do your 1 escort ship should stop them.
I'd probably fit with a Large Energy Disruptor on one of the high slots. Anything that could potentialy Warp Scramble you will be doing it from within the range of the Disruptor, you'll nail his cap and then warp off. If he's got a faction WS then you overheat your ED a little bit to nab him, or use drones. Not a beat-everything proposition surely, but still quite viable.
Wont work against 'Dictors or those Galente Force Recons, but you cant make an omlette without breaking a few eggs.
Not to mention that Tech 2 Drones are mean, especially with a damage bonus.
95% of the time that will buy you the time you need to get out.
I'm with Nyphur though - I dont ever want to see this thing idling at a damned pos. What an exploit. Ruins the entire risk vs. reward dynamic of the game.
If your not happy with low ends though just make Super-Dense versions of Veld and Scord available in 0.0 and you will solve a lot of problems.
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Lorran Arras
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Posted - 2007.08.18 17:32:00 -
[482]
Edited by: Lorran Arras on 18/08/2007 17:33:15 sry all you complain about is you cant go solo in it. there will be 1 guy who opens the cyno for you and then you ask nicely the carrier pilot from next door if he likes to rat there and provide cover if needed. dont see the problem. |
Nyphur
Pillowsoft
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Posted - 2007.08.18 19:56:00 -
[483]
Actually, if this thing can use a prototype cloak, it may be a lot safer in a belt than people give it credit for. I touched on this on my website today, where I wrote an article on the Rorqual. It's not the most comprehensive article as I was in a bit of a hurry and I deliberately avoided using a lot of stats to argue about it since the stats aren't finalised.
My main point is that I'd like to know exactly what the motivation is behind the Rorqual and what EXACT roles it's supposed to be fulfilling. Is it meant to replace mineral compression? Is it meant to defend a fleet of miners against NPCs? Is it meant to tank an npc spawn? Is it meant to kill an npc spawn? Is it meant to defend a fleet of miners against roaming gangs of players? Is it meant to effectively be a jump-freighter for minerals? Is it meant to localise mineral aquisition? Is it meant to promote mineral aquisition through mining? Is it meant to replace a battlecruiser with mining gang mods? Is it meant to extend the range of efficient 0.0 mining to systems outside the immediate vicinity of an outpost? Is it meant to sneak into 0.0 and set up a mining op? is it supposed to support non-barge mining ships? (Like the cruisers with a mining yield bonus) How many covetors is it supposed to support in a gang? How many hours of ore from that gang is it supposed to hold when compressed? It it supposed to jump-haul the compressed ore to a nearby refinery?
There are plenty of questions, but not many answers on the core design ethos for the Rorqual. Exactly what individual roles is it supposed to fill?
Eve-Tanking.com - We're sorry, something happened. |
Lady Darksaber
J.I.T. Enterprises
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Posted - 2007.08.18 22:11:00 -
[484]
not sure if someone posted this allready ..but here is a Youtue vid i found of the new ORE ship
http://www.youtube.com/watch?v=ZKGqZIlRvEE
LD
www.eve-icsc.com |
ByFstugan
Northern Shadowrunners FREGE Alliance
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Posted - 2007.08.18 22:56:00 -
[485]
Edited by: ByFstugan on 18/08/2007 22:57:24 Thanks darksaber, but I found two better clips with the ship:
http://www.youtube.com/watch?v=yI9SOpB2Sms
http://www.youtube.com/watch?v=HZ5l7Ahup0M
enjoy _______________________________
The wise knows what he knows not. |
Nyphur
Pillowsoft
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Posted - 2007.08.19 00:28:00 -
[486]
Originally by: ByFstugan http://www.youtube.com/watch?v=yI9SOpB2Sms enjoy
Transformers! More than meets the eye. Transformers! Freighters in disguise. :D
Eve-Tanking.com - We're sorry, something happened. |
dragonofearth
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Posted - 2007.08.19 02:19:00 -
[487]
when will they bring the ship to test server so it can be tested out pls do this and give us the skill needed to fly would be nice
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Drendid'Toout
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Posted - 2007.08.19 10:26:00 -
[488]
the ship is available in sisi
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Amateratsu
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.08.19 11:17:00 -
[489]
Typical, just as my accounts on sisi are disabled again
due to a bug deactivating etc accounts during sisi's DT
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DPSLogistics Mike
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Posted - 2007.08.19 13:39:00 -
[490]
The ship has been removed from the market on sisi for some reason |
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Cyberman Mastermind
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Posted - 2007.08.19 14:04:00 -
[491]
Somehow the ship reminds me of the Tiberium refinery in CnC (Renegade). Or a control tower, though I've not really seen many of them.
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Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2007.08.20 03:40:00 -
[492]
Originally by: ByFstugan Edited by: ByFstugan on 18/08/2007 22:57:24 Thanks darksaber, but I found two better clips with the ship:
http://www.youtube.com/watch?v=yI9SOpB2Sms
http://www.youtube.com/watch?v=HZ5l7Ahup0M
enjoy
"Oh, my God. It's Mega Maid. She's gone from suck to blow." - Spaceballs
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ByFstugan
Northern Shadowrunners FREGE Alliance
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Posted - 2007.08.20 11:22:00 -
[493]
Originally by: Fastercart "Oh, my God. It's Mega Maid. She's gone from suck to blow." - Spaceballs
ROFL _______________________________
The wise knows what he knows not. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.20 12:59:00 -
[494]
Originally by: Montaire Im not 100% sure I agree.
Asuming that the enemy catch's you exactly the time you enter seige. The enemy has 5 mins to do the following :
Find what system you are mining in.
Find what belt you are in.
Find and defeat the guards (if any).
Tackle the Rorqual.
Wait for cavalry.
Keeping in mind that I hardly have the skills to fit a Civilian Gatling Laser on my Hulk... Wouldn't just a few dictor bubbles keep the Ror in place for a while?
Help me help you. |
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Chruker
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Posted - 2007.08.20 13:28:00 -
[495]
Chronotis I noticed that the blueprint for Compressed Rich Plagioclase requires 33000 units of ore, where the blueprint for the two other variants of plagioclase requires 33300 units of ore.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
mamba mo
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Posted - 2007.08.20 13:40:00 -
[496]
Originally by: Chribba Keeping in mind that I hardly have the skills to fit a Civilian Gatling Laser on my Hulk... Wouldn't just a few dictor bubbles keep the Ror in place for a while?
1) you cant fit civilan gatling lasers on a hulk =P 2)you need anchoring 2, Propulsion Jamming Level 4 to drop a med bubble an small ones are jus useless 3) if you deploy a few km away from the warp in spot they have still gota fight thew the guads( if any ) and drones an a swarp of T2's are deadly to get to you and the ror can still bring in cans from the gang using the capital tractors.
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Oarwin
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Posted - 2007.08.20 14:03:00 -
[497]
I have a question about the large ship assembly array. The info of this module is this:
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts and Freighters can be manufactured.
Base time multiplier: 0.75 Base material multiplier: 1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)
My question: Will this module be changed and be able to also produce the Rorqual?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.20 14:13:00 -
[498]
Originally by: Oarwin I have a question about the large ship assembly array. The info of this module is this:
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts and Freighters can be manufactured.
Base time multiplier: 0.75 Base material multiplier: 1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)
My question: Will this module be changed and be able to also produce the Rorqual?
It doesn't need to be changed, it already is capable of producing it unless ccp nerfed that in the past 2 days.
Help me help you. |
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Oarwin
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Posted - 2007.08.20 14:15:00 -
[499]
Ok thanks
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mamba mo
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Posted - 2007.08.20 14:30:00 -
[500]
is the ror being limited to low sec?
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Chruker
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Posted - 2007.08.20 14:42:00 -
[501]
Originally by: mamba mo is the ror being limited to low sec?
no it can go into 0.0 too ;-)
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
mamba mo
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Posted - 2007.08.20 18:26:00 -
[502]
nice, i cant wait for this new toy, the ore compesion will make hauling so much easyer an i HATE hauling ore!
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Riame
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Posted - 2007.08.20 19:14:00 -
[503]
Part of this things animation is it turning on its side??? This is space, who cares what SIDE its on! Also, this thing is being made for wandering gangs, nomad miners, but can't mine itself? Why not give it the ability to fly a Fighter equivilent to miner drones? If a fighter is the equivilent of a small battleship, why not give miners the equivilent of a procurer? It seems if this enormous capital class ship is serving as a gathering point for mining operations, providing bonuses and whatnot, it should be able to do some of its own pulling in as well. Otherwise, its basically a freighter for mining ops only, which seems a strange specificity to roll with. Why not make a combat specific freighter too then? And again, this thing jumps into a system, sets up shop, and people clone jump to it and hop out in Hulks... THEN what? They dock and have to wait 24 hours before jumping back? Unless this thing can open jump bridges, your looking at alot of stranded stragglers.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.20 20:46:00 -
[504]
I'm with Nyphur, the POS shield would be a great idea and a much needed addition to 0.0 and lo-sec mining. It would be a great catalyst for decent combat at mining ops and would add the security that many miners desire (like a big electro-magnetic security blanket).
However, I'm of the opinion that by the time CCP announce details on any feature it's pretty much set in stone to the point where anything beyond tweaking the numbers is beyond consideration (for example the POS changes and the community spotting many of the issues long before release). In addition we're probably too close to release for such a huge change.
Can we has it for tier 2 please? Or a specialized ship for the purpose. Or both.
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SiliconWolf
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Posted - 2007.08.20 23:51:00 -
[505]
I'd like to see another new set of skills: Interconnectivity Mining Interconnectivity
Obviously, Interconnectivity would be a base skill used to interconnect all sorts of equipment. Mining interconnectivity would provide a connection between mining equipment. I'd like to see something like this: level 1: using the roid scanner will cause ore amounts normally found in ore scan window to display on all locked roids (on main window) level 2: Ore scanner must be present, but no longer needs manual activation. level 3: displayed ore amounts UPDATE based on how much you pull in level 4: auto-calucaltes room left in cargohold and ends lazer cycle at perfect moment if not enough room for whole amount. level 5: auto-calculates remaining ore in roid and automatically ends lazer cycle at the exact moment roid runs out of ore.
P.S. Interconnectivity could be a base skill for a new smartbomb skill! Interconnected Smartbombs! Each level reduces damage to non-hostile targets by 20% (to a maximum of 100% reduction), and increases damage to hostile targets by 3%
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mamba mo
Caldari griffin Star productions Accord Corporate Enterprise Syndicate
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Posted - 2007.08.21 00:25:00 -
[506]
Originally by: SiliconWolf I'd like to see another new set of skills: Interconnectivity Mining Interconnectivity
Obviously, Interconnectivity would be a base skill used to interconnect all sorts of equipment. Mining interconnectivity would provide a connection between mining equipment. I'd like to see something like this: level 1: using the roid scanner will cause ore amounts normally found in ore scan window to display on all locked roids (on main window) level 2: Ore scanner must be present, but no longer needs manual activation. level 3: displayed ore amounts UPDATE based on how much you pull in level 4: auto-calucaltes room left in cargohold and ends lazer cycle at perfect moment if not enough room for whole amount. level 5: auto-calculates remaining ore in roid and automatically ends lazer cycle at the exact moment roid runs out of ore.
P.S. Interconnectivity could be a base skill for a new smartbomb skill! Interconnected Smartbombs! Each level reduces damage to non-hostile targets by 20% (to a maximum of 100% reduction), and increases damage to hostile targets by 3%
i think this is a verry good!! idea and would be a nice skill to have but the smart bomb bit isent so good the whole point of it is that it mofos everything around you my other ride has a image |
Amateratsu
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.08.21 07:09:00 -
[507]
Originally by: SiliconWolf
level 5: auto-calculates remaining ore in roid and automatically ends lazer cycle at the exact moment roid runs out of ore.
I like this idea ALOT, altho you should not require extra skills to achive this.
I believe it would also be very easy to implement...
At the beginning of each mining cycle a small calculation is made to see how much ore is left in the asteroid,
If for example the asteroid has 10% of the miners mining yield remaining in it, simply reduce the cycle time temporarilly, so that the mining cycle ends when the ore has been depleted.
when the cycle completes normal mechanics then kick in, asteroid pops, cycle time is reset to normal.
There is nothing more annoying than to spend a 3 miniute cycle only to see the roid pop and return a fraction of your yield
This would significantly improve mining efficiency and would be worth far more than a 25% bonus to mining links effectiveness.
especially in empire mining low ends where the asteroids pop 19 to the dosen
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Friedrich IX
Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.21 07:38:00 -
[508]
same as the previous post sayd.
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CCP Chronotis
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Posted - 2007.08.21 08:52:00 -
[509]
Originally by: Chruker Chronotis I noticed that the blueprint for Compressed Rich Plagioclase requires 33000 units of ore, where the blueprint for the two other variants of plagioclase requires 33300 units of ore.
already fixed internally, but if you spot any more oddities like that, please add them to bug reports. Always appreciated!
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CCP Chronotis
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Posted - 2007.08.21 09:25:00 -
[510]
Some Discussion
In the future I think decoupling the survey/cargo scanner bonus from the industrial core will be fine as there is little purpose to its bonus being attached to the industrial mode.
Operating the Rorqual in belt is very viable as much of the operation can be done outside of industrial mode. Whether you are simply tanking the spawns, healing a hulk which is tanking the spawn (not that its really needed with most low/null sec spawns), or sat 100km above the belt only decloaking when needed to tractor in cans.
Even if a hostile enters local and your in industrial mode, you can still be remote assisted above your own possible shield tank which can tank around an average 5 bs gang and that's even if the attackers have enough neuts or dictors to keep you in place before you can jump away.
Discussion on other possible features
Venturing into the realm of concept and the pos bubble idea, even if we added some attribute like only deployable within 100km of an asteroid field beacon. Its still too dangerous to add to a mobile ship, at least for now as it not only requires extensive programming but a whole raft of undesired outcome testing as the simple ability of not targeting ships within the bubble is as powerful as it gets.
Though we are not ruling out other possible ventures in future iterations (as ever with stuff, we iterate and evolve the design over time) along similar schools of thought.
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