Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 29 post(s) |
GodsKnowledge
Caldari Suns Of Korhal
|
Posted - 2007.08.26 23:30:00 -
[571]
To the dev. team. I saw a video of the rorqual. It truns the cans sideways then Two jets start rotating it aruond an axis. Majoing in physics here and i know for a fact the motion in that ship is not real. Two things need to be fixed if you can and care to. One there has to be two vecrors of acceleration on the ship on on the front and one on the back pointing in opposing directions. This will give the ship a cirqular motion so that it swings around its center of gravity or what ever axis you choose. Second a reverse action has to happen for the same period of time and seemingly the same intensity of thrust has to be applied in reverse for the ship to stop. Things in space do not slow down unless a opposing force is activated. This also goes with any other ships. The ships on eve have an easy time slowing down without using and reverse thrusters or without turning around and using their main thrusters. It would be nice if sutch principals were applied to Eve.
|
Chruker
|
Posted - 2007.08.27 05:55:00 -
[572]
Originally by: GodsKnowledge To the dev. team. I saw a video of the rorqual. It truns the cans sideways then Two jets start rotating it aruond an axis. Majoing in physics here and i know for a fact the motion in that ship is not real. Two things need to be fixed if you can and care to. One there has to be two vecrors of acceleration on the ship on on the front and one on the back pointing in opposing directions. This will give the ship a cirqular motion so that it swings around its center of gravity or what ever axis you choose. Second a reverse action has to happen for the same period of time and seemingly the same intensity of thrust has to be applied in reverse for the ship to stop. Things in space do not slow down unless a opposing force is activated. This also goes with any other ships. The ships on eve have an easy time slowing down without using and reverse thrusters or without turning around and using their main thrusters. It would be nice if sutch principals were applied to Eve.
Sadly physics laws from our universe doesn't work in the EVE universe. It has its pros and cons.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Heisenburg Principle
|
Posted - 2007.08.27 13:14:00 -
[573]
Are any Screen shots or pictures of this thing available yet?
|
Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2007.08.27 13:42:00 -
[574]
Originally by: Heisenburg Principle Are any Screen shots or pictures of this thing available yet?
There are a few youtube videos. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Rhysheline
Gallente
|
Posted - 2007.08.27 14:31:00 -
[575]
Is this ship hidden somewhere special on the test server (along with the capital skill needed)? I thought the ship and BPO would be available before the live patch tomorrow so that we can at least get into one before we do it live.
|
Ieu Duin
Amarr Star Sabre Industries
|
Posted - 2007.08.27 18:35:00 -
[576]
Originally by: GodsKnowledge Things in space do not slow down unless a opposing force is activated. This also goes with any other ships. The ships on eve have an easy time slowing down without using and reverse thrusters or without turning around and using their main thrusters. It would be nice if sutch principals were applied to Eve.
I agree with you on the issue of the ships turning without any apparent opposing thrust applied, but, I do see at least an attempt at a reverse thrust in the graphic of my ships slowing down and stopping. It could be done better, but I believe there is at least some representation there right now.
|
Ieu Duin
Amarr Star Sabre Industries
|
Posted - 2007.08.27 18:39:00 -
[577]
Originally by: Nicely Dunn This ship should be aimed at Mining Directors not Hulk pilots. CCP, get rid of the Mining Barge V skill requirement. This ship has NOTHING to do with mining. It CAN'T mine. Replace Mining Barge V with Command Ship V. That is the skill tree that Mining Directors have come from.
I agree with you on this. And not just becuause we have the same last name. Though, mine is spelled cooler.;)
|
marketBoy1
|
Posted - 2007.08.27 20:30:00 -
[578]
|
Lougra
Gallente
|
Posted - 2007.08.28 05:46:00 -
[579]
Originally by: Nicely Dunn My main character is a Mining Director. This ship should be aimed at Mining Directors not Hulk pilots. It is a waste of time and skills to fly this ship if you are a Hulk pilot.
CCP, get rid of the Mining Barge V skill requirement. That is just the ultimate stupidity. This ship has NOTHING to do with mining. It CAN'T mine. It doesn't know what an asteroid LOOKS like. Replace Mining Barge V with Command Ship V. That is the skill tree that Mining Directors have come from. For goodness sake show some sanity and logic.
BTW I am annoyed (stamps foot).
Kindest Regards
Nicely Dunn.
PS. Did I mention that it would be a good idea to please replace Mining Barge V with Command Ship V as a requirement for the Rorqual. (Otherwise, I will have to taunt you a second time)
I agree. Is useless to have mining barge and exhumer skills when is not supposed to mine. As about the bonus in links, ill tell you this. My mining director the last week finished the warfare link specialist skill at lvl 5. The total benefit from it in ore mining was only 3 secs. :P (have in ming that my director using the mindlink) According to this, the actual bonus from rorqual can be near 1-2 secs at most.
Carebear is the surname that you got, if you enjoy to play eve, in other way than the rest want YOU to play it. |
Amateratsu
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.08.28 08:01:00 -
[580]
Edited by: Amateratsu on 28/08/2007 08:02:02
Originally by: Lougra
My mining director the last week finished the warfare link specialist skill at lvl 5. The total benefit from it in ore mining was only 3 secs. :P (have in ming that my director using the mindlink) According to this, the actual bonus from rorqual can be near 1-2 secs at most.
Your doing something wrong my friend if you are only getting a 3 sec cycle bonus....
My mining director with the laser optimization link gives me a 40.5 sec reduction in strip miner cycle time.
For this to work you need the following...
Mining Foreman 5 Mining Director 5 Warfare Link Specialist 5 Mining Foreman Mindlink plugged in
Your Director must be in a BC/CS and should be the squad leader with all miners being squad members to recieve the bonus which is a 22.5% command bonus or 40.5 sec reduction in cycle time.
|
|
Nicely Dunn
|
Posted - 2007.08.28 08:37:00 -
[581]
Originally by: Amateratsu Edited by: Amateratsu on 28/08/2007 08:02:02
Originally by: Lougra
My mining director the last week finished the warfare link specialist skill at lvl 5. The total benefit from it in ore mining was only 3 secs. :P (have in ming that my director using the mindlink) According to this, the actual bonus from rorqual can be near 1-2 secs at most.
Your doing something wrong my friend if you are only getting a 3 sec cycle bonus....
My mining director with the laser optimization link gives me a 40.5 sec reduction in strip miner cycle time.
For this to work you need the following...
Mining Foreman 5 Mining Director 5 Warfare Link Specialist 5 Mining Foreman Mindlink plugged in
Your Director must be in a BC/CS and should be the squad leader with all miners being squad members to recieve the bonus which is a 22.5% command bonus or 40.5 sec reduction in cycle time.
I think Lougra meant that the difference between staying at Level 4 (Warefare Link Specialist)and training up to level 5 gave him only a 3 second extra cycle reduction.
At level 4 you get a 37.8 second reduction in cycle. At Level 5 you get 40.5 second reduction. So you spend two weeks of your life training a skill that gives you an extra 2.7 seconds. Obviously, there must be something psychologically wrong with those of us that choose to be Mining Directors.
And then after we have invested all those months to get to the ultimate in our skills CCP bring out the ultimate Mining Director's ship, but guess what, it's up a completely different skill tree.
OK, OK. I'm over it. It's OK. I can handle it. I'm feeling quite calm.
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
|
Amateratsu
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.08.28 09:07:00 -
[582]
Edited by: Amateratsu on 28/08/2007 09:12:35 All my ingame chars are fully trained miners (inc exumers 5) I've not trained my director up for command ships since only a BC is needed.
So im quite happy with barge 5 being a pre req for the Rorqual, tho its stiil gonna take him 8 months before he can fly and use a Rorqual efficiently.
Command Ships 5 would add another 71 days training for him.
70 days to train jumpdrive operation and jumpdrive calibration to lvl5, to cover the distance between our outpost and empire in 4 jumps
and thats just 2 of the many skills the Rorqual will require
|
Gemberkoekje
|
Posted - 2007.08.28 14:49:00 -
[583]
And here's how he looks like:
|
POTUS
Pimpology Free Trade Zone.
|
Posted - 2007.08.28 15:34:00 -
[584]
I have long since had all but, the two new skills trained. I have been looking all over and still cannot find the new books. Where can I buy them? I WANT MY NEW SHIPS !!!!!!
|
Montaire
Lacedaemon. Fallen Souls
|
Posted - 2007.08.28 15:41:00 -
[585]
Originally by: POTUS I have long since had all but, the two new skills trained. I have been looking all over and still cannot find the new books. Where can I buy them? I WANT MY NEW SHIPS !!!!!!
POTUS - the skillbooks are in empire. Frackin spendy though. The ship book was almost half a bil.
Havent seen the BPO price.
|
Riame
|
Posted - 2007.08.28 16:14:00 -
[586]
The ships currently broken. Its perk is a mining foreman bonus, but you need barges 5 to fly it? Its perk is compression, to aid in nomad ops, but the thing costs nearly 5 bil to get up and running? Be interesting to see what sort of compensations people set up to use this ship instead of what ccp wants... Barges 5 is a ridiculous requirement for this ship, it can't do any of its own mining. Give it a small number of slots for a capital mining laser, the hulk has been the end all be all for miners for far too long. With 6 highslots, this thing can still be useful! 1 clone vat bay, 1 industrial core, 1-2 capital tractor beams, 1 mining link... give the users a choice between fitting shield transporters and capital mining lasers! some versatility to this thing would be nice, as would some functionality.
|
Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.28 16:33:00 -
[587]
Originally by: Montaire
Originally by: POTUS I have long since had all but, the two new skills trained. I have been looking all over and still cannot find the new books. Where can I buy them? I WANT MY NEW SHIPS !!!!!!
POTUS - the skillbooks are in empire. Frackin spendy though. The ship book was almost half a bil.
Havent seen the BPO price.
2.97 B in ore stations book is 597m(?)
Comps, around 2b+ depending on what you spent for mins... The core module bpo is 500m ish
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
|
Flor deMaria
|
Posted - 2007.08.28 16:43:00 -
[588]
This ship definitely needs a full 8 high slots. Could use more lows too.
And that's a ridiculous price for the skillbook if that's the correct price.
|
POTUS
Pimpology Free Trade Zone.
|
Posted - 2007.08.28 17:01:00 -
[589]
Thanks for the info guys. I just spent about 1 bill on the Capital Industrial Ships & Industrial Reconfiguration books for my two crits but, I think I am going to wait to buy the ship until other people work the bugs out and the price comes down a bit. I remember spending 3 bill each on the first two carriers when they came out.
|
Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2007.08.28 18:32:00 -
[590]
After looking at the finalized numbers, it appears that the ORE ship can compress four jetcans of ore per hour. That's the same output as two mining barges. Changes need to be made so that the ORE ship can handle a more reasonable amount of barges...say between 4 - 6? ----------------------------------- You will be assimilated...bunghole! |
|
DreamWizard
|
Posted - 2007.08.28 20:07:00 -
[591]
well from what i read , CCP again falls short on demand, can this platform even mine, does it mine faster than a HULK with mining ugrades, ? again CCP ignores the lone wolf, ( not in a corp, ( for CCP) ) this ship is only good to large corps ( like B.O.B. (which has developers support and involvement). This ship is totally usless to 50% or more of the general subscribers
and a response from CCP woulg greatly be Appreciated DreamWizard
|
Lewisynn Clark
|
Posted - 2007.08.28 22:01:00 -
[592]
I'm in outer ring region on test, i can see the covetor blueprints, but, there's no Rorqual's and no Rorqual blueprints here on the market. Is there a different place they are stored on test?
|
Montaire
Lacedaemon. Fallen Souls
|
Posted - 2007.08.29 01:05:00 -
[593]
The solo game in EVE is just training wheels for the multiplayer, 0.0 alliance level warfare.
ALL capital ships are designed for teams of people. They are not solo shis.
Originally by: DreamWizard well from what i read , CCP again falls short on demand, can this platform even mine, does it mine faster than a HULK with mining ugrades, ? again CCP ignores the lone wolf, ( not in a corp, ( for CCP) ) this ship is only good to large corps ( like B.O.B. (which has developers support and involvement). This ship is totally usless to 50% or more of the general subscribers
and a response from CCP woulg greatly be Appreciated DreamWizard
|
ByFstugan
Northern Shadowrunners FREGE Alliance
|
Posted - 2007.08.29 03:13:00 -
[594]
Originally by: Borgholio After looking at the finalized numbers, it appears that the ORE ship can compress four jetcans of ore per hour. That's the same output as two mining barges. Changes need to be made so that the ORE ship can handle a more reasonable amount of barges...say between 4 - 6?
I haven't done the math here, but if you are right I totally agree. Such big machinery with a pricetag like that must be possible to do the compression of AT LEAST four Hulks as it can carry. But I think it should be much faster even, so that it almost is hard to get barges that mine more than the Rorqual can compress. Otherwise this ship really sucks, and this only could be a reason that I turn my back on this ship of my former dreams.
Plzzz CCP, make it compress in much shorter times.
PS. To all that still complain about the skillrequirements about the Mining Barge 5, plz read my posts above and see why I think that skill is the only thinkable, and that other gangskills or commandship alike skills is not an option. DS. _______________________________
The wise knows what he knows not. |
Gazanz
|
Posted - 2007.08.29 03:29:00 -
[595]
After reading through this forum I think it is great the changes that have been made and thanks CCP.
However 4 jetcans per hours is not enough, I do 1 can per 20minutes so it compresses just faster then what I mine at with 1 Hulk.
Please advise? Thanks
|
Lougra
Gallente
|
Posted - 2007.08.29 09:55:00 -
[596]
Originally by: Nicely Dunn
Originally by: Amateratsu Edited by: Amateratsu on 28/08/2007 08:02:02
Originally by: Lougra
My mining director the last week finished the warfare link specialist skill at lvl 5. The total benefit from it in ore mining was only 3 secs. :P (have in ming that my director using the mindlink) According to this, the actual bonus from rorqual can be near 1-2 secs at most.
Your doing something wrong my friend if you are only getting a 3 sec cycle bonus....
My mining director with the laser optimization link gives me a 40.5 sec reduction in strip miner cycle time.
For this to work you need the following...
Mining Foreman 5 Mining Director 5 Warfare Link Specialist 5 Mining Foreman Mindlink plugged in
Your Director must be in a BC/CS and should be the squad leader with all miners being squad members to recieve the bonus which is a 22.5% command bonus or 40.5 sec reduction in cycle time.
I think Lougra meant that the difference between staying at Level 4 (Warefare Link Specialist)and training up to level 5 gave him only a 3 second extra cycle reduction.
At level 4 you get a 37.8 second reduction in cycle. At Level 5 you get 40.5 second reduction. So you spend two weeks of your life training a skill that gives you an extra 2.7 seconds. Obviously, there must be something psychologically wrong with those of us that choose to be Mining Directors.
And then after we have invested all those months to get to the ultimate in our skills CCP bring out the ultimate Mining Director's ship, but guess what, it's up a completely different skill tree.
OK, OK. I'm over it. It's OK. I can handle it. I'm feeling quite calm.
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
Exactly that. The total benefit for lvl 4 to lvl 5 was 3 lousy secs for 33 days of training. Carebear is the surname that you got, if you enjoy to play eve, in other way than the rest want YOU to play it. |
Thorbjorn Brundtland
PezCo - Ice Services Brutally Clever Empire
|
Posted - 2007.08.29 11:27:00 -
[597]
For me the skillbook prices are a slap in the face.
For example a Rookie/n00b what ever needs 117 days to train for a Dread (beginning with Frig, Cruiser etc.) All required skill to fly that thing (of course without support skills (guns...) cost nearly 550,000,000 ISK
The same n00b need nearly 108 days to train for a Rorqual but have to pay 950,000,000 ISK.
Both are highly specialized Capital Pilots only difference is that the second one have to pay 400,000,000 ISK more than the Dreadpilot.
Why that? The Dreadpilot can fly all ships of his prefered race up to BS. The Rorqual can only fly a Covetor
|
AFU Convoy
|
Posted - 2007.08.29 11:37:00 -
[598]
Originally by: Gazanz After reading through this forum I think it is great the changes that have been made and thanks CCP.
However 4 jetcans per hours is not enough, I do 1 can per 20minutes so it compresses just faster then what I mine at with 1 Hulk.
Please advise? Thanks
This ship is not wearth purchasing if it can't keep up with 4 maxed out hulks. A real pity,since it has some real nice features as well as was something to look out for for maxed out hulk/Miningforeman characters. If it supports only 4 mediocre covetors,than you might as well not mine. Than there way more lucrative things in eve without risking so much value.
I truely hope CCP will fix this inconvenience. And will let this ship truely be for the more advanced miner that has the best equipment/skills. And that the Rorqual will be supporting that and nothing less.
|
Chruker
|
Posted - 2007.08.29 12:21:00 -
[599]
Originally by: Borgholio After looking at the finalized numbers, it appears that the ORE ship can compress four jetcans of ore per hour. That's the same output as two mining barges. Changes need to be made so that the ORE ship can handle a more reasonable amount of barges...say between 4 - 6?
Can you put your math in here?
My math is saying between 12 and 20 cargo loads per hour. And a cargoload is up to 68000 m3.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2007.08.29 17:36:00 -
[600]
Edited by: Borgholio on 29/08/2007 17:38:17 Edited by: Borgholio on 29/08/2007 17:37:22
Originally by: Chruker
Originally by: Borgholio After looking at the finalized numbers, it appears that the ORE ship can compress four jetcans of ore per hour. That's the same output as two mining barges. Changes need to be made so that the ORE ship can handle a more reasonable amount of barges...say between 4 - 6?
Can you put your math in here?
My math is saying between 12 and 20 cargo loads per hour. And a cargoload is up to 68000 m3.
Okay....this'll teach me to do math when I'm half asleep. I forgot Arkonor was 16m3 per unit. I was going by 1m3 per unit. :-/
Let's see what we get when I do the math PROPERLY
1 jetcan = 1718 units of arkonor 1000 units of arkonor per compression cycle = 1.718 cycles per jetcan 1 minute per cycle = 1.718 minutes per jetcan 2 assembly lines in the ship = 0.859 minutes per jetcan overall
So less than one minute per jetcan if you take into account both assembly lines. That's much better than my old numbers. How many hulks can it support then, I wonder?
Assuming 1.1km3 per laser per minute, 25 minutes per jetcan per hulk. Soo....
Hulk = 25 min / jetcan ORE = .859 min / jetcan
25 / 0.859 = 29.1
So the ORE ship can compress enough ore to keep up with 29 hulks give or take. Someone care to check my math on that? It seems just as outrageous as my last equation. :) ----------------------------------- You will be assimilated...bunghole! |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 22 :: one page |
First page | Previous page | Next page | Last page |