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dktest
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Posted - 2007.08.03 13:03:00 -
[1]
Edited by: dktest on 03/08/2007 13:12:17 Simply,
the Moon Raw Materials found and harvested in Moons after surveying, can be like real ones... exhaustible. They are as now in finding and exploitated, but they are of a maximum quantity (Total Moon mining amount of deposit/field) that can be harvested. After that the deposit/field is exhausted and disappears. The deposit/field then is "respwaned" in a different moon, may be in a different system, even in other region, same Raw Material but of different random total quantity. Much like exploration "mining" sites.
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Empire marketslave
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Posted - 2007.08.03 14:37:00 -
[2]
have you ever done a moon survey of an entire system? it takes a very long time and is very boring?
also woudl you like to take down and put up a pos several times?
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.08.04 04:33:00 -
[3]
Only if I can then move my POS inside the hollowed-out moon to preserve its function, magnify its defenses and hide it from directional scans.
That's not a moon....
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dktest
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Posted - 2007.08.04 11:13:00 -
[4]
Edited by: dktest on 04/08/2007 11:13:44 The idea was about having actual deposits/fields in Moons, not Moons themselves. When you scan/survey you actually find a field with Moon Materials of a specific field amount, high enough to be harvested but depletable. How depletable, may be in 3->6->12 or even much more months of full continuous operational time, but depletable.
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Kempeth
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Posted - 2007.08.06 07:02:00 -
[5]
Granted I don't know much about Moon Mining but I could imagine such a feature.
Instead of mining Moons you would mine Moon Resource Fields. A resource field would contain one kind of material (lets say Titanium). Once your harvester has depleted it, it would respawn in another moon. You could then reallocate the harvester to another field on the same moon.
The fields should be fairly large and there should be a good number of it so people would not have to move the POS too often...
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dktest
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Posted - 2007.08.06 14:25:00 -
[6]
Edited by: dktest on 06/08/2007 14:30:10 Edited by: dktest on 06/08/2007 14:29:09 Exactly, this is the idea. One moon may have one or more mine resource fields of a specific amount of resource for everyone of them. This amount should be balanced to be high enough in order to not be needed rellocation of the harvester etc too often and when depleted could be respawned in another moon (somewhere else may be not in the same star system) with different amount of resource raw material.
Also, with the same logic moon mining could also be allowed in empire (0.8 and below) with mine resource fields, to allow people in High Sec for moon mining (mine resource fields with more than one order of magnitude in amount compared to low-sec and 0.0, charters and corresponding faction standings, and material production efficiency reduced to a 75% percentage of that of low sec/0.0 due to environmental safety reasons). This implementation has the added value of being the same as the current moon mining one and it does not need special ships as proposed in other topics.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.07 00:17:00 -
[7]
Umm...its a Frickin' MOON! It should never run out of resources. Expecially since there is not any such thing as variance or veins of ore. 100 units / hour forever.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.07 00:33:00 -
[8]
POS Tamagotchi is bad enough as it is. Setting up and tearing down POS sucks, and many moon minerals as it is aren't worth the trouble of setting up a tower, only if the tower must be there anyway, or for immediate use as a reaction material. -------------------------------------------------- ICE Blueprint Sales |
Lance Fighter
Amarr
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Posted - 2007.08.07 02:05:00 -
[9]
Originally by: Princess Jodi Umm...its a Frickin' MOON! It should never run out of resources. Expecially since there is not any such thing as variance or veins of ore. 100 units / hour forever.
I agree, moon mining should less of so many units an hour, fixed, but should vary. Something like 45-75 units would be good at least.
Also, your sig is HUGE.
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2007.08.07 03:48:00 -
[10]
Can you imagine what will happen to the T2 production if moon minerals become more scarce than they are now. Oh yea, real smart.
Unless you can make POS as mobile as Hulks, no way this idea has good repercussions for EVE in general.
T2 SALES & SERVICE RESELLER OPPORTUNITY |
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.08.07 11:20:00 -
[11]
God no, do you have any idea how much of a pain in the ass it is to run an advanced production chain? Moon mining and the t2 market would die if moons kept running out of crap.
Not to mention the hassle of having to survey the entire region every week, yeah that sounds like fun... -----
[Coreli Corporation Mainframe] |
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