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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 20:45:00 -
[1]
Edited by: Jack Target on 05/08/2007 20:45:45
Can you improve this Cheetah setup?
It's purpose is to transport highly valuable goods for trading between Jita 4-4 and 0.0. Therefore, please suggest fittings regardless of cost if you think it will work.
My setup is designed to maintain shields to escape if uncloaked or smartbombed. Is there a better tactic or setup? I'm new at this!
High 1x Covert Ops Cloaking Device T2 (nothing else to save power for shields versus smartbomb attacks at gate camps)
Medium 1x 1mn MWD T2 2x Small Shield Extender T2 1x Cap Recharger T2
Low 1x Micro 'Vigor' I Core Augmentation 1x Overdrive Injector System T2 1x Nanofiber Internal Structure T2
Rigs 1x Ancillary Current Router I 1x Semiconductor Memory Cell I
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:05:00 -
[2]
Edited by: Jack Target on 05/08/2007 21:05:32
By the way, I used QuickFit to work out the setup. However, I might have done something wrong because to run a cloak, a MWD, and two small shield extenders took a lot of capacitance.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:30:00 -
[3]
Thanks! By the way, you can also fit an extra shield extender with 230.75 CPU to spare! So now it looks like this:
High 1x Covert Ops Cloaking Device T2 (nothing else to save power for shields versus smartbomb attacks at gate camps)
Medium 1x 1mn MWD T2 3x Small Shield Extender T2
Low 1x Micro 'Vigor' I Core Augmentation 1x Inertial Stabilizer T2 1x Nanofiber Internal Structure T2
Rigs 1x Ancillary Current Router I 1x Semiconductor Memory Cell I
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:42:00 -
[4]
By the way, other covops ships could do a good job:
Minmatar - Cheetah - fastest by a long way, ok armor and shields. Amarr - Anathema - best armor HPs, decent shields. Gallente - Helios - good armor HPs and shields, best number of middle slots for shield tanking. Buzzard - Best shields.
So what's best? Speed or tanking?
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 22:20:00 -
[5]
Based on all of the above advice, this should be the perfect solution (and it fits with 192.25 CPU to spare!)
High 1x Covert Ops Cloaking Device T2 (Nothing else in high to save CPU)
Mid 1x 1mn MWD T2 1x Small Capacitor Battery T2 1x 'Cetus' ECM Shockwave I 1x Remote Sensor Dampener T2
Low 1x Micro 'Vigor' I Core Augmentation 2x Nanofiber Internal Structure T2
Rigs 1x Low Friction Nozzle Joints I 1x Polycarbon Engine Housing I
PS - I have substituted a Low Friction Nozzle Joint rig for a Polycarbon Engine Housing because reducing weight should increase maneuverability, and if you use the same rig type twice there is a stacking penalty.
Well, thank you everybody so far. Any more suggestions?! 
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:14:00 -
[6]
Edited by: Jack Target on 05/08/2007 23:15:20
Here is Akita's 'stay cloaked' setup. You have 168.25 CPU to spare:
High 1x Covert Ops Cloaking Device T2 (Nothing else in highs)
Mid 2x ECM - Multispectral Jammer T2 1x 'Cetus' ECM Shockwave I 1x Small Capacitor Battery T2
Low 3x Overdrive Injector System T2
Rigs 2x Low Friction Nozzle Joints
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:35:00 -
[7]
Originally by: achoura You want a cheetah to live?
Cloak (cov), Probes (not needed but smart)
Mwd though which fits varies on skills, if you use a probe launcher you need a ss or gn mwd over a tii. In all honesty though, you really are better off with those on any setup, tii speed boost with ti sg penalty. Rest, whatever, though nothing the increases sig rad would be wise.
1 overdrive (domi?) 2 nanos
Dont waste lows for fitting mods, dont waste lows on istabs either. If you can cloak then that agility is just a waste, plus they add to your sig rad and do nothing for your mwd which the nanos will.
2 speed rigs of your choice
Snakes?
How do you use the probe launcher when you intend to transport valuables? Is it a case of adapting to certain situations? 
I see that some people prefer Nanos (decrease mass and hull strength), and others prefer Overdrives (increase engine power, decrease cargo capacity). I'm not sure there is a right answer here, but I think the intension to evade is the same and they are probably equally as effective? 
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:44:00 -
[8]
By the way, thank you everybody for your input!
Lots of really good ideas! 
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Jack Target
Eve University Ivy League
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Posted - 2007.08.06 05:58:00 -
[9]
Edited by: Jack Target on 06/08/2007 06:00:06
Originally by: Vicious Phoenix If it's that valuable get a carrier to haul it for you.
I agree, a carrier is better than covops for the purposes of transporting. However, it probably takes a year of devoted skilling-up time to get there (just to fly it and probably not well).
Carriers are also very expensive.
Owning a carrier may also open up other problems. Suppose you are attacked by a gang? You have even more to lose than a covops pilot. I imagine the saying "don't fly what you can't afford to lose" applies to carriers too.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.06 06:21:00 -
[10]
Edited by: Jack Target on 06/08/2007 06:22:04
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