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khosta
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Posted - 2007.08.07 11:10:00 -
[1]
Was it the intention to nerf nos for some races but not others? I dont think it was, so hope the devs will realise this side effect before any changes hit TQ.
The fundamental change in place means nos is only effective if you have less cap than your opponent.
An Amarr/Gallente pilot require a constant reserve of cap to keep firing their cap consuming guns. Caldari/Minmatar pilots do not need a cap reserve in order to keep firing their weapons.
Therefore Caldari/Minmatar can always afford to operate with less cap than Amarr/Gallente.
In a worst case scenario of a 1v1 between an Amarr/Gallente and a Caldari/Minmatar, nos becomes useless for the former and un-nerfed for the latter.
Is this your intention? To make nos useless for just two of eve's four races?
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.08.07 11:39:00 -
[2]
Its not a racial issue, its a ship setup issue.
Any ship that fits a cap injector has the ability to attempt to maintain their cap at a low level to make their NOS more effective.
Instead of whining why don't you try a new setup, like double injector ?
DKOD - an awesome synchronised killing machine |
LiBraga
Corp 1 Allstars Phalanx Alliance
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Posted - 2007.08.07 11:43:00 -
[3]
Caldari may still shoot but good luck with them tanking. Shield tanks are the most cap dependant (if it's passive the dps will be comical and 95% of setups have no scram) and it's almost impossible to fit a good tank and a cap injector, whereas its common practice for Amar and Gallante to do so.
So... no cap means. Caldari = still shooting but no tank Amar = still tanking and shooting but at a reduced rate due to cap booster.
It's called balance. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
khosta
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Posted - 2007.08.07 11:54:00 -
[4]
Originally by: R3dSh1ft Its not a racial issue, its a ship setup issue.
You are partially correct, Amarr/Gallente ships could choose to fit projectile guns and/or missiles to prevent the need to run with a higher minimum cap reserve. However, that would mean these ships would be running with unbonused gunnery, which is most definitely a racial issue.
Originally by: R3dSh1ft
Any ship that fits a cap injector has the ability to attempt to maintain their cap at a low level to make their NOS more effective.
Except that those ships whose weapons require cap to fire will need to maintain their cap at a *higher* level than those whose weapons require no cap, thus making them vulnerable to nos.
Originally by: R3dSh1ft
Instead of whining why don't you try a new setup, like double injector ?
Where's the whine? Pointing out a side effect to the nos change without stating if im in favour of it or not is hardly a whine, its an observation.
Could it be that as a Caldari pilot, you realise that this imbalance is deeply in your favour, and that you simply wish to try and dismiss any attention brought to the issue as a whine? Yes, that would fit, especially as I have raised this issue a couple of times before and nearly every opposing post has been raised by someone with a Caldari avatar
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Bentula
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Posted - 2007.08.07 12:50:00 -
[5]
Wait ...
Quote: In a worst case scenario of a 1v1 between an Amarr/Gallente and a Caldari/Minmatar, nos becomes useless for the former and un-nerfed for the latter.
Im not sure i understand that. I mean the mechanic is that you can nos your enemy if you have less cap then him right? So if the gallente ship closes in to the minni ship he will have less cap due to his mwd, and he can use his nos. Even if the minnie purposely wastes his cap by not deactivating his mwd, which is a pretty daring tactic just to avoid the effects of a single nos if i may say so, wouldnt the gallente/amarr still burn their cap faster because he has a drain of mwd + guns?
I mean yes, i can see people wasting their own cap to make a nosdomi cry while using a passive tank, i think tempests can be used that way, but a single or even a couple of nos? I mean you would have to waste 1000ths of cap, just for maybe 10cap/s and denying your enemy those 10cap/s... imho you would be better off just taking the nosdrain and be able to run your tank much longer.
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Angelus Xenotov
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Posted - 2007.08.07 13:57:00 -
[6]
God forbid that the Caldari may get a PVP advantage!
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khosta
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Posted - 2007.08.07 16:55:00 -
[7]
Originally by: Angelus Xenotov God forbid that the Caldari may get a PVP advantage!
I haven't got a problem with that. The purpose of this thread is to check that the devs are aware that this nos change has the side effect of nerfing nos primarily for Amarr laser boats, and to a slightly lesser degree Gallente blaster boats.
Personally I think CCP intended to change its usage equally for all races, but for that to be the case lasers and blasters would need to be changed to non-cap consuming weapons.
Then once a fight had progressed to low/zero cap, all race types could put all of their cap boosters into their tank while maintaining 100% firing rate. As opposed to half the races having intermittent fire problems as well as having to distribute injected cap between guns and tank.
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.08.07 18:35:00 -
[8]
Blasters give double the dps compared to torps so if you want blasters to not use cap torp damage should be doubled aswell.
Ofcourse this is a BS argument, but so is yours. When you arrive at your low cap lvl your nosses start working again so you can get your cap that way. Nothing left to nos? fire a cap inject.
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.07 19:35:00 -
[9]
The only effect this change has on my ships is that I can shoot until I die or run out of ammo. I, for one, like it.
Steel Rat > if they only knew we make this **** up as we go |
Neuromandis
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Posted - 2007.08.07 19:39:00 -
[10]
OP, while it is still not tried and tested, I think you got the matter completely backwards.
If Caldari and Minmatar use less cap consuming guns, that means they will generally maintain a higher cap reserve earlier in the fight (before tanking consumption really kicks in) and that means Gallente and especially Amarr will be able to use NOS to skim the top off Caldari and Minnie cap.
That is IF what you are saying is correct. I don't think it is, because, frankly, you can never have too much cap except in a passive tanked drake.
The nos change only means that NOS will be the weapon for him who uses up his cap more quickly. I.E. a boost to amarr that arguably have the most cap-dependenc and as such will in a lot of circumstances be nos-immune as it is rather difficult to have less cap than them in a fight... --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Sandra Jones
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Posted - 2007.08.07 23:43:00 -
[11]
even minmatar need cap to keep their tanks running even if it is a speed tank..
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.08.08 01:57:00 -
[12]
I had to lol. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.08 02:20:00 -
[13]
Originally by: khosta
Yes, that would fit, especially as I have raised this issue a couple of times before and nearly every opposing post has been raised by someone with a Caldari avatar
Might be because probably 50% (pulled that stat from thin air, but just look at the map) is Caldari, and half of them are Achura for the good stats. -------------------------------------------------- ICE Blueprint Sales |
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