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Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.13 16:17:00 -
[1]
Edited by: Malashek Vatrii on 13/08/2007 16:20:52 Can anyone give me a list of the best L4 Mission running Amarr ships?
I'm currently running them in a Zealot, but not sure what would be the best to use. I currently solo L4s until my mates can fly BCs (they're all relatively new to EvE).
Thanks,
Mal
EDIT: Should probably add, I solo them relatively easy, get 80% to my 2 main resists against the enemy or all round 80% for drones. Only thing is a lack of drone bay on the Zealot makes smaller ships harder to kill. Currently got a 7x damage mod on my Heavy Pulse IIs with MF. * * * *
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.13 16:23:00 -
[2]
Lvl4:s in a Zealot? That doesn't sound very fast, what's your setup and how are you managing through the missions? [ insert fancy sig here ] |
Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.13 16:28:00 -
[3]
Edited by: Malashek Vatrii on 13/08/2007 16:30:17 Hi: 4x Heavy Pulse II 1x Small Tractor Beam I
Mid: 1x 10MN Afterburner II 1x X5 Prototype I Engine Enervator 1x Capacitor Recharger II
Low: 1x Medium Armour Repairer II 2x Therm/EM/Kin Armour Hardener II 3x Energised Therm/EM/Kin/Explosive Membrane II 1x 800mm Reinforced Rolled Tungsten Plates I
Rigs: 1x Capacitor Control Circuit I
Run them alright tbh. * * * *
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.13 16:33:00 -
[4]
Edited by: Rialtor on 13/08/2007 16:35:09
Originally by: Malashek Vatrii Edited by: Malashek Vatrii on 13/08/2007 16:20:52 Can anyone give me a list of the best L4 Mission running Amarr ships?
I'm currently running them in a Zealot, but not sure what would be the best to use. I currently solo L4s until my mates can fly BCs (they're all relatively new to EvE).
Thanks,
Mal
EDIT: Should probably add, I solo them relatively easy, get 80% to my 2 main resists against the enemy or all round 80% for drones. Only thing is a lack of drone bay on the Zealot makes smaller ships harder to kill. Currently got a 7x damage mod on my Heavy Pulse IIs with MF.
I'd say the Abaddon is the way to go. Just got mine, and it's doing the missions very well, a nice mix of tank and dmg, the Cap is it's short coming.
My setup is
8xNamed Dual Heavy Lasers 4xcap 2 rchg IIs I mix up the lows depending on how easy or hard the mission is. It ranges from 1-2 Reppers,3-5 Resistance,0-2HS IIs, 1x CPR II
3xCCC I Rigs
I'm using Named Dual Heavies for a few reasons: 1: I'm new, I'm coming up on 5 million now, they're easy to fit w/o Advanced WU 2: I have little money, and they're cheap 3: Burn less Cap
I'm not sure if deciding to use Dual Heavies proves to be optimal. It may all depend on the mission at hand. It's far easier to sustain a dual rep if needed in a mission if you use Dual Heavies, but not all missions require that kind of tanking. In a Mission that's easy you're probably better off with the stronger weapon to clear it faster.
I'd say if money is no object, buy all the types of guns it can equip, and customize based on the mission to be the most efficient.
But I haven't had any real trouble running missions yet, I don't think I've done any hard ones like Worlds Collide. Must be a really low chance to get a hard one, cause I ran missions all weekend without getting a hard one.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.13 16:40:00 -
[5]
Edited by: Rialtor on 13/08/2007 16:40:57 Also people tell me to run missions for Amarr Navy cause you get a higher amount of Sansha missions supposedly. I just started grinding them to level 4, but I've been doing the Theological counsel prior to that, and I got mostly sansha missions for them at a level 4 agent in Ashab.
You want to fight Sansha because of their weakness to EM/Therm, also they're great for getting melted capicators if you salvage. And try to avoid Guristas they have nasty em/therm resists.
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Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.13 16:42:00 -
[6]
Originally by: Rialtor Also people tell me to run missions for Amarr Navy cause you get a higher amount of Sansha missions supposedly. I just started grinding them to level 4, but I've been doing the Theological counsel prior to that, and I got mostly sansha missions for them at a level 4 agent in Ashab.
I've been running Imperial Navy for a few months now, racked up 150k LP. Was doing Amarr Emperor Family previously, only got up to L2s with them. Using a L4 Agent in Yarebap, Personnel since I don't fancy doing low sec L4s just yet. 70:30 Kill:Courier ration and Quality 18. * * * *
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Heartcarver
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Posted - 2007.08.13 17:34:00 -
[7]
I ran off that agent for quite a while (300k lp actually). Id say the kill missions are almost all sansha's and blood raider. Abaddon is sexy for lvl 4's, i used 4 named beams (whatever u can fit) 1 light missile launcher just to help with frigs.
4 cap recharger 2's, assorted hardeners, cap relay, and heat sinks as needed based on mission and cap usage. An abaddon's cap is weak, but with 3 ccc rigs, and the 4 cap recharger 2's, and a cap power relay 2, u can perma run 2 hardeners, and 2 LAR II if needed.
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Markus Aurelian
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Posted - 2007.08.13 18:34:00 -
[8]
abaddon is the way to go for lvl 4's. if you're low on funds a geddon or apoc will work, just not nearly as fast as the abaddon.
8 modulated megapulse
4 cap recharger II
3 specific hardeners lar II 2-3 HSII 0-1 tracking enhancer
or for tank heavy missions you could swap out the HSII's for another LARII and a cpr or two, but you can get away with a single rep and multiple heatsinks most of the time Meatwad FTW |
Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.13 18:45:00 -
[9]
Originally by: Markus Aurelian abaddon is the way to go for lvl 4's. if you're low on funds a geddon or apoc will work, just not nearly as fast as the abaddon.
8 modulated megapulse
4 cap recharger II
3 specific hardeners lar II 2-3 HSII 0-1 tracking enhancer
or for tank heavy missions you could swap out the HSII's for another LARII and a cpr or two, but you can get away with a single rep and multiple heatsinks most of the time
Would you not go for MP IIs? I have 7 of them hanging around somewhere which were on my Apoc but I struggled (w/ 17m SP) to use it in the L4. Maybe it was when I was ******** and didn't know how to harden my Apoc. But, is there a PG issue with the Abbadon? * * * *
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Markus Aurelian
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Posted - 2007.08.13 19:27:00 -
[10]
Originally by: Malashek Vatrii
Originally by: Markus Aurelian abaddon is the way to go for lvl 4's. if you're low on funds a geddon or apoc will work, just not nearly as fast as the abaddon.
8 modulated megapulse
4 cap recharger II
3 specific hardeners lar II 2-3 HSII 0-1 tracking enhancer
or for tank heavy missions you could swap out the HSII's for another LARII and a cpr or two, but you can get away with a single rep and multiple heatsinks most of the time
Would you not go for MP IIs? I have 7 of them hanging around somewhere which were on my Apoc but I struggled (w/ 17m SP) to use it in the L4. Maybe it was when I was ******** and didn't know how to harden my Apoc. But, is there a PG issue with the Abbadon?
i use t1 megapulses because im not done training for t2's yet. as for grid, unless youre trying to fit a full rack of tachyons you shouldnt run into problems, it has ample spare grid when i fit mine, and i dont have AWU near maxed at all. Meatwad FTW |
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Mujihi
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Posted - 2007.08.13 20:26:00 -
[11]
I've read then absolution is fun for lvl 4 missions, although somewhat skill-intensive, I've love to try it out eventually.
whether or not it'd do them faster than an abaddon I dont know... anyone care to comment?
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Ogdru Jahad
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.14 01:20:00 -
[12]
Originally by: Mujihi I've read then absolution is fun for lvl 4 missions, although somewhat skill-intensive, I've love to try it out eventually.
whether or not it'd do them faster than an abaddon I dont know... anyone care to comment?
I use absolutions for lvl4 missions all the time its my mission ship of choice. -
:
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Vincenzo Delloro
Amarr Lux et Veritas
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Posted - 2007.08.14 02:06:00 -
[13]
My Abbadon is usually set up something like this (keep in mind I only have about 6 million SP so I can't fit T2 guns or some other mods):
Hi:
7 x Mega Afocal Pulse Masers I w/Amarr Faction Crystals 1 x Arbalest Siege Launcher w/Inferno Torpedoes
Mid:
1 x Optical Tracking Computer 1 x LiF Afterburner 2 x Cap Recharger II
Low:
1 x LAR II 1 x DCU II 3 x rat specific Active Hardener IIs (will swap for EANM IIs on low damage missions) 2 x Cap Power Relay II
Rigs:
3 x CCC I
With that setup and my current skills, I can run everything except the AB all day long and maintain a cap of 40-50% at all times and get 85+% mission specific resists. I can tank 6 BSes and 6 Cruisers simultaneously in The Blockade or similar without going below 80% armour. I have an effective optimal at about 45-50 km with Amarr Navy Microwaves.
I use MAPMs because of the ease of fitting. The damage output isn't huge compared to other variations but then I prefer to focus on tank anyway. The Afterburner is used to close on those annoying BSes that hover just outside my optimal, I'll swap it out for another tracking computer or another Cap Recharger II in missions where this isn't an issue. The missile launcher is to ensure constant damage even when I'm tracking disrupted, and also helps when I want to up my cap for a bit (just turn off the pulses and leave everything else on, I'm back to 80% cap inside a minute.)
This definitely isn't an "uber" setup, but it's very forgiving-if I ever hit structure I know I still have 5 or so minutes to warp out before I'm popped thanks to the DCU II, and given how tough the tank is, it's rare to ever get to that point. The downside is that it takes a long time to kill BSes with a bounty over around 800 k ISK (which is why some people will hate this setup.)
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Mystic Amarr
UKCS corp Mass Destruction.
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Posted - 2007.08.14 02:26:00 -
[14]
Edited by: Mystic Amarr on 14/08/2007 02:25:59 Hey i don't know if this is alittle off topic but i just bought a new harbinger and i need i good set up for it (i can't fit type 2s)
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Markus Aurelian
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Posted - 2007.08.14 03:30:00 -
[15]
Originally by: Mystic Amarr Edited by: Mystic Amarr on 14/08/2007 02:39:46 Hey i don't know if this is alittle off topic but i just bought a new harbinger and i need i good set up for it (i can't fit type 2s)
Preferably one that can do lvl 3-4 missions with medium to low amounts of difficulty
theres several threads on this already
but heres a setup anyways (dont do lvl 4's in a harbinger...you can get away with it in a myrm and a drake, but the harby doesnt tank nearly as well)
7 heavy pulses 1 nos
ABII 3 cap recharger II
marII 3 specific active hardeners heat sinkII eanmII (up to you though, you can stick another heatsink in there, or a cpr if you're having cap trouble, or even a damage control)
drones to suit ( i carry a mix of lights and mediums)
you could alternately swap the afterburner for a tracking computer i suppose. either way its a simple ship to set up and use for missions.
back on topic...
i highly doubt that an absolution could run missions (at least vs amarr specific enemies, i.e. sansha/blood/rogue drones) as fast as the abaddon. the abaddon can push out serious dps which is very difficult to match for an abso while maintaining a similar tank. the abaddon also has a decent (could be bigger, but w/e) drone bay. still, from what ive heard the abso is very fun to use for missions, so when i can use one, ill probably use it for some pve. although tbh, the new damnation looks like it will be a better mission choice due to variable damage types, as well as great cap+tank, although it will have range limitations. Meatwad FTW |
Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.15 19:48:00 -
[16]
So can anyone give a good T2 setup of the Abbadon or Absolution. I've been training towards a CS so might as well rack up some cash and get the books and the ship ^^ * * * *
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HayesDuSid
Wits W.A.R.P.
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Posted - 2007.08.15 20:47:00 -
[17]
Edited by: HayesDuSid on 15/08/2007 20:51:16 I can tell you the absolution can do the level 4 missions, and that it doesnt come close to the abaddon for sheer kick-@55ery.
Highs: Mega Modulated Energy Beam I x8
Mids: Cap Recharger II x4
Lows: Heat Sink II x3 Damage Control II Energized Adaptive Nano Membrane II x2 Large Armor Repairer II
Rigs: Capacitor Control Circuit I x3
Pretty generic set up, I use Infrared ammo for long range and Ultra Violet for short range. They have the same cap usage bonus, and that lets me run my repper + all guns forever.
I dont even have the skills for battleship trained that high (level 3 battleship and level 3 large energy turret) and I run through missions fairly easily. Infrared runs at 85KM and UV runs at 55KM.
Resists are acceptable as long as you don't aggro a whole room in a level 4, and it has been through angel extra quite often and half the time doesn't get below 90% armor.
Alternate set up is to remove 1 gun, 1 EANM II and one heat sink II for an extra large repper, a cap power relay II (so both reppers + all guns run fine and forever) and if you really want, a tractor beam.
Tanks spectacularly, but its DPS isnt as good as I want. With BS 5 and large energy turrets 5, it is predicted to do enough damage to handle level 4 BS NPCs...so it will be viable when I get there.
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Malashek Vatrii
Non-Conformist Amarr Loyalists
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Posted - 2007.08.15 21:23:00 -
[18]
Edited by: Malashek Vatrii on 15/08/2007 21:23:32
Originally by: HayesDuSid Tanks spectacularly, but its DPS isnt as good as I want. With BS 5 and large energy turrets 5, it is predicted to do enough damage to handle level 4 BS NPCs...so it will be viable when I get there.
Thats the thing I've found... I can kill level4 BSs much quicker in my Zealot (4 HP IIs with MF .. damage mod of 6.95x) than say in an Apocalypse with Mega Pulse IIs and MF. :/ Maybe I just need some heat sinks? * * * *
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.15 21:53:00 -
[19]
Edited by: Rialtor on 15/08/2007 21:54:10
Originally by: Malashek Vatrii Edited by: Malashek Vatrii on 15/08/2007 21:23:32
Originally by: HayesDuSid Tanks spectacularly, but its DPS isnt as good as I want. With BS 5 and large energy turrets 5, it is predicted to do enough damage to handle level 4 BS NPCs...so it will be viable when I get there.
Thats the thing I've found... I can kill level4 BSs much quicker in my Zealot (4 HP IIs with MF .. damage mod of 6.95x) than say in an Apocalypse with Mega Pulse IIs and MF. :/ Maybe I just need some heat sinks?
How fast you kill, with Amarr in particular, depends on what kind of guys you're fighting. You're not comparing 2 different mob types are you? Cause even with my Dual Heavy Lasers Is kill a Sansha BSes pretty quickly.
And why don't you have heatsinks anyway? most missions are super easy in an abaddon, so you should have at least 1 heatsink most of the time, if not 2-3.
You don't really need all your low slots to tank.
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.15 22:05:00 -
[20]
Using Armageddon to run level 4's:
7 x Dual Heavy Pulse Lasers II's + 1 Heavy Nos E-500 4 cap recargers II 2 LAR II + 1 EM Hardener II + 2 Termal Hardener II + 2 HS II + Cap relay II
Rigs:
3 x Capacitor Control Circuit
The Tank runs forever even without the E-500 Nos
Thats the setup for Sansha's and Blood Raiders, for the other factions I swap the HS(s) for aditional hardeners
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.16 00:49:00 -
[21]
Abaddon is the best by far. My setup:
Highs: 7x Megapulse 1x Heavy nos
Mids: 1x Heavy cap booster (rarely used) 2x Tracking computer 1x Target Painter/Sensor Booster/AB
Lows: 1x LARII (this is the only must-have-T2) 4x Hardener (might switch to only 2-3 once I buy some T2s) 1x Heat sink 1x Heat sink/CPR depending on mission
Rigs: 2x Capacitor Control Circuit 1x Energy Discharge Elutriation
Works wonders. Use this over any 4x Cap Recharger fit some masochists recommend. --- Proud Amarr pilot.
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.16 07:02:00 -
[22]
Originally by: Cyan Nuevo Abaddon is the best by far. My setup:
Highs: 7x Megapulse 1x Heavy nos
Mids: 1x Heavy cap booster (rarely used) 2x Tracking computer 1x Target Painter/Sensor Booster/AB
Lows: 1x LARII (this is the only must-have-T2) 4x Hardener (might switch to only 2-3 once I buy some T2s) 1x Heat sink 1x Heat sink/CPR depending on mission
Rigs: 2x Capacitor Control Circuit 1x Energy Discharge Elutriation
Works wonders. Use this over any 4x Cap Recharger fit some masochists recommend.
Are you sure that you are running level 4 missions with that setup ???? Maybe NPC'ing or Level 3's it will work but on level 4 missions ???
Even running 2 LAR II's in some of the missions, - Worlds collide, and this is just a example - you berally manage to tank the npc's.
In Guristas missions in wich the npc's tank your damage very well you have to fire like mad to put all the BS down and you say that you rarelly use your Cap booster.
Level 4 missions take about 30-45m to run each and you only mention 1 CPR, 1 Cap booster on your setup and 1 Heavy NOs (!) to hold your cap, on a ship that tends to be out of cap in 1-2m if firing continuously and this is not using the LAR II.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.16 10:03:00 -
[23]
Originally by: DeadDuck
Are you sure that you are running level 4 missions with that setup ???? Maybe NPC'ing or Level 3's it will work but on level 4 missions ???
Even running 2 LAR II's in some of the missions, - Worlds collide, and this is just a example - you berally manage to tank the npc's.
In Guristas missions in wich the npc's tank your damage very well you have to fire like mad to put all the BS down and you say that you rarelly use your Cap booster.
Level 4 missions take about 30-45m to run each and you only mention 1 CPR, 1 Cap booster on your setup and 1 Heavy NOs (!) to hold your cap, on a ship that tends to be out of cap in 1-2m if firing continuously and this is not using the LAR II.
Unless you are a total tool, you run only Amarr missions with an Abaddon. The occasional WC, AE and Assault you get with Amarr agents can be declined (Actually running them qualifies as Masochism too). All other missions are against enemies weak to EM/Therm, and often dealing EM/therm themselves, meaning ganking them is easy and tanking them is even easier. And if the enemies drop like flies, you do not need much cap for tanking. Personally I have gone over to using beams for most missions, fitting just a medium cap injector and only occasionally using it, despite feeding 8 guns and not even having a nos. And it works like a charm. 1000 dps at 40km 4tw.
The whole secret to a good Abaddon is Gank = Tank.
Too bad most Amarr guys are so thickheaded that they will never change their obsolete permatanking ways.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.16 11:35:00 -
[24]
Originally by: Leandro Salazar
Too bad most Amarr guys are so thickheaded that they will never change their obsolete permatanking ways.
Well not a good idea to refuse all the missions untill the agent offers you the sansha/blood raiders mission .... you can refuse the 1st mission, but not the others if you dont want to loose standings or dont want to wait for 2-3 h ...
Regarding the "thickheaded", trust me I'm all for gank but in PVP, but there are huge diferences between PVP and PVE, and gonna be honest now the proposed setup is not good either in PVE or PVP...
It doesnt tank and surelly is not gank with 1 nos where you can fit other turret and 1 HS where you can fit 3 HS...
Masochist thickheaded Amarr Pilot out
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.16 12:05:00 -
[25]
Edited by: Leandro Salazar on 16/08/2007 12:06:24
Originally by: DeadDuck
Originally by: Leandro Salazar
Too bad most Amarr guys are so thickheaded that they will never change their obsolete permatanking ways.
Well not a good idea to refuse all the missions untill the agent offers you the sansha/blood raiders mission .... you can refuse the 1st mission, but not the others if you dont want to loose standings or dont want to wait for 2-3 h ...
Regarding the "thickheaded", trust me I'm all for gank but in PVP, but there are huge diferences between PVP and PVE, and gonna be honest now the proposed setup is not good either in PVE or PVP...
It doesnt tank and surelly is not gank with 1 nos where you can fit other turret and 1 HS where you can fit 3 HS...
Masochist thickheaded Amarr Pilot out
Well I agree that the nos doesn't really belong there and it should fit 3 HS, but otherwise this fitting direction IS the way to go to finish missions as fast as possible, which is the whole point that you seem to miss. I have been mission running in every races ships for almost two years and have a pretty good idea what works best. And a cap injected gank Abaddon runs most proper missions faster than even a CNR. Tank is only important insofar that it needs to keep you alive until the last NPC is dead. And the faster you kill them the less that is. Any tank beyond that is waste. Better to devote the rest of your ship to ganking. I have flown missions that way (full gank and borderline tank) in my entire career and never ever lost one. There have been quite a few disconnects, but as long as you always kill scramblers first you are reasonably safe.
And really, refusing the few 'bad' missions you get is no problem at all if you run the right agents. And if you train up some half-decent Raven skills, you can just do those in a Raven too if you are unlucky and get four in a row.
The only real reason to permatank is if you are just starting out on missions and get to know them, in that case it is valid. Or if you are running in a laggy system. Which is silly in the first place as it penalizes you twice. First you take longer for missions due to lag, and then you take even longer due to using a worse setup.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Cyan Nuevo
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.16 16:00:00 -
[26]
Originally by: Leandro Salazar Well I agree that the nos doesn't really belong there and it should fit 3 HS
Yeah, having the nos on there is dumb, I just haven't bothered to pick up another gun. I'll also have 3x HS on there once after I get T2 hardeners.
I also do have a Raven I use for the occasional Guristas mission, but I find myself very rarely using it. --- Proud Amarr pilot.
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