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Lionel Hutz
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Posted - 2007.08.15 21:32:00 -
[1]
I'm looking to start producing things with the minerals i have instead of selling them to make money but i really don't know where to start, what skills do i need to make this worthwhile? any tips or threads to look at to get me started?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.15 22:01:00 -
[2]
First you need Production Efficiency V, otherwise the materials lost to waste will more than cancel any possible increase in value by manufacturing.
Second, you need to find something that sells for more then the minerals value. Just because you didn't buy the minerals, doesn't make them free. In many mission running stations, you can sell ammo for a decent mark up because people are too lazy to buy it from somewhere cheaper as it is not worth the time to travel to get it.
Quote: No misfortune is so bad that whining about it won't make it worse
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.15 23:18:00 -
[3]
cruiser, battlecruiser and battleships normal have the best mark up in value for a T1 item
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Lochmar Fiendhiem
Caldari International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.16 08:14:00 -
[4]
tractor beams and ammunition are a good start
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Zifrian
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Posted - 2007.08.16 17:24:00 -
[5]
This is a good guide.
http://www.gamershell.com/static/faqs/643.txt
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Existential Angst
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Posted - 2007.08.17 10:06:00 -
[6]
Quote: First you need Production Efficiency V, otherwise the materials lost to waste will more than cancel any possible increase in value by manufacturing.
Really not true. PE helps, but there are many items where there is hardly any competition and margins are very big, although volumes aren't necessarily so great. I'm making mark-ups of 40-50% on some modules, you could make a profit at those prices without even training PE at all. And you can use an unresearched BPO rather than waiting 2 weeks for a research slot.
Don't go near ships without PE5 though. Everyone wants to build ships, the market is so competitive the best bet is to ignore it altogether.
Basically, there are 2 ways to start. Either build stuff you use alot of - ammo, especially if you use a slightly less common ammo type than most eg Uranium hybrid rather than AM. This will give you an idea of how manufacturing works. You can usually buy researched BPCs for ammo on the contract market.
Alternatively, or later, to build for profit, you need to do some groundwork. Some idea of real world cost/management accounting or business planning would be a big help here, but you can pick it up as you go along. Make a spreadsheet. On one page, keep a list of local mineral prices, which you can update. It's selling prices you want, as that's what you're losing out on by using them in maufacturing. On another page, you enter how many of each mineral you need to make various items you're interested in, along with how much they sell for, and how many of them sell per day (history tab in market). Use these numbers to calculate the material cost of making those items, deduct that from the selling price and you have Gross Profit (we'll ignore factory costs, they're tiny). Multiply GP by volume and that's a pretty good idea of how much money you can make per day making that item, at least until your competitors catch on and lower their prices. Hopefully by then, you will have trained PE a bit and can lower yours too.
I'd suggest not bothering with anything with a GP of less than 20-25% of selling price (GP/selling price is called margin), unless you really really want to make that item. Small margins leave you exposed to market risk - changes in selling price or mineral price can leave you losing money.
The key is good market research, to find profitable items. That generally means things people buy lots of, which means things people lose lots of. Certain modules commonly used in PvP are usually good sellers, though that may not remain the case for long. Also identify the local trade hub, where most people do their manufacturing and selling. Putting your goods up for sale there means entering into competition. Putting them up 2-3 jumps away lets you profit from other peoples' laziness, but means more hauling.
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Ghirard
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Posted - 2007.08.17 15:30:00 -
[7]
Use this out of game tool instead of screwing around in excel...
Learn how to import your skills, and import mineral prices into this application and you'll be set. It will tell you what your profit will be considering your PE skills.
http://www.eve-meep.com/
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FistinYall
Caldari
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Posted - 2007.09.07 13:23:00 -
[8]
I would like to try this Eve Meep program, but it asks for full access API key. Can anyone speak for this program??? I'd hate to open myself up to a scammer. Is it to be trusted???
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